#ifndef GUARD_BATTLE_H #define GUARD_BATTLE_H #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 #define BATTLE_TYPE_WILD 0x0004 #define BATTLE_TYPE_TRAINER 0x0008 #define BATTLE_TYPE_FIRST_BATTLE 0x0010 #define BATTLE_TYPE_20 0x0020 #define BATTLE_TYPE_MULTI 0x0040 #define BATTLE_TYPE_SAFARI 0x0080 #define BATTLE_TYPE_BATTLE_TOWER 0x0100 #define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 #define BATTLE_TYPE_ROAMER 0x0400 #define BATTLE_TYPE_EREADER_TRAINER 0x0800 #define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 #define BATTLE_TYPE_LEGENDARY 0x2000 #define BATTLE_TYPE_REGI 0x4000 #define BATTLE_TYPE_TWO_VS_ONE 0x8000 #define BATTLE_TYPE_RECORDED 0x1000000 #define BATTLE_TYPE_GROUDON 0x10000000 #define BATTLE_TYPE_KYORGE 0x20000000 #define BATTLE_TYPE_RAYQUAZA 0x40000000 #define AI_ACTION_UNK1 0x0001 #define AI_ACTION_UNK2 0x0002 #define AI_ACTION_UNK3 0x0004 #define AI_ACTION_UNK4 0x0008 #define AI_ACTION_UNK5 0x0010 #define AI_ACTION_UNK6 0x0020 #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 #endif