@ Initialize the Battle Dome challenge .macro dome_init setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT special CallBattleDomeFunction .endm @ Get the value of some DOME_DATA_*. See GetDomeData for the data types that can be retrieved .macro dome_get data:req setvar VAR_0x8004, BATTLE_DOME_FUNC_GET_DATA setvar VAR_0x8005, \data special CallBattleDomeFunction .endm @ Set some DOME_DATA_* to val. See SetDomeData for the data types that can be set .macro dome_set data:req, val=0xFFFF setvar VAR_0x8004, BATTLE_DOME_FUNC_SET_DATA setvar VAR_0x8005, \data .if \val != 0xFFFF setvar VAR_0x8006, \val .endif special CallBattleDomeFunction .endm @ Buffer the name of the current round to gStringVar1 .macro dome_getroundtext setvar VAR_0x8004, BATTLE_DOME_FUNC_GET_ROUND_TEXT special CallBattleDomeFunction .endm @ Buffer the name of the opponent to gStringVar2 and the name of the round to gStringVar1 .macro dome_getopponentname setvar VAR_0x8004, BATTLE_DOME_FUNC_GET_OPPONENT_NAME special CallBattleDomeFunction .endm @ Choose which of the opponents mons to use in battle and load them into the enemy party .macro dome_initopponentparty setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY special CallBattleDomeFunction .endm @ Show the page that gives information on the next opponent .macro dome_showopponentinfo setvar VAR_0x8004, BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO special CallBattleDomeFunction .endm @ Displays the tourney tree for the current tourney .macro dome_showtourneytree setvar VAR_0x8004, BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE special CallBattleDomeFunction .endm @ Displays the tourney tree for the results of the previous tourney. Before the player enters their first tourney this is a random tourney generated by dome_initresultstree .macro dome_showprevtourneytree setvar VAR_0x8004, BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE special CallBattleDomeFunction .endm @ Sets gTrainerBattleOpponent_A to the trainer ID of the next opponent .macro dome_setopponent setvar VAR_0x8004, BATTLE_DOME_FUNC_SET_OPPONENT_ID special CallBattleDomeFunction .endm @ Set the object event gfx id for the opponent .macro dome_setopponentgfx setvar VAR_0x8004, BATTLE_DOME_FUNC_SET_OPPONENT_GFX special CallBattleDomeFunction .endm @ A non-interactive version of the tourney tree shown when a round is completed .macro dome_showstatictourneytree setvar VAR_0x8004, BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE special CallBattleDomeFunction .endm @ Decides the winners of NPC vs NPC matches, and eliminates either the player or their opponent depending on the playerStatus (DOME_PLAYER_*) .macro dome_resolvewinners playerStatus:req setvar VAR_0x8004, BATTLE_DOME_FUNC_RESOLVE_WINNERS setvar VAR_0x8005, \playerStatus special CallBattleDomeFunction .endm @ Save the game and set the challenge status .macro dome_save challengeStatus:req setvar VAR_0x8004, BATTLE_DOME_FUNC_SAVE setvar VAR_0x8005, \challengeStatus special CallBattleDomeFunction .endm @ Unused. Increment the win streaks for the current challenge by one .macro dome_incrementstreaks setvar VAR_0x8004, BATTLE_DOME_FUNC_INCREMENT_STREAK special CallBattleDomeFunction .endm @ Sets the facility trainer/mon set pointers .macro dome_settrainers setvar VAR_0x8004, BATTLE_DOME_FUNC_SET_TRAINERS special CallBattleDomeFunction .endm @ If any moves were copied using Sketch during the challenge then restore them to Sketch .macro dome_resetsketch setvar VAR_0x8004, BATTLE_DOME_FUNC_RESET_SKETCH special CallBattleDomeFunction .endm @ Reset the held items of the mons that just battled to what they were prior to battling .macro dome_restorehelditems setvar VAR_0x8004, BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS special CallBattleDomeFunction .endm @ Reduce the players party to the selected mons, used to reduce down to the 2 selected for battle .macro dome_reduceparty setvar VAR_0x8004, BATTLE_DOME_FUNC_REDUCE_PARTY special CallBattleDomeFunction .endm @ Compares the initial tournament ranking (seed) of the player to opponent A. Returns 1 if the player's seed is better, 2 if the opponent's seed is better. .macro dome_compareseeds setvar VAR_0x8004, BATTLE_DOME_FUNC_COMPARE_SEEDS special CallBattleDomeFunction .endm @ Buffer the name of the winner for the last Dome challenge to STR_VAR_1 .macro dome_getwinnersname setvar VAR_0x8004, BATTLE_DOME_FUNC_GET_WINNER_NAME special CallBattleDomeFunction .endm @ Performs a random tourney to initialize the results board before the player has entered a challenge .macro dome_initresultstree setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT_RESULTS_TREE special CallBattleDomeFunction .endm @ Generates the tourney trainers and their parties, and seeds them in the tourney tree .macro dome_inittrainers setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT_TRAINERS special CallBattleDomeFunction .endm