#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H #define GUARD_UNION_ROOM_PLAYER_AVATAR_H u8 sub_8019BA8(struct UnkStruct_8019BA8 * ptr); void sub_8019E3C(void); void sub_8019E70(u8 *arg0, s32 arg1); void sub_8019F04(u8 *spriteIds); void sub_8019F2C(void); void sub_801A274(struct UnkStruct_URoom *arg0); void sub_801A284(struct UnkStruct_URoom *arg0); bool32 sub_801A2A8(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3); void sub_801A3D0(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2); #endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H