#ifndef POKEEMERALD_FIELD_MAP_OBJ_H #define POKEEMERALD_FIELD_MAP_OBJ_H // Exported struct declarations // Exported RAM declarations // Exported ROM declarations void sub_808D438(void); u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8); bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); u8 GetFieldObjectIdByXY(s16, s16); void FieldObjectSetDirection(struct MapObject *, u8); // Exported data declarations extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; #endif //POKEEMERALD_FIELD_MAP_OBJ_H