#include "global.h" #include "battle.h" #include "battle_anim.h" #include "battle_interface.h" #include "bg.h" #include "contest.h" #include "data.h" #include "decompress.h" #include "dma3.h" #include "gpu_regs.h" #include "malloc.h" #include "palette.h" #include "pokemon_icon.h" #include "sprite.h" #include "task.h" #include "trig.h" #include "util.h" #include "constants/battle_anim.h" #define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64; static void AnimTranslateLinear_WithFollowup_SetCornerVecX(struct Sprite *sprite); static void AnimFastTranslateLinearWaitEnd(struct Sprite *sprite); static void AnimThrowProjectile_Step(struct Sprite *sprite); static void AnimBattlerTrace(struct Sprite *sprite); static void AnimWeatherBallUp_Step(struct Sprite *sprite); static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId); static void AnimTask_BlendPalInAndOutSetup(struct Task *task); static void AnimTask_AlphaFadeIn_Step(u8 taskId); static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId); static void AnimTask_BlendMonInAndOut_Step(u8 taskId); static bool8 ShouldRotScaleSpeciesBeFlipped(void); static void CreateBattlerTrace(struct Task *task, u8 taskId); EWRAM_DATA static union AffineAnimCmd *sAnimTaskAffineAnim = NULL; const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] = { { // Single battle { 72, 80 }, { 176, 40 }, { 48, 40 }, { 112, 80 }, }, { // Double battle { 32, 80 }, { 200, 40 }, { 90, 88 }, { 152, 32 }, }, }; // One entry for each of the four Castform forms. const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS] = { [CASTFORM_NORMAL] = { .size = MON_COORDS_SIZE(32, 32), .y_offset = 17 }, [CASTFORM_FIRE] = { .size = MON_COORDS_SIZE(48, 48), .y_offset = 9 }, [CASTFORM_WATER] = { .size = MON_COORDS_SIZE(32, 48), .y_offset = 9 }, [CASTFORM_ICE] = { .size = MON_COORDS_SIZE(64, 48), .y_offset = 8 }, }; const u8 sCastformElevations[NUM_CASTFORM_FORMS] = { [CASTFORM_NORMAL] = 13, [CASTFORM_FIRE] = 14, [CASTFORM_WATER] = 13, [CASTFORM_ICE] = 13, }; // Y position of the backsprite for each of the four Castform forms. static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] = { [CASTFORM_NORMAL] = 0, [CASTFORM_FIRE] = 0, [CASTFORM_WATER] = 0, [CASTFORM_ICE] = 0, }; // Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch) #define TAG_MOVE_EFFECT_MON_1 55125 #define TAG_MOVE_EFFECT_MON_2 55126 static const struct SpriteTemplate sSpriteTemplates_MoveEffectMons[] = { { .tileTag = TAG_MOVE_EFFECT_MON_1, .paletteTag = TAG_MOVE_EFFECT_MON_1, .oam = &gOamData_AffineNormal_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = TAG_MOVE_EFFECT_MON_2, .paletteTag = TAG_MOVE_EFFECT_MON_2, .oam = &gOamData_AffineNormal_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, } }; static const struct SpriteSheet sSpriteSheets_MoveEffectMons[] = { { gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_1, }, { gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, }, }; u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType) { u8 retVal; u16 species; struct Pokemon *mon, *illusionMon; struct BattleSpriteInfo *spriteInfo; if (IsContest()) { if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3) coordType = BATTLER_COORD_Y; } switch (coordType) { case BATTLER_COORD_X: case BATTLER_COORD_X_2: retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].x; break; case BATTLER_COORD_Y: retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y; break; case BATTLER_COORD_Y_PIC_OFFSET: case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT: default: if (IsContest()) { if (gContestResources->moveAnim->hasTargetAnim) species = gContestResources->moveAnim->targetSpecies; else species = gContestResources->moveAnim->species; } else { if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; else mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; illusionMon = GetIllusionMonPtr(battlerId); if (illusionMon != NULL) mon = illusionMon; spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(mon, MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } if (coordType == BATTLER_COORD_Y_PIC_OFFSET) retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE); else retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE); break; } return retVal; } u8 GetBattlerYDelta(u8 battlerId, u16 species) { u32 personality; struct BattleSpriteInfo *spriteInfo; u8 ret; u16 coordSpecies; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) { if (species == SPECIES_UNOWN) { if (IsContest()) { if (gContestResources->moveAnim->hasTargetAnim) personality = gContestResources->moveAnim->targetPersonality; else personality = gContestResources->moveAnim->personality; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); else personality = gTransformedPersonalities[battlerId]; } coordSpecies = GetUnownSpeciesId(personality); ret = gMonBackPicCoords[coordSpecies].y_offset; } else if (species == SPECIES_CASTFORM) { ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; } else if (species > NUM_SPECIES) { ret = gMonBackPicCoords[0].y_offset; } else { ret = gMonBackPicCoords[species].y_offset; } } else { if (species == SPECIES_UNOWN) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); else personality = gTransformedPersonalities[battlerId]; coordSpecies = GetUnownSpeciesId(personality); ret = gMonFrontPicCoords[coordSpecies].y_offset; } else if (species == SPECIES_CASTFORM) { ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset; } else if (species > NUM_SPECIES) { ret = gMonFrontPicCoords[0].y_offset; } else { ret = gMonFrontPicCoords[species].y_offset; } } return ret; } u8 GetBattlerElevation(u8 battlerId, u16 species) { u8 ret = 0; if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) { if (!IsContest()) { if (species == SPECIES_CASTFORM) ret = sCastformElevations[gBattleMonForms[battlerId]]; else if (species > NUM_SPECIES) ret = gEnemyMonElevation[0]; else ret = gEnemyMonElevation[species]; } } return ret; } u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) { u16 offset; u8 y; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) { offset = GetBattlerYDelta(battlerId, species); } else { offset = GetBattlerYDelta(battlerId, species); offset -= GetBattlerElevation(battlerId, species); } y = offset + sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y; if (a3) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) y += 8; if (y > DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8) y = DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8; } return y; } u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType) { u16 species; struct BattleSpriteInfo *spriteInfo; if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT) { if (IsContest()) { if (gContestResources->moveAnim->hasTargetAnim) species = gContestResources->moveAnim->targetSpecies; else species = gContestResources->moveAnim->species; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = gAnimBattlerSpecies[battlerId]; else species = spriteInfo[battlerId].transformSpecies; } if (coordType == BATTLER_COORD_Y_PIC_OFFSET) return GetBattlerSpriteFinal_Y(battlerId, species, TRUE); else return GetBattlerSpriteFinal_Y(battlerId, species, FALSE); } else { return GetBattlerSpriteCoord(battlerId, coordType); } } u8 GetBattlerSpriteDefault_Y(u8 battlerId) { return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT); } u8 GetSubstituteSpriteDefault_Y(u8 battlerId) { u16 y; if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16; else y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17; return y; } u8 GetBattlerYCoordWithElevation(u8 battlerId) { u16 species; u8 y; struct BattleSpriteInfo *spriteInfo; y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); if (!IsContest()) { if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) y -= GetBattlerElevation(battlerId, species); } return y; } u8 GetAnimBattlerSpriteId(u8 animBattler) { u8 *sprites; if (animBattler == ANIM_ATTACKER) { if (IsBattlerSpritePresent(gBattleAnimAttacker)) { sprites = gBattlerSpriteIds; return sprites[gBattleAnimAttacker]; } else { return SPRITE_NONE; } } else if (animBattler == ANIM_TARGET) { if (IsBattlerSpritePresent(gBattleAnimTarget)) { sprites = gBattlerSpriteIds; return sprites[gBattleAnimTarget]; } else { return SPRITE_NONE; } } else if (animBattler == ANIM_ATK_PARTNER) { if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) return SPRITE_NONE; else return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; } else { if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; else return SPRITE_NONE; } } void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite *)) { sprite->data[6] = (u32)(callback) & 0xffff; sprite->data[7] = (u32)(callback) >> 16; } void SetCallbackToStoredInData6(struct Sprite *sprite) { u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16); sprite->callback = (void (*)(struct Sprite *))callback; } // Sprite data for TranslateSpriteInCircle/Ellipse and related #define sCirclePos data[0] #define sAmplitude data[1] #define sCircleSpeed data[2] #define sDuration data[3] // TranslateSpriteInGrowingCircle #define sAmplitudeSpeed data[4] #define sAmplitudeChange data[5] // TranslateSpriteInEllipse #define sAmplitudeX sAmplitude #define sAmplitudeY data[4] // TranslateSpriteInLissajousCurve #define sCirclePosX sCirclePos #define sCircleSpeedX sCircleSpeed #define sCirclePosY data[4] #define sCircleSpeedY data[5] void TranslateSpriteInCircle(struct Sprite *sprite) { if (sprite->sDuration) { sprite->x2 = Sin(sprite->sCirclePos, sprite->sAmplitude); sprite->y2 = Cos(sprite->sCirclePos, sprite->sAmplitude); sprite->sCirclePos += sprite->sCircleSpeed; if (sprite->sCirclePos >= 0x100) sprite->sCirclePos -= 0x100; else if (sprite->sCirclePos < 0) sprite->sCirclePos += 0x100; sprite->sDuration--; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteInGrowingCircle(struct Sprite *sprite) { if (sprite->sDuration) { sprite->x2 = Sin(sprite->sCirclePos, (sprite->sAmplitudeChange >> 8) + sprite->sAmplitude); sprite->y2 = Cos(sprite->sCirclePos, (sprite->sAmplitudeChange >> 8) + sprite->sAmplitude); sprite->sCirclePos += sprite->sCircleSpeed; sprite->sAmplitudeChange += sprite->sAmplitudeSpeed; if (sprite->sCirclePos >= 0x100) sprite->sCirclePos -= 0x100; else if (sprite->sCirclePos < 0) sprite->sCirclePos += 0x100; sprite->sDuration--; } else { SetCallbackToStoredInData6(sprite); } } // Unused // Exact shape depends on arguments. Can move in a figure-8-like pattern, or circular, etc. static void TranslateSpriteInLissajousCurve(struct Sprite *sprite) { if (sprite->sDuration) { sprite->x2 = Sin(sprite->sCirclePosX, sprite->sAmplitude); sprite->y2 = Cos(sprite->sCirclePosY, sprite->sAmplitude); sprite->sCirclePosX += sprite->sCircleSpeedX; sprite->sCirclePosY += sprite->sCircleSpeedY; if (sprite->sCirclePosX >= 0x100) sprite->sCirclePosX -= 0x100; else if (sprite->sCirclePosX < 0) sprite->sCirclePosX += 0x100; if (sprite->sCirclePosY >= 0x100) sprite->sCirclePosY -= 0x100; else if (sprite->sCirclePosY < 0) sprite->sCirclePosY += 0x100; sprite->sDuration--; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteInEllipse(struct Sprite *sprite) { if (sprite->sDuration) { sprite->x2 = Sin(sprite->sCirclePos, sprite->sAmplitudeX); sprite->y2 = Cos(sprite->sCirclePos, sprite->sAmplitudeY); sprite->sCirclePos += sprite->sCircleSpeed; if (sprite->sCirclePos >= 0x100) sprite->sCirclePos -= 0x100; else if (sprite->sCirclePos < 0) sprite->sCirclePos += 0x100; sprite->sDuration--; } else { SetCallbackToStoredInData6(sprite); } } #undef sCirclePos #undef sAmplitude #undef sCircleSpeed #undef sDuration #undef sAmplitudeSpeed #undef sAmplitudeChange #undef sAmplitudeX #undef sAmplitudeY #undef sCirclePosX #undef sCircleSpeedX #undef sCirclePosY #undef sCircleSpeedY // Simply waits until the sprite's data[0] hits zero. // This is used to let sprite anims or affine anims to run for a designated // duration. void WaitAnimForDuration(struct Sprite *sprite) { if (sprite->data[0] > 0) sprite->data[0]--; else SetCallbackToStoredInData6(sprite); } // Sprite data for ConvertPosDataToTranslateLinearData #define sStepsX data[0] #define sStartX data[1] #define sTargetX data[2] #define sStartY data[3] #define sTargetY data[4] // Sprite data for TranslateSpriteLinear #define sMoveSteps data[0] #define sSpeedX data[1] #define sSpeedY data[2] // Functionally unused static void AnimPosToTranslateLinear(struct Sprite *sprite) { ConvertPosDataToTranslateLinearData(sprite); sprite->callback = TranslateSpriteLinear; sprite->callback(sprite); } void ConvertPosDataToTranslateLinearData(struct Sprite *sprite) { s16 old; int xDiff; if (sprite->sStartX > sprite->sTargetX) sprite->sStepsX = -sprite->sStepsX; xDiff = sprite->sTargetX - sprite->sStartX; old = sprite->sStepsX; sprite->sMoveSteps = abs(xDiff / sprite->sStepsX); sprite->sSpeedY = (sprite->sTargetY - sprite->sStartY) / sprite->sMoveSteps; sprite->sSpeedX = old; } void TranslateSpriteLinear(struct Sprite *sprite) { if (sprite->sMoveSteps > 0) { sprite->sMoveSteps--; sprite->x2 += sprite->sSpeedX; sprite->y2 += sprite->sSpeedY; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteLinearFixedPoint(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->x2 = sprite->data[3] >> 8; sprite->y2 = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } } static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->x2 = sprite->data[3] >> 8; sprite->y2 = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } UpdateMonIconFrame(sprite); } // Unused static void TranslateSpriteToBattleTargetPos(struct Sprite *sprite) { sprite->sStartX = sprite->x + sprite->x2; sprite->sStartY = sprite->y + sprite->y2; sprite->sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = AnimPosToTranslateLinear; } // Same as TranslateSpriteLinear but takes an id to specify which sprite to move void TranslateSpriteLinearById(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; gSprites[sprite->data[3]].x2 += sprite->data[1]; gSprites[sprite->data[3]].y2 += sprite->data[2]; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; gSprites[sprite->data[5]].x2 = sprite->data[3] >> 8; gSprites[sprite->data[5]].y2 = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteLinearAndFlicker(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->x2 = sprite->data[2] >> 8; sprite->data[2] += sprite->data[1]; sprite->y2 = sprite->data[4] >> 8; sprite->data[4] += sprite->data[3]; if (sprite->data[0] % sprite->data[5] == 0) { if (sprite->data[5]) sprite->invisible ^= 1; } } else { SetCallbackToStoredInData6(sprite); } } void DestroySpriteAndMatrix(struct Sprite *sprite) { FreeSpriteOamMatrix(sprite); DestroyAnimSprite(sprite); } // Unused static void TranslateSpriteToBattleAttackerPos(struct Sprite *sprite) { sprite->sStartX = sprite->x + sprite->x2; sprite->sStartY = sprite->y + sprite->y2; sprite->sTargetX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->sTargetY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = AnimPosToTranslateLinear; } #undef sStepsX #undef sStartX #undef sTargetX #undef sStartY #undef sTargetY // Unused static void EndUnkPaletteAnim(struct Sprite *sprite) { PaletteStruct_ResetById(sprite->data[5]); DestroySpriteAndMatrix(sprite); } void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite) { if (sprite->affineAnimEnded) SetCallbackToStoredInData6(sprite); } void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite) { if (sprite->animEnded) SetCallbackToStoredInData6(sprite); } void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyAnimSprite(sprite); } void DestroyAnimVisualTaskAndDisableBlend(u8 taskId) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyAnimVisualTask(taskId); } void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } // Sets the initial x offset of the anim sprite depending on the horizontal orientation // of the two involved mons. void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset) { u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); if (attackerX > targetX) { sprite->x -= xOffset; } else if (attackerX < targetX) { sprite->x += xOffset; } else { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->x -= xOffset; else sprite->x += xOffset; } } void InitAnimArcTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->x; sprite->data[3] = sprite->y; InitAnimLinearTranslation(sprite); sprite->data[6] = 0x8000 / sprite->data[0]; sprite->data[7] = 0; } bool8 TranslateAnimHorizontalArc(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; sprite->y2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); return FALSE; } bool8 TranslateAnimVerticalArc(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; sprite->x2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); return FALSE; } void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite) { sprite->x += sprite->x2; sprite->y += sprite->y2; sprite->x2 = 0; sprite->y2 = 0; } void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets) { // Battle anim sprites are automatically created at the anim target's center, which // is why there is no else clause for the "respectMonPicOffsets" check. if (!respectMonPicOffsets) { sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->y += gBattleAnimArgs[1]; } void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets) { if (!respectMonPicOffsets) { sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); } else { sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->y += gBattleAnimArgs[1]; } void InitSpritePosToAnimAttackerPartner(struct Sprite *sprite, bool8 respectMonPicOffsets) { if (!respectMonPicOffsets) { sprite->x = GetBattlerSpriteCoord2(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord2(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_Y); } else { sprite->x = GetBattlerSpriteCoord2(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord2(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_Y_PIC_OFFSET); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->y += gBattleAnimArgs[1]; } bool32 InitSpritePosToAnimBattler(u32 animBattlerId, struct Sprite *sprite, bool8 respectMonPicOffsets) { u32 battlerId = GetAnimBattlerId(animBattlerId); if (GetAnimBattlerSpriteId(animBattlerId) == 0xFF || !IsBattlerSpriteVisible(battlerId)) { DestroyAnimSprite(sprite); return FALSE; } if (!respectMonPicOffsets) { sprite->x = GetBattlerSpriteCoord2(battlerId, BATTLER_COORD_X); sprite->y = GetBattlerSpriteCoord2(battlerId, BATTLER_COORD_Y); } else if (animBattlerId != ANIM_TARGET) { sprite->x = GetBattlerSpriteCoord2(battlerId, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord2(battlerId, BATTLER_COORD_Y_PIC_OFFSET); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->y += gBattleAnimArgs[1]; return TRUE; } u8 GetBattlerSide(u8 battlerId) { return GET_BATTLER_SIDE2(battlerId); } u8 GetBattlerPosition(u8 battlerId) { return gBattlerPositions[battlerId]; } u8 GetBattlerAtPosition(u8 position) { u8 i; for (i = 0; i < gBattlersCount; i++) { if (gBattlerPositions[i] == position) break; } return i; } bool8 IsBattlerSpritePresent(u8 battlerId) { if (IsContest()) { if (gBattleAnimAttacker == battlerId) return TRUE; else if (gBattleAnimTarget == battlerId) return TRUE; else return FALSE; } else { if (gBattlerPositions[battlerId] == 0xff) return FALSE; if (!gBattleStruct->spriteIgnore0Hp) { if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) { if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) == 0) return FALSE; } else { if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) == 0) return FALSE; } } return TRUE; } } bool8 IsDoubleBattle(void) { return IS_DOUBLE_BATTLE(); } #define BG_ANIM_PAL_1 8 #define BG_ANIM_PAL_2 9 #define BG_ANIM_PAL_CONTEST 14 void GetBattleAnimBg1Data(struct BattleAnimBgData *out) { if (IsContest()) { out->bgTiles = gBattleAnimBgTileBuffer; out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer; out->paletteId = BG_ANIM_PAL_CONTEST; out->bgId = 1; out->tilesOffset = 0; out->unused = 0; } else { out->bgTiles = gBattleAnimBgTileBuffer; out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer; out->paletteId = BG_ANIM_PAL_1; out->bgId = 1; out->tilesOffset = 0x200; out->unused = 0; } } void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId) { if (IsContest()) { out->bgTiles = gBattleAnimBgTileBuffer; out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer; out->paletteId = BG_ANIM_PAL_CONTEST; out->bgId = 1; out->tilesOffset = 0; out->unused = 0; } else if (bgId == 1) { GetBattleAnimBg1Data(out); } else { out->bgTiles = gBattleAnimBgTileBuffer; out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer; out->paletteId = BG_ANIM_PAL_2; out->bgId = 2; out->tilesOffset = 0x300; out->unused = 0; } } void GetBgDataForTransform(struct BattleAnimBgData *out, u8 battlerId) { out->bgTiles = gBattleAnimBgTileBuffer; out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer; if (IsContest()) { out->paletteId = BG_ANIM_PAL_CONTEST; out->bgId = 1; out->tilesOffset = 0; out->unused = 0; } else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) { out->paletteId = BG_ANIM_PAL_1; out->bgId = 1; out->tilesOffset = 0x200; out->unused = 0; } else { out->paletteId = BG_ANIM_PAL_2; out->bgId = 2; out->tilesOffset = 0x300; out->unused = 0; } } void ClearBattleAnimBg(u32 bgId) { struct BattleAnimBgData bgAnimData; GetBattleAnimBgData(&bgAnimData, bgId); CpuFill32(0, bgAnimData.bgTiles, 0x2000); LoadBgTiles(bgAnimData.bgId, bgAnimData.bgTiles, 0x2000, bgAnimData.tilesOffset); FillBgTilemapBufferRect(bgAnimData.bgId, 0, 0, 0, 32, 64, 17); CopyBgTilemapBufferToVram(bgAnimData.bgId); } void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset) { CpuFill32(0, gBattleAnimBgTileBuffer, 0x2000); LZDecompressWram(src, gBattleAnimBgTileBuffer); LoadBgTiles(bgId, gBattleAnimBgTileBuffer, 0x2000, tilesOffset); } static void InitAnimBgTilemapBuffer(u32 bgId, const void *src) { FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17); CopyToBgTilemapBuffer(bgId, src, 0, 0); } void AnimLoadCompressedBgTilemap(u32 bgId, const void *src) { InitAnimBgTilemapBuffer(bgId, src); CopyBgTilemapBufferToVram(bgId); } void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *data, const void *src, bool32 largeScreen) { InitAnimBgTilemapBuffer(data->bgId, src); if (IsContest() == TRUE) RelocateBattleBgPal(data->paletteId, data->bgTilemap, 0, largeScreen); CopyBgTilemapBufferToVram(data->bgId); } u8 GetBattleBgPaletteNum(void) { if (IsContest()) return 1; else return 2; } void UpdateAnimBg3ScreenSize(bool8 largeScreenSize) { if (!largeScreenSize || IsContest()) { SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0); SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1); } else { SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1); SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0); } } void Trade_MoveSelectedMonToTarget(struct Sprite *sprite) { sprite->data[1] = sprite->x; sprite->data[3] = sprite->y; InitSpriteDataForLinearTranslation(sprite); sprite->callback = TranslateSpriteLinearFixedPointIconFrame; sprite->callback(sprite); } void InitSpriteDataForLinearTranslation(struct Sprite *sprite) { s16 x = (sprite->data[2] - sprite->data[1]) << 8; s16 y = (sprite->data[4] - sprite->data[3]) << 8; sprite->data[1] = x / sprite->data[0]; sprite->data[2] = y / sprite->data[0]; sprite->data[4] = 0; sprite->data[3] = 0; } void InitAnimLinearTranslation(struct Sprite *sprite) { int x = sprite->data[2] - sprite->data[1]; int y = sprite->data[4] - sprite->data[3]; bool8 movingLeft = x < 0; bool8 movingUp = y < 0; u16 xDelta = abs(x) << 8; u16 yDelta = abs(y) << 8; xDelta = xDelta / sprite->data[0]; yDelta = yDelta / sprite->data[0]; if (movingLeft) xDelta |= 1; else xDelta &= ~1; if (movingUp) yDelta |= 1; else yDelta &= ~1; sprite->data[1] = xDelta; sprite->data[2] = yDelta; sprite->data[4] = 0; sprite->data[3] = 0; } void StartAnimLinearTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->x; sprite->data[3] = sprite->y; InitAnimLinearTranslation(sprite); sprite->callback = AnimTranslateLinear_WithFollowup; sprite->callback(sprite); } // Unused static void StartAnimLinearTranslation_SetCornerVecX(struct Sprite *sprite) { sprite->data[1] = sprite->x; sprite->data[3] = sprite->y; InitAnimLinearTranslation(sprite); sprite->callback = AnimTranslateLinear_WithFollowup_SetCornerVecX; sprite->callback(sprite); } bool8 AnimTranslateLinear(struct Sprite *sprite) { u16 v1, v2, x, y; if (!sprite->data[0]) return TRUE; v1 = sprite->data[1]; v2 = sprite->data[2]; x = sprite->data[3]; y = sprite->data[4]; x += v1; y += v2; if (v1 & 1) sprite->x2 = -(x >> 8); else sprite->x2 = x >> 8; if (v2 & 1) sprite->y2 = -(y >> 8); else sprite->y2 = y >> 8; sprite->data[3] = x; sprite->data[4] = y; sprite->data[0]--; return FALSE; } void AnimTranslateLinear_WithFollowup(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) SetCallbackToStoredInData6(sprite); } // Functionally unused static void AnimTranslateLinear_WithFollowup_SetCornerVecX(struct Sprite *sprite) { AnimSetCenterToCornerVecX(sprite); if (AnimTranslateLinear(sprite)) SetCallbackToStoredInData6(sprite); } void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite) { int v1 = abs(sprite->data[2] - sprite->data[1]) << 8; sprite->data[0] = v1 / sprite->data[0]; InitAnimLinearTranslation(sprite); } void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite) { sprite->data[1] = sprite->x; sprite->data[3] = sprite->y; InitAnimLinearTranslationWithSpeed(sprite); sprite->callback = AnimTranslateLinear_WithFollowup; sprite->callback(sprite); } static void InitAnimFastLinearTranslation(struct Sprite *sprite) { int xDiff = sprite->data[2] - sprite->data[1]; int yDiff = sprite->data[4] - sprite->data[3]; bool8 x_sign = xDiff < 0; bool8 y_sign = yDiff < 0; u16 x2 = abs(xDiff) << 4; u16 y2 = abs(yDiff) << 4; x2 /= sprite->data[0]; y2 /= sprite->data[0]; if (x_sign) x2 |= 1; else x2 &= ~1; if (y_sign) y2 |= 1; else y2 &= ~1; sprite->data[1] = x2; sprite->data[2] = y2; sprite->data[4] = 0; sprite->data[3] = 0; } void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->x; sprite->data[3] = sprite->y; InitAnimFastLinearTranslation(sprite); sprite->callback = AnimFastTranslateLinearWaitEnd; sprite->callback(sprite); } bool8 AnimFastTranslateLinear(struct Sprite *sprite) { u16 v1, v2, x, y; if (!sprite->data[0]) return TRUE; v1 = sprite->data[1]; v2 = sprite->data[2]; x = sprite->data[3]; y = sprite->data[4]; x += v1; y += v2; if (v1 & 1) sprite->x2 = -(x >> 4); else sprite->x2 = x >> 4; if (v2 & 1) sprite->y2 = -(y >> 4); else sprite->y2 = y >> 4; sprite->data[3] = x; sprite->data[4] = y; sprite->data[0]--; return FALSE; } static void AnimFastTranslateLinearWaitEnd(struct Sprite *sprite) { if (AnimFastTranslateLinear(sprite)) SetCallbackToStoredInData6(sprite); } void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) { int xDiff = abs(sprite->data[2] - sprite->data[1]) << 4; sprite->data[0] = xDiff / sprite->data[0]; InitAnimFastLinearTranslation(sprite); } void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite) { sprite->data[1] = sprite->x; sprite->data[3] = sprite->y; InitAnimFastLinearTranslationWithSpeed(sprite); sprite->callback = AnimFastTranslateLinearWaitEnd; sprite->callback(sprite); } void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation) { int i; struct ObjAffineSrcData src; struct OamMatrix matrix; src.xScale = xScale; src.yScale = yScale; src.rotation = rotation; if (ShouldRotScaleSpeciesBeFlipped()) src.xScale = -src.xScale; i = gSprites[spriteId].oam.matrixNum; ObjAffineSet(&src, &matrix, 1, 2); gOamMatrices[i].a = matrix.a; gOamMatrices[i].b = matrix.b; gOamMatrices[i].c = matrix.c; gOamMatrices[i].d = matrix.d; } // Pokémon in Contests (except Unown) should be flipped. static bool8 ShouldRotScaleSpeciesBeFlipped(void) { if (IsContest()) { if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN) return FALSE; else return TRUE; } else { return FALSE; } } void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode) { u8 battlerId = gSprites[spriteId].data[0]; if (IsContest() || IsBattlerSpriteVisible(battlerId)) gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = objMode; gSprites[spriteId].affineAnimPaused = TRUE; if (!IsContest() && !gSprites[spriteId].oam.affineMode) gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } void ResetSpriteRotScale(u8 spriteId) { SetSpriteRotScale(spriteId, 0x100, 0x100, 0); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL; gSprites[spriteId].affineAnimPaused = FALSE; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } // Sets the sprite's y offset equal to the y displacement caused by the // matrix's rotation. void SetBattlerSpriteYOffsetFromRotation(u8 spriteId) { u16 matrixNum = gSprites[spriteId].oam.matrixNum; // The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount. s16 c = gOamMatrices[matrixNum].c; if (c < 0) c = -c; gSprites[spriteId].y2 = c >> 3; } void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation) { int i; struct ObjAffineSrcData src; struct OamMatrix matrix; if (sprite->oam.affineMode & 1) { sprite->affineAnimPaused = TRUE; if (recalcCenterVector) CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); src.xScale = xScale; src.yScale = yScale; src.rotation = rotation; if (ShouldRotScaleSpeciesBeFlipped()) src.xScale = -src.xScale; i = sprite->oam.matrixNum; ObjAffineSet(&src, &matrix, 1, 2); gOamMatrices[i].a = matrix.a; gOamMatrices[i].b = matrix.b; gOamMatrices[i].c = matrix.c; gOamMatrices[i].d = matrix.d; } } void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite) { TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0); sprite->affineAnimPaused = FALSE; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); } static u16 ArcTan2_(s16 x, s16 y) { return ArcTan2(x, y); } u16 ArcTan2Neg(s16 x, s16 y) { u16 var = ArcTan2_(x, y); return -var; } void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor) { int i; struct PlttData *originalColor; struct PlttData *destColor; u16 average; paletteNum *= 16; if (!restoreOriginalColor) { for (i = 0; i < 16; i++) { originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i]; average = originalColor->r + originalColor->g + originalColor->b; average /= 3; destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i]; destColor->r = average; destColor->g = average; destColor->b = average; } } else { CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32); } } u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2) { u32 selectedPalettes = 0; u32 shift; if (battleBackground) { if (!IsContest()) selectedPalettes = 0xe; // Palettes 1, 2, and 3 else selectedPalettes = 1 << GetBattleBgPaletteNum(); } if (attacker) { shift = gBattleAnimAttacker + 16; selectedPalettes |= 1 << shift; } if (target) { shift = gBattleAnimTarget + 16; selectedPalettes |= 1 << shift; } if (attackerPartner) { if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) { shift = BATTLE_PARTNER(gBattleAnimAttacker) + 16; selectedPalettes |= 1 << shift; } } if (targetPartner) { if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) { shift = BATTLE_PARTNER(gBattleAnimTarget) + 16; selectedPalettes |= 1 << shift; } } if (anim1) { if (!IsContest()) selectedPalettes |= 1 << BG_ANIM_PAL_1; else selectedPalettes |= 1 << BG_ANIM_PAL_CONTEST; } if (anim2) { if (!IsContest()) selectedPalettes |= 1 << BG_ANIM_PAL_2; } return selectedPalettes; } u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight) { u32 selectedPalettes = 0; u32 shift; if (IsContest()) { if (playerLeft) { selectedPalettes |= 1 << 18; return selectedPalettes; } } else { if (playerLeft) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) { selectedPalettes |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); } } if (playerRight) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16; selectedPalettes |= 1 << shift; } } if (opponentLeft) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16; selectedPalettes |= 1 << shift; } } if (opponentRight) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16; selectedPalettes |= 1 << shift; } } } return selectedPalettes; } u8 GetSpritePalIdxByBattler(u8 battler) { return battler; } // Unused static u8 GetSpritePalIdxByPosition(u8 position) { return GetBattlerAtPosition(position); } void AnimSpriteOnMonPos(struct Sprite *sprite) { bool8 var; if (!sprite->data[0]) { if (!gBattleAnimArgs[3]) var = TRUE; else var = FALSE; if (gBattleAnimArgs[2] == 0) InitSpritePosToAnimAttacker(sprite, var); else if (gBattleAnimArgs[2] == 1) InitSpritePosToAnimTarget(sprite, var); else if (gBattleAnimArgs[2] == 2) InitSpritePosToAnimAttackerPartner(sprite, var); sprite->data[0]++; } else if (sprite->animEnded || sprite->affineAnimEnded) { DestroySpriteAndMatrix(sprite); } } // Linearly translates a sprite to a target position on the // other mon's sprite. // arg 0: initial x offset // arg 1: initial y offset // arg 2: target x offset // arg 3: target y offset // arg 4: duration // arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) { bool8 respectMonPicOffsets; u8 coordType; if (!(gBattleAnimArgs[5] & 0xff00)) respectMonPicOffsets = TRUE; else respectMonPicOffsets = FALSE; if (!(gBattleAnimArgs[5] & 0xff)) coordType = BATTLER_COORD_Y_PIC_OFFSET; else coordType = BATTLER_COORD_Y; InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void AnimThrowProjectile(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimArcTranslation(sprite); sprite->callback = AnimThrowProjectile_Step; } static void AnimThrowProjectile_Step(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) DestroyAnimSprite(sprite); } void AnimTravelDiagonally(struct Sprite *sprite) { bool8 r4; u8 battlerId, coordType; if (!gBattleAnimArgs[6]) { r4 = TRUE; coordType = BATTLER_COORD_Y_PIC_OFFSET; } else { r4 = FALSE; coordType = BATTLER_COORD_Y; } if (gBattleAnimArgs[5] == ANIM_ATTACKER) { InitSpritePosToAnimAttacker(sprite, r4); battlerId = gBattleAnimAttacker; } else { InitSpritePosToAnimTarget(sprite, r4); battlerId = gBattleAnimTarget; } if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; InitSpritePosToAnimTarget(sprite, r4); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } s16 CloneBattlerSpriteWithBlend(u8 animBattler) { u16 i; u8 spriteId = GetAnimBattlerSpriteId(animBattler); if (spriteId != SPRITE_NONE) { for (i = 0; i < MAX_SPRITES; i++) { if (!gSprites[i].inUse) { gSprites[i] = gSprites[spriteId]; gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND; gSprites[i].invisible = FALSE; return i; } } } return -1; } void DestroySpriteWithActiveSheet(struct Sprite *sprite) { sprite->usingSheet = TRUE; DestroySprite(sprite); } // Only used to fade Moonlight moon sprite in void AnimTask_AlphaFadeIn(u8 taskId) { s16 v1 = 0; s16 v2 = 0; if (gBattleAnimArgs[2] > gBattleAnimArgs[0]) v2 = 1; if (gBattleAnimArgs[2] < gBattleAnimArgs[0]) v2 = -1; if (gBattleAnimArgs[3] > gBattleAnimArgs[1]) v1 = 1; if (gBattleAnimArgs[3] < gBattleAnimArgs[1]) v1 = -1; gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = gBattleAnimArgs[4]; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = gBattleAnimArgs[0]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = v2; gTasks[taskId].data[6] = v1; gTasks[taskId].data[7] = gBattleAnimArgs[2]; gTasks[taskId].data[8] = gBattleAnimArgs[3]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1])); gTasks[taskId].func = AnimTask_AlphaFadeIn_Step; } static void AnimTask_AlphaFadeIn_Step(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[0] > task->data[1]) { task->data[0] = 0; if (++task->data[2] & 1) { if (task->data[3] != task->data[7]) task->data[3] += task->data[5]; } else { if (task->data[4] != task->data[8]) task->data[4] += task->data[6]; } SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); if (task->data[3] == task->data[7] && task->data[4] == task->data[8]) { DestroyAnimVisualTask(taskId); return; } } } // Linearly blends a mon's sprite colors with a target color with increasing // strength, and then blends out to the original color. // arg 0: anim bank // arg 1: blend color // arg 2: target blend coefficient // arg 3: initial delay // arg 4: number of times to blend in and out void AnimTask_BlendMonInAndOut(u8 task) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == SPRITE_NONE) { DestroyAnimVisualTask(task); return; } gTasks[task].data[0] = OBJ_PLTT_ID(gSprites[spriteId].oam.paletteNum) + 1; AnimTask_BlendPalInAndOutSetup(&gTasks[task]); } static void AnimTask_BlendPalInAndOutSetup(struct Task *task) { task->data[1] = gBattleAnimArgs[1]; task->data[2] = 0; task->data[3] = gBattleAnimArgs[2]; task->data[4] = 0; task->data[5] = gBattleAnimArgs[3]; task->data[6] = 0; task->data[7] = gBattleAnimArgs[4]; task->func = AnimTask_BlendMonInAndOut_Step; } static void AnimTask_BlendMonInAndOut_Step(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[4] >= task->data[5]) { task->data[4] = 0; if (!task->data[6]) { task->data[2]++; BlendPalette(task->data[0], 15, task->data[2], task->data[1]); if (task->data[2] == task->data[3]) task->data[6] = 1; } else { task->data[2]--; BlendPalette(task->data[0], 15, task->data[2], task->data[1]); if (!task->data[2]) { if (--task->data[7]) { task->data[4] = 0; task->data[6] = 0; } else { DestroyAnimVisualTask(taskId); return; } } } } } // See AnimTask_BlendMonInAndOut. Same, but ANIM_TAG_* instead of mon void AnimTask_BlendPalInAndOutByTag(u8 task) { u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); if (palette == 0xff) { DestroyAnimVisualTask(task); return; } gTasks[task].data[0] = (palette * 0x10) + 0x101; AnimTask_BlendPalInAndOutSetup(&gTasks[task]); } void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds) { task->data[7] = 0; task->data[8] = 0; task->data[9] = 0; task->data[15] = spriteId; task->data[10] = 0x100; task->data[11] = 0x100; task->data[12] = 0; StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds); PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); } bool8 RunAffineAnimFromTaskData(struct Task *task) { sAnimTaskAffineAnim = &((union AffineAnimCmd *)LoadPointerFromVars(task->data[13], task->data[14]))[task->data[7]]; switch (sAnimTaskAffineAnim->type) { default: if (!sAnimTaskAffineAnim->frame.duration) { task->data[10] = sAnimTaskAffineAnim->frame.xScale; task->data[11] = sAnimTaskAffineAnim->frame.yScale; task->data[12] = sAnimTaskAffineAnim->frame.rotation; task->data[7]++; sAnimTaskAffineAnim++; } task->data[10] += sAnimTaskAffineAnim->frame.xScale; task->data[11] += sAnimTaskAffineAnim->frame.yScale; task->data[12] += sAnimTaskAffineAnim->frame.rotation; SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]); SetBattlerSpriteYOffsetFromYScale(task->data[15]); if (++task->data[8] >= sAnimTaskAffineAnim->frame.duration) { task->data[8] = 0; task->data[7]++; } break; case AFFINEANIMCMDTYPE_JUMP: task->data[7] = sAnimTaskAffineAnim->jump.target; break; case AFFINEANIMCMDTYPE_LOOP: if (sAnimTaskAffineAnim->loop.count) { if (task->data[9]) { if (!--task->data[9]) { task->data[7]++; break; } } else { task->data[9] = sAnimTaskAffineAnim->loop.count; } if (!task->data[7]) { break; } for (;;) { task->data[7]--; sAnimTaskAffineAnim--; if (sAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP) { task->data[7]++; return TRUE; } if (!task->data[7]) return TRUE; } } task->data[7]++; break; case AFFINEANIMCMDTYPE_END: gSprites[task->data[15]].y2 = 0; ResetSpriteRotScale(task->data[15]); return FALSE; } return TRUE; } // Sets the sprite's y offset equal to the y displacement caused by the // matrix's scale in the y dimension. void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) { int var = MON_PIC_HEIGHT - GetBattlerYDeltaFromSpriteId(spriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d); if (var2 > MON_PIC_HEIGHT * 2) var2 = MON_PIC_HEIGHT * 2; gSprites[spriteId].y2 = (var - var2) / 2; } // Sets the sprite's y offset equal to the y displacement caused by another sprite // matrix's scale in the y dimension. void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) { int var = MON_PIC_HEIGHT - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d); if (var2 > MON_PIC_HEIGHT * 2) var2 = MON_PIC_HEIGHT * 2; gSprites[spriteId].y2 = (var - var2) / 2; } static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId) { struct BattleSpriteInfo *spriteInfo; u8 battlerId = gSprites[spriteId].data[0]; u16 species; u16 i; for (i = 0; i < MAX_BATTLERS_COUNT; i++) { if (gBattlerSpriteIds[i] == spriteId) { if (IsContest()) { species = gContestResources->moveAnim->species; return gMonBackPicCoords[species].y_offset; } else { if (GetBattlerSide(i) == B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; if (species == SPECIES_CASTFORM) return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; else return gMonBackPicCoords[species].y_offset; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; if (species == SPECIES_CASTFORM) return sCastformElevations[gBattleMonForms[battlerId]]; else return gMonFrontPicCoords[species].y_offset; } } } } return MON_PIC_HEIGHT; } void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr) { *lo = ((intptr_t) ptr) & 0xffff; *hi = (((intptr_t) ptr) >> 16) & 0xffff; } void *LoadPointerFromVars(s16 lo, s16 hi) { return (void *)((u16)lo | ((u16)hi << 16)); } void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration) { task->data[8] = duration; task->data[15] = spriteId; task->data[9] = xScaleStart; task->data[10] = yScaleStart; task->data[13] = xScaleEnd; task->data[14] = yScaleEnd; task->data[11] = (xScaleEnd - xScaleStart) / duration; task->data[12] = (yScaleEnd - yScaleStart) / duration; } u8 UpdateEruptAnimTask(struct Task *task) { if (!task->data[8]) return 0; if (--task->data[8] != 0) { task->data[9] += task->data[11]; task->data[10] += task->data[12]; } else { task->data[9] = task->data[13]; task->data[10] = task->data[14]; } SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0); if (task->data[8]) SetBattlerSpriteYOffsetFromYScale(task->data[15]); else gSprites[task->data[15]].y2 = 0; return task->data[8]; } void AnimTask_GetFrustrationPowerLevel(u8 taskId) { u16 powerLevel; if (gAnimFriendship <= 30) powerLevel = 0; else if (gAnimFriendship <= 100) powerLevel = 1; else if (gAnimFriendship <= 200) powerLevel = 2; else powerLevel = 3; gBattleAnimArgs[ARG_RET_ID] = powerLevel; DestroyAnimVisualTask(taskId); } // Unused static void SetPriorityForVisibleBattlers(u8 priority) { if (IsBattlerSpriteVisible(gBattleAnimTarget)) gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority; if (IsBattlerSpriteVisible(gBattleAnimAttacker)) gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority; if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority; if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority; } void InitPrioritiesForVisibleBattlers(void) { int i; for (i = 0; i < gBattlersCount; i++) { if (IsBattlerSpriteVisible(i)) { gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i); gSprites[gBattlerSpriteIds[i]].oam.priority = 2; } } } u8 GetBattlerSpriteSubpriority(u8 battlerId) { u8 position; u8 subpriority; if (IsContest()) { if (battlerId == 2) return 30; else return 40; } else { position = GetBattlerPosition(battlerId); if (position == B_POSITION_PLAYER_LEFT) subpriority = 30; else if (position == B_POSITION_PLAYER_RIGHT) subpriority = 20; else if (position == B_POSITION_OPPONENT_LEFT) subpriority = 40; else subpriority = 50; } return subpriority; } u8 GetBattlerSpriteBGPriority(u8 battlerId) { u8 position = GetBattlerPosition(battlerId); if (IsContest()) return 2; else if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) return GetAnimBgAttribute(2, BG_ANIM_PRIORITY); else return GetAnimBgAttribute(1, BG_ANIM_PRIORITY); } u8 GetBattlerSpriteBGPriorityRank(u8 battlerId) { if (!IsContest()) { u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) return 2; else return 1; } return 1; } // Create pokemon sprite to be used for a move animation effect (e.g. Role Play / Snatch) u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId) { u8 spriteId; u16 sheet = LoadSpriteSheet(&sSpriteSheets_MoveEffectMons[id]); u16 palette = AllocSpritePalette(sSpriteTemplates_MoveEffectMons[id].paletteTag); if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->buffer == NULL) gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000); if (!isBackpic) { LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), OBJ_PLTT_ID(palette), PLTT_SIZE_4BPP); LoadSpecialPokePic(gMonSpritesGfxPtr->buffer, species, personality, TRUE); } else { LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), OBJ_PLTT_ID(palette), PLTT_SIZE_4BPP); LoadSpecialPokePic(gMonSpritesGfxPtr->buffer, species, personality, FALSE); } RequestDma3Copy(gMonSpritesGfxPtr->buffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), MON_PIC_SIZE, 1); FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer); if (!isBackpic) spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority); else spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority); if (IsContest()) { gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest; StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL); } return spriteId; } void DestroySpriteAndFreeResources_(struct Sprite *sprite) { DestroySpriteAndFreeResources(sprite); } s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr) { u16 species; u32 personality; int ret; const struct MonCoords *coords; struct BattleSpriteInfo *spriteInfo; if (IsContest()) { if (gContestResources->moveAnim->hasTargetAnim) { species = gContestResources->moveAnim->targetSpecies; personality = gContestResources->moveAnim->targetPersonality; } else { species = gContestResources->moveAnim->species; personality = gContestResources->moveAnim->personality; } if (species == SPECIES_UNOWN) { species = GetUnownSpeciesId(personality); coords = &gMonBackPicCoords[species]; } else if (species == SPECIES_CASTFORM) { coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; } else if (species <= SPECIES_EGG) { coords = &gMonBackPicCoords[species]; } else { coords = &gMonBackPicCoords[0]; } } else { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) { species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); } else { species = spriteInfo[battlerId].transformSpecies; personality = gTransformedPersonalities[battlerId]; } if (species == SPECIES_UNOWN) { species = GetUnownSpeciesId(personality); coords = &gMonBackPicCoords[species]; } else if (species > NUM_SPECIES) { coords = &gMonBackPicCoords[0]; } else { coords = &gMonBackPicCoords[species]; } } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) { species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); } else { species = spriteInfo[battlerId].transformSpecies; personality = gTransformedPersonalities[battlerId]; } if (species == SPECIES_UNOWN) { species = GetUnownSpeciesId(personality); coords = &gMonFrontPicCoords[species]; } else if (species == SPECIES_CASTFORM) { coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; } else if (species > NUM_SPECIES) { coords = &gMonFrontPicCoords[0]; } else { coords = &gMonFrontPicCoords[species]; } } } switch (attr) { case BATTLER_COORD_ATTR_HEIGHT: return GET_MON_COORDS_HEIGHT(coords->size); case BATTLER_COORD_ATTR_WIDTH: return GET_MON_COORDS_WIDTH(coords->size); case BATTLER_COORD_ATTR_LEFT: return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - (GET_MON_COORDS_WIDTH(coords->size) / 2); case BATTLER_COORD_ATTR_RIGHT: return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + (GET_MON_COORDS_WIDTH(coords->size) / 2); case BATTLER_COORD_ATTR_TOP: return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - (GET_MON_COORDS_HEIGHT(coords->size) / 2); case BATTLER_COORD_ATTR_BOTTOM: return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + (GET_MON_COORDS_HEIGHT(coords->size) / 2); case BATTLER_COORD_ATTR_RAW_BOTTOM: ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31; return ret - coords->y_offset; default: return 0; } } void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y) { u8 xCoordType, yCoordType; s16 battlerX, battlerY; s16 partnerX, partnerY; if (!respectMonPicOffsets) { xCoordType = BATTLER_COORD_X; yCoordType = BATTLER_COORD_Y; } else { xCoordType = BATTLER_COORD_X_2; yCoordType = BATTLER_COORD_Y_PIC_OFFSET; } battlerX = GetBattlerSpriteCoord(battlerId, xCoordType); battlerY = GetBattlerSpriteCoord(battlerId, yCoordType); if (IsDoubleBattle() && !IsContest()) { partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType); partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType); } else { partnerX = battlerX; partnerY = battlerY; } *x = (battlerX + partnerX) / 2; *y = (battlerY + partnerY) / 2; } u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species) { u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); gSprites[newSpriteId] = gSprites[spriteId]; gSprites[newSpriteId].usingSheet = TRUE; gSprites[newSpriteId].oam.priority = 0; gSprites[newSpriteId].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum; gSprites[newSpriteId].callback = SpriteCallbackDummy; return newSpriteId; } void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { sprite->x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; sprite->hFlip = TRUE; } else { sprite->x += gBattleAnimArgs[0]; } sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = TranslateSpriteLinearAndFlicker; } // Used by three different unused battle anim sprite templates. void AnimTranslateLinearAndFlicker(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] *= -1; } else { sprite->x += gBattleAnimArgs[0]; } sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StartSpriteAnim(sprite, gBattleAnimArgs[6]); StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = TranslateSpriteLinearAndFlicker; } // Used by Detect/Disable void AnimSpinningSparkle(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) sprite->x -= gBattleAnimArgs[0]; else sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } // Task and sprite data for AnimTask_AttackerPunchWithTrace #define tBattlerSpriteId data[0] #define tMoveSpeed data[1] #define tState data[2] #define tCounter data[3] #define tPaletteNum data[4] #define tNumTracesActive data[5] #define tPriority data[6] #define sActiveTime data[0] #define sTaskId data[1] #define sSpriteId data[2] // Slides attacker to right and back with a cloned trace of the specified color // arg0: Trace palette blend color // arg1: Trace palette blend coeff void AnimTask_AttackerPunchWithTrace(u8 taskId) { u16 src; u16 dest; struct Task *task = &gTasks[taskId]; task->tBattlerSpriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->tMoveSpeed = (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) ? -8 : 8; task->tState = 0; task->tCounter = 0; gSprites[task->tBattlerSpriteId].x2 -= task->tBattlerSpriteId; task->tPaletteNum = AllocSpritePalette(ANIM_TAG_BENT_SPOON); task->tNumTracesActive = 0; dest = OBJ_PLTT_ID2(task->tPaletteNum); src = OBJ_PLTT_ID2(gSprites[task->tBattlerSpriteId].oam.paletteNum); // Set trace's priority based on battler's subpriority task->tPriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker); if (task->tPriority == 20 || task->tPriority == 40) task->tPriority = 2; else task->tPriority = 3; CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], PLTT_SIZE_4BPP); BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]); task->func = AnimTask_AttackerPunchWithTrace_Step; } static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->tState) { case 0: // Move forward CreateBattlerTrace(task, taskId); gSprites[task->tBattlerSpriteId].x2 += task->tMoveSpeed; if (++task->tCounter == 5) { task->tCounter--; task->tState++; } break; case 1: // Move back (do same number of traces as before) CreateBattlerTrace(task, taskId); gSprites[task->tBattlerSpriteId].x2 -= task->tMoveSpeed; if (--task->tCounter == 0) { gSprites[task->tBattlerSpriteId].x2 = 0; task->tState++; } break; case 2: if (task->tNumTracesActive == 0) { FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); DestroyAnimVisualTask(taskId); } break; } } static void CreateBattlerTrace(struct Task *task, u8 taskId) { s16 spriteId = CloneBattlerSpriteWithBlend(0); if (spriteId >= 0) { gSprites[spriteId].oam.priority = task->tPriority; gSprites[spriteId].oam.paletteNum = task->tPaletteNum; gSprites[spriteId].sActiveTime = 8; gSprites[spriteId].sTaskId = taskId; gSprites[spriteId].sSpriteId = spriteId; gSprites[spriteId].x2 = gSprites[task->tBattlerSpriteId].x2; gSprites[spriteId].callback = AnimBattlerTrace; task->tNumTracesActive++; } } // Just waits until destroyed static void AnimBattlerTrace(struct Sprite *sprite) { if (--sprite->sActiveTime == 0) { gTasks[sprite->sTaskId].tNumTracesActive--; DestroySpriteWithActiveSheet(sprite); } } #undef tBattlerSpriteId #undef tMoveSpeed #undef tState #undef tCounter #undef tPaletteNum #undef tNumTracesActive #undef tPriority #undef sActiveTime #undef sTaskId #undef sSpriteId void AnimWeatherBallUp(struct Sprite *sprite) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) sprite->data[0] = 5; else sprite->data[0] = -10; sprite->data[1] = -40; sprite->callback = AnimWeatherBallUp_Step; } static void AnimWeatherBallUp_Step(struct Sprite *sprite) { sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->x2 = sprite->data[2] / 10; sprite->y2 = sprite->data[3] / 10; if (sprite->data[1] < -20) sprite->data[1]++; if (sprite->y + sprite->y2 < -32) DestroyAnimSprite(sprite); } void AnimWeatherBallDown(struct Sprite *sprite) { int x; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = sprite->x + gBattleAnimArgs[4]; sprite->data[4] = sprite->y + gBattleAnimArgs[5]; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { x = (u16)gBattleAnimArgs[4] + 30; sprite->x += x; sprite->y = gBattleAnimArgs[5] - 20; } else { x = (u16)gBattleAnimArgs[4] - 30; sprite->x += x; sprite->y = gBattleAnimArgs[5] - 80; } sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); }