#include "global.h" #include "battle.h" #include "data.h" #include "task.h" #include "trig.h" #include "scanline_effect.h" static void CopyValue16Bit(void); static void CopyValue32Bit(void); // EWRAM vars // Per-scanline register values. // This is double buffered so that it can be safely written to at any time // without overwriting the buffer that the DMA is currently reading EWRAM_DATA u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0] = {0}; EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0}; EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE; void ScanlineEffect_Stop(void) { gScanlineEffect.state = 0; DmaStop(0); if (gScanlineEffect.waveTaskId != TASK_NONE) { DestroyTask(gScanlineEffect.waveTaskId); gScanlineEffect.waveTaskId = TASK_NONE; } } void ScanlineEffect_Clear(void) { CpuFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers)); gScanlineEffect.dmaSrcBuffers[0] = NULL; gScanlineEffect.dmaSrcBuffers[1] = NULL; gScanlineEffect.dmaDest = NULL; gScanlineEffect.dmaControl = 0; gScanlineEffect.srcBuffer = 0; gScanlineEffect.state = 0; gScanlineEffect.unused16 = 0; gScanlineEffect.unused17 = 0; gScanlineEffect.waveTaskId = TASK_NONE; } void ScanlineEffect_SetParams(struct ScanlineEffectParams params) { if (params.dmaControl == SCANLINE_EFFECT_DMACNT_16BIT) // 16-bit { // Set the DMA src to the value for the second scanline because the // first DMA transfer occurs in HBlank *after* the first scanline is drawn gScanlineEffect.dmaSrcBuffers[0] = (u16 *)gScanlineEffectRegBuffers[0] + 1; gScanlineEffect.dmaSrcBuffers[1] = (u16 *)gScanlineEffectRegBuffers[1] + 1; gScanlineEffect.setFirstScanlineReg = CopyValue16Bit; } else // assume 32-bit { // Set the DMA src to the value for the second scanline because the // first DMA transfer occurs in HBlank *after* the first scanline is drawn gScanlineEffect.dmaSrcBuffers[0] = (u32 *)gScanlineEffectRegBuffers[0] + 1; gScanlineEffect.dmaSrcBuffers[1] = (u32 *)gScanlineEffectRegBuffers[1] + 1; gScanlineEffect.setFirstScanlineReg = CopyValue32Bit; } gScanlineEffect.dmaControl = params.dmaControl; gScanlineEffect.dmaDest = params.dmaDest; gScanlineEffect.state = params.initState; gScanlineEffect.unused16 = params.unused9; gScanlineEffect.unused17 = params.unused9; } void ScanlineEffect_InitHBlankDmaTransfer(void) { if (gScanlineEffect.state == 0) { return; } else if (gScanlineEffect.state == 3) { gScanlineEffect.state = 0; DmaStop(0); sShouldStopWaveTask = TRUE; } else { DmaStop(0); // Set DMA to copy to dest register on each HBlank for the next frame. // The HBlank DMA transfers do not occurr during VBlank, so the transfer // will begin on the HBlank after the first scanline DmaSet(0, gScanlineEffect.dmaSrcBuffers[gScanlineEffect.srcBuffer], gScanlineEffect.dmaDest, gScanlineEffect.dmaControl); // Manually set the reg for the first scanline gScanlineEffect.setFirstScanlineReg(); // Swap current buffer gScanlineEffect.srcBuffer ^= 1; } } // These two functions are used to copy the register for the first scanline, // depending whether it is a 16-bit register or a 32-bit register. static void CopyValue16Bit(void) { vu16 *dest = (vu16 *)gScanlineEffect.dmaDest; vu16 *src = (vu16 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer]; *dest = *src; } static void CopyValue32Bit(void) { vu32 *dest = (vu32 *)gScanlineEffect.dmaDest; vu32 *src = (vu32 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer]; *dest = *src; } #define tStartLine data[0] #define tEndLine data[1] #define tWaveLength data[2] #define tSrcBufferOffset data[3] #define tFramesUntilMove data[4] #define tDelayInterval data[5] #define tRegOffset data[6] #define tApplyBattleBgOffsets data[7] static void TaskFunc_UpdateWavePerFrame(u8 taskId) { int value = 0; int i; int offset; if (sShouldStopWaveTask) { DestroyTask(taskId); gScanlineEffect.waveTaskId = TASK_NONE; } else { if (gTasks[taskId].tApplyBattleBgOffsets) { switch (gTasks[taskId].tRegOffset) { case SCANLINE_EFFECT_REG_BG0HOFS: value = gBattle_BG0_X; break; case SCANLINE_EFFECT_REG_BG0VOFS: value = gBattle_BG0_Y; break; case SCANLINE_EFFECT_REG_BG1HOFS: value = gBattle_BG1_X; break; case SCANLINE_EFFECT_REG_BG1VOFS: value = gBattle_BG1_Y; break; case SCANLINE_EFFECT_REG_BG2HOFS: value = gBattle_BG2_X; break; case SCANLINE_EFFECT_REG_BG2VOFS: value = gBattle_BG2_Y; break; case SCANLINE_EFFECT_REG_BG3HOFS: value = gBattle_BG3_X; break; case SCANLINE_EFFECT_REG_BG3VOFS: value = gBattle_BG3_Y; break; } } if (gTasks[taskId].tFramesUntilMove != 0) { gTasks[taskId].tFramesUntilMove--; offset = gTasks[taskId].tSrcBufferOffset + 320; for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++) { gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value; offset++; } } else { gTasks[taskId].tFramesUntilMove = gTasks[taskId].tDelayInterval; offset = gTasks[taskId].tSrcBufferOffset + 320; for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++) { gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value; offset++; } // increment src buffer offset gTasks[taskId].tSrcBufferOffset++; if (gTasks[taskId].tSrcBufferOffset == gTasks[taskId].tWaveLength) gTasks[taskId].tSrcBufferOffset = 0; } } } static void GenerateWave(u16 *buffer, u8 frequency, u8 amplitude, u8 unused) { u16 i = 0; u8 theta = 0; while (i < 256) { buffer[i] = (gSineTable[theta] * amplitude) / 256; theta += frequency; i++; } } // Initializes a background "wave" effect that affects scanlines startLine (inclusive) to endLine (exclusive). // 'frequency' and 'amplitude' control the frequency and amplitude of the wave. // 'delayInterval' controls how fast the wave travels up the screen. The wave will shift upwards one scanline every 'delayInterval'+1 frames. // 'regOffset' is the offset of the video register to modify. u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets) { int i; int offset; struct ScanlineEffectParams params; u8 taskId; ScanlineEffect_Clear(); params.dmaDest = (void *)(REG_ADDR_BG0HOFS + regOffset); params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; params.initState = 1; params.unused9 = 0; ScanlineEffect_SetParams(params); taskId = CreateTask(TaskFunc_UpdateWavePerFrame, 0); gTasks[taskId].tStartLine = startLine; gTasks[taskId].tEndLine = endLine; gTasks[taskId].tWaveLength = 256 / frequency; gTasks[taskId].tSrcBufferOffset = 0; gTasks[taskId].tFramesUntilMove = delayInterval; gTasks[taskId].tDelayInterval = delayInterval; gTasks[taskId].tRegOffset = regOffset; gTasks[taskId].tApplyBattleBgOffsets = applyBattleBgOffsets; gScanlineEffect.waveTaskId = taskId; sShouldStopWaveTask = FALSE; GenerateWave(&gScanlineEffectRegBuffers[0][320], frequency, amplitude, endLine - startLine); offset = 320; for (i = startLine; i < endLine; i++) { gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[0][offset]; gScanlineEffectRegBuffers[1][i] = gScanlineEffectRegBuffers[0][offset]; offset++; } return taskId; }