#include "global.h" #include "overworld.h" #include "field_effect.h" #include "random.h" #include "sound.h" #include "main.h" #include "slot_machine.h" #include "string_util.h" #include "decompress.h" #include "trig.h" #include "graphics.h" #include "palette.h" #include "util.h" #include "text.h" #include "menu.h" #include "malloc.h" #include "bg.h" #include "gpu_regs.h" #include "coins.h" #include "strings.h" #include "tv.h" #include "text_window.h" #include "main_menu.h" #include "bg.h" #include "window.h" #include "constants/coins.h" #include "constants/rgb.h" #include "constants/slot_machine.h" #include "constants/songs.h" #define SLOTMACHINE_GFX_TILES 233 #define MAX_BET 3 #define SYMBOLS_PER_REEL 21 #define REEL_SYMBOL_HEIGHT 24 // Lucky Flags #define LUCKY_BIAS_REPLAY (1 << 0) #define LUCKY_BIAS_CHERRY (1 << 1) #define LUCKY_BIAS_LOTAD (1 << 2) #define LUCKY_BIAS_AZURILL (1 << 3) #define LUCKY_BIAS_POWER (1 << 4) #define LUCKY_BIAS_REELTIME (1 << 5) #define LUCKY_BIAS_MIXED_777 (1 << 6) #define LUCKY_BIAS_777 (1 << 7) enum { GFXTAG_7_RED, GFXTAG_7_BLUE, GFXTAG_AZURILL, GFXTAG_LOTAD, GFXTAG_CHERRY, GFXTAG_POWER, GFXTAG_REPLAY, GFXTAG_NUM_0, GFXTAG_NUM_1, GFXTAG_NUM_2, GFXTAG_NUM_3, GFXTAG_NUM_4, GFXTAG_NUM_5, GFXTAG_NUM_6, GFXTAG_NUM_7, GFXTAG_NUM_8, GFXTAG_NUM_9, GFXTAG_REEL_BG, GFXTAG_STOP, GFXTAG_BONUS, GFXTAG_BIG, GFXTAG_REG, }; #define GFXTAG_SYMBOLS_START (GFXTAG_7_RED) #define GFXTAG_NUMBERS_START (GFXTAG_NUM_0) enum { PALTAG_REEL, PALTAG_REEL_TIME_PIKACHU, PALTAG_REEL_TIME_MISC, PALTAG_REEL_TIME_MACHINE, PALTAG_MISC, PALTAG_EXPLOSION, PALTAG_DIG_DISPLAY, PALTAG_PIKA_AURA, }; enum { MATCHED_1CHERRY, MATCHED_2CHERRY, MATCHED_REPLAY, MATCHED_LOTAD, MATCHED_AZURILL, MATCHED_POWER, MATCHED_777_MIXED, MATCHED_777_RED, MATCHED_777_BLUE, MATCHED_NONE, }; enum { MATCH_MIDDLE_ROW, MATCH_TOP_ROW, MATCH_BOTTOM_ROW, MATCH_NWSE_DIAG, MATCH_NESW_DIAG, NUM_MATCH_LINES, }; enum { LEFT_REEL, MIDDLE_REEL, RIGHT_REEL, NUM_REELS, }; enum { SLOT_ACTION_UNFADE, SLOT_ACTION_WAIT_FADE, SLOT_ACTION_READY_NEW_SPIN, SLOT_ACTION_READY_NEW_RT_SPIN, SLOT_ACTION_ASK_INSERT_BET, SLOT_ACTION_BET_INPUT, SLOT_ACTION_MSG_NEED_3_COINS, SLOT_ACTION_WAIT_MSG_NEED_3_COINS, SLOT_ACTION_WAIT_INFO_BOX, SLOT_ACTION_START_SPIN, SLOT_ACTION_START_RT_SPIN, SLOT_ACTION_SET_LUCKY_SPINS, SLOT_ACTION_AWAIT_REEL_STOP, SLOT_ACTION_AWAIT_ALL_REELS_STOP, SLOT_ACTION_CHECK_MATCHES, SLOT_ACTION_WAIT_PAYOUT, SLOT_ACTION_END_PAYOUT, SLOT_ACTION_MATCHED_POWER, SLOT_ACTION_WAIT_RT_ANIM, SLOT_ACTION_RESET_BET_TILES, SLOT_ACTION_NO_MATCHES, SLOT_ACTION_ASK_QUIT, SLOT_ACTION_HANDLE_QUIT_INPUT, SLOT_ACTION_MSG_MAX_COINS, SLOT_ACTION_WAIT_MSG_MAX_COINS, SLOT_ACTION_MSG_NO_MORE_COINS, SLOT_ACTION_WAIT_MSG_NO_MORE_COINS, SLOT_ACTION_END, SLOT_ACTION_FREE, }; enum { REEL_ACTION_STILL, REEL_ACTION_SPIN, REEL_ACTION_STOP, REEL_ACTION_STOP_MOVE, REEL_ACTION_STOP_SHAKE, }; #define DIG_SPRITE_DUMMY {255, 0, 0} // Sprite template IDs for the digital display in the right panel enum { DIG_SPRITE_REEL, DIG_SPRITE_TIME, DIG_SPRITE_INSERT, DIG_SPRITE_WIN, DIG_SPRITE_LOSE, DIG_SPRITE_A_BUTTON, DIG_SPRITE_SMOKE, DIG_SPRITE_NUMBER, DIG_SPRITE_POKE_BALL, DIG_SPRITE_D_PAD, DIG_SPRITE_STOP_S, DIG_SPRITE_STOP_T, DIG_SPRITE_STOP_O, DIG_SPRITE_STOP_P, DIG_SPRITE_BONUS_B, DIG_SPRITE_BONUS_O, DIG_SPRITE_BONUS_N, DIG_SPRITE_BONUS_U, DIG_SPRITE_BONUS_S, DIG_SPRITE_BIG_B, DIG_SPRITE_BIG_I, DIG_SPRITE_BIG_G, DIG_SPRITE_REG_R, DIG_SPRITE_REG_E, DIG_SPRITE_REG_G, DIG_SPRITE_EMPTY, NUM_DIG_DISPLAY_SPRITES }; // IDs used by the digital display to set coords and callbacks for its sprites enum { DIG_DISPINFO_INSERT, DIG_DISPINFO_STOP_S, DIG_DISPINFO_STOP_T, DIG_DISPINFO_STOP_O, DIG_DISPINFO_STOP_P, DIG_DISPINFO_A_BUTTON_STOP, DIG_DISPINFO_POKE_BALL_ROCKING, DIG_DISPINFO_WIN, DIG_DISPINFO_LOSE, DIG_DISPINFO_SMOKE_NW, DIG_DISPINFO_SMOKE_NE, DIG_DISPINFO_SMOKE_SW, DIG_DISPINFO_SMOKE_SE, DIG_DISPINFO_REEL, DIG_DISPINFO_TIME, DIG_DISPINFO_NUMBER, DIG_DISPINFO_DPAD, DIG_DISPINFO_POKE_BALL_SHINING, DIG_DISPINFO_REG_R, DIG_DISPINFO_REG_E, DIG_DISPINFO_REG_G, DIG_DISPINFO_REG_BONUS_B, DIG_DISPINFO_REG_BONUS_O, DIG_DISPINFO_REG_BONUS_N, DIG_DISPINFO_REG_BONUS_U, DIG_DISPINFO_REG_BONUS_S, DIG_DISPINFO_BIG_B, DIG_DISPINFO_BIG_I, DIG_DISPINFO_BIG_G, DIG_DISPINFO_BIG_BONUS_B, DIG_DISPINFO_BIG_BONUS_O, DIG_DISPINFO_BIG_BONUS_N, DIG_DISPINFO_BIG_BONUS_U, DIG_DISPINFO_BIG_BONUS_S, DIG_DISPINFO_A_BUTTON_START }; // IDs for digital display "scenes", i.e. each of the screens it can show made up of sprites enum { DIG_DISPLAY_INSERT_BET, DIG_DISPLAY_STOP_REEL, DIG_DISPLAY_WIN, DIG_DISPLAY_LOSE, DIG_DISPLAY_REEL_TIME, DIG_DISPLAY_BONUS_REG, DIG_DISPLAY_BONUS_BIG }; struct SlotMachine { /*0x00*/ u8 state; /*0x01*/ u8 machineId; /*0x02*/ u8 pikaPower; /*0x03*/ u8 luckyGame; /*0x04*/ u8 luckyFlags; /*0x05*/ u8 reelTimeDraw; /*0x06*/ u8 isLuckySpin; /*0x07*/ u8 biasTag; /*0x08*/ u16 matchedSymbols; /*0x0A*/ u8 reelTimeSpinsLeft; /*0x0B*/ u8 reelTimeSpinsUsed; /*0x0C*/ s16 coins; /*0x0E*/ s16 payout; /*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0) /*0x12*/ s16 bet; /*0x14*/ s16 reeltimePixelOffset; /*0x16*/ s16 reeltimePosition; /*0x18*/ s16 currReel; /*0x1A*/ s16 reelIncrement; // speed of reel /*0x1C*/ s16 reelPixelOffsets[NUM_REELS]; /*0x22*/ u16 reelPixelOffsetsWhileStopping[NUM_REELS]; /*0x28*/ s16 reelPositions[NUM_REELS]; /*0x2E*/ s16 reelExtraTurns[NUM_REELS]; /*0x34*/ s16 winnerRows[NUM_REELS]; /*0x3A*/ u8 slotReelTasks[NUM_REELS]; /*0x3D*/ u8 digDisplayTaskId; /*0x3E*/ u8 pikaPowerBoltTaskId; /*0x3F*/ u8 reelTimePikachuSpriteId; /*0x40*/ u8 reelTimeNumberGapSpriteId; /*0x41*/ u8 reelTimeExplosionSpriteId; /*0x42*/ u8 reelTimeBrokenMachineSpriteId; /*0x43*/ u8 reelTimeSmokeSpriteId; /*0x44*/ u8 flashMatchLineSpriteIds[NUM_MATCH_LINES]; /*0x49*/ u8 reelTimeMachineSpriteIds[2]; /*0x49*/ u8 reelTimeNumberSpriteIds[3]; /*0x4E*/ u8 reelTimeShadowSpriteIds[2]; /*0x50*/ u8 reelTimeBoltSpriteIds[2]; /*0x52*/ u8 reelTimePikachuAuraSpriteIds[2]; /*0x54*/ u8 reelTimeDuckSpriteIds[4]; /*0x58*/ u16 win0h; /*0x5a*/ u16 win0v; /*0x5c*/ u16 winIn; /*0x5e*/ u16 winOut; /*0x60*/ u16 backupMapMusic; /*0x64*/ MainCallback prevMainCb; }; struct DigitalDisplaySprite { /*0x00*/ u8 spriteTemplateId; /*0x01*/ u8 dispInfoId; /*0x02*/ s16 spriteId; }; static void CB2_SlotMachineSetup(void); static void CB2_SlotMachine(void); static void PlaySlotMachine_Internal(u8, MainCallback); static void SlotMachineDummyTask(u8); static void SlotMachineSetup_InitBgsWindows(void); static void SlotMachineSetup_InitVRAM(void); static void SlotMachineSetup_InitOAM(void); static void SlotMachineSetup_InitGpuRegs(void); static void SlotMachineSetup_InitSlotMachineStruct(void); static void SlotMachineSetup_InitPalsSpritesTasks(void); static void SlotMachineSetup_InitTilemaps(void); static void SlotMachineSetup_LoadGfxAndTilemaps(void); static void SlotMachineSetup_InitVBlank(void); static void AllocDigitalDisplayGfx(void); static void SetDigitalDisplayImagePtrs(void); static void CreateSlotMachineSprites(void); static void CreateGameplayTasks(void); static void CreateSlotMachineTask(void); static void DestroyDigitalDisplayScene(void); static void Task_SlotMachine(u8); static bool8 SlotAction_UnfadeScreen(struct Task *); static bool8 SlotAction_WaitForUnfade(struct Task *); static bool8 SlotAction_ReadyNewSpin(struct Task *); static bool8 SlotAction_ReadyNewReelTimeSpin(struct Task *); static bool8 SlotAction_AskInsertBet(struct Task *); static bool8 SlotAction_HandleBetInput(struct Task *); static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *); static bool8 SlotAction_WaitMsg_Need3Coins(struct Task *); static bool8 SlotAction_WaitForInfoBox(struct Task *); static bool8 SlotAction_StartSpin(struct Task *); static bool8 SlotAction_StartReelTimeSpin(struct Task *); static bool8 SlotAction_SetLuckySpins(struct Task *); static bool8 SlotAction_AwaitReelStop(struct Task *); static bool8 SlotAction_WaitForAllReelsToStop(struct Task *); static bool8 SlotAction_CheckMatches(struct Task *); static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *); static bool8 SlotAction_EndPayout(struct Task *); static bool8 SlotAction_MatchedPower(struct Task *); static bool8 SlotAction_WaitReelTimeAnim(struct Task *); static bool8 SlotAction_ResetBetTiles(struct Task *); static bool8 SlotAction_NoMatches(struct Task *); static bool8 SlotAction_AskQuit(struct Task *); static bool8 SlotAction_HandleQuitInput(struct Task *); static bool8 SlotAction_PrintMsg_9999Coins(struct Task *); static bool8 SlotAction_WaitMsg_9999Coins(struct Task *); static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *); static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *); static bool8 SlotAction_EndGame(struct Task *); static bool8 SlotAction_FreeDataStructures(struct Task *); static void DrawLuckyFlags(void); static void SetLuckySpins(void); static bool8 IsThisRoundLucky(void); static u8 AttemptsAtLuckyFlags_Top3(void); static u16 SlowReelSpeed(void); static u8 AttemptsAtLuckyFlags_NotTop3(void); static void CheckMatch(void); static void CheckMatch_CenterRow(void); static void CheckMatch_TopAndBottom(void); static void CheckMatch_Diagonals(void); static u8 GetMatchFromSymbols(u8, u8, u8); static void AwardPayout(void); static void RunAwardPayoutActions(u8); static bool8 IsFinalTask_RunAwardPayoutActions(void); static bool8 AwardPayoutAction0(struct Task *); static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *); static bool8 AwardPayoutAction_FreeTask(struct Task *); static u8 GetTagAtRest(u8, s16); static void CreateSlotReelTasks(void); static void SpinSlotReel(u8); static void StopSlotReel(u8); static bool8 IsSlotReelMoving(u8); static void Task_RunSlotReelActions(u8); static bool8 SlotReelAction_StayStill(struct Task *); static bool8 SlotReelAction_Spin(struct Task *); static bool8 SlotReelAction_DecideWhereToStop(struct Task *); static bool8 SlotReelAction_MoveToStop(struct Task *); static bool8 SlotReelAction_OscillatingStop(struct Task *); static bool8 DecideReelTurns_BiasTag_Reel1(void); static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8, u8); static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8, u8); static bool8 DecideReelTurns_BiasTag_Reel2(void); static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void); static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void); static bool8 DecideReelTurns_BiasTag_Reel3(void); static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8); static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8); static void DecideReelTurns_NoBiasTag_Reel1(void); static void DecideReelTurns_NoBiasTag_Reel2(void); static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void); static void DecideReelTurns_NoBiasTag_Reel2_Bet2(void); static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void); static void DecideReelTurns_NoBiasTag_Reel3(void); static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void); static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void); static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void); static void PressStopReelButton(u8); static void Task_PressStopReelButton(u8); static void LightenBetTiles(u8); static void StopReelButton_Press(struct Task *, u8); static void StopReelButton_Wait(struct Task *, u8); static void StopReelButton_Unpress(struct Task *, u8); static void DarkenBetTiles(u8); static void CreateInvisibleFlashMatchLineSprites(void); static void FlashMatchLine(u8); static bool8 IsMatchLineDoneFlashingBeforePayout(void); static bool8 TryStopMatchLinesFlashing(void); static bool8 TryStopMatchLineFlashing(u8); static void SpriteCB_FlashMatchingLines(struct Sprite *); static void FlashSlotMachineLights(void); static bool8 TryStopSlotMachineLights(void); static void Task_FlashSlotMachineLights(u8); static void CreatePikaPowerBoltTask(void); static void AddPikaPowerBolt(u8); static bool8 IsPikaPowerBoltAnimating(void); static void Task_CreatePikaPowerBolt(u8); static void PikaPowerBolt_Idle(struct Task *); static void PikaPowerBolt_AddBolt(struct Task *); static void PikaPowerBolt_WaitAnim(struct Task *); static void PikaPowerBolt_ClearAll(struct Task *); static void ResetPikaPowerBoltTask(struct Task *); static void LoadPikaPowerMeter(u8 ); static void BeginReelTime(void); static bool8 IsReelTimeTaskDone(void); static void Task_ReelTime(u8 ); static void ReelTime_Init(struct Task *); static void ReelTime_WindowEnter(struct Task *); static void ReelTime_WaitStartPikachu(struct Task *); static void ReelTime_PikachuSpeedUp1(struct Task *); static void ReelTime_PikachuSpeedUp2(struct Task *); static void ReelTime_WaitReel(struct Task *); static void ReelTime_CheckExplode(struct Task *); static void ReelTime_LandOnOutcome(struct Task *); static void ReelTime_PikachuReact(struct Task *); static void ReelTime_WaitClearPikaPower(struct Task *); static void ReelTime_CloseWindow(struct Task *); static void ReelTime_DestroySprites(struct Task *); static void ReelTime_SetReelIncrement(struct Task *); static void ReelTime_EndSuccess(struct Task *); static void ReelTime_ExplodeMachine(struct Task *); static void ReelTime_WaitExplode(struct Task *); static void ReelTime_WaitSmoke(struct Task *); static void ReelTime_EndFailure(struct Task *); static void LoadReelTimeWindowTilemap(s16, s16); static void ClearReelTimeWindowTilemap(s16); static void OpenInfoBox(u8); static bool8 IsInfoBoxClosed(void); static void RunInfoBoxActions(u8 ); static void InfoBox_FadeIn(struct Task *); static void InfoBox_WaitForFade(struct Task *); static void InfoBox_DrawWindow(struct Task *); static void InfoBox_AwaitPlayerInput(struct Task *); static void InfoBox_AddText(struct Task *); static void InfoBox_LoadPikaPowerMeter(struct Task *); static void InfoBox_LoadSlotMachineTilemap(struct Task *); static void InfoBox_CreateDigitalDisplay(struct Task *); static void InfoBox_FreeTask(struct Task *); static void CreateDigitalDisplayTask(void); static void CreateDigitalDisplayScene(u8 ); static bool8 IsDigitalDisplayAnimFinished(void); static void DigitalDisplay_Idle(struct Task *); static void Task_DigitalDisplay(u8); static void CreateReelSymbolSprites(void); static void CreateCreditPayoutNumberSprites(void); static void CreateCoinNumberSprite(s16, s16, u8, s16); static void CreateReelBackgroundSprite(void); static void CreateReelTimePikachuSprite(void); static void DestroyReelTimePikachuSprite(void); static void CreateReelTimeMachineSprites(void); static void CreateBrokenReelTimeMachineSprite(void); static void CreateReelTimeNumberSprites(void); static void CreateReelTimeShadowSprites(void); static void CreateReelTimeNumberGapSprite(void); static void DestroyReelTimeMachineSprites(void); static void DestroyReelTimeShadowSprites(void); static void DestroyBrokenReelTimeMachineSprite(void); static void CreateReelTimeBoltSprites(void); static void SetReelTimeBoltDelay(s16); static void DestroyReelTimeBoltSprites(void); static void CreateReelTimePikachuAuraSprites(void); static void SetReelTimePikachuAuraFlashDelay(s16); static void DestroyReelTimePikachuAuraSprites(void); static void CreateReelTimeExplosionSprite(void); static void DestroyReelTimeExplosionSprite(void); static void CreateReelTimeDuckSprites(void); static void DestroyReelTimeDuckSprites(void); static void CreateReelTimeSmokeSprite(void); static bool8 IsReelTimeSmokeAnimFinished(void); static void DestroyReelTimeSmokeSprite(void); static u8 CreatePikaPowerBoltSprite(s16, s16); static void DestroyPikaPowerBoltSprite(u8); static u8 CreateDigitalDisplaySprite(u8, void (*callback)(struct Sprite*), s16, s16, s16); static void LoadSlotMachineGfx(void); static void LoadReelBackground(void); static void LoadMenuGfx(void); static void LoadMenuAndReelOverlayTilemaps(void); static void SetReelButtonTilemap(s16, u16, u16, u16, u16); static void LoadInfoBoxTilemap(void); static void LoadSlotMachineMenuTilemap(void); static void LoadSlotMachineReelOverlay(void); static u8 CreateStdDigitalDisplaySprite(u8, u8, s16); static void SpriteCB_DigitalDisplay_Static(struct Sprite *); static void SpriteCB_DigitalDisplay_Stop(struct Sprite *); static void SpriteCB_DigitalDisplay_AButtonStop(struct Sprite *); static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *); static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *); static void SpriteCB_DigitalDisplay_SmokeNE(struct Sprite *); static void SpriteCB_DigitalDisplay_SmokeSW(struct Sprite *); static void SpriteCB_DigitalDisplay_SmokeSE(struct Sprite *); static void SpriteCB_DigitalDisplay_Reel(struct Sprite *); static void SpriteCB_DigitalDisplay_Time(struct Sprite *); static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *); static void SpriteCB_DigitalDisplay_PokeballShining(struct Sprite *); static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *); static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *); static void SpriteCB_DigitalDisplay_AButtonStart(struct Sprite *); static void EndDigitalDisplayScene_InsertBet(void); static void EndDigitalDisplayScene_StopReel(void); static void EndDigitalDisplayScene_Win(void); static void EndDigitalDisplayScene_Dummy(void); static void SpriteCB_ReelSymbol(struct Sprite *); static void SpriteCB_CoinNumber(struct Sprite *); static void SpriteCB_ReelTimePikachu(struct Sprite *); static void SpriteCB_ReelTimeNumbers(struct Sprite *); static void SpriteCB_ReelTimeBolt(struct Sprite *); static void SpriteCB_ReelTimePikachuAura(struct Sprite *); static void SpriteCB_ReelTimeExplosion(struct Sprite *); static void SpriteCB_ReelTimeDuck(struct Sprite *); static void SpriteCB_ReelTimeSmoke(struct Sprite *); static void SpriteCB_PikaPowerBolt(struct Sprite *); // Ewram variables static EWRAM_DATA u16 *sMenuGfx = NULL; static EWRAM_DATA u16 *sSelectedPikaPowerTile = NULL; static EWRAM_DATA u16 *sReelOverlay_Tilemap = NULL; static EWRAM_DATA u8 *sDigitalDisplayGfxPtr = NULL; static EWRAM_DATA u8 *sReelTimeGfxPtr = NULL; static EWRAM_DATA u16 *sReelButtonPress_Tilemap = NULL; static EWRAM_DATA u8 *sReelBackground_Gfx = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimePikachu = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachineAntennae = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachine = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_BrokenReelTimeMachine = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reel = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Time = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Insert = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Stop = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Win = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Lose = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Bonus = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Big = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reg = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_AButton = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Smoke = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Number = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Pokeball = NULL; static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_DPad = NULL; static EWRAM_DATA struct SpriteSheet *sReelBackgroundSpriteSheet = NULL; static EWRAM_DATA struct SpriteSheet *sSlotMachineSpritesheetsPtr = NULL; static EWRAM_DATA struct SlotMachine *sSlotMachine = NULL; // IWRAM bss static struct SpriteFrameImage *sImageTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; // Const rom data. static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[]; static const u16 sUnkPalette[]; static const u8 sLuckyRoundProbabilities[][3]; static const u8 sBiasTags[]; static const u16 sLuckyFlagSettings_Top3[]; static const u16 sLuckyFlagSettings_NotTop3[]; static const s16 sDigitalDisplay_SpriteCoords[][2]; static const SpriteCallback sDigitalDisplay_SpriteCallbacks[]; static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES]; static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt; static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke; static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck; static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion; static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura; static const u16 sReelTimeExplodeProbability[]; static const u16 *const sPokeballShiningPalTable[]; static const u16 sReelIncrementTable[][2]; static const u16 sReelTimeBonusIncrementTable[]; static const u16 sSlotMatchFlags[]; static const u16 sSlotPayouts[]; static const u8 *const sReelBackground_Tilemap; static const u32 sReelTimeGfx[]; static const struct SpriteSheet sSlotMachineSpriteSheets[22]; static const struct SpritePalette sSlotMachineSpritePalettes[]; static const u16 *const sDigitalDisplay_Pal; static const s16 sInitialReelPositions[NUM_REELS][2]; static const u8 sLuckyFlagProbabilities_Top3[][6]; static const u8 sLuckyFlagProbabilities_NotTop3[][6]; static const u8 sReeltimeProbabilities_UnluckyGame[][17]; static const u8 sReelTimeProbabilities_LuckyGame[][17]; static const u8 sSymToMatch[]; static const u8 sReelTimeTags[]; static const u8 sReelSymbolTileTags[NUM_REELS][SYMBOLS_PER_REEL]; static const u16 *const sLitMatchLinePalTable[NUM_MATCH_LINES]; static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_LINES]; static const u8 sMatchLinePalOffsets[NUM_MATCH_LINES]; static const u8 sBetToMatchLineIds[MAX_BET][2]; static const u8 sMatchLinesPerBet[MAX_BET]; static const u16 *const sFlashingLightsPalTable[]; static const u16 *const sSlotMachineMenu_Pal; static const u16 sReelTimeWindow_Tilemap[]; static const u16 sEmptyTilemap[]; static void (*const sDigitalDisplaySceneExitCallbacks[])(void); static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt; static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumberGap; static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow; static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers; static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine; static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae; static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine; static const struct SpriteTemplate sSpriteTemplate_ReelBackground; static const struct SpriteTemplate sSpriteTemplate_CoinNumber; static const struct SpriteTemplate sSpriteTemplate_ReelSymbol; static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu; static const struct SubspriteTable sSubspriteTable_ReelTimeNumberGap[]; static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[]; static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[]; static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[]; static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[]; static const struct SubspriteTable sSubspriteTable_ReelBackground[]; static const struct BgTemplate sBgTemplates[] = { { .bg = 0, .charBaseIndex = 2, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 1, .charBaseIndex = 1, .mapBaseIndex = 28, .screenSize = 0, .paletteMode = 0, .priority = 1, .baseTile = 0 }, { .bg = 2, .charBaseIndex = 1, .mapBaseIndex = 29, .screenSize = 0, .paletteMode = 0, .priority = 2, .baseTile = 0 }, { .bg = 3, .charBaseIndex = 1, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 1, .baseTile = 0 }, }; static const struct WindowTemplate sWindowTemplates[] = { { .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, .height = 4, .paletteNum = 15, .baseBlock = 0x194 }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate sWindowTemplate_InfoBox = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 3, .width = 20, .height = 13, .paletteNum = 13, .baseBlock = 1 }; static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; static bool8 (*const sSlotActions[])(struct Task *task) = { [SLOT_ACTION_UNFADE] = SlotAction_UnfadeScreen, [SLOT_ACTION_WAIT_FADE] = SlotAction_WaitForUnfade, [SLOT_ACTION_READY_NEW_SPIN] = SlotAction_ReadyNewSpin, [SLOT_ACTION_READY_NEW_RT_SPIN] = SlotAction_ReadyNewReelTimeSpin, [SLOT_ACTION_ASK_INSERT_BET] = SlotAction_AskInsertBet, [SLOT_ACTION_BET_INPUT] = SlotAction_HandleBetInput, [SLOT_ACTION_MSG_NEED_3_COINS] = SlotAction_PrintMsg_Need3Coins, [SLOT_ACTION_WAIT_MSG_NEED_3_COINS] = SlotAction_WaitMsg_Need3Coins, [SLOT_ACTION_WAIT_INFO_BOX] = SlotAction_WaitForInfoBox, [SLOT_ACTION_START_SPIN] = SlotAction_StartSpin, [SLOT_ACTION_START_RT_SPIN] = SlotAction_StartReelTimeSpin, [SLOT_ACTION_SET_LUCKY_SPINS] = SlotAction_SetLuckySpins, [SLOT_ACTION_AWAIT_REEL_STOP] = SlotAction_AwaitReelStop, [SLOT_ACTION_AWAIT_ALL_REELS_STOP] = SlotAction_WaitForAllReelsToStop, [SLOT_ACTION_CHECK_MATCHES] = SlotAction_CheckMatches, [SLOT_ACTION_WAIT_PAYOUT] = SlotAction_WaitForPayoutToBeAwarded, [SLOT_ACTION_END_PAYOUT] = SlotAction_EndPayout, [SLOT_ACTION_MATCHED_POWER] = SlotAction_MatchedPower, [SLOT_ACTION_WAIT_RT_ANIM] = SlotAction_WaitReelTimeAnim, [SLOT_ACTION_RESET_BET_TILES] = SlotAction_ResetBetTiles, [SLOT_ACTION_NO_MATCHES] = SlotAction_NoMatches, [SLOT_ACTION_ASK_QUIT] = SlotAction_AskQuit, [SLOT_ACTION_HANDLE_QUIT_INPUT] = SlotAction_HandleQuitInput, [SLOT_ACTION_MSG_MAX_COINS] = SlotAction_PrintMsg_9999Coins, [SLOT_ACTION_WAIT_MSG_MAX_COINS] = SlotAction_WaitMsg_9999Coins, [SLOT_ACTION_MSG_NO_MORE_COINS] = SlotAction_PrintMsg_NoMoreCoins, [SLOT_ACTION_WAIT_MSG_NO_MORE_COINS] = SlotAction_WaitMsg_NoMoreCoins, [SLOT_ACTION_END] = SlotAction_EndGame, [SLOT_ACTION_FREE] = SlotAction_FreeDataStructures, }; static bool8 (*const sAwardPayoutActions[])(struct Task *task) = { AwardPayoutAction0, AwardPayoutAction_GivePayoutToPlayer, AwardPayoutAction_FreeTask }; static bool8 (*const sSlotReelActions[])(struct Task *task) = { [REEL_ACTION_STILL] = SlotReelAction_StayStill, [REEL_ACTION_SPIN] = SlotReelAction_Spin, [REEL_ACTION_STOP] = SlotReelAction_DecideWhereToStop, [REEL_ACTION_STOP_MOVE] = SlotReelAction_MoveToStop, [REEL_ACTION_STOP_SHAKE] = SlotReelAction_OscillatingStop }; // returns True if a match with the biasTag is possible in that reel // also modifies data in sSlotMachine reel arrays to indicate how to get to the matching state static bool8 (*const sDecideReelTurns_BiasTag[NUM_REELS])(void) = { DecideReelTurns_BiasTag_Reel1, DecideReelTurns_BiasTag_Reel2, DecideReelTurns_BiasTag_Reel3 }; static void (*const sDecideReelTurns_NoBiasTag[NUM_REELS])(void) = { DecideReelTurns_NoBiasTag_Reel1, DecideReelTurns_NoBiasTag_Reel2, DecideReelTurns_NoBiasTag_Reel3 }; static const u16 sReelStopShocks[] = {2, 4, 4, 4, 8}; static bool8 (*const sDecideReelTurns_BiasTag_Reel1_Bets[MAX_BET])(u8 tag1, u8 tag2) = { DecideReelTurns_BiasTag_Reel1_Bet1, DecideReelTurns_BiasTag_Reel1_Bet2or3, DecideReelTurns_BiasTag_Reel1_Bet2or3 }; static bool8 (*const sDecideReelTurns_BiasTag_Reel2_Bets[MAX_BET])(void) = { DecideReelTurns_BiasTag_Reel2_Bet1or2, DecideReelTurns_BiasTag_Reel2_Bet1or2, DecideReelTurns_BiasTag_Reel2_Bet3 }; static bool8 (*const sDecideReelTurns_BiasTag_Reel3_Bets[MAX_BET])(u8 biasTag) = { DecideReelTurns_BiasTag_Reel3_Bet1or2, DecideReelTurns_BiasTag_Reel3_Bet1or2, DecideReelTurns_BiasTag_Reel3_Bet3 }; static void (*const sDecideReelTurns_NoBiasTag_Reel2_Bets[MAX_BET])(void) = { DecideReelTurns_NoBiasTag_Reel2_Bet1, DecideReelTurns_NoBiasTag_Reel2_Bet2, DecideReelTurns_NoBiasTag_Reel2_Bet3 }; static void (*const sDecideReelTurns_NoBiasTag_Reel3_Bets[MAX_BET])(void) = { DecideReelTurns_NoBiasTag_Reel3_Bet1, DecideReelTurns_NoBiasTag_Reel3_Bet2, DecideReelTurns_NoBiasTag_Reel3_Bet3 }; static void (*const sReelStopButtonFuncs[])(struct Task *task, u8 taskId) = { StopReelButton_Press, StopReelButton_Wait, StopReelButton_Unpress }; static const s16 sReelButtonOffsets[NUM_REELS] = {5, 10, 15}; static void (*const sPikaPowerBoltFuncs[])(struct Task *task) = { PikaPowerBolt_Idle, PikaPowerBolt_AddBolt, PikaPowerBolt_WaitAnim, PikaPowerBolt_ClearAll }; static const u16 sPikaPowerTileTable[][2] = { {0x9e, 0x6e}, {0x9f, 0x6f}, {0xaf, 0x7f}, }; static void (*const sReelTimeActions[])(struct Task *task) = { ReelTime_Init, ReelTime_WindowEnter, ReelTime_WaitStartPikachu, ReelTime_PikachuSpeedUp1, ReelTime_PikachuSpeedUp2, ReelTime_WaitReel, ReelTime_CheckExplode, ReelTime_LandOnOutcome, ReelTime_PikachuReact, ReelTime_WaitClearPikaPower, ReelTime_CloseWindow, ReelTime_DestroySprites, ReelTime_SetReelIncrement, ReelTime_EndSuccess, ReelTime_ExplodeMachine, ReelTime_WaitExplode, ReelTime_WaitSmoke, ReelTime_CloseWindow, ReelTime_EndFailure }; static const u8 sReelTimePikachuAnimIds[] = {1, 1, 2, 2}; static const s16 sReelTimeBoltDelays[] = {64, 48, 24, 8}; static const s16 sPikachuAuraFlashDelays[] = {10, 8, 6, 4}; static void (*const sInfoBoxActions[])(struct Task *task) = { // Go to Info screen InfoBox_FadeIn, InfoBox_WaitForFade, InfoBox_DrawWindow, InfoBox_WaitForFade, InfoBox_AddText, InfoBox_WaitForFade, // On Info screen InfoBox_AwaitPlayerInput, // Exit Info screen InfoBox_WaitForFade, InfoBox_LoadSlotMachineTilemap, InfoBox_WaitForFade, InfoBox_CreateDigitalDisplay, InfoBox_WaitForFade, InfoBox_LoadPikaPowerMeter, InfoBox_WaitForFade, InfoBox_FreeTask, }; // Just idles, digital display is handled by CreateDigitalDisplayScene and sprite callbacks static void (*const sDigitalDisplayActions[])(struct Task *task) = { DigitalDisplay_Idle, }; // code #define tState data[0] static void Task_FadeToSlotMachine(u8 taskId) { switch (gTasks[taskId].tState) { case 0: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].tState++; break; case 1: if (!gPaletteFade.active) { SetMainCallback2(CB2_SlotMachineSetup); DestroyTask(taskId); } break; } } void PlaySlotMachine(u8 slotMachineIndex, MainCallback exitCallback) { u8 taskId; sSlotMachine = AllocZeroed(sizeof(*sSlotMachine)); PlaySlotMachine_Internal(slotMachineIndex, exitCallback); taskId = CreateTask(Task_FadeToSlotMachine, 0); gTasks[taskId].tState = 0; } #undef tState static void CB2_SlotMachineSetup(void) { switch (gMain.state) { case 0: SlotMachineSetup_InitBgsWindows(); SlotMachineSetup_InitSlotMachineStruct(); gMain.state++; break; case 1: SlotMachineSetup_InitVRAM(); gMain.state++; break; case 2: SlotMachineSetup_InitOAM(); SlotMachineSetup_InitGpuRegs(); gMain.state++; break; case 3: SlotMachineSetup_InitPalsSpritesTasks(); gMain.state++; break; case 4: SlotMachineSetup_InitTilemaps(); gMain.state++; break; case 5: SlotMachineSetup_LoadGfxAndTilemaps(); gMain.state++; break; case 6: SlotMachineSetup_InitVBlank(); gMain.state++; break; case 7: BeginNormalPaletteFade(-1, 0, 0x10, 0, RGB_BLACK); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); gMain.state++; break; case 8: AllocDigitalDisplayGfx(); gMain.state++; break; case 9: SetDigitalDisplayImagePtrs(); gMain.state++; break; case 10: CreateSlotMachineSprites(); CreateGameplayTasks(); gMain.state++; break; case 11: SetMainCallback2(CB2_SlotMachine); break; } } static void CB2_SlotMachine(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void SlotMachine_VBlankCB(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); SetGpuReg(REG_OFFSET_WIN0H, sSlotMachine->win0h); SetGpuReg(REG_OFFSET_WIN0V, sSlotMachine->win0v); SetGpuReg(REG_OFFSET_WININ, sSlotMachine->winIn); SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut); } static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback exitCallback) { struct Task *task = &gTasks[CreateTask(SlotMachineDummyTask, 0xFF)]; task->data[0] = slotMachineIndex; StoreWordInTwoHalfwords((u16 *)&task->data[1], (intptr_t)exitCallback); } static void SlotMachineInitDummyTask(void) { struct Task *task = &gTasks[FindTaskIdByFunc(SlotMachineDummyTask)]; sSlotMachine->machineId = task->data[0]; LoadWordFromTwoHalfwords((u16 *)&task->data[1], (u32 *)&sSlotMachine->prevMainCb); } static void SlotMachineDummyTask(u8 taskId) { } static void SlotMachineSetup_InitBgsWindows(void) { SetVBlankCallback(NULL); SetHBlankCallback(NULL); CpuFill32(0, (void *)VRAM, VRAM_SIZE); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); } static void SlotMachineSetup_InitVBlank(void) { SetVBlankCallback(SlotMachine_VBlankCB); EnableInterrupts(INTR_FLAG_VBLANK); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON); } static void SlotMachineSetup_InitVRAM(void) { DmaClearLarge16(3, (u16 *)(BG_VRAM), BG_VRAM_SIZE, 0x1000); } static void SlotMachineSetup_InitOAM(void) { DmaClear16(3, (u16 *)OAM, OAM_SIZE); } static void SlotMachineSetup_InitGpuRegs(void) { SetGpuReg(REG_OFFSET_BG0CNT, 0); SetGpuReg(REG_OFFSET_BG1CNT, 0); SetGpuReg(REG_OFFSET_BG2CNT, 0); SetGpuReg(REG_OFFSET_BG3CNT, 0); SetGpuReg(REG_OFFSET_BG0HOFS, 0); SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG1HOFS, 0); SetGpuReg(REG_OFFSET_BG1VOFS, 0); SetGpuReg(REG_OFFSET_BG2HOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG3HOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_OBJ); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 8)); } // set up initial state of slot machine static void SlotMachineSetup_InitSlotMachineStruct(void) { u8 i; SlotMachineInitDummyTask(); // assigns sSlotMachine->machineId, etc. sSlotMachine->state = 0; sSlotMachine->pikaPower = 0; sSlotMachine->luckyGame = Random() & 1; sSlotMachine->luckyFlags = 0; sSlotMachine->matchedSymbols = 0; sSlotMachine->reelTimeSpinsLeft = 0; sSlotMachine->reelTimeSpinsUsed = 0; sSlotMachine->coins = GetCoins(); sSlotMachine->payout = 0; sSlotMachine->netCoinLoss = 0; sSlotMachine->bet = 0; sSlotMachine->currReel = 0; sSlotMachine->reelIncrement = 8; sSlotMachine->win0h = DISPLAY_WIDTH; sSlotMachine->win0v = DISPLAY_HEIGHT; sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; sSlotMachine->backupMapMusic = GetCurrentMapMusic(); for (i = 0; i < NUM_REELS; i++) { sSlotMachine->reelPixelOffsetsWhileStopping[i] = 0; sSlotMachine->reelPositions[i] = sInitialReelPositions[i][sSlotMachine->luckyGame] % SYMBOLS_PER_REEL; sSlotMachine->reelPixelOffsets[i] = SYMBOLS_PER_REEL * REEL_SYMBOL_HEIGHT - sSlotMachine->reelPositions[i] * REEL_SYMBOL_HEIGHT; sSlotMachine->reelPixelOffsets[i] %= SYMBOLS_PER_REEL * REEL_SYMBOL_HEIGHT; } AlertTVThatPlayerPlayedSlotMachine(GetCoins()); } static void SlotMachineSetup_InitPalsSpritesTasks(void) { ResetPaletteFade(); ResetSpriteData(); gOamLimit = 0x80; FreeAllSpritePalettes(); ResetTasks(); } static void SlotMachineSetup_InitTilemaps(void) { sSelectedPikaPowerTile = Alloc(8); sReelOverlay_Tilemap = AllocZeroed(14); sReelButtonPress_Tilemap = AllocZeroed(8); // several of these are 1 bit off from each other sReelOverlay_Tilemap[0] = 0x2051; sReelOverlay_Tilemap[1] = 0x2851; sReelOverlay_Tilemap[2] = 0x2061; sReelOverlay_Tilemap[3] = 0x2861; sReelOverlay_Tilemap[4] = 0x20BE; sReelOverlay_Tilemap[5] = 0x28BE; sReelOverlay_Tilemap[6] = 0x20BF; } static void SlotMachineSetup_LoadGfxAndTilemaps(void) { LoadMenuGfx(); LoadMenuAndReelOverlayTilemaps(); LoadSlotMachineGfx(); LoadMessageBoxGfx(0, 0x200, 0xF0); LoadUserWindowBorderGfx(0, 0x214, 0xE0); PutWindowTilemap(0); } static void CreateSlotMachineSprites(void) { CreateReelSymbolSprites(); CreateCreditPayoutNumberSprites(); CreateInvisibleFlashMatchLineSprites(); CreateReelBackgroundSprite(); } static void CreateGameplayTasks(void) { CreatePikaPowerBoltTask(); CreateSlotReelTasks(); CreateDigitalDisplayTask(); CreateSlotMachineTask(); } static void CreateSlotMachineTask(void) { Task_SlotMachine(CreateTask(Task_SlotMachine, 0)); } // task->data[0] is a timer static void Task_SlotMachine(u8 taskId) { while (sSlotActions[sSlotMachine->state](&gTasks[taskId])) ; } // SLOT_ACTION_UNFADE static bool8 SlotAction_UnfadeScreen(struct Task *task) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); LoadPikaPowerMeter(sSlotMachine->pikaPower); sSlotMachine->state++; // SLOT_ACTION_WAIT_FADE return FALSE; } // SLOT_ACTION_WAIT_FADE static bool8 SlotAction_WaitForUnfade(struct Task *task) { if (!gPaletteFade.active) sSlotMachine->state++; return FALSE; } // SLOT_ACTION_READY_NEW_SPIN static bool8 SlotAction_ReadyNewSpin(struct Task *task) { sSlotMachine->payout = 0; sSlotMachine->bet = 0; sSlotMachine->currReel = 0; sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); sSlotMachine->state = SLOT_ACTION_ASK_INSERT_BET; if (sSlotMachine->coins <= 0) { sSlotMachine->state = SLOT_ACTION_MSG_NO_MORE_COINS; } else if (sSlotMachine->reelTimeSpinsLeft) { sSlotMachine->state = SLOT_ACTION_READY_NEW_RT_SPIN; CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); } return TRUE; } // SLOT_ACTION_READY_NEW_RT_SPIN static bool8 SlotAction_ReadyNewReelTimeSpin(struct Task *task) { if (IsDigitalDisplayAnimFinished()) sSlotMachine->state = SLOT_ACTION_ASK_INSERT_BET; return FALSE; } // SLOT_ACTION_ASK_INSERT_BET static bool8 SlotAction_AskInsertBet(struct Task *task) { CreateDigitalDisplayScene(DIG_DISPLAY_INSERT_BET); sSlotMachine->state = SLOT_ACTION_BET_INPUT; if (sSlotMachine->coins >= MAX_COINS) sSlotMachine->state = SLOT_ACTION_MSG_MAX_COINS; return TRUE; } // SLOT_ACTION_BET_INPUT static bool8 SlotAction_HandleBetInput(struct Task *task) { s16 i; if (JOY_NEW(SELECT_BUTTON)) { OpenInfoBox(DIG_DISPLAY_INSERT_BET); sSlotMachine->state = SLOT_ACTION_WAIT_INFO_BOX; } else if (JOY_NEW(R_BUTTON)) // bet the max amount { if (sSlotMachine->coins - (MAX_BET - sSlotMachine->bet) >= 0) { for (i = sSlotMachine->bet; i < MAX_BET; i++) LightenBetTiles(i); sSlotMachine->coins -= (MAX_BET - sSlotMachine->bet); sSlotMachine->bet = MAX_BET; sSlotMachine->state = SLOT_ACTION_START_SPIN; PlaySE(SE_REGI); } else // you didn't have enough coins to bet the max { sSlotMachine->state = SLOT_ACTION_MSG_NEED_3_COINS; } } else { // Increase bet if (JOY_NEW(DPAD_DOWN) && sSlotMachine->coins != 0) { PlaySE(SE_REGI); LightenBetTiles(sSlotMachine->bet); sSlotMachine->coins--; sSlotMachine->bet++; } // Maxed bet or finished betting if (sSlotMachine->bet >= MAX_BET || (sSlotMachine->bet != 0 && JOY_NEW(A_BUTTON))) sSlotMachine->state = SLOT_ACTION_START_SPIN; // Quit prompt if (JOY_NEW(B_BUTTON)) sSlotMachine->state = SLOT_ACTION_ASK_QUIT; } return FALSE; } // SLOT_ACTION_NEED_3_COINS static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NEED_3_COINS; return FALSE; } // SLOT_ACTION_WAIT_MSG_NEED_3_COINS static bool8 SlotAction_WaitMsg_Need3Coins(struct Task *task) { if (JOY_NEW(A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } // SLOT_ACTION_WAIT_INFO_BOX static bool8 SlotAction_WaitForInfoBox(struct Task *task) { if (IsInfoBoxClosed()) sSlotMachine->state = SLOT_ACTION_BET_INPUT; return FALSE; } // SLOT_ACTION_START_SPIN static bool8 SlotAction_StartSpin(struct Task *task) { DrawLuckyFlags(); DestroyDigitalDisplayScene(); SpinSlotReel(LEFT_REEL); SpinSlotReel(MIDDLE_REEL); SpinSlotReel(RIGHT_REEL); IncrementDailySlotsUses(); task->data[0] = 0; if (sSlotMachine->luckyFlags & LUCKY_BIAS_REELTIME) { BeginReelTime(); sSlotMachine->state = SLOT_ACTION_START_RT_SPIN; } else { CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL); sSlotMachine->state = SLOT_ACTION_SET_LUCKY_SPINS; } sSlotMachine->reelIncrement = 8; if (sSlotMachine->reelTimeSpinsLeft) sSlotMachine->reelIncrement = SlowReelSpeed(); return FALSE; } // SLOT_ACTION_START_RT_SPIN static bool8 SlotAction_StartReelTimeSpin(struct Task *task) { if (IsReelTimeTaskDone()) { CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL); sSlotMachine->luckyFlags &= ~LUCKY_BIAS_REELTIME; sSlotMachine->state = SLOT_ACTION_SET_LUCKY_SPINS; } return FALSE; } // SLOT_ACTION_SET_LUCKY_SPINS static bool8 SlotAction_SetLuckySpins(struct Task *task) { if (++task->data[0] >= 30) { SetLuckySpins(); sSlotMachine->state = SLOT_ACTION_AWAIT_REEL_STOP; } return FALSE; } // SLOT_ACTION_AWAIT_REEL_STOP static bool8 SlotAction_AwaitReelStop(struct Task *task) { if (JOY_NEW(A_BUTTON)) { PlaySE(SE_JYUNI); StopSlotReel(sSlotMachine->currReel); PressStopReelButton(sSlotMachine->currReel); sSlotMachine->state = SLOT_ACTION_AWAIT_ALL_REELS_STOP; } return FALSE; } // SLOT_ACTION_AWAIT_ALL_REELS_STOP static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task) { if (!IsSlotReelMoving(sSlotMachine->currReel)) { sSlotMachine->currReel++; sSlotMachine->state = SLOT_ACTION_AWAIT_REEL_STOP; if (sSlotMachine->currReel >= NUM_REELS) { sSlotMachine->state = SLOT_ACTION_CHECK_MATCHES; } return TRUE; } return FALSE; } // SLOT_ACTION_CHECK_MATCHES static bool8 SlotAction_CheckMatches(struct Task *task) { sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); CheckMatch(); if (sSlotMachine->reelTimeSpinsLeft) { sSlotMachine->reelTimeSpinsLeft--; sSlotMachine->reelTimeSpinsUsed++; } if (sSlotMachine->matchedSymbols) { sSlotMachine->state = SLOT_ACTION_WAIT_PAYOUT; AwardPayout(); FlashSlotMachineLights(); if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0) { sSlotMachine->netCoinLoss = 0; } if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED))) { PlayFanfare(MUS_ME_B_BIG); CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_BIG); } else if (sSlotMachine->matchedSymbols & (1 << MATCHED_777_MIXED)) { PlayFanfare(MUS_ME_B_BIG); CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_REG); } else { PlayFanfare(MUS_ME_B_SMALL); CreateDigitalDisplayScene(DIG_DISPLAY_WIN); } // if you matched 777... if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_MIXED) | (1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED))) { sSlotMachine->luckyFlags &= ~(LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777); if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED))) { sSlotMachine->reelTimeSpinsLeft = 0; sSlotMachine->reelTimeSpinsUsed = 0; sSlotMachine->luckyGame = FALSE; if (sSlotMachine->matchedSymbols & (1 << MATCHED_777_BLUE)) // this may be an error, but if you get blue 777, the game becomes lucky sSlotMachine->luckyGame = TRUE; } } if (sSlotMachine->matchedSymbols & (1 << MATCHED_POWER) && sSlotMachine->pikaPower < 16) { sSlotMachine->pikaPower++; AddPikaPowerBolt(sSlotMachine->pikaPower); } } else { CreateDigitalDisplayScene(DIG_DISPLAY_LOSE); sSlotMachine->state = SLOT_ACTION_NO_MATCHES; if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > MAX_COINS) sSlotMachine->netCoinLoss = MAX_COINS; } return FALSE; } // SLOT_ACTION_WAIT_PAYOUT static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task) { if (IsFinalTask_RunAwardPayoutActions()) sSlotMachine->state = SLOT_ACTION_END_PAYOUT; return FALSE; } // SLOT_ACTION_END_PAYOUT static bool8 SlotAction_EndPayout(struct Task *task) { if (TryStopSlotMachineLights()) { sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES; if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_RED) | (1 << MATCHED_777_BLUE))) IncrementGameStat(GAME_STAT_SLOT_JACKPOTS); if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY)) { sSlotMachine->currReel = 0; sSlotMachine->state = SLOT_ACTION_START_SPIN; } if (sSlotMachine->matchedSymbols & (1 << MATCHED_POWER)) sSlotMachine->state = SLOT_ACTION_MATCHED_POWER; if (sSlotMachine->reelTimeSpinsLeft && sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY)) { CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); sSlotMachine->state = SLOT_ACTION_WAIT_RT_ANIM; } } return FALSE; } // SLOT_ACTION_MATCHED_POWER static bool8 SlotAction_MatchedPower(struct Task *task) { if (!IsPikaPowerBoltAnimating()) { sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES; if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY)) { sSlotMachine->state = SLOT_ACTION_START_SPIN; if (sSlotMachine->reelTimeSpinsLeft) { CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); sSlotMachine->state = SLOT_ACTION_WAIT_RT_ANIM; } } } return FALSE; } // SLOT_ACTION_WAIT_RT_ANIM static bool8 SlotAction_WaitReelTimeAnim(struct Task *task) { if (IsDigitalDisplayAnimFinished()) { sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES; if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY)) { sSlotMachine->state = SLOT_ACTION_START_SPIN; } } return FALSE; } // SLOT_ACTION_RESET_BET_TILES static bool8 SlotAction_ResetBetTiles(struct Task *task) { DarkenBetTiles(0); DarkenBetTiles(1); DarkenBetTiles(2); sSlotMachine->state = SLOT_ACTION_READY_NEW_SPIN; return FALSE; } // SLOT_ACTION_NO_MATCHES static bool8 SlotAction_NoMatches(struct Task *task) { if (++task->data[1] > 64) { task->data[1] = 0; sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES; } return FALSE; } // SLOT_ACTION_ASK_QUIT static bool8 SlotAction_AskQuit(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0); CopyWindowToVram(0, 3); CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF); sSlotMachine->state = SLOT_ACTION_HANDLE_QUIT_INPUT; return FALSE; } // SLOT_ACTION_HANDLE_QUIT_INPUT static bool8 SlotAction_HandleQuitInput(struct Task *task) { s8 input = Menu_ProcessInputNoWrapClearOnChoose(); if (input == 0) // player chooses to quit { ClearDialogWindowAndFrame(0, TRUE); DarkenBetTiles(0); DarkenBetTiles(1); DarkenBetTiles(2); sSlotMachine->coins += sSlotMachine->bet; sSlotMachine->state = SLOT_ACTION_END; } else if (input == 1 || input == -1) // player chooses not to quit { ClearDialogWindowAndFrame(0, TRUE); sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } // SLOT_ACTION_MSG_MAX_COINS static bool8 SlotAction_PrintMsg_9999Coins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0); CopyWindowToVram(0, 3); sSlotMachine->state = SLOT_ACTION_WAIT_MSG_MAX_COINS; return FALSE; } // SLOT_ACTION_WAIT_MSG_MAX_COINS static bool8 SlotAction_WaitMsg_9999Coins(struct Task *task) { if (JOY_NEW(A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); sSlotMachine->state = SLOT_ACTION_BET_INPUT; } return FALSE; } // SLOT_ACTION_MSG_NO_MORE_COINS static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NO_MORE_COINS; return FALSE; } // SLOT_ACTION_WAIT_MSG_NO_MORE_COINS static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *task) { if (JOY_NEW(A_BUTTON | B_BUTTON)) { ClearDialogWindowAndFrame(0, TRUE); sSlotMachine->state = SLOT_ACTION_END; } return FALSE; } // SLOT_ACTION_END static bool8 SlotAction_EndGame(struct Task *task) { SetCoins(sSlotMachine->coins); AlertTVOfNewCoinTotal(GetCoins()); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); sSlotMachine->state++; // SLOT_ACTION_FREE return FALSE; } // SLOT_ACTION_FREE static bool8 SlotAction_FreeDataStructures(struct Task *task) { if (!gPaletteFade.active) { SetMainCallback2(sSlotMachine->prevMainCb); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reel); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Time); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Insert); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Stop); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Win); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Lose); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Bonus); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Big); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reg); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_AButton); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Smoke); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Number); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Pokeball); FREE_AND_SET_NULL(sImageTable_DigitalDisplay_DPad); if (sImageTable_ReelTimePikachu != NULL) FREE_AND_SET_NULL(sImageTable_ReelTimePikachu); if (sImageTable_ReelTimeMachineAntennae != NULL) FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae); if (sImageTable_ReelTimeMachine != NULL) FREE_AND_SET_NULL(sImageTable_ReelTimeMachine); if (sImageTable_BrokenReelTimeMachine != NULL) FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine); FREE_AND_SET_NULL(sMenuGfx); FREE_AND_SET_NULL(sSelectedPikaPowerTile); FREE_AND_SET_NULL(sReelOverlay_Tilemap); FREE_AND_SET_NULL(sDigitalDisplayGfxPtr); FREE_AND_SET_NULL(sReelTimeGfxPtr); FREE_AND_SET_NULL(sReelButtonPress_Tilemap); FREE_AND_SET_NULL(sReelBackground_Gfx); FREE_AND_SET_NULL(sReelBackgroundSpriteSheet); FREE_AND_SET_NULL(sSlotMachineSpritesheetsPtr); FREE_AND_SET_NULL(sSlotMachine); } return FALSE; } static void DrawLuckyFlags(void) { u8 attempts; if (sSlotMachine->reelTimeSpinsLeft == 0) { if (!(sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777))) { if (IsThisRoundLucky()) { attempts = AttemptsAtLuckyFlags_Top3(); if (attempts != 3) // if you found a lucky number { // attempts == 1: reelTime flag set sSlotMachine->luckyFlags |= sLuckyFlagSettings_Top3[attempts]; if (attempts != 1) { return; } } } // if it's not a lucky round or you got reel time, roll for the lower lucky flags attempts = AttemptsAtLuckyFlags_NotTop3(); if (attempts != 5) // if you found a lucky number { sSlotMachine->luckyFlags |= sLuckyFlagSettings_NotTop3[attempts]; } } } } static void SetLuckySpins(void) { sSlotMachine->isLuckySpin = FALSE; if (sSlotMachine->luckyFlags) sSlotMachine->isLuckySpin = TRUE; } static u8 GetBiasTag(u8 luckyFlags) { u8 i; for (i = 0; i < 8; i++) { if (luckyFlags & 1) return sBiasTags[i]; luckyFlags >>= 1; } return 0; } // you have way more luck betting 3 coins than anything lower static bool8 IsThisRoundLucky(void) { u8 rval = Random(); if (sLuckyRoundProbabilities[sSlotMachine->machineId][sSlotMachine->bet - 1] > rval) return TRUE; return FALSE; } static u8 AttemptsAtLuckyFlags_Top3(void) { s16 count; for (count = 0; count < 3; count++) { s16 rval = Random() & 0xff; s16 value = sLuckyFlagProbabilities_Top3[count][sSlotMachine->machineId]; if (value > rval) break; } return count; } static u8 AttemptsAtLuckyFlags_NotTop3(void) { s16 count; for (count = 0; count < 5; count++) { s16 rval = Random() & 0xff; // random byte s16 value = sLuckyFlagProbabilities_NotTop3[count][sSlotMachine->machineId]; // make first attempt easier if it's a lucky game if (count == 0 && sSlotMachine->luckyGame == TRUE) { value += 10; if (value > 0x100) value = 0x100; } // make last attempt harder if it's a lucky game else if (count == 4 && sSlotMachine->luckyGame == TRUE) { value -= 10; if (value < 0) value = 0; } if (value > rval) break; } return count; } static u8 GetReelTimeProbability(u8 reelTimeDraw) { if (sSlotMachine->luckyGame == FALSE) return sReeltimeProbabilities_UnluckyGame[reelTimeDraw][sSlotMachine->pikaPower]; else return sReelTimeProbabilities_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower]; } static void GetReeltimeDraw(void) { u8 rval; s16 reelTimeDraw; sSlotMachine->reelTimeDraw = 0; rval = Random(); if (rval < GetReelTimeProbability(0)) return; for (reelTimeDraw = 5; reelTimeDraw > 0; reelTimeDraw--) { rval = Random(); if (rval < GetReelTimeProbability(reelTimeDraw)) break; } sSlotMachine->reelTimeDraw = reelTimeDraw; } static bool8 ShouldReelTimeMachineExplode(u16 i) { u16 rval = Random() & 0xff; if (rval < sReelTimeExplodeProbability[i]) return TRUE; else return FALSE; } static u16 SlowReelSpeed(void) { u8 i = 0; u8 rval; u8 value; if (sSlotMachine->netCoinLoss >= 300) i = 4; else if (sSlotMachine->netCoinLoss >= 250) i = 3; else if (sSlotMachine->netCoinLoss >= 200) i = 2; else if (sSlotMachine->netCoinLoss >= 150) i = 1; rval = Random() % 100; value = sReelIncrementTable[i][0]; if (rval < value) return 4; rval = Random() % 100; value = sReelIncrementTable[i][1] + sReelTimeBonusIncrementTable[sSlotMachine->reelTimeSpinsUsed]; if (rval < value) return 2; return 8; } static void CheckMatch(void) { sSlotMachine->matchedSymbols = 0; CheckMatch_CenterRow(); if (sSlotMachine->bet > 1) CheckMatch_TopAndBottom(); if (sSlotMachine->bet > 2) CheckMatch_Diagonals(); } static void CheckMatch_CenterRow(void) { u8 c1, c2, c3, match; c1 = GetTagAtRest(LEFT_REEL, 2); c2 = GetTagAtRest(MIDDLE_REEL, 2); c3 = GetTagAtRest(RIGHT_REEL, 2); match = GetMatchFromSymbols(c1, c2, c3); if (match != MATCHED_NONE) { sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; FlashMatchLine(MATCH_MIDDLE_ROW); } } static void CheckMatch_TopAndBottom(void) { u8 c1, c2, c3, match; c1 = GetTagAtRest(LEFT_REEL, 1); c2 = GetTagAtRest(MIDDLE_REEL, 1); c3 = GetTagAtRest(RIGHT_REEL, 1); match = GetMatchFromSymbols(c1, c2, c3); if (match != MATCHED_NONE) { if (match == MATCHED_1CHERRY) match = MATCHED_2CHERRY; sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; FlashMatchLine(MATCH_TOP_ROW); } c1 = GetTagAtRest(LEFT_REEL, 3); c2 = GetTagAtRest(MIDDLE_REEL, 3); c3 = GetTagAtRest(RIGHT_REEL, 3); match = GetMatchFromSymbols(c1, c2, c3); if (match != MATCHED_NONE) { if (match == MATCHED_1CHERRY) match = MATCHED_2CHERRY; sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; FlashMatchLine(MATCH_BOTTOM_ROW); } } static void CheckMatch_Diagonals(void) { u8 c1, c2, c3, match; c1 = GetTagAtRest(LEFT_REEL, 1); c2 = GetTagAtRest(MIDDLE_REEL, 2); c3 = GetTagAtRest(RIGHT_REEL, 3); match = GetMatchFromSymbols(c1, c2, c3); if (match != MATCHED_NONE) { if (match != MATCHED_1CHERRY) { sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; } FlashMatchLine(MATCH_NWSE_DIAG); } c1 = GetTagAtRest(LEFT_REEL, 3); c2 = GetTagAtRest(MIDDLE_REEL, 2); c3 = GetTagAtRest(RIGHT_REEL, 1); match = GetMatchFromSymbols(c1, c2, c3); if (match != MATCHED_NONE) { if (match != MATCHED_1CHERRY) { sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; } FlashMatchLine(MATCH_NESW_DIAG); } } static u8 GetMatchFromSymbols(u8 c1, u8 c2, u8 c3) { if (c1 == c2 && c1 == c3) return sSymToMatch[c1]; if (c1 == GFXTAG_7_RED && c2 == GFXTAG_7_RED && c3 == GFXTAG_7_BLUE) return MATCHED_777_MIXED; if (c1 == GFXTAG_7_BLUE && c2 == GFXTAG_7_BLUE && c3 == GFXTAG_7_RED) return MATCHED_777_MIXED; if (c1 == GFXTAG_CHERRY) return MATCHED_1CHERRY; return MATCHED_NONE; } static void AwardPayout(void) { RunAwardPayoutActions(CreateTask(RunAwardPayoutActions, 4)); } static bool8 IsFinalTask_RunAwardPayoutActions(void) { if (FindTaskIdByFunc(RunAwardPayoutActions) == TAIL_SENTINEL) return TRUE; else return FALSE; } static void RunAwardPayoutActions(u8 taskId) { while (sAwardPayoutActions[gTasks[taskId].data[0]](&gTasks[taskId])) ; } static bool8 AwardPayoutAction0(struct Task *task) { if (IsMatchLineDoneFlashingBeforePayout()) { task->data[0]++; if (sSlotMachine->payout == 0) { task->data[0] = 2; return TRUE; } } return FALSE; } // task->data[1]: timer static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task) { if (!task->data[1]--) { if (IsFanfareTaskInactive()) PlaySE(SE_PIN); sSlotMachine->payout--; if (sSlotMachine->coins < MAX_COINS) sSlotMachine->coins++; task->data[1] = 8; if (gMain.heldKeys & A_BUTTON) task->data[1] = 4; } if (IsFanfareTaskInactive() && JOY_NEW(START_BUTTON)) { PlaySE(SE_PIN); sSlotMachine->coins += sSlotMachine->payout; if (sSlotMachine->coins > MAX_COINS) sSlotMachine->coins = MAX_COINS; sSlotMachine->payout = 0; } if (sSlotMachine->payout == 0) task->data[0]++; return FALSE; } static bool8 AwardPayoutAction_FreeTask(struct Task *task) { if (TryStopMatchLinesFlashing()) DestroyTask(FindTaskIdByFunc(RunAwardPayoutActions)); return FALSE; } // Get the tag at position `offset` below the top of the reel's tape. Note that // if `offset` is negative, it wraps around to the bottom of the tape. // .-----------------. // | [ ] | [ ] | [ ] | <- offset = 0 // /-----|-----|-----\ // screen -> | [ ] | [ ] | [ ] | <- offset = 1 // | [ ] | [ ] | [ ] | <- offset = 2 // | [ ] | [ ] | [ ] | <- offset = 3 // \-----|-----|-----/ // | ... | ... | ... | // | [ ] | [ ] | [ ] | <- offset = 20 // .-----------------. static u8 GetTagAtRest(u8 reel, s16 offset) { s16 pos = (sSlotMachine->reelPositions[reel] + offset) % SYMBOLS_PER_REEL; if (pos < 0) pos += SYMBOLS_PER_REEL; return sReelSymbolTileTags[reel][pos]; } // Calculates GetTagAtRest as if the reel were snapped downwards into place. static u8 GetTag(u8 reel, s16 offset) { s16 inc = 0; s16 pixelOffset = sSlotMachine->reelPixelOffsets[reel] % REEL_SYMBOL_HEIGHT; if (pixelOffset != 0) inc = -1; return GetTagAtRest(reel, offset + inc); } static u8 GetNearbyReelTimeTag(s16 n) { s16 newPosition = (sSlotMachine->reeltimePosition + n) % 6; if (newPosition < 0) newPosition += 6; return sReelTimeTags[newPosition]; } static void AdvanceSlotReel(u8 reelIndex, s16 value) { sSlotMachine->reelPixelOffsets[reelIndex] += value; sSlotMachine->reelPixelOffsets[reelIndex] %= 504; sSlotMachine->reelPositions[reelIndex] = SYMBOLS_PER_REEL - sSlotMachine->reelPixelOffsets[reelIndex] / REEL_SYMBOL_HEIGHT; } s16 AdvanceSlotReelToNextTag(u8 reelIndex, s16 value) { s16 offset = sSlotMachine->reelPixelOffsets[reelIndex] % REEL_SYMBOL_HEIGHT; if (offset != 0) { if (offset < value) value = offset; AdvanceSlotReel(reelIndex, value); offset = sSlotMachine->reelPixelOffsets[reelIndex] % REEL_SYMBOL_HEIGHT; } return offset; } static void AdvanceReeltimeReel(s16 value) { sSlotMachine->reeltimePixelOffset += value; sSlotMachine->reeltimePixelOffset %= 120; sSlotMachine->reeltimePosition = 6 - sSlotMachine->reeltimePixelOffset / 20; } s16 AdvanceReeltimeReelToNextTag(s16 value) { s16 offset = sSlotMachine->reeltimePixelOffset % 20; if (offset != 0) { if (offset < value) value = offset; AdvanceReeltimeReel(value); offset = sSlotMachine->reeltimePixelOffset % 20; } return offset; } #define tState data[0] #define tMoving data[14] #define tReelId data[15] static void CreateSlotReelTasks(void) { u8 i; for (i = 0; i < NUM_REELS; i++) { u8 taskId = CreateTask(Task_RunSlotReelActions, 2); gTasks[taskId].tReelId = i; sSlotMachine->slotReelTasks[i] = taskId; Task_RunSlotReelActions(taskId); } } static void SpinSlotReel(u8 reelIndex) { gTasks[sSlotMachine->slotReelTasks[reelIndex]].tState = REEL_ACTION_SPIN; gTasks[sSlotMachine->slotReelTasks[reelIndex]].tMoving = TRUE; } static void StopSlotReel(u8 reelIndex) { gTasks[sSlotMachine->slotReelTasks[reelIndex]].tState = REEL_ACTION_STOP; } static bool8 IsSlotReelMoving(u8 reelIndex) { return gTasks[sSlotMachine->slotReelTasks[reelIndex]].tMoving; } static void Task_RunSlotReelActions(u8 taskId) { while (sSlotReelActions[gTasks[taskId].tState](&gTasks[taskId])) ; } // task->data[1] reel turns static bool8 SlotReelAction_StayStill(struct Task *task) { return FALSE; } static bool8 SlotReelAction_Spin(struct Task *task) { AdvanceSlotReel(task->tReelId, sSlotMachine->reelIncrement); return FALSE; } // As in previous generations, the slot machine often doesn't stop exactly when you press stop static bool8 SlotReelAction_DecideWhereToStop(struct Task *task) { task->tState++; // initialize data for that reel --> these will be changed if sBiasTags can be lined up sSlotMachine->winnerRows[task->tReelId] = 0; sSlotMachine->reelExtraTurns[task->tReelId] = 0; if (sSlotMachine->reelTimeSpinsLeft == 0 && (sSlotMachine->luckyFlags == 0 || !sSlotMachine->isLuckySpin || !sDecideReelTurns_BiasTag[task->tReelId]())) { sSlotMachine->isLuckySpin = FALSE; sDecideReelTurns_NoBiasTag[task->tReelId](); } task->data[1] = sSlotMachine->reelExtraTurns[task->tReelId]; return TRUE; } // go to next tag and then do any additional turns static bool8 SlotReelAction_MoveToStop(struct Task *task) { u16 reelStopShocks[ARRAY_COUNT(sReelStopShocks)]; s16 reelPixelPos; memcpy(reelStopShocks, sReelStopShocks, sizeof(sReelStopShocks)); reelPixelPos = sSlotMachine->reelPixelOffsets[task->tReelId] % REEL_SYMBOL_HEIGHT; if (reelPixelPos != 0) reelPixelPos = AdvanceSlotReelToNextTag(task->tReelId, sSlotMachine->reelIncrement); else if (sSlotMachine->reelExtraTurns[task->tReelId]) { sSlotMachine->reelExtraTurns[task->tReelId]--; AdvanceSlotReel(task->tReelId, sSlotMachine->reelIncrement); reelPixelPos = sSlotMachine->reelPixelOffsets[task->tReelId] % REEL_SYMBOL_HEIGHT; } if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->tReelId] == 0) { task->tState++; task->data[1] = reelStopShocks[task->data[1]]; task->data[2] = 0; } return FALSE; } // make selected tag oscillate before it becomes still static bool8 SlotReelAction_OscillatingStop(struct Task *task) { sSlotMachine->reelPixelOffsetsWhileStopping[task->tReelId] = task->data[1]; task->data[1] = -task->data[1]; task->data[2]++; if ((task->data[2] & 0x3) == 0) task->data[1] >>= 1; if (task->data[1] == 0) { task->tState = 0; task->tMoving = FALSE; sSlotMachine->reelPixelOffsetsWhileStopping[task->tReelId] = 0; } return FALSE; } #undef tState #undef tMoving #undef tReelId static bool8 DecideReelTurns_BiasTag_Reel1(void) { u8 tag2 = GetBiasTag(sSlotMachine->luckyFlags); u8 tag1 = tag2; if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777)) { tag1 = GFXTAG_7_RED; tag2 = GFXTAG_7_BLUE; } return sDecideReelTurns_BiasTag_Reel1_Bets[sSlotMachine->bet - 1](tag1, tag2); } static bool8 AreTagsAtPosition_Reel1(s16 pos, u8 tag1, u8 tag2) { u8 tag = GetTag(LEFT_REEL, pos); if (tag == tag1 || tag == tag2) { sSlotMachine->biasTag = tag; return TRUE; } return FALSE; } static bool8 AreCherriesOnScreen_Reel1(s16 offsetFromCenter) { if (GetTag(LEFT_REEL, 1 - offsetFromCenter) == GFXTAG_CHERRY || GetTag(LEFT_REEL, 2 - offsetFromCenter) == GFXTAG_CHERRY || GetTag(LEFT_REEL, 3 - offsetFromCenter) == GFXTAG_CHERRY) return TRUE; else return FALSE; } static bool8 IsBiasTowardsCherryOr7s(void) { if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777 | LUCKY_BIAS_CHERRY)) return TRUE; else return FALSE; } static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 tag1, u8 tag2) { s16 i; for (i = 0; i < 5; i++) { // if a lucky tag appears in the center row within 4 turns if (AreTagsAtPosition_Reel1(2 - i, tag1, tag2)) { sSlotMachine->winnerRows[LEFT_REEL] = 2; sSlotMachine->reelExtraTurns[0] = i; return TRUE; } } return FALSE; } static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 tag1, u8 tag2) { s16 i; bool8 biased = IsBiasTowardsCherryOr7s(); // if lucky numbers or no cherries are currently on screen in reel 1... if (biased || !AreCherriesOnScreen_Reel1(0)) { for (i = 1; i < 4; i++) { // if a bias tag is currently on the screen if (AreTagsAtPosition_Reel1(i, tag1, tag2)) { sSlotMachine->winnerRows[0] = i; sSlotMachine->reelExtraTurns[0] = 0; return TRUE; } } } for (i = 1; i < 5; i++) { bool8 biasedCopy = biased; // redundant // if biased or if in the next 4 turns there is a screen with no cherries... if (biasedCopy || !AreCherriesOnScreen_Reel1(i)) { //...and if a bias tag is in top row of that screen if (AreTagsAtPosition_Reel1(1 - i, tag1, tag2)) { //...and if it only took 1 turn and the lucky tag could also be the bottom row of a screen with no cherries... if (i == 1 && (biasedCopy || !AreCherriesOnScreen_Reel1(3))) { sSlotMachine->winnerRows[0] = 3; sSlotMachine->reelExtraTurns[0] = 3; return TRUE; } //...or if it isn't the last turn and the lucky tag could be in the center row of a screen with no cherries... if (i < 4 && (biasedCopy || !AreCherriesOnScreen_Reel1(i + 1))) { sSlotMachine->winnerRows[0] = 2; sSlotMachine->reelExtraTurns[0] = i + 1; return TRUE; } //...else sSlotMachine->winnerRows[0] = 1; sSlotMachine->reelExtraTurns[0] = i; return TRUE; } } } return FALSE; } static bool8 DecideReelTurns_BiasTag_Reel2(void) { return sDecideReelTurns_BiasTag_Reel2_Bets[sSlotMachine->bet - 1](); } static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void) { s16 i; s16 biasTagLocation_Reel1 = sSlotMachine->winnerRows[0]; for (i = 0; i < 5; i++) { // if biasTag appears in the same row within 4 turns if (GetTag(MIDDLE_REEL, biasTagLocation_Reel1 - i) == sSlotMachine->biasTag) { sSlotMachine->winnerRows[1] = biasTagLocation_Reel1; sSlotMachine->reelExtraTurns[1] = i; return TRUE; } } return FALSE; } static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void) { s16 i; // if biasTag appears in the same row within 4 turns... if (DecideReelTurns_BiasTag_Reel2_Bet1or2()) { //...and if the biasTag is not in middle row of reel 1 and if biasTag appears in middle row of reel 2 in 2 or 3 turns... if (sSlotMachine->winnerRows[0] != 2 && sSlotMachine->reelExtraTurns[1] > 1 && sSlotMachine->reelExtraTurns[1] != 4) { for (i = 0; i < 5; i++) { //...and if the bias tag will appear in the middle row within 4 turns if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag) { sSlotMachine->winnerRows[1] = 2; sSlotMachine->reelExtraTurns[1] = i; break; } } } return TRUE; } // else if the biasTag is not in middle row of reel 1... if (sSlotMachine->winnerRows[0] != 2) { for (i = 0; i < 5; i++) { //...and if the biasTag will appear in the center row of reel 2 within 4 turns if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag) { sSlotMachine->winnerRows[1] = 2; sSlotMachine->reelExtraTurns[1] = i; return TRUE; } } } return FALSE; } static bool8 DecideReelTurns_BiasTag_Reel3(void) { u8 biasTag = sSlotMachine->biasTag; if (sSlotMachine->luckyFlags & LUCKY_BIAS_MIXED_777) { biasTag = GFXTAG_7_RED; if (sSlotMachine->biasTag == GFXTAG_7_RED) { biasTag = GFXTAG_7_BLUE; } } return sDecideReelTurns_BiasTag_Reel3_Bets[sSlotMachine->bet - 1](biasTag); } static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 biasTag) { s16 i; s16 biasTagLocation_Reel2 = sSlotMachine->winnerRows[1]; for (i = 0; i < 5; i++) { // if the biasTag appears in the same row as in reel 2 within 4 turns if (GetTag(RIGHT_REEL, biasTagLocation_Reel2 - i) == biasTag) { sSlotMachine->winnerRows[2] = biasTagLocation_Reel2; sSlotMachine->reelExtraTurns[2] = i; return TRUE; } } return FALSE; } static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 biasTag) { s16 i; s16 biasTagFinalPos; // if the final position of the biasTag matches in reel 1 and reel 2... if (sSlotMachine->winnerRows[0] == sSlotMachine->winnerRows[1]) //...then try to line it up in reel 3 return DecideReelTurns_BiasTag_Reel3_Bet1or2(biasTag); // else place it in the row opposite reel 1's if (sSlotMachine->winnerRows[0] == 1) biasTagFinalPos = 3; else biasTagFinalPos = 1; for (i = 0; i < 5; i++) { // if the biasTag lands in that position within 4 turns if (GetTag(RIGHT_REEL, biasTagFinalPos - i) == biasTag) { sSlotMachine->reelExtraTurns[2] = i; sSlotMachine->winnerRows[2] = biasTagFinalPos; return TRUE; } } return FALSE; } // Advance until there are no cherries on screen in reel 1 static void DecideReelTurns_NoBiasTag_Reel1(void) { s16 i = 0; while (AreCherriesOnScreen_Reel1(i) != 0) i++; sSlotMachine->reelExtraTurns[0] = i; } static bool8 IsBiasTag777_SwitchColor(u8 *biasTagPtr) { if (*biasTagPtr == GFXTAG_7_RED) { *biasTagPtr = GFXTAG_7_BLUE; return TRUE; } if (*biasTagPtr == GFXTAG_7_BLUE) { *biasTagPtr = GFXTAG_7_RED; return TRUE; } return FALSE; } static void DecideReelTurns_NoBiasTag_Reel2(void) { sDecideReelTurns_NoBiasTag_Reel2_Bets[sSlotMachine->bet - 1](); } // only does stuff if the biasTag is one of the 7's, plus other conditions static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void) { if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777) { u8 biasTag = GetTag(LEFT_REEL, 2 - sSlotMachine->reelExtraTurns[0]); //...and if biasTag is one of the 7's... if (IsBiasTag777_SwitchColor(&biasTag)) //...swap color of biasTag... { s16 i; for (i = 0; i < 5; i++) { //...and if the biasTag appears within 4 turns if (biasTag == GetTag(MIDDLE_REEL, 2 - i)) { sSlotMachine->winnerRows[1] = 2; sSlotMachine->reelExtraTurns[1] = i; break; } } } } } static void DecideReelTurns_NoBiasTag_Reel2_Bet2(void) { if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777) { u8 biasTag = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]); //...and if biasTag is one of the 7's... if (IsBiasTag777_SwitchColor(&biasTag)) //...swap color of biasTag... { s16 i; for (i = 0; i < 5; i++) { //...and if the biasTag appears in same row in reel 2 within 4 turns if (biasTag == GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[0] - i)) { sSlotMachine->winnerRows[1] = sSlotMachine->winnerRows[0]; sSlotMachine->reelExtraTurns[1] = i; break; } } } } } static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void) { s16 i; s16 j; // if reel 1 has a biasTag and bit 7 is set in luckyFlags... if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777) { //...and if biasTag appeared in the center row of reel 1 if (sSlotMachine->winnerRows[0] == 2) { DecideReelTurns_NoBiasTag_Reel2_Bet2(); } else { u8 biasTag = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]); //...and if biasTag is one of the 7's... if (IsBiasTag777_SwitchColor(&biasTag)) //...swap the color of the 7... { j = 2; if (sSlotMachine->winnerRows[0] == 3) j = 3; for (i = 0; i < 2; i++, j--) { if (biasTag == GetTag(MIDDLE_REEL, j)) { sSlotMachine->winnerRows[1] = j; sSlotMachine->reelExtraTurns[1] = 0; return; } } for (j = 1; j < 5; j++) { if (biasTag == GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[0] - j)) { if (sSlotMachine->winnerRows[0] == 1) { if (j < 3) { sSlotMachine->winnerRows[1] = 2; sSlotMachine->reelExtraTurns[1] = j + 1; } else { sSlotMachine->winnerRows[1] = 1; sSlotMachine->reelExtraTurns[1] = j; } } else { if (j < 3) { sSlotMachine->winnerRows[1] = 3; sSlotMachine->reelExtraTurns[1] = j; } else { sSlotMachine->winnerRows[1] = 2; sSlotMachine->reelExtraTurns[1] = j - 1; } } return; } } } } } } static bool8 AreTagsMixed77(u8 tag1, u8 tag2) { if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE) || (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED)) return TRUE; else return FALSE; } static bool8 AreTagsMixed777(u8 tag1, u8 tag2, u8 tag3) { if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) || (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE)) return TRUE; else return FALSE; } static bool8 TagsDontMatchOrHaveAny7s(u8 tag1, u8 tag2, u8 tag3) { if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) || (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) || (tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) || (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) || (tag1 == tag2 && tag1 == tag3)) { return FALSE; } return TRUE; } static void DecideReelTurns_NoBiasTag_Reel3(void) { sDecideReelTurns_NoBiasTag_Reel3_Bets[sSlotMachine->bet - 1](); } static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void) { s16 i = 0; u8 tag1 = GetTag(LEFT_REEL, 2 - sSlotMachine->reelExtraTurns[0]); u8 tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]); // if tags match in first 2 reels... if (tag1 == tag2) { //...spin until you get non-matching tag while (1) { u8 tag3; if (!(tag1 == (tag3 = GetTag(RIGHT_REEL, 2 - i)) || (tag1 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) || (tag1 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED))) break; i++; } } else if (AreTagsMixed77(tag1, tag2)) { if (sSlotMachine->luckyFlags & LUCKY_BIAS_777) { //...see if you can match with reel 1 within 4 turns for (i = 0; i < 5; i++) { if (tag1 == GetTag(RIGHT_REEL, 2 - i)) { sSlotMachine->reelExtraTurns[2] = i; return; } } } // turn until you aren't matching with reel 1 i = 0; while (1) { if (tag1 != GetTag(RIGHT_REEL, 2 - i)) break; i++; } } sSlotMachine->reelExtraTurns[2] = i; } static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void) { s16 extraTurns = 0; s16 i; u8 tag1; u8 tag2; u8 tag3; if (sSlotMachine->winnerRows[1] != 0 && sSlotMachine->winnerRows[0] == sSlotMachine->winnerRows[1] && sSlotMachine->luckyFlags & LUCKY_BIAS_777) { tag1 = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]); tag2 = GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[1] - sSlotMachine->reelExtraTurns[1]); //...and if tags are mixed 7s... if (AreTagsMixed77(tag1, tag2)) { //...try to match with reel 1 within 4 turns for (i = 0; i < 5; i++) { tag3 = GetTag(RIGHT_REEL, sSlotMachine->winnerRows[1] - i); if (tag1 == tag3) { extraTurns = i; break; } } } } // GUESS: spin until there's no possible match within 4 turns of you stopping while (1) { s16 loopExit; for (i = 1, loopExit = 0; i < 4; i++) { tag1 = GetTag(LEFT_REEL, i - sSlotMachine->reelExtraTurns[0]); // why does this update with i tag2 = GetTag(MIDDLE_REEL, i - sSlotMachine->reelExtraTurns[1]); tag3 = GetTag(RIGHT_REEL, i - extraTurns); // if bit 7 of luckyFlags is unset... //...and if all 3 tags match and they're not mixed 7s if (!TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) && (!AreTagsMixed777(tag1, tag2, tag3) || !(sSlotMachine->luckyFlags & LUCKY_BIAS_777))) { loopExit++; break; } } if (loopExit == 0) break; extraTurns++; } sSlotMachine->reelExtraTurns[2] = extraTurns; } static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void) { u8 tag1; u8 tag2; u8 tag3; s16 j; s16 i; DecideReelTurns_NoBiasTag_Reel3_Bet2(); if (sSlotMachine->winnerRows[1] != 0 && sSlotMachine->winnerRows[0] != sSlotMachine->winnerRows[1] && sSlotMachine->luckyFlags & LUCKY_BIAS_777) { tag1 = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]); tag2 = GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[1] - sSlotMachine->reelExtraTurns[1]); //..and if tags are mixed 7s... if (AreTagsMixed77(tag1, tag2)) { j = 1; if (sSlotMachine->winnerRows[0] == 1) j = 3; for (i = 0; i < 5; i++) { tag3 = GetTag(RIGHT_REEL, j - (sSlotMachine->reelExtraTurns[2] + i)); if (tag1 == tag3) { sSlotMachine->reelExtraTurns[2] += i; break; } } } } while (1) { tag1 = GetTag(LEFT_REEL, 1 - sSlotMachine->reelExtraTurns[0]); tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]); tag3 = GetTag(RIGHT_REEL, 3 - sSlotMachine->reelExtraTurns[2]); if (TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) || (AreTagsMixed777(tag1, tag2, tag3) && sSlotMachine->luckyFlags & LUCKY_BIAS_777)) break; sSlotMachine->reelExtraTurns[2]++; } while (1) { tag1 = GetTag(LEFT_REEL, 3 - sSlotMachine->reelExtraTurns[0]); tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]); tag3 = GetTag(RIGHT_REEL, 1 - sSlotMachine->reelExtraTurns[2]); if (TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) || (AreTagsMixed777(tag1, tag2, tag3) && sSlotMachine->luckyFlags & LUCKY_BIAS_777)) break; sSlotMachine->reelExtraTurns[2]++; } } static void PressStopReelButton(u8 reelNum) { u8 taskId = CreateTask(Task_PressStopReelButton, 5); gTasks[taskId].data[15] = reelNum; Task_PressStopReelButton(taskId); } static void Task_PressStopReelButton(u8 taskId) { sReelStopButtonFuncs[gTasks[taskId].data[0]](&gTasks[taskId], taskId); } static void StopReelButton_Press(struct Task *task, u8 taskId) { SetReelButtonTilemap(sReelButtonOffsets[task->data[15]], 0x62, 0x63, 0x72, 0x73); task->data[0]++; } static void StopReelButton_Wait(struct Task *task, u8 taskId) { if (++task->data[1] > 11) task->data[0]++; } static void StopReelButton_Unpress(struct Task *task, u8 taskId) { SetReelButtonTilemap(sReelButtonOffsets[task->data[15]], 0x42, 0x43, 0x52, 0x53); DestroyTask(taskId); } static void LightenMatchLine(u8 matchLineId) { LoadPalette(sLitMatchLinePalTable[matchLineId], sMatchLinePalOffsets[matchLineId], 2); } static void DarkenMatchLine(u8 matchLineId) { LoadPalette(sDarkMatchLinePalTable[matchLineId], sMatchLinePalOffsets[matchLineId], 2); } // light up the match line for each bet by the player static void LightenBetTiles(u8 betVal) { u8 i; for (i = 0; i < sMatchLinesPerBet[betVal]; i++) LightenMatchLine(sBetToMatchLineIds[betVal][i]); } static void DarkenBetTiles(u8 betVal) { u8 i; for (i = 0; i < sMatchLinesPerBet[betVal]; i++) DarkenMatchLine(sBetToMatchLineIds[betVal][i]); } #define sMatchLineId data[0] #define sFlashing data[1] #define sNumFullFlashes data[2] #define sDelayTimer data[3] #define sColor data[4] #define sColorIncr data[5] #define sAtOriginalColor data[7] // Creates invisible sprites that flash the bet lines/numbers where a match occurs // 5 are created, 1 for each possible match line (3 rows, 2 diagonals) static void CreateInvisibleFlashMatchLineSprites(void) { u8 i; for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++) { u8 spriteId = CreateInvisibleSprite(SpriteCB_FlashMatchingLines); gSprites[spriteId].sMatchLineId = i; sSlotMachine->flashMatchLineSpriteIds[i] = spriteId; } } static void FlashMatchLine(u8 matchLineId) { struct Sprite *sprite = &gSprites[sSlotMachine->flashMatchLineSpriteIds[matchLineId]]; sprite->sFlashing = TRUE; sprite->sNumFullFlashes = 4; sprite->sDelayTimer = 0; sprite->sColor = 0; sprite->sColorIncr = 2; sprite->sAtOriginalColor = FALSE; } // Match line flashes 4 times before the payout begins // After this it does half-brightness flashes until the payout finishes static bool8 IsMatchLineDoneFlashingBeforePayout(void) { u8 i; for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++) { struct Sprite *sprite = &gSprites[sSlotMachine->flashMatchLineSpriteIds[i]]; if (sprite->sFlashing && sprite->sNumFullFlashes) return FALSE; } return TRUE; } // When payout is finished, stop lines flashing (but not if they're in the middle of a flash) static bool8 TryStopMatchLinesFlashing(void) { u8 i; for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++) { if (!TryStopMatchLineFlashing(sSlotMachine->flashMatchLineSpriteIds[i])) return FALSE; } return TRUE; } static bool8 TryStopMatchLineFlashing(u8 spriteId) { struct Sprite *sprite = &gSprites[spriteId]; if (!sprite->sFlashing) return TRUE; if (sprite->sAtOriginalColor) sprite->sFlashing = FALSE; return sprite->sAtOriginalColor; } static void SpriteCB_FlashMatchingLines(struct Sprite *sprite) { s16 maxColorChange; if (sprite->sFlashing) { if (!sprite->sDelayTimer--) { sprite->sAtOriginalColor = FALSE; sprite->sDelayTimer = 1; sprite->sColor += sprite->sColorIncr; maxColorChange = 4; if (sprite->sNumFullFlashes) maxColorChange = 8; if (sprite->sColor <= 0) { // Returned to original color, reverse sprite->sAtOriginalColor = TRUE; sprite->sColorIncr = -sprite->sColorIncr; if (sprite->sNumFullFlashes) sprite->sNumFullFlashes--; } else if (sprite->sColor >= maxColorChange) { // Reached peak darkness, reverse sprite->sColorIncr = -sprite->sColorIncr; } if (sprite->sNumFullFlashes) sprite->sDelayTimer <<= 1; } MultiplyPaletteRGBComponents(sMatchLinePalOffsets[sprite->sMatchLineId], sprite->sColor, sprite->sColor, sprite->sColor); } } #undef sMatchLineId #undef sFlashing #undef sNumFullFlashes #undef sDelayTimer #undef sColor #undef sColorIncr #undef sAtOriginalColor #define sDelayTimer data[1] #define sFlashState data[2] #define sFlashDir data[3] static void FlashSlotMachineLights(void) { u8 taskId = CreateTask(Task_FlashSlotMachineLights, 6); gTasks[taskId].sFlashDir = 1; Task_FlashSlotMachineLights(taskId); } static bool8 TryStopSlotMachineLights(void) { u8 taskId = FindTaskIdByFunc(Task_FlashSlotMachineLights); if (gTasks[taskId].sFlashState == 0) { DestroyTask(taskId); LoadPalette(sSlotMachineMenu_Pal, 0x10, 0x20); return TRUE; } return FALSE; } static void Task_FlashSlotMachineLights(u8 taskId) { struct Task *task = &gTasks[taskId]; if (!task->sDelayTimer--) { task->sDelayTimer = 4; task->sFlashState += task->sFlashDir; if (task->sFlashState == 0 || task->sFlashState == 2) task->sFlashDir = -task->sFlashDir; } LoadPalette(sFlashingLightsPalTable[task->sFlashState], 0x10, 0x20); } #undef sDelayTimer #undef sFlashState #undef sFlashDir #define tState data[0] #define tNumBolts data[1] #define tSpriteId data[2] #define tTimer data[2] // re-used #define tAnimating data[15] static void CreatePikaPowerBoltTask(void) { sSlotMachine->pikaPowerBoltTaskId = CreateTask(Task_CreatePikaPowerBolt, 8); } static void AddPikaPowerBolt(u8 pikaPower) { struct Task *task = &gTasks[sSlotMachine->pikaPowerBoltTaskId]; ResetPikaPowerBoltTask(task); task->tState = 1; task->tNumBolts++; task->tAnimating = TRUE; } static void ResetPikaPowerBolts(void) { struct Task *task = &gTasks[sSlotMachine->pikaPowerBoltTaskId]; ResetPikaPowerBoltTask(task); task->tState = 3; task->tAnimating = TRUE; } static bool8 IsPikaPowerBoltAnimating(void) { return gTasks[sSlotMachine->pikaPowerBoltTaskId].tAnimating; } static void Task_CreatePikaPowerBolt(u8 taskId) { sPikaPowerBoltFuncs[gTasks[taskId].tState](&gTasks[taskId]); } static void PikaPowerBolt_Idle(struct Task *task) { } static void PikaPowerBolt_AddBolt(struct Task *task) { task->tSpriteId = CreatePikaPowerBoltSprite((task->tNumBolts << 3) + 20, 20); task->tState++; } // The bolt sprite spins around as it appears // Once the anim is done, destroy the sprite and set the bolt in the tilemap instead static void PikaPowerBolt_WaitAnim(struct Task *task) { if (gSprites[task->tSpriteId].data[7]) { s16 r5 = task->tNumBolts + 2; s16 r3 = 0; s16 r2 = 0; if (task->tNumBolts == 1) r3 = 1, r2 = 1; else if (task->tNumBolts == 16) r3 = 2, r2 = 2; sSelectedPikaPowerTile[r2] = sPikaPowerTileTable[r3][0]; LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40); DestroyPikaPowerBoltSprite(task->tSpriteId); task->tState = 0; task->tAnimating = 0; } } static void PikaPowerBolt_ClearAll(struct Task *task) { s16 r5 = task->tNumBolts + 2; s16 r3 = 0; s16 r2 = 3; if (task->tNumBolts == 1) r3 = 1, r2 = 1; else if (task->tNumBolts == 16) r3 = 2, r2 = 2; if (task->tTimer == 0) { sSelectedPikaPowerTile[r2] = sPikaPowerTileTable[r3][1]; LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40); task->tNumBolts--; } if (++task->tTimer >= 20) task->tTimer = 0; if (task->tNumBolts == 0) { task->tState = 0; task->tAnimating = 0; } } static void ResetPikaPowerBoltTask(struct Task *task) { u8 i; for (i = 2; i < NUM_TASK_DATA; i++) task->data[i] = 0; } static void LoadPikaPowerMeter(u8 pikaPower) { s16 i; s16 r3 = 0, r1 = 0; s16 r4 = 3; for (i = 0; i < pikaPower; i++, r4++) { r3 = 0, r1 = 0; if (i == 0) r3 = 1, r1 = 1; else if (i == 15) // pikaPower meter is full r3 = 2, r1 = 2; sSelectedPikaPowerTile[r1] = sPikaPowerTileTable[r3][0]; LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40); } for (; i < 16; i++, r4++) { r3 = 0, r1 = 3; if (i == 0) r3 = 1, r1 = 1; else if (i == 15) r3 = 2, r1 = 2; sSelectedPikaPowerTile[r1] = sPikaPowerTileTable[r3][1]; LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40); } gTasks[sSlotMachine->pikaPowerBoltTaskId].data[1] = pikaPower; } #undef tState #undef tNumBolts #undef tSpriteId #undef tTimer #undef tAnimating #define tState data[0] static void BeginReelTime(void) { u8 taskId = CreateTask(Task_ReelTime, 7); Task_ReelTime(taskId); } static bool8 IsReelTimeTaskDone(void) { if (FindTaskIdByFunc(Task_ReelTime) == TAIL_SENTINEL) return TRUE; return FALSE; } static void Task_ReelTime(u8 taskId) { // task.data[1] has something to do with the threshold // task.data[4] says how many pixels to advance the reel // task.data[5] is a timer sReelTimeActions[gTasks[taskId].tState](&gTasks[taskId]); } static void ReelTime_Init(struct Task *task) { sSlotMachine->reelTimeSpinsLeft = 0; sSlotMachine->reeltimePixelOffset = 0; sSlotMachine->reeltimePosition = 0; task->tState++; task->data[1] = 0; task->data[2] = 30; task->data[4] = 1280; // reel speed gSpriteCoordOffsetX = 0; gSpriteCoordOffsetY = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); SetGpuReg(REG_OFFSET_BG1VOFS, 0); LoadReelTimeWindowTilemap(REG_OFFSET_BG3VOFS, 0); CreateReelTimeMachineSprites(); CreateReelTimePikachuSprite(); CreateReelTimeNumberSprites(); CreateReelTimeShadowSprites(); CreateReelTimeNumberGapSprite(); GetReeltimeDraw(); StopMapMusic(); PlayNewMapMusic(MUS_BD_TIME); } static void ReelTime_WindowEnter(struct Task *task) { s16 r3; gSpriteCoordOffsetX -= 8; task->data[1] += 8; r3 = ((task->data[1] + 240) & 0xff) >> 3; SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff); if (r3 != task->data[2] && task->data[3] <= 18) { task->data[2] = r3; task->data[3] = task->data[1] >> 3; LoadReelTimeWindowTilemap(r3, task->data[3]); } if (task->data[1] >= 200) { task->tState++; task->data[3] = 0; } AdvanceReeltimeReel(task->data[4] >> 8); } static void ReelTime_WaitStartPikachu(struct Task *task) { AdvanceReeltimeReel(task->data[4] >> 8); if (++task->data[5] >= 60) { task->tState++; CreateReelTimeBoltSprites(); CreateReelTimePikachuAuraSprites(); } } static void ReelTime_PikachuSpeedUp1(struct Task *task) { int i; u8 pikachuAnimIds[ARRAY_COUNT(sReelTimePikachuAnimIds)]; s16 reelTimeBoltDelays[ARRAY_COUNT(sReelTimeBoltDelays)]; s16 pikachuAuraFlashDelays[ARRAY_COUNT(sPikachuAuraFlashDelays)]; memcpy(pikachuAnimIds, sReelTimePikachuAnimIds, sizeof(sReelTimePikachuAnimIds)); memcpy(reelTimeBoltDelays, sReelTimeBoltDelays, sizeof(sReelTimeBoltDelays)); memcpy(pikachuAuraFlashDelays, sPikachuAuraFlashDelays, sizeof(sPikachuAuraFlashDelays)); AdvanceReeltimeReel(task->data[4] >> 8); // gradually slow down the reel task->data[4] -= 4; i = 4 - (task->data[4] >> 8); SetReelTimeBoltDelay(reelTimeBoltDelays[i]); SetReelTimePikachuAuraFlashDelay(pikachuAuraFlashDelays[i]); StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], pikachuAnimIds[i]); // once speed goes below 256, go to next ReelTimeAction and keep the speed level if (task->data[4] <= 0x100) { task->tState++; task->data[4] = 0x100; task->data[5] = 0; } } static void ReelTime_PikachuSpeedUp2(struct Task *task) { AdvanceReeltimeReel(task->data[4] >> 8); if (++task->data[5] >= 80) { task->tState++; task->data[5] = 0; SetReelTimePikachuAuraFlashDelay(2); StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 3); } } static void ReelTime_WaitReel(struct Task *task) { AdvanceReeltimeReel(task->data[4] >> 8); task->data[4] = (u8)task->data[4] + 0x80; if (++task->data[5] >= 80) { task->tState++; task->data[5] = 0; } } static void ReelTime_CheckExplode(struct Task *task) { AdvanceReeltimeReel(task->data[4] >> 8); task->data[4] = (u8)task->data[4] + 0x40; if (++task->data[5] >= 40) { task->data[5] = 0; if (sSlotMachine->reelTimeDraw) { if (sSlotMachine->reelTimeSpinsLeft <= task->data[6]) task->tState++; } else if (task->data[6] > 3) { task->tState++; } else if (ShouldReelTimeMachineExplode(task->data[6])) { task->tState = 14; // ReelTime_ExplodeMachine } task->data[6]++; } } static void ReelTime_LandOnOutcome(struct Task *task) { s16 reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20; if (reeltimePixelOffset) { reeltimePixelOffset = AdvanceReeltimeReelToNextTag(task->data[4] >> 8); task->data[4] = (u8)task->data[4] + 0x40; } else if (GetNearbyReelTimeTag(1) != sSlotMachine->reelTimeDraw) { AdvanceReeltimeReel(task->data[4] >> 8); reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20; task->data[4] = (u8)task->data[4] + 0x40; } if (reeltimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw) { task->data[4] = 0; // stop moving task->tState++; } } static void ReelTime_PikachuReact(struct Task *task) { if (++task->data[4] >= 60) { StopMapMusic(); DestroyReelTimeBoltSprites(); DestroyReelTimePikachuAuraSprites(); task->tState++; if(sSlotMachine->reelTimeDraw == 0) { task->data[4] = 0xa0; StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5); PlayFanfare(MUS_ME_ZANNEN); } else { task->data[4] = 0xc0; StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 4); gSprites[sSlotMachine->reelTimePikachuSpriteId].animCmdIndex = 0; if (sSlotMachine->pikaPower) { ResetPikaPowerBolts(); sSlotMachine->pikaPower = 0; } PlayFanfare(MUS_ME_B_SMALL); } } } static void ReelTime_WaitClearPikaPower(struct Task *task) { if ((task->data[4] == 0 || --task->data[4] == 0) && !IsPikaPowerBoltAnimating()) task->tState++; } static void ReelTime_CloseWindow(struct Task *task) { s16 r4; gSpriteCoordOffsetX -= 8; task->data[1] += 8; task->data[3] += 8; r4 = ((task->data[1] - 8) & 0xff) >> 3; SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff); if (task->data[3] >> 3 <= 25) ClearReelTimeWindowTilemap(r4); else task->tState++; } static void ReelTime_DestroySprites(struct Task *task) { sSlotMachine->reelTimeSpinsUsed = 0; sSlotMachine->reelTimeSpinsLeft = sSlotMachine->reelTimeDraw; gSpriteCoordOffsetX = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); sSlotMachine->reelIncrement = 8; DestroyReelTimePikachuSprite(); DestroyReelTimeMachineSprites(); DestroyReelTimeShadowSprites(); PlayNewMapMusic(sSlotMachine->backupMapMusic); if (sSlotMachine->reelTimeSpinsLeft == 0) { DestroyTask(FindTaskIdByFunc(Task_ReelTime)); } else { CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME); task->data[1] = SlowReelSpeed(); task->data[2] = 0; task->data[3] = 0; task->tState++; } } static void ReelTime_SetReelIncrement(struct Task *task) { if (sSlotMachine->reelIncrement == task->data[1]) task->tState++; else if (sSlotMachine->reelPixelOffsets[0] % REEL_SYMBOL_HEIGHT == 0 && (++task->data[2]& 0x07) == 0) sSlotMachine->reelIncrement >>= 1; } static void ReelTime_EndSuccess(struct Task *task) { if (IsDigitalDisplayAnimFinished()) DestroyTask(FindTaskIdByFunc(Task_ReelTime)); } static void ReelTime_ExplodeMachine(struct Task *task) { DestroyReelTimeMachineSprites(); DestroyReelTimeBoltSprites(); DestroyReelTimePikachuAuraSprites(); CreateReelTimeExplosionSprite(); gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = TRUE; StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5); task->tState++; task->data[4] = 4; task->data[5] = 0; StopMapMusic(); PlayFanfare(MUS_ME_ZANNEN); PlaySE(SE_W153); } static void ReelTime_WaitExplode(struct Task *task) { gSpriteCoordOffsetY = task->data[4]; SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]); if (task->data[5] & 0x01) task->data[4] = -task->data[4]; if ((++task->data[5] & 0x1f) == 0) task->data[4] >>= 1; if (task->data[4] == 0) { DestroyReelTimeExplosionSprite(); CreateReelTimeDuckSprites(); CreateBrokenReelTimeMachineSprite(); CreateReelTimeSmokeSprite(); gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = FALSE; task->tState++; task->data[5] = 0; } } static void ReelTime_WaitSmoke(struct Task *task) { gSpriteCoordOffsetY = 0; SetGpuReg(REG_OFFSET_BG1VOFS, 0); if (IsReelTimeSmokeAnimFinished()) { task->tState++; DestroyReelTimeSmokeSprite(); } } static void ReelTime_EndFailure(struct Task *task) { gSpriteCoordOffsetX = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); PlayNewMapMusic(sSlotMachine->backupMapMusic); DestroyReelTimePikachuSprite(); DestroyBrokenReelTimeMachineSprite(); DestroyReelTimeShadowSprites(); DestroyReelTimeDuckSprites(); DestroyTask(FindTaskIdByFunc(Task_ReelTime)); } static void LoadReelTimeWindowTilemap(s16 a0, s16 a1) { s16 i; for (i = 4; i < 15; i++) { LoadBgTilemap(1, &sReelTimeWindow_Tilemap[a1 + (i - 4) * 20], 2, 32 * i + a0); } } static void ClearReelTimeWindowTilemap(s16 a0) { u8 i; for (i = 4; i < 15; i++) { LoadBgTilemap(1, sEmptyTilemap, 2, 32 * i + a0); } } #undef tState #define tState data[0] // Info Box is the screen shown when Select is pressed static void OpenInfoBox(u8 digDisplayId) { u8 taskId = CreateTask(RunInfoBoxActions, 1); gTasks[taskId].data[1] = digDisplayId; RunInfoBoxActions(taskId); } static bool8 IsInfoBoxClosed(void) { if (FindTaskIdByFunc(RunInfoBoxActions) == 0xFF) return TRUE; else return FALSE; } static void RunInfoBoxActions(u8 taskId) { sInfoBoxActions[gTasks[taskId].tState](&gTasks[taskId]); } static void InfoBox_FadeIn(struct Task *task) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); task->tState++; } static void InfoBox_WaitForFade(struct Task *task) { if (!gPaletteFade.active) task->tState++; } static void InfoBox_DrawWindow(struct Task *task) { DestroyDigitalDisplayScene(); LoadInfoBoxTilemap(); AddWindow(&sWindowTemplate_InfoBox); PutWindowTilemap(1); FillWindowPixelBuffer(1, PIXEL_FILL(0)); task->tState++; } static void InfoBox_AddText(struct Task *task) { AddTextPrinterParameterized3(1, 1, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp); CopyWindowToVram(1, 3); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); task->tState++; } static void InfoBox_AwaitPlayerInput(struct Task *task) { if (JOY_NEW(B_BUTTON | SELECT_BUTTON)) { FillWindowPixelBuffer(1, PIXEL_FILL(0)); ClearWindowTilemap(1); CopyWindowToVram(1, 1); RemoveWindow(1); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); task->tState++; } } static void InfoBox_LoadSlotMachineTilemap(struct Task *task) { LoadSlotMachineMenuTilemap(); ShowBg(3); task->tState++; } static void InfoBox_CreateDigitalDisplay(struct Task *task) { CreateDigitalDisplayScene(task->data[1]); task->tState++; } static void InfoBox_LoadPikaPowerMeter(struct Task *task) { LoadPikaPowerMeter(sSlotMachine->pikaPower); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); task->tState++; } static void InfoBox_FreeTask(struct Task *task) { DestroyTask(FindTaskIdByFunc(RunInfoBoxActions)); } #undef tState #define sWaitForAnim data[7] static void CreateDigitalDisplayTask(void) { u8 i; struct Task *task; i = CreateTask(Task_DigitalDisplay, 3); sSlotMachine->digDisplayTaskId = i; task = &gTasks[i]; task->data[1] = -1; for (i = 4; i < NUM_TASK_DATA; i++) task->data[i] = MAX_SPRITES; } // For the panel on the right side of the slot screen static void CreateDigitalDisplayScene(u8 id) { u8 i; struct Task *task; DestroyDigitalDisplayScene(); task = &gTasks[sSlotMachine->digDisplayTaskId]; task->data[1] = id; for (i = 0; sDigitalDisplayScenes[id][i].spriteTemplateId != 255; i++) { u8 spriteId; spriteId = CreateStdDigitalDisplaySprite( sDigitalDisplayScenes[id][i].spriteTemplateId, sDigitalDisplayScenes[id][i].dispInfoId, sDigitalDisplayScenes[id][i].spriteId ); task->data[4 + i] = spriteId; } } static void AddDigitalDisplaySprite(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 spriteId) { u8 i; struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId]; for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] == MAX_SPRITES) { task->data[i] = CreateDigitalDisplaySprite(templateIdx, callback, x, y, spriteId); break; } } } static void DestroyDigitalDisplayScene(void) { u8 i; struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId]; if ((u16)task->data[1] != 0xFFFF) sDigitalDisplaySceneExitCallbacks[task->data[1]](); for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] != MAX_SPRITES) { DestroySprite(&gSprites[task->data[i]]); task->data[i] = MAX_SPRITES; } } } static bool8 IsDigitalDisplayAnimFinished(void) { u8 i; struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId]; for (i = 4; i < NUM_TASK_DATA; i++) { if (task->data[i] != MAX_SPRITES) { if (gSprites[task->data[i]].sWaitForAnim) return FALSE; } } return TRUE; } static void Task_DigitalDisplay(u8 taskId) { sDigitalDisplayActions[gTasks[taskId].data[0]](&gTasks[taskId]); } static void DigitalDisplay_Idle(struct Task *task) { } static void CreateReelSymbolSprites(void) { s16 i; s16 j; s16 x; for (i = 0, x = 0x30; i < 3; i++, x += 0x28) { for (j = 0; j < 120; j += 24) { struct Sprite *sprite = gSprites + CreateSprite(&sSpriteTemplate_ReelSymbol, x, 0, 14); sprite->oam.priority = 3; sprite->data[0] = i; sprite->data[1] = j; sprite->data[3] = -1; } } } static void SpriteCB_ReelSymbol(struct Sprite *sprite) { sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1]; sprite->data[2] %= 120; sprite->pos1.y = sSlotMachine->reelPixelOffsetsWhileStopping[sprite->data[0]] + 28 + sprite->data[2]; sprite->sheetTileStart = GetSpriteTileStartByTag(GetTagAtRest(sprite->data[0], sprite->data[2] / 24)); SetSpriteSheetFrameTileNum(sprite); } static void CreateCreditPayoutNumberSprites(void) { s16 i; s16 x; // Credit number sprite for (x = 203, i = 1; i <= MAX_COINS; i *= 10, x -= 7) CreateCoinNumberSprite(x, 23, FALSE, i); // Payout number sprite for (x = 235, i = 1; i <= MAX_COINS; i *= 10, x -= 7) CreateCoinNumberSprite(x, 23, TRUE, i); } static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 a3) { struct Sprite *sprite = &gSprites[CreateSprite(&sSpriteTemplate_CoinNumber, x, y, 13)]; sprite->oam.priority = 2; sprite->data[0] = isPayout; sprite->data[1] = a3; sprite->data[2] = a3 * 10; sprite->data[3] = -1; } static void SpriteCB_CoinNumber(struct Sprite *sprite) { u16 tag = sSlotMachine->coins; if (sprite->data[0]) tag = sSlotMachine->payout; if (sprite->data[3] != tag) { sprite->data[3] = tag; tag %= (u16)sprite->data[2]; tag /= (u16)sprite->data[1]; tag += 7; sprite->sheetTileStart = GetSpriteTileStartByTag(tag); SetSpriteSheetFrameTileNum(sprite); } } static void CreateReelBackgroundSprite(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_ReelBackground, 88, 72, 15); gSprites[spriteId].oam.priority = 3; SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_ReelBackground); } static void CreateReelTimePikachuSprite(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; if (sImageTable_ReelTimePikachu == NULL) sImageTable_ReelTimePikachu = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); sImageTable_ReelTimePikachu[0].data = sReelTimeGfxPtr + (0 * 0x800); sImageTable_ReelTimePikachu[0].size = 0x800; sImageTable_ReelTimePikachu[1].data = sReelTimeGfxPtr + (1 * 0x800); sImageTable_ReelTimePikachu[1].size = 0x800; sImageTable_ReelTimePikachu[2].data = sReelTimeGfxPtr + (2 * 0x800); sImageTable_ReelTimePikachu[2].size = 0x800; sImageTable_ReelTimePikachu[3].data = sReelTimeGfxPtr + (3 * 0x800); sImageTable_ReelTimePikachu[3].size = 0x800; sImageTable_ReelTimePikachu[4].data = sReelTimeGfxPtr + (4 * 0x800); sImageTable_ReelTimePikachu[4].size = 0x800; spriteTemplate = sSpriteTemplate_ReelTimePikachu; spriteTemplate.images = sImageTable_ReelTimePikachu; spriteId = CreateSprite(&spriteTemplate, 280, 80, 1); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].coordOffsetEnabled = TRUE; sSlotMachine->reelTimePikachuSpriteId = spriteId; } static void DestroyReelTimePikachuSprite(void) { DestroySprite(&gSprites[sSlotMachine->reelTimePikachuSpriteId]); if (sImageTable_ReelTimePikachu != NULL) FREE_AND_SET_NULL(sImageTable_ReelTimePikachu); } static void SpriteCB_ReelTimePikachu(struct Sprite *sprite) { sprite->pos2.y = sprite->pos2.x = 0; if (sprite->animNum == 4) { sprite->pos2.y = sprite->pos2.x = 8; if ((sprite->animCmdIndex != 0 && sprite->animDelayCounter != 0) || (sprite->animCmdIndex == 0 && sprite->animDelayCounter == 0)) sprite->pos2.y = -8; } } static void CreateReelTimeMachineSprites(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; if (sImageTable_ReelTimeMachineAntennae == NULL) sImageTable_ReelTimeMachineAntennae = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_ReelTimeMachineAntennae[0].data = sReelTimeGfxPtr + 0x2800; sImageTable_ReelTimeMachineAntennae[0].size = 0x300; spriteTemplate = sSpriteTemplate_ReelTimeMachineAntennae; spriteTemplate.images = sImageTable_ReelTimeMachineAntennae; spriteId = CreateSprite(&spriteTemplate, 368, 52, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachineAntennae); sSlotMachine->reelTimeMachineSpriteIds[0] = spriteId; if (sImageTable_ReelTimeMachine == NULL) sImageTable_ReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_ReelTimeMachine[0].data = sReelTimeGfxPtr + 0x2800 + 0x300; sImageTable_ReelTimeMachine[0].size = 0x500; spriteTemplate = sSpriteTemplate_ReelTimeMachine; spriteTemplate.images = sImageTable_ReelTimeMachine; spriteId = CreateSprite(&spriteTemplate, 368, 84, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachine); sSlotMachine->reelTimeMachineSpriteIds[1] = spriteId; } static void CreateBrokenReelTimeMachineSprite(void) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; if (sImageTable_BrokenReelTimeMachine == NULL) sImageTable_BrokenReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_BrokenReelTimeMachine[0].data = sReelTimeGfxPtr + 0x3000; sImageTable_BrokenReelTimeMachine[0].size = 0x600; spriteTemplate = sSpriteTemplate_BrokenReelTimeMachine; spriteTemplate.images = sImageTable_BrokenReelTimeMachine; spriteId = CreateSprite(&spriteTemplate, 168 - gSpriteCoordOffsetX, 80, 7); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; SetSubspriteTables(sprite, sSubspriteTable_BrokenReelTimeMachine); sSlotMachine->reelTimeBrokenMachineSpriteId = spriteId; } static void CreateReelTimeNumberSprites(void) { u8 i; s16 r5; for (i = 0, r5 = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++, r5 += 20) { u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeNumbers, 368, 0, 10); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; sprite->data[7] = r5; sSlotMachine->reelTimeNumberSpriteIds[i] = spriteId; } } static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite) { s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]); r0 %= 40; sprite->pos1.y = r0 + 59; StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20)); } static void CreateReelTimeShadowSprites(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 368, 100, 9); struct Sprite *sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow); sSlotMachine->reelTimeShadowSpriteIds[0] = spriteId; spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 288, 104, 4); sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow); sSlotMachine->reelTimeShadowSpriteIds[1] = spriteId; } // Creates a small black bar on the Reel Time machine to fill the gap between the numbers static void CreateReelTimeNumberGapSprite(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeNumberGap, 368, 76, 11); struct Sprite *sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; SetSubspriteTables(sprite, sSubspriteTable_ReelTimeNumberGap); sSlotMachine->reelTimeNumberGapSpriteId = spriteId; } static void DestroyReelTimeMachineSprites(void) { u8 i; DestroySprite(&gSprites[sSlotMachine->reelTimeNumberGapSpriteId]); for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeMachineSpriteIds); i++) DestroySprite(&gSprites[sSlotMachine->reelTimeMachineSpriteIds[i]]); if (sImageTable_ReelTimeMachineAntennae != NULL) FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae); if (sImageTable_ReelTimeMachine != NULL) FREE_AND_SET_NULL(sImageTable_ReelTimeMachine); for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++) DestroySprite(&gSprites[sSlotMachine->reelTimeNumberSpriteIds[i]]); } static void DestroyReelTimeShadowSprites(void) { u8 i; for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeShadowSpriteIds); i++) DestroySprite(&gSprites[sSlotMachine->reelTimeShadowSpriteIds[i]]); } static void DestroyBrokenReelTimeMachineSprite(void) { DestroySprite(&gSprites[sSlotMachine->reelTimeBrokenMachineSpriteId]); if (sImageTable_BrokenReelTimeMachine != NULL) FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine); } #define sDelayTimer data[0] #define sXDir data[1] #define sYDir data[2] #define sCounter data[3] #define sDelay data[7] static void CreateReelTimeBoltSprites(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 152, 32, 5); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->hFlip = TRUE; sSlotMachine->reelTimeBoltSpriteIds[0] = spriteId; sprite->sDelayTimer = 8; sprite->sXDir = -1; sprite->sYDir = -1; sprite->sDelay = 32; spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 184, 32, 5); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sSlotMachine->reelTimeBoltSpriteIds[1] = spriteId; sprite->sXDir = 1; sprite->sYDir = -1; sprite->sDelay = 32; } static void SpriteCB_ReelTimeBolt(struct Sprite *sprite) { if (sprite->sDelayTimer != 0) { sprite->sDelayTimer--; sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->invisible = TRUE; } else { sprite->invisible = FALSE; sprite->pos2.x += sprite->sXDir; sprite->pos2.y += sprite->sYDir; if (++sprite->sCounter >= 8) { sprite->sDelayTimer = sprite->sDelay; sprite->sCounter = 0; } } } static void SetReelTimeBoltDelay(s16 delay) { gSprites[sSlotMachine->reelTimeBoltSpriteIds[0]].sDelay = delay; gSprites[sSlotMachine->reelTimeBoltSpriteIds[1]].sDelay = delay; } static void DestroyReelTimeBoltSprites(void) { u8 i; for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeBoltSpriteIds); i++) DestroySprite(&gSprites[sSlotMachine->reelTimeBoltSpriteIds[i]]); } #undef sDelayTimer #undef sXDir #undef sYDir #undef sCounter #undef sDelay #define sFlashPal data[0] #define sColorIdx data[5] #define sDelayTimer data[6] #define sDelay data[7] static void CreateReelTimePikachuAuraSprites(void) { // Left half of electricity orb u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 72, 80, 3); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].sFlashPal = TRUE; // Only one of them needs to do the flashing, they share the palette gSprites[spriteId].sColorIdx = 0; gSprites[spriteId].sDelayTimer = 16; gSprites[spriteId].sDelay = 8; sSlotMachine->reelTimePikachuAuraSpriteIds[0] = spriteId; // Right half spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 104, 80, 3); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].hFlip = TRUE; sSlotMachine->reelTimePikachuAuraSpriteIds[1] = spriteId; } static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite) { u8 colors[] = {16, 0}; if (sprite->sFlashPal && --sprite->sDelayTimer <= 0) { MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(PALTAG_PIKA_AURA) << 4) + 0x103, colors[sprite->sColorIdx], colors[sprite->sColorIdx], colors[sprite->sColorIdx]); ++sprite->sColorIdx; sprite->sColorIdx &= 1; sprite->sDelayTimer = sprite->sDelay; } } static void SetReelTimePikachuAuraFlashDelay(s16 delay) { gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[0]].sDelay = delay; } static void DestroyReelTimePikachuAuraSprites(void) { u8 i; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(PALTAG_PIKA_AURA) << 4) + 0x103, 0, 0, 0); for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimePikachuAuraSpriteIds); i++) DestroySprite(&gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[i]]); } #undef sFlashPal #undef sColorIdx #undef sDelayTimer #undef sDelay static void CreateReelTimeExplosionSprite(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeExplosion, 168, 80, 6); gSprites[spriteId].oam.priority = 1; sSlotMachine->reelTimeExplosionSpriteId = spriteId; } static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite) { sprite->pos2.y = gSpriteCoordOffsetY; } static void DestroyReelTimeExplosionSprite(void) { DestroySprite(&gSprites[sSlotMachine->reelTimeExplosionSpriteId]); } // The "confusion" ducks that circle Pikachu if the Reel Time machine explodes static void CreateReelTimeDuckSprites(void) { u8 i; u16 sp[] = {0x0, 0x40, 0x80, 0xC0}; for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++) { u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeDuck, 80 - gSpriteCoordOffsetX, 68, 0); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = sp[i]; sSlotMachine->reelTimeDuckSpriteIds[i] = spriteId; } } static void SpriteCB_ReelTimeDuck(struct Sprite *sprite) { sprite->data[0] -= 2; sprite->data[0] &= 0xff; sprite->pos2.x = Cos(sprite->data[0], 20); sprite->pos2.y = Sin(sprite->data[0], 6); sprite->subpriority = 0; if (sprite->data[0] >= 0x80) { sprite->subpriority = 2; } if (++sprite->data[1] >= 16) { sprite->hFlip ^= 1; sprite->data[1] = 0; } } static void DestroyReelTimeDuckSprites(void) { u8 i; for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++) { DestroySprite(&gSprites[sSlotMachine->reelTimeDuckSpriteIds[i]]); } } #define sState data[0] #define sMoveY data[1] #define sTimer data[2] #define sAnimFinished data[7] static void CreateReelTimeSmokeSprite(void) { u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeSmoke, 168, 60, 8); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; InitSpriteAffineAnim(sprite); sSlotMachine->reelTimeSmokeSpriteId = spriteId; } static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite) { if (sprite->sState == 0) { if (sprite->affineAnimEnded) sprite->sState++; } else if (sprite->sState == 1) { sprite->invisible ^= 1; if (++sprite->sTimer >= 24) { sprite->sState++; sprite->sTimer = 0; } } else { sprite->invisible = TRUE; if (++sprite->sTimer >= 16) sprite->sAnimFinished = TRUE; } sprite->sMoveY &= 0xff; sprite->sMoveY += 16; sprite->pos2.y -= (sprite->sMoveY >> 8); } static u8 IsReelTimeSmokeAnimFinished(void) { return gSprites[sSlotMachine->reelTimeSmokeSpriteId].sAnimFinished; } static void DestroyReelTimeSmokeSprite(void) { struct Sprite *sprite = &gSprites[sSlotMachine->reelTimeSmokeSpriteId]; FreeOamMatrix(sprite->oam.matrixNum); DestroySprite(sprite); } #undef sState #undef sMoveY #undef sTimer #undef sAnimFinished static u8 CreatePikaPowerBoltSprite(s16 x, s16 y) { u8 spriteId = CreateSprite(&sSpriteTemplate_PikaPowerBolt, x, y, 12); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 2; sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; InitSpriteAffineAnim(sprite); return spriteId; } static void SpriteCB_PikaPowerBolt(struct Sprite *sprite) { if (sprite->affineAnimEnded) sprite->data[7] = TRUE; } static void DestroyPikaPowerBoltSprite(u8 spriteId) { struct Sprite *sprite = &gSprites[spriteId]; FreeOamMatrix(sprite->oam.matrixNum); DestroySprite(sprite); } static u8 CreateStdDigitalDisplaySprite(u8 templateIdx, u8 dispInfoId, s16 spriteId) { return CreateDigitalDisplaySprite(templateIdx, sDigitalDisplay_SpriteCallbacks[dispInfoId], sDigitalDisplay_SpriteCoords[dispInfoId][0], sDigitalDisplay_SpriteCoords[dispInfoId][1], spriteId); } #define sState data[0] #define sCounter data[1] #define sSpriteId data[6] static u8 CreateDigitalDisplaySprite(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 internalSpriteId) { struct SpriteTemplate spriteTemplate; u8 spriteId; struct Sprite *sprite; spriteTemplate = *sSpriteTemplates_DigitalDisplay[templateIdx]; spriteTemplate.images = sImageTables_DigitalDisplay[templateIdx]; spriteId = CreateSprite(&spriteTemplate, x, y, 16); sprite = &gSprites[spriteId]; sprite->oam.priority = 3; sprite->callback = callback; sprite->sSpriteId = internalSpriteId; sprite->sWaitForAnim = TRUE; if (sSubspriteTables_DigitalDisplay[templateIdx]) SetSubspriteTables(sprite, sSubspriteTables_DigitalDisplay[templateIdx]); return spriteId; } static void SpriteCB_DigitalDisplay_Static(struct Sprite *sprite) { sprite->sWaitForAnim = FALSE; } static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *sprite) { s16 targetX[] = {4, -4, 4, -4}; s16 targetY[] = {4, 4, -4, -4}; if (sprite->sCounter++ >= 16) { sprite->subspriteTableNum ^= 1; sprite->sCounter = 0; } sprite->pos2.x = 0; sprite->pos2.y = 0; if (sprite->subspriteTableNum != 0) { sprite->pos2.x = targetX[sprite->sSpriteId]; sprite->pos2.y = targetY[sprite->sSpriteId]; } } static void SpriteCB_DigitalDisplay_SmokeNE(struct Sprite *sprite) { sprite->hFlip = TRUE; SpriteCB_DigitalDisplay_Smoke(sprite); } static void SpriteCB_DigitalDisplay_SmokeSW(struct Sprite *sprite) { sprite->vFlip = TRUE; SpriteCB_DigitalDisplay_Smoke(sprite); } static void SpriteCB_DigitalDisplay_SmokeSE(struct Sprite *sprite) { sprite->hFlip = TRUE; sprite->vFlip = TRUE; SpriteCB_DigitalDisplay_Smoke(sprite); } // The word "Reel" in Reel Time static void SpriteCB_DigitalDisplay_Reel(struct Sprite *sprite) { switch (sprite->sState) { case 0: sprite->pos1.x += 4; if (sprite->pos1.x >= 0xd0) { sprite->pos1.x = 0xd0; sprite->sState++; } break; case 1: if (++sprite->sCounter > 90) sprite->sState++; break; case 2: sprite->pos1.x += 4; if (sprite->pos1.x >= 0x110) sprite->sState++; break; case 3: sprite->sWaitForAnim = FALSE; break; } } // The word "Time" in Reel Time static void SpriteCB_DigitalDisplay_Time(struct Sprite *sprite) { switch (sprite->sState) { case 0: sprite->pos1.x -= 4; if (sprite->pos1.x <= 0xd0) { sprite->pos1.x = 0xd0; sprite->sState++; } break; case 1: if (++sprite->sCounter > 90) sprite->sState++; break; case 2: sprite->pos1.x -= 4; if (sprite->pos1.x <= 0x90) sprite->sState++; break; case 3: sprite->sWaitForAnim = FALSE; break; } } static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *sprite) { switch (sprite->sState) { case 0: StartSpriteAnim(sprite, sSlotMachine->reelTimeSpinsLeft - 1); sprite->sState++; // fallthrough case 1: if (++sprite->sCounter >= 4) { sprite->sState++; sprite->sCounter = 0; } break; case 2: sprite->pos1.x += 4; if (sprite->pos1.x >= 0xd0) { sprite->pos1.x = 0xd0; sprite->sState++; } break; case 3: if (++sprite->sCounter > 90) sprite->sState++; break; case 4: sprite->pos1.x += 4; if (sprite->pos1.x >= 0xf8) sprite->sState++; break; case 5: sprite->sWaitForAnim = FALSE; break; } } static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *sprite) { switch (sprite->sState) { case 0: sprite->animPaused = TRUE; sprite->sState++; // fallthrough case 1: sprite->pos1.y += 8; if (sprite->pos1.y >= 0x70) { sprite->pos1.y = 0x70; sprite->sCounter = 16; sprite->sState++; } break; case 2: if (sprite->data[2] == 0) { sprite->pos1.y -= sprite->sCounter; sprite->sCounter = -sprite->sCounter; if (++sprite->data[3] >= 2) { sprite->sCounter >>= 2; sprite->data[3] = 0; if (sprite->sCounter == 0) { sprite->sState++; sprite->sWaitForAnim = FALSE; sprite->animPaused = FALSE; } } } sprite->data[2]++; sprite->data[2] &= 0x07; break; } } static void SpriteCB_DigitalDisplay_Stop(struct Sprite *sprite) { switch (sprite->sState) { case 0: if (++sprite->sCounter > 8) sprite->sState++; break; case 1: sprite->pos1.y += 2; if (sprite->pos1.y >= 0x30) { sprite->pos1.y = 0x30; sprite->sState++; sprite->sWaitForAnim = FALSE; } break; } } static void SpriteCB_DigitalDisplay_AButtonStop(struct Sprite *sprite) { switch (sprite->sState) { case 0: sprite->invisible = TRUE; if (++sprite->sCounter > 0x20) { sprite->sState++; sprite->sCounter = 5; sprite->oam.mosaic = TRUE; sprite->invisible = FALSE; StartSpriteAnim(sprite, 1); SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->sCounter << 4) | sprite->sCounter) << 8); } break; case 1: sprite->sCounter -= (sprite->data[2] >> 8); if (sprite->sCounter < 0) sprite->sCounter = 0; SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->sCounter << 4) | sprite->sCounter) << 8); sprite->data[2] &= 0xff; sprite->data[2] += 0x80; if (sprite->sCounter == 0) { sprite->sState++; sprite->sWaitForAnim = FALSE; sprite->oam.mosaic = FALSE; StartSpriteAnim(sprite, 0); } break; } } static void SpriteCB_DigitalDisplay_PokeballShining(struct Sprite *sprite) { if (sprite->sCounter < 3) { LoadPalette(sPokeballShiningPalTable[sprite->sCounter], (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 32); if (++sprite->data[2] >= 4) { sprite->data[1]++; sprite->data[2] = 0; } } else { LoadPalette(sPokeballShiningPalTable[sprite->sCounter], (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 32); if (++sprite->data[2] >= 25) { sprite->sCounter = 0; sprite->data[2] = 0; } } StartSpriteAnimIfDifferent(sprite, 1); sprite->sWaitForAnim = FALSE; } static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *sprite) { // Elements in array correspond to R E G B O N U S s16 letterXOffset[] = { 0, -40, 0, 0, 48, 0, 24, 0}; s16 letterYOffset[] = {-32, 0, -32, -48, 0, -48, 0, -48}; s16 letterDelay[] = { 16, 12, 16, 0, 0, 4, 8, 8}; switch (sprite->sState) { case 0: sprite->pos2.x = letterXOffset[sprite->sSpriteId]; sprite->pos2.y = letterYOffset[sprite->sSpriteId]; sprite->sCounter = letterDelay[sprite->sSpriteId]; sprite->sState++; // fallthrough case 1: if (sprite->sCounter-- == 0) sprite->sState++; break; case 2: if (sprite->pos2.x > 0) sprite->pos2.x -= 4; else if (sprite->pos2.x < 0) sprite->pos2.x += 4; if (sprite->pos2.y > 0) sprite->pos2.y -= 4; else if (sprite->pos2.y < 0) sprite->pos2.y += 4; if (sprite->pos2.x == 0 && sprite->pos2.y == 0) sprite->sState++; break; } } static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *sprite) { s16 sp0[] = {160, 192, 224, 104, 80, 64, 48, 24}; if (sprite->sState == 0) { sprite->sState++; sprite->sCounter = 12; } sprite->pos2.x = Cos(sp0[sprite->sSpriteId], sprite->sCounter); sprite->pos2.y = Sin(sp0[sprite->sSpriteId], sprite->sCounter); if (sprite->sCounter != 0) sprite->sCounter--; } // For the A Button prompt when inserting bet // Initially no sprite until after the first bet static void SpriteCB_DigitalDisplay_AButtonStart(struct Sprite *sprite) { switch (sprite->sState) { case 0: sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_CLR; sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; sSlotMachine->win0v = WIN_RANGE(32, 136); sprite->invisible = TRUE; sprite->sState++; // fallthrough case 1: sprite->sCounter += 2; sprite->data[2] = sprite->sCounter + 176; sprite->data[3] = DISPLAY_WIDTH - sprite->sCounter; if (sprite->data[2] > 208) sprite->data[2] = 208; if (sprite->data[3] < 208) sprite->data[3] = 208; sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3]; if (sprite->sCounter > 51) { sprite->sState++; sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; } break; case 2: if (sSlotMachine->bet == 0) break; AddDigitalDisplaySprite(DIG_SPRITE_A_BUTTON, SpriteCallbackDummy, 208, 116, 0); sSlotMachine->win0h = WIN_RANGE(192, 224); sSlotMachine->win0v = WIN_RANGE(104, 128); sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_CLR; sprite->sState++; sprite->sCounter = 0; // fallthrough case 3: sprite->sCounter += 2; sprite->data[2] = sprite->sCounter + 192; sprite->data[3] = DISPLAY_WIDTH - 16 - sprite->sCounter; if (sprite->data[2] > 208) sprite->data[2] = 208; if (sprite->data[3] < 208) sprite->data[3] = 208; sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3]; if (sprite->sCounter > 15) { sprite->sState++; sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; } break; } } static void EndDigitalDisplayScene_Dummy(void) { } static void EndDigitalDisplayScene_StopReel(void) { SetGpuReg(REG_OFFSET_MOSAIC, 0); } static void EndDigitalDisplayScene_Win(void) { LoadPalette(sDigitalDisplay_Pal, (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 0x20); } static void EndDigitalDisplayScene_InsertBet(void) { sSlotMachine->win0h = DISPLAY_WIDTH; sSlotMachine->win0v = DISPLAY_HEIGHT; sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; } static void LoadSlotMachineGfx(void) { u8 i; LoadReelBackground(); sDigitalDisplayGfxPtr = Alloc(0x3200); LZDecompressWram(gSlotMachineDigitalDisplay_Gfx, sDigitalDisplayGfxPtr); sReelTimeGfxPtr = Alloc(0x3600); LZDecompressWram(sReelTimeGfx, sReelTimeGfxPtr); sSlotMachineSpritesheetsPtr = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(sSlotMachineSpriteSheets)); for (i = 0; i < ARRAY_COUNT(sSlotMachineSpriteSheets); i++) { sSlotMachineSpritesheetsPtr[i].data = sSlotMachineSpriteSheets[i].data; sSlotMachineSpritesheetsPtr[i].size = sSlotMachineSpriteSheets[i].size; sSlotMachineSpritesheetsPtr[i].tag = sSlotMachineSpriteSheets[i].tag; } sSlotMachineSpritesheetsPtr[GFXTAG_STOP - 1].data = sDigitalDisplayGfxPtr + 0xA00; sSlotMachineSpritesheetsPtr[GFXTAG_BONUS - 1].data = sDigitalDisplayGfxPtr + 0x1400; sSlotMachineSpritesheetsPtr[GFXTAG_BIG - 1].data = sDigitalDisplayGfxPtr + 0x1600; sSlotMachineSpritesheetsPtr[GFXTAG_REG - 1].data = sDigitalDisplayGfxPtr + 0x1900; LoadSpriteSheets(sSlotMachineSpritesheetsPtr); LoadSpritePalettes(sSlotMachineSpritePalettes); } static void LoadReelBackground(void) { u8 *dest; u8 i, j; sReelBackgroundSpriteSheet = AllocZeroed(sizeof(struct SpriteSheet)); sReelBackground_Gfx = AllocZeroed(0x2000); // Background is plain white dest = sReelBackground_Gfx; for (i = 0; i < 0x40; i++) { for (j = 0; j < 0x20; j++, dest++) *dest = sReelBackground_Tilemap[j]; } sReelBackgroundSpriteSheet->data = sReelBackground_Gfx; sReelBackgroundSpriteSheet->size = 0x800; sReelBackgroundSpriteSheet->tag = GFXTAG_REEL_BG; LoadSpriteSheet(sReelBackgroundSpriteSheet); } static void LoadMenuGfx(void) { sMenuGfx = Alloc(0x2200); LZDecompressWram(gSlotMachineMenu_Gfx, sMenuGfx); LoadBgTiles(2, sMenuGfx, 0x2200, 0); LoadPalette(gSlotMachineMenu_Pal, 0, 160); LoadPalette(sUnkPalette, 208, 32); } static void LoadMenuAndReelOverlayTilemaps(void) { LoadSlotMachineMenuTilemap(); LoadSlotMachineReelOverlay(); } static void LoadSlotMachineMenuTilemap(void) { LoadBgTilemap(2, gSlotMachineMenu_Tilemap, 0x500, 0); } static void LoadSlotMachineReelOverlay(void) { s16 x, y, dx; for (x = 4; x < 18; x += 5) { for (dx = 0; dx < 4; dx++) { LoadBgTilemap(3, sReelOverlay_Tilemap, 2, x + dx + 5 * 32); LoadBgTilemap(3, sReelOverlay_Tilemap + 1, 2, x + dx + 13 * 32); LoadBgTilemap(3, sReelOverlay_Tilemap + 2, 2, x + dx + 6 * 32); LoadBgTilemap(3, sReelOverlay_Tilemap + 3, 2, x + dx + 12 * 32); } LoadBgTilemap(3, sReelOverlay_Tilemap + 4, 2, x + 6 * 32); LoadBgTilemap(3, sReelOverlay_Tilemap + 5, 2, x + 12 * 32); for (y = 7; y <= 11; y++) LoadBgTilemap(3, sReelOverlay_Tilemap + 6, 2, x + y * 32); } } // For (un)shading the gray button at the bottom of a reel when A is pressed. The button is colored in quadrants static void SetReelButtonTilemap(s16 offset, u16 topLeft, u16 topRight, u16 bottomLeft, u16 bottomRight) { sReelButtonPress_Tilemap[0] = topLeft; sReelButtonPress_Tilemap[1] = topRight; sReelButtonPress_Tilemap[2] = bottomLeft; sReelButtonPress_Tilemap[3] = bottomRight; LoadBgTilemap(2, sReelButtonPress_Tilemap, 2, 15 * 32 + offset); // Top left LoadBgTilemap(2, sReelButtonPress_Tilemap + 1, 2, 15 * 32 + 1 + offset); // Top right LoadBgTilemap(2, sReelButtonPress_Tilemap + 2, 2, 16 * 32 + offset); // Bottom left LoadBgTilemap(2, sReelButtonPress_Tilemap + 3, 2, 16 * 32 + 1 + offset); // Bottom Right } static void LoadInfoBoxTilemap(void) { LoadBgTilemap(2, gSlotMachineInfoBox_Tilemap, 0x500, 0); HideBg(3); } static void SetDigitalDisplayImagePtrs(void) { sImageTables_DigitalDisplay[DIG_SPRITE_REEL] = sImageTable_DigitalDisplay_Reel; sImageTables_DigitalDisplay[DIG_SPRITE_TIME] = sImageTable_DigitalDisplay_Time; sImageTables_DigitalDisplay[DIG_SPRITE_INSERT] = sImageTable_DigitalDisplay_Insert; sImageTables_DigitalDisplay[DIG_SPRITE_WIN] = sImageTable_DigitalDisplay_Win; sImageTables_DigitalDisplay[DIG_SPRITE_LOSE] = sImageTable_DigitalDisplay_Lose; sImageTables_DigitalDisplay[DIG_SPRITE_A_BUTTON] = sImageTable_DigitalDisplay_AButton; sImageTables_DigitalDisplay[DIG_SPRITE_SMOKE] = sImageTable_DigitalDisplay_Smoke; sImageTables_DigitalDisplay[DIG_SPRITE_NUMBER] = sImageTable_DigitalDisplay_Number; sImageTables_DigitalDisplay[DIG_SPRITE_POKE_BALL] = sImageTable_DigitalDisplay_Pokeball; sImageTables_DigitalDisplay[DIG_SPRITE_D_PAD] = sImageTable_DigitalDisplay_DPad; sImageTables_DigitalDisplay[DIG_SPRITE_STOP_S] = sImageTable_DigitalDisplay_Stop; sImageTables_DigitalDisplay[DIG_SPRITE_STOP_T] = sImageTable_DigitalDisplay_Stop; sImageTables_DigitalDisplay[DIG_SPRITE_STOP_O] = sImageTable_DigitalDisplay_Stop; sImageTables_DigitalDisplay[DIG_SPRITE_STOP_P] = sImageTable_DigitalDisplay_Stop; sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_B] = sImageTable_DigitalDisplay_Bonus; sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_O] = sImageTable_DigitalDisplay_Bonus; sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_N] = sImageTable_DigitalDisplay_Bonus; sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_U] = sImageTable_DigitalDisplay_Bonus; sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_S] = sImageTable_DigitalDisplay_Bonus; sImageTables_DigitalDisplay[DIG_SPRITE_BIG_B] = sImageTable_DigitalDisplay_Big; sImageTables_DigitalDisplay[DIG_SPRITE_BIG_I] = sImageTable_DigitalDisplay_Big; sImageTables_DigitalDisplay[DIG_SPRITE_BIG_G] = sImageTable_DigitalDisplay_Big; sImageTables_DigitalDisplay[DIG_SPRITE_REG_R] = sImageTable_DigitalDisplay_Reg; sImageTables_DigitalDisplay[DIG_SPRITE_REG_E] = sImageTable_DigitalDisplay_Reg; sImageTables_DigitalDisplay[DIG_SPRITE_REG_G] = sImageTable_DigitalDisplay_Reg; sImageTables_DigitalDisplay[DIG_SPRITE_EMPTY] = NULL; } static void AllocDigitalDisplayGfx(void) { sImageTable_DigitalDisplay_Reel = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Reel[0].data = sDigitalDisplayGfxPtr; sImageTable_DigitalDisplay_Reel[0].size = 0x600; sImageTable_DigitalDisplay_Time = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Time[0].data = sDigitalDisplayGfxPtr + 0x600; sImageTable_DigitalDisplay_Time[0].size = 0x200; sImageTable_DigitalDisplay_Insert = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Insert[0].data = sDigitalDisplayGfxPtr + 0x800; sImageTable_DigitalDisplay_Insert[0].size = 0x200; sImageTable_DigitalDisplay_Stop = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Stop[0].data = sDigitalDisplayGfxPtr + 0xA00; sImageTable_DigitalDisplay_Stop[0].size = 0x200; sImageTable_DigitalDisplay_Win = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Win[0].data = sDigitalDisplayGfxPtr + 0xC00; sImageTable_DigitalDisplay_Win[0].size = 0x300; sImageTable_DigitalDisplay_Lose = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Lose[0].data = sDigitalDisplayGfxPtr + 0x1000; sImageTable_DigitalDisplay_Lose[0].size = 0x400; sImageTable_DigitalDisplay_Bonus = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Bonus[0].data = sDigitalDisplayGfxPtr + 0x1400; sImageTable_DigitalDisplay_Bonus[0].size = 0x200; sImageTable_DigitalDisplay_Big = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Big[0].data = sDigitalDisplayGfxPtr + 0x1600; sImageTable_DigitalDisplay_Big[0].size = 0x300; sImageTable_DigitalDisplay_Reg = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Reg[0].data = sDigitalDisplayGfxPtr + 0x1900; sImageTable_DigitalDisplay_Reg[0].size = 0x300; sImageTable_DigitalDisplay_AButton = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); sImageTable_DigitalDisplay_AButton[0].data = sDigitalDisplayGfxPtr + 0x1C00; sImageTable_DigitalDisplay_AButton[0].size = 0x200; sImageTable_DigitalDisplay_AButton[1].data = sDigitalDisplayGfxPtr + 0x1E00; sImageTable_DigitalDisplay_AButton[1].size = 0x200; sImageTable_DigitalDisplay_Smoke = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); sImageTable_DigitalDisplay_Smoke[0].data = sDigitalDisplayGfxPtr + 0x2000; sImageTable_DigitalDisplay_Smoke[0].size = 640; sImageTable_DigitalDisplay_Number = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); sImageTable_DigitalDisplay_Number[0].data = sDigitalDisplayGfxPtr + 0x2280; sImageTable_DigitalDisplay_Number[0].size = 0x80; sImageTable_DigitalDisplay_Number[1].data = sDigitalDisplayGfxPtr + 0x2300; sImageTable_DigitalDisplay_Number[1].size = 0x80; sImageTable_DigitalDisplay_Number[2].data = sDigitalDisplayGfxPtr + 0x2380; sImageTable_DigitalDisplay_Number[2].size = 0x80; sImageTable_DigitalDisplay_Number[3].data = sDigitalDisplayGfxPtr + 0x2400; sImageTable_DigitalDisplay_Number[3].size = 0x80; sImageTable_DigitalDisplay_Number[4].data = sDigitalDisplayGfxPtr + 0x2480; sImageTable_DigitalDisplay_Number[4].size = 0x80; sImageTable_DigitalDisplay_Pokeball = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); sImageTable_DigitalDisplay_Pokeball[0].data = sDigitalDisplayGfxPtr + 0x2600; sImageTable_DigitalDisplay_Pokeball[0].size = 0x480; sImageTable_DigitalDisplay_Pokeball[1].data = sDigitalDisplayGfxPtr + 10880; sImageTable_DigitalDisplay_Pokeball[1].size = 0x480; sImageTable_DigitalDisplay_DPad = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); sImageTable_DigitalDisplay_DPad[0].data = sDigitalDisplayGfxPtr + 0x2F00; sImageTable_DigitalDisplay_DPad[0].size = 0x180; sImageTable_DigitalDisplay_DPad[1].data = sDigitalDisplayGfxPtr + 0x3080; sImageTable_DigitalDisplay_DPad[1].size = 0x180; } static const u8 sReelSymbolTileTags[NUM_REELS][SYMBOLS_PER_REEL] = { [LEFT_REEL] = { GFXTAG_7_RED, GFXTAG_CHERRY, GFXTAG_AZURILL, GFXTAG_REPLAY, GFXTAG_POWER, GFXTAG_LOTAD, GFXTAG_7_BLUE, GFXTAG_LOTAD, GFXTAG_CHERRY, GFXTAG_POWER, GFXTAG_REPLAY, GFXTAG_AZURILL, GFXTAG_7_RED, GFXTAG_POWER, GFXTAG_LOTAD, GFXTAG_REPLAY, GFXTAG_AZURILL, GFXTAG_7_BLUE, GFXTAG_POWER, GFXTAG_LOTAD, GFXTAG_REPLAY }, [MIDDLE_REEL] = { GFXTAG_7_RED, GFXTAG_CHERRY, GFXTAG_REPLAY, GFXTAG_LOTAD, GFXTAG_AZURILL, GFXTAG_CHERRY, GFXTAG_REPLAY, GFXTAG_POWER, GFXTAG_POWER, GFXTAG_LOTAD, GFXTAG_7_BLUE, GFXTAG_LOTAD, GFXTAG_REPLAY, GFXTAG_CHERRY, GFXTAG_AZURILL, GFXTAG_LOTAD, GFXTAG_REPLAY, GFXTAG_CHERRY, GFXTAG_LOTAD, GFXTAG_REPLAY, GFXTAG_CHERRY }, [RIGHT_REEL] = { GFXTAG_7_RED, GFXTAG_POWER, GFXTAG_7_BLUE, GFXTAG_REPLAY, GFXTAG_LOTAD, GFXTAG_AZURILL, GFXTAG_REPLAY, GFXTAG_LOTAD, GFXTAG_POWER, GFXTAG_AZURILL, GFXTAG_REPLAY, GFXTAG_LOTAD, GFXTAG_AZURILL, GFXTAG_POWER, GFXTAG_REPLAY, GFXTAG_LOTAD, GFXTAG_AZURILL, GFXTAG_POWER, GFXTAG_REPLAY, GFXTAG_LOTAD, GFXTAG_CHERRY }, }; static const u8 sReelTimeTags[] = { 1, 0, 5, 4, 3, 2 }; static const s16 sInitialReelPositions[NUM_REELS][2] = { [LEFT_REEL] = {0, 6}, [MIDDLE_REEL] = {0, 10}, [RIGHT_REEL] = {0, 2} }; static const u8 sLuckyRoundProbabilities[][3] = { {1, 1, 12}, {1, 1, 14}, {2, 2, 14}, {2, 2, 14}, {2, 3, 16}, {3, 3, 16} }; static const u8 sLuckyFlagProbabilities_Top3[][6] = { {25, 25, 30, 40, 40, 50}, {25, 25, 30, 30, 35, 35}, {25, 25, 30, 25, 25, 30} }; static const u8 sLuckyFlagProbabilities_NotTop3[][6] = { {20, 25, 25, 20, 25, 25}, {12, 15, 15, 18, 19, 22}, {25, 25, 25, 30, 30, 40}, {25, 25, 20, 20, 15, 15}, {40, 40, 35, 35, 40, 40} }; static const u8 sReeltimeProbabilities_UnluckyGame[][17] = { {243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5}, { 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5}, { 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40}, { 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 45, 45, 45, 100}, { 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 100}, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6} }; static const u8 sReelTimeProbabilities_LuckyGame[][17] = { { 243, 243, 243, 200, 200, 200, 200, 160, 160, 160, 160, 160, 160, 70, 70, 70, 5}, { 5, 5, 5, 25, 25, 25, 25, 5, 5, 5, 5, 5, 5, 2, 2, 2, 6}, { 4, 4, 4, 25, 25, 25, 25, 30, 30, 30, 30, 30, 30, 40, 40, 40, 35}, { 2, 2, 2, 3, 3, 3, 3, 30, 30, 30, 30, 30, 30, 100, 100, 100, 50}, { 1, 1, 1, 2, 2, 2, 2, 30, 30, 30, 30, 30, 30, 40, 40, 40, 100}, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60} }; static const u16 sReelTimeExplodeProbability[] = { 128, 175, 200, 225, 256 }; static const u16 sReelIncrementTable[][2] = { {10, 5}, {10, 10}, {10, 15}, {10, 25}, {10, 35} }; static const u16 sReelTimeBonusIncrementTable[] = { 0, 5, 10, 15, 20 }; // tentative name static const u8 sBiasTags[] = { GFXTAG_REPLAY, GFXTAG_CHERRY, GFXTAG_LOTAD, GFXTAG_AZURILL, GFXTAG_POWER, GFXTAG_7_RED, GFXTAG_7_RED, GFXTAG_7_RED }; static const u16 sLuckyFlagSettings_Top3[] = { LUCKY_BIAS_777, LUCKY_BIAS_REELTIME, LUCKY_BIAS_MIXED_777 }; static const u16 sLuckyFlagSettings_NotTop3[] = { LUCKY_BIAS_POWER, LUCKY_BIAS_AZURILL, LUCKY_BIAS_LOTAD, LUCKY_BIAS_CHERRY, LUCKY_BIAS_REPLAY }; static const u8 sSymToMatch[] = { [GFXTAG_7_RED] = MATCHED_777_RED, [GFXTAG_7_BLUE] = MATCHED_777_BLUE, [GFXTAG_AZURILL] = MATCHED_AZURILL, [GFXTAG_LOTAD] = MATCHED_LOTAD, [GFXTAG_CHERRY] = MATCHED_1CHERRY, [GFXTAG_POWER] = MATCHED_POWER, [GFXTAG_REPLAY] = MATCHED_REPLAY }; static const u16 sSlotMatchFlags[] = { [MATCHED_1CHERRY] = 1 << MATCHED_1CHERRY, [MATCHED_2CHERRY] = 1 << MATCHED_2CHERRY, [MATCHED_REPLAY] = 1 << MATCHED_REPLAY, [MATCHED_LOTAD] = 1 << MATCHED_LOTAD, [MATCHED_AZURILL] = 1 << MATCHED_AZURILL, [MATCHED_POWER] = 1 << MATCHED_POWER, [MATCHED_777_MIXED] = 1 << MATCHED_777_MIXED, [MATCHED_777_RED] = 1 << MATCHED_777_RED, [MATCHED_777_BLUE] = 1 << MATCHED_777_BLUE }; static const u16 sSlotPayouts[] = { [MATCHED_1CHERRY] = 2, [MATCHED_2CHERRY] = 4, [MATCHED_REPLAY] = 0, [MATCHED_LOTAD] = 6, [MATCHED_AZURILL] = 12, [MATCHED_POWER] = 3, [MATCHED_777_MIXED] = 90, [MATCHED_777_RED] = 300, [MATCHED_777_BLUE] = 300 }; static const s16 sDigitalDisplay_SpriteCoords[][2] = { [DIG_DISPINFO_INSERT] = { 208, 56}, [DIG_DISPINFO_STOP_S] = { 184, 0}, [DIG_DISPINFO_STOP_T] = { 200, 8}, [DIG_DISPINFO_STOP_O] = { 216, 16}, [DIG_DISPINFO_STOP_P] = { 232, 24}, [DIG_DISPINFO_A_BUTTON_STOP] = { 208, 72}, [DIG_DISPINFO_POKE_BALL_ROCKING] = { 208, 8}, [DIG_DISPINFO_WIN] = { 208, 64}, [DIG_DISPINFO_LOSE] = { 208, 56}, [DIG_DISPINFO_SMOKE_NW] = { 192, 88}, [DIG_DISPINFO_SMOKE_NE] = { 224, 88}, [DIG_DISPINFO_SMOKE_SW] = { 192, 120}, [DIG_DISPINFO_SMOKE_SE] = { 224, 120}, [DIG_DISPINFO_REEL] = { 144, 56}, [DIG_DISPINFO_TIME] = { 272, 88}, [DIG_DISPINFO_NUMBER] = { 168, 112}, [DIG_DISPINFO_DPAD] = { 208, 84}, [DIG_DISPINFO_POKE_BALL_SHINING] = { 208, 112}, [DIG_DISPINFO_REG_R] = { 188, 52}, [DIG_DISPINFO_REG_E] = { 208, 52}, [DIG_DISPINFO_REG_G] = { 228, 52}, [DIG_DISPINFO_REG_BONUS_B] = { 184, 72}, [DIG_DISPINFO_REG_BONUS_O] = { 196, 72}, [DIG_DISPINFO_REG_BONUS_N] = { 208, 72}, [DIG_DISPINFO_REG_BONUS_U] = { 220, 72}, [DIG_DISPINFO_REG_BONUS_S] = { 232, 72}, [DIG_DISPINFO_BIG_B] = { 188, 52}, [DIG_DISPINFO_BIG_I] = { 208, 52}, [DIG_DISPINFO_BIG_G] = { 228, 52}, [DIG_DISPINFO_BIG_BONUS_B] = { 184, 72}, [DIG_DISPINFO_BIG_BONUS_O] = { 196, 72}, [DIG_DISPINFO_BIG_BONUS_N] = { 208, 72}, [DIG_DISPINFO_BIG_BONUS_U] = { 220, 72}, [DIG_DISPINFO_BIG_BONUS_S] = { 232, 72}, [DIG_DISPINFO_A_BUTTON_START] = { 0, 0} // Initially offscreen }; static const SpriteCallback sDigitalDisplay_SpriteCallbacks[] = { [DIG_DISPINFO_INSERT] = SpriteCB_DigitalDisplay_Static, [DIG_DISPINFO_STOP_S] = SpriteCB_DigitalDisplay_Stop, [DIG_DISPINFO_STOP_T] = SpriteCB_DigitalDisplay_Stop, [DIG_DISPINFO_STOP_O] = SpriteCB_DigitalDisplay_Stop, [DIG_DISPINFO_STOP_P] = SpriteCB_DigitalDisplay_Stop, [DIG_DISPINFO_A_BUTTON_STOP] = SpriteCB_DigitalDisplay_AButtonStop, [DIG_DISPINFO_POKE_BALL_ROCKING] = SpriteCB_DigitalDisplay_PokeballRocking, [DIG_DISPINFO_WIN] = SpriteCB_DigitalDisplay_Static, [DIG_DISPINFO_LOSE] = SpriteCB_DigitalDisplay_Static, [DIG_DISPINFO_SMOKE_NW] = SpriteCB_DigitalDisplay_Smoke, [DIG_DISPINFO_SMOKE_NE] = SpriteCB_DigitalDisplay_SmokeNE, [DIG_DISPINFO_SMOKE_SW] = SpriteCB_DigitalDisplay_SmokeSW, [DIG_DISPINFO_SMOKE_SE] = SpriteCB_DigitalDisplay_SmokeSE, [DIG_DISPINFO_REEL] = SpriteCB_DigitalDisplay_Reel, [DIG_DISPINFO_TIME] = SpriteCB_DigitalDisplay_Time, [DIG_DISPINFO_NUMBER] = SpriteCB_DigitalDisplay_ReelTimeNumber, [DIG_DISPINFO_DPAD] = SpriteCB_DigitalDisplay_Static, [DIG_DISPINFO_POKE_BALL_SHINING] = SpriteCB_DigitalDisplay_PokeballShining, [DIG_DISPINFO_REG_R] = SpriteCB_DigitalDisplay_RegBonus, [DIG_DISPINFO_REG_E] = SpriteCB_DigitalDisplay_RegBonus, [DIG_DISPINFO_REG_G] = SpriteCB_DigitalDisplay_RegBonus, [DIG_DISPINFO_REG_BONUS_B] = SpriteCB_DigitalDisplay_RegBonus, [DIG_DISPINFO_REG_BONUS_O] = SpriteCB_DigitalDisplay_RegBonus, [DIG_DISPINFO_REG_BONUS_N] = SpriteCB_DigitalDisplay_RegBonus, [DIG_DISPINFO_REG_BONUS_U] = SpriteCB_DigitalDisplay_RegBonus, [DIG_DISPINFO_REG_BONUS_S] = SpriteCB_DigitalDisplay_RegBonus, [DIG_DISPINFO_BIG_B] = SpriteCB_DigitalDisplay_BigBonus, [DIG_DISPINFO_BIG_I] = SpriteCB_DigitalDisplay_BigBonus, [DIG_DISPINFO_BIG_G] = SpriteCB_DigitalDisplay_BigBonus, [DIG_DISPINFO_BIG_BONUS_B] = SpriteCB_DigitalDisplay_BigBonus, [DIG_DISPINFO_BIG_BONUS_O] = SpriteCB_DigitalDisplay_BigBonus, [DIG_DISPINFO_BIG_BONUS_N] = SpriteCB_DigitalDisplay_BigBonus, [DIG_DISPINFO_BIG_BONUS_U] = SpriteCB_DigitalDisplay_BigBonus, [DIG_DISPINFO_BIG_BONUS_S] = SpriteCB_DigitalDisplay_BigBonus, [DIG_DISPINFO_A_BUTTON_START] = SpriteCB_DigitalDisplay_AButtonStart }; static const struct DigitalDisplaySprite sDigitalDisplay_InsertBet[] = { {DIG_SPRITE_EMPTY, DIG_DISPINFO_A_BUTTON_START, 0}, // Sprite replaced with DIG_SPRITE_A_BUTTON after first bet {DIG_SPRITE_INSERT, DIG_DISPINFO_INSERT, 0}, {DIG_SPRITE_D_PAD, DIG_DISPINFO_DPAD, 0}, DIG_SPRITE_DUMMY }; static const struct DigitalDisplaySprite sDigitalDisplay_StopReel[] = { {DIG_SPRITE_STOP_S, DIG_DISPINFO_STOP_S, 0}, {DIG_SPRITE_STOP_T, DIG_DISPINFO_STOP_T, 0}, {DIG_SPRITE_STOP_O, DIG_DISPINFO_STOP_O, 0}, {DIG_SPRITE_STOP_P, DIG_DISPINFO_STOP_P, 0}, {DIG_SPRITE_A_BUTTON, DIG_DISPINFO_A_BUTTON_STOP, 0}, {DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_ROCKING, 0}, DIG_SPRITE_DUMMY }; static const struct DigitalDisplaySprite sDigitalDisplay_Win[] = { {DIG_SPRITE_WIN, DIG_DISPINFO_WIN, 0}, {DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0}, DIG_SPRITE_DUMMY }; static const struct DigitalDisplaySprite sDigitalDisplay_Lose[] = { {DIG_SPRITE_LOSE, DIG_DISPINFO_LOSE, 0}, {DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_NW, 0}, {DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_NE, 1}, {DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_SW, 2}, {DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_SE, 3}, DIG_SPRITE_DUMMY }; static const struct DigitalDisplaySprite sDigitalDisplay_ReelTime[] = { {DIG_SPRITE_REEL, DIG_DISPINFO_REEL, 0}, {DIG_SPRITE_TIME, DIG_DISPINFO_TIME, 0}, {DIG_SPRITE_NUMBER, DIG_DISPINFO_NUMBER, 0}, // Number of reel time spins left DIG_SPRITE_DUMMY }; static const struct DigitalDisplaySprite sDigitalDisplay_BonusBig[] = { {DIG_SPRITE_BIG_B, DIG_DISPINFO_BIG_B, 0}, {DIG_SPRITE_BIG_I, DIG_DISPINFO_BIG_I, 1}, {DIG_SPRITE_BIG_G, DIG_DISPINFO_BIG_G, 2}, {DIG_SPRITE_BONUS_B, DIG_DISPINFO_BIG_BONUS_B, 3}, {DIG_SPRITE_BONUS_O, DIG_DISPINFO_BIG_BONUS_O, 4}, {DIG_SPRITE_BONUS_N, DIG_DISPINFO_BIG_BONUS_N, 5}, {DIG_SPRITE_BONUS_U, DIG_DISPINFO_BIG_BONUS_U, 6}, {DIG_SPRITE_BONUS_S, DIG_DISPINFO_BIG_BONUS_S, 7}, {DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0}, DIG_SPRITE_DUMMY }; static const struct DigitalDisplaySprite sDigitalDisplay_BonusRegular[] = { {DIG_SPRITE_REG_R, DIG_DISPINFO_REG_R, 0}, {DIG_SPRITE_REG_E, DIG_DISPINFO_REG_E, 1}, {DIG_SPRITE_REG_G, DIG_DISPINFO_REG_G, 2}, {DIG_SPRITE_BONUS_B, DIG_DISPINFO_REG_BONUS_B, 3}, {DIG_SPRITE_BONUS_O, DIG_DISPINFO_REG_BONUS_O, 4}, {DIG_SPRITE_BONUS_N, DIG_DISPINFO_REG_BONUS_N, 5}, {DIG_SPRITE_BONUS_U, DIG_DISPINFO_REG_BONUS_U, 6}, {DIG_SPRITE_BONUS_S, DIG_DISPINFO_REG_BONUS_S, 7}, {DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0}, DIG_SPRITE_DUMMY }; static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[] = { [DIG_DISPLAY_INSERT_BET] = sDigitalDisplay_InsertBet, [DIG_DISPLAY_STOP_REEL] = sDigitalDisplay_StopReel, [DIG_DISPLAY_WIN] = sDigitalDisplay_Win, [DIG_DISPLAY_LOSE] = sDigitalDisplay_Lose, [DIG_DISPLAY_REEL_TIME] = sDigitalDisplay_ReelTime, [DIG_DISPLAY_BONUS_REG] = sDigitalDisplay_BonusRegular, [DIG_DISPLAY_BONUS_BIG] = sDigitalDisplay_BonusBig }; static void (*const sDigitalDisplaySceneExitCallbacks[])(void) = { [DIG_DISPLAY_INSERT_BET] = EndDigitalDisplayScene_InsertBet, [DIG_DISPLAY_STOP_REEL] = EndDigitalDisplayScene_StopReel, [DIG_DISPLAY_WIN] = EndDigitalDisplayScene_Win, [DIG_DISPLAY_LOSE] = EndDigitalDisplayScene_Dummy, [DIG_DISPLAY_REEL_TIME] = EndDigitalDisplayScene_Dummy, [DIG_DISPLAY_BONUS_REG] = EndDigitalDisplayScene_Win, [DIG_DISPLAY_BONUS_BIG] = EndDigitalDisplayScene_Win }; static const struct OamData sOam_8x8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sOam_8x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x16), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(8x16), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sOam_16x16 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sOam_16x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x32), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(16x32), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sOam_32x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x32), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(32x32), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sOam_32x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(32x64), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sOam_64x32 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x32), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x32), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sOam_64x64 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct SpriteFrameImage sImageTable_ReelTimeNumbers[] = { { gSlotMachineReelTimeNumber0, 0x80 }, { gSlotMachineReelTimeNumber1, 0x80 }, { gSlotMachineReelTimeNumber2, 0x80 }, { gSlotMachineReelTimeNumber3, 0x80 }, { gSlotMachineReelTimeNumber4, 0x80 }, { gSlotMachineReelTimeNumber5, 0x80 }, }; static const struct SpriteFrameImage sImageTable_ReelTimeShadow[] = { gSlotMachineReelTimeShadow, 0x200 }; static const struct SpriteFrameImage sImageTable_ReelTimeNumberGap[] = { gSlotMachineReelTimeNumberGap_Gfx, 0x40 }; static const struct SpriteFrameImage sImageTable_ReelTimeBolt[] = { { gSlotMachineReelTimeBolt0, 0x100 }, { gSlotMachineReelTimeBolt1, 0x100 }, }; static const struct SpriteFrameImage sImageTable_ReelTimePikachuAura[] = { gSlotMachineReelTimePikaAura, 0x400 }; static const struct SpriteFrameImage sImageTable_ReelTimeExplosion[] = { { gSlotMachineReelTimeExplosion0, 0x200 }, { gSlotMachineReelTimeExplosion1, 0x200 }, }; static const struct SpriteFrameImage sImageTable_ReelTimeDuck[] = { gSlotMachineReelTimeDuck, 0x20}; static const struct SpriteFrameImage sImageTable_ReelTimeSmoke[] = { gSlotMachineReelTimeSmoke, 0x80}; static const struct SpriteFrameImage sImageTable_PikaPowerBolt[] = { gSlotMachinePikaPowerBolt, 0x20}; static const union AnimCmd sAnim_SingleFrame[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimeDuck[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_ReelTimePikachu_Still[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimePikachu_ChargingSlow[] = { ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_ReelTimePikachu_ChargingMedium[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_ReelTimePikachu_ChargingFast[] = { ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_ReelTimePikachu_Cheering[] = { ANIMCMD_FRAME(2, 32), ANIMCMD_FRAME(3, 32), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_ReelTimePikachu_FellOver[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimeNumber_0[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimeNumber_1[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimeNumber_2[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimeNumber_3[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimeNumber_4[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimeNumber_5[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_END }; static const union AnimCmd sAnim_ReelTimeBolt[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_ReelTimeExplosion[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_DigitalDisplay_AButton_Flashing[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_DigitalDisplay_AButton_Static[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; static const union AnimCmd sAnim_DigitalDisplay_DPad_Flashing[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Rocking[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16, .hFlip = TRUE), ANIMCMD_JUMP(0) }; static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Static[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; static const union AnimCmd sAnim_DigitalDisplay_Number_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; static const union AnimCmd sAnim_DigitalDisplay_Number_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END }; static const union AnimCmd sAnim_DigitalDisplay_Number_3[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END }; static const union AnimCmd sAnim_DigitalDisplay_Number_4[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END }; static const union AnimCmd sAnim_DigitalDisplay_Number_5[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; static const union AnimCmd *const sAnims_SingleFrame[] = { sAnim_SingleFrame }; static const union AnimCmd *const sAnims_ReelTimeDuck[] = { sAnim_ReelTimeDuck }; static const union AnimCmd *const sAnims_ReelTimePikachu[] = { sAnim_ReelTimePikachu_Still, sAnim_ReelTimePikachu_ChargingSlow, sAnim_ReelTimePikachu_ChargingMedium, sAnim_ReelTimePikachu_ChargingFast, sAnim_ReelTimePikachu_Cheering, sAnim_ReelTimePikachu_FellOver }; static const union AnimCmd *const sAnims_ReelTimeNumbers[] = { sAnim_ReelTimeNumber_0, sAnim_ReelTimeNumber_1, sAnim_ReelTimeNumber_2, sAnim_ReelTimeNumber_3, sAnim_ReelTimeNumber_4, sAnim_ReelTimeNumber_5 }; static const union AnimCmd *const sAnims_ReelTimeBolt[] = { sAnim_ReelTimeBolt }; static const union AnimCmd *const sAnims_ReelTimeExplosion[] = { sAnim_ReelTimeExplosion }; static const union AnimCmd *const sAnims_DigitalDisplay_AButton[] = { sAnim_DigitalDisplay_AButton_Flashing, sAnim_DigitalDisplay_AButton_Static }; static const union AnimCmd *const sAnims_DigitalDisplay_DPad[] = { sAnim_DigitalDisplay_DPad_Flashing }; static const union AnimCmd *const sAnims_DigitalDisplay_Pokeball[] = { sAnim_DigitalDisplay_Pokeball_Rocking, sAnim_DigitalDisplay_Pokeball_Static }; static const union AnimCmd *const sAnims_DigitalDisplay_Number[] = { sAnim_DigitalDisplay_Number_1, sAnim_DigitalDisplay_Number_2, sAnim_DigitalDisplay_Number_3, sAnim_DigitalDisplay_Number_4, sAnim_DigitalDisplay_Number_5 }; static const union AffineAnimCmd sAffineAnim_ReelTimeSmoke[] = { AFFINEANIMCMD_FRAME(16, 16, 0, 0), AFFINEANIMCMD_LOOP(0), AFFINEANIMCMD_FRAME(1, 1, 0, 1), AFFINEANIMCMD_LOOP(0xFF), AFFINEANIMCMD_END }; static const union AffineAnimCmd *const sAffineAnims_ReelTimeSmoke[] = { sAffineAnim_ReelTimeSmoke }; // Spin as it appears static const union AffineAnimCmd sAffineAnim_PikaPowerBolt[] = { AFFINEANIMCMD_FRAME(0, 0, 8, 32), AFFINEANIMCMD_FRAME(0, 0, 6, 32), AFFINEANIMCMD_FRAME(0, 0, 4, 16), AFFINEANIMCMD_FRAME(0, 0, 12, 2), AFFINEANIMCMD_FRAME(0, 0, -12, 4), AFFINEANIMCMD_FRAME(0, 0, 12, 2), AFFINEANIMCMD_FRAME(0, 0, 12, 2), AFFINEANIMCMD_FRAME(0, 0, -12, 4), AFFINEANIMCMD_FRAME(0, 0, 12, 2), AFFINEANIMCMD_END }; static const union AffineAnimCmd *const sAffineAnims_PikaPowerBolt[] = { sAffineAnim_PikaPowerBolt }; static const struct SpriteTemplate sSpriteTemplate_ReelSymbol = { .tileTag = GFXTAG_SYMBOLS_START, .paletteTag = PALTAG_REEL, .oam = &sOam_32x32, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_ReelSymbol }; static const struct SpriteTemplate sSpriteTemplate_CoinNumber = { .tileTag = GFXTAG_NUMBERS_START, .paletteTag = PALTAG_MISC, .oam = &sOam_8x16, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_CoinNumber }; static const struct SpriteTemplate sSpriteTemplate_ReelBackground = { .tileTag = GFXTAG_REEL_BG, .paletteTag = PALTAG_REEL, .oam = &sOam_64x64, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu = { .tileTag = 0xFFFF, .paletteTag = PALTAG_REEL_TIME_PIKACHU, .oam = &sOam_64x64, .anims = sAnims_ReelTimePikachu, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_ReelTimePikachu }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae = { .tileTag = 0xFFFF, .paletteTag = PALTAG_REEL_TIME_MISC, .oam = &sOam_8x16, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine = { .tileTag = 0xFFFF, .paletteTag = PALTAG_REEL_TIME_MACHINE, .oam = &sOam_8x16, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine = { .tileTag = 0xFFFF, .paletteTag = PALTAG_REEL_TIME_MACHINE, .oam = &sOam_8x16, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers = { .tileTag = 0xFFFF, .paletteTag = PALTAG_MISC, .oam = &sOam_16x16, .anims = sAnims_ReelTimeNumbers, .images = sImageTable_ReelTimeNumbers, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_ReelTimeNumbers }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow = { .tileTag = 0xFFFF, .paletteTag = PALTAG_MISC, .oam = &sOam_16x16, .anims = sAnims_SingleFrame, .images = sImageTable_ReelTimeShadow, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumberGap = { .tileTag = 0xFFFF, .paletteTag = PALTAG_MISC, .oam = &sOam_16x16, .anims = sAnims_SingleFrame, .images = sImageTable_ReelTimeNumberGap, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt = { .tileTag = 0xFFFF, .paletteTag = PALTAG_MISC, .oam = &sOam_16x32, .anims = sAnims_ReelTimeBolt, .images = sImageTable_ReelTimeBolt, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_ReelTimeBolt }; static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura = { .tileTag = 0xFFFF, .paletteTag = PALTAG_PIKA_AURA, .oam = &sOam_32x64, .anims = sAnims_SingleFrame, .images = sImageTable_ReelTimePikachuAura, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_ReelTimePikachuAura }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion = { .tileTag = 0xFFFF, .paletteTag = PALTAG_EXPLOSION, .oam = &sOam_32x32, .anims = sAnims_ReelTimeExplosion, .images = sImageTable_ReelTimeExplosion, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_ReelTimeExplosion }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck = { .tileTag = 0xFFFF, .paletteTag = PALTAG_MISC, .oam = &sOam_8x8, .anims = sAnims_ReelTimeDuck, .images = sImageTable_ReelTimeDuck, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_ReelTimeDuck }; static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke = { .tileTag = 0xFFFF, .paletteTag = PALTAG_MISC, .oam = &sOam_16x16, .anims = sAnims_SingleFrame, .images = sImageTable_ReelTimeSmoke, .affineAnims = sAffineAnims_ReelTimeSmoke, .callback = SpriteCB_ReelTimeSmoke }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reel = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Time = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Insert = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Stop = { .tileTag = 18, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Win = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_64x32, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Lose = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_64x32, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Bonus = { .tileTag = 19, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Big = { .tileTag = 20, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reg = { .tileTag = 21, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_AButton = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_32x32, .anims = sAnims_DigitalDisplay_AButton, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Smoke = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Number = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_16x16, .anims = sAnims_DigitalDisplay_Number, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Pokeball = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_DigitalDisplay_Pokeball, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_DPad = { .tileTag = 0xFFFF, .paletteTag = PALTAG_DIG_DISPLAY, .oam = &sOam_8x8, .anims = sAnims_DigitalDisplay_DPad, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt = { .tileTag = 0xFFFF, .paletteTag = PALTAG_MISC, .oam = &sOam_8x8, .anims = sAnims_SingleFrame, .images = sImageTable_PikaPowerBolt, .affineAnims = sAffineAnims_PikaPowerBolt, .callback = SpriteCB_PikaPowerBolt }; static const struct Subsprite sSubsprites_ReelBackground[] = { { .x = -64, .y = -64, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .tileOffset = 0, .priority = 3, }, { .x = 0, .y = -64, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .tileOffset = 0, .priority = 3, }, { .x = -64, .y = 0, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .tileOffset = 0, .priority = 3, }, { .x = 0, .y = 0, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .tileOffset = 0, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_ReelBackground[] = { ARRAY_COUNT(sSubsprites_ReelBackground), sSubsprites_ReelBackground }; static const struct Subsprite sSubsprites_ReelTimeMachineAntennae[] = { { .x = -32, .y = -12, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 1, }, { .x = 0, .y = -12, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 1, }, { .x = -32, .y = -4, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 1, }, { .x = 0, .y = -4, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 1, }, { .x = -32, .y = 4, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 16, .priority = 1, }, { .x = 0, .y = 4, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 20, .priority = 1 } }; static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[] = { ARRAY_COUNT(sSubsprites_ReelTimeMachineAntennae), sSubsprites_ReelTimeMachineAntennae }; static const struct Subsprite sSubsprites_ReelTimeMachine[] = { { .x = -32, .y = -20, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .tileOffset = 0, .priority = 1, }, { .x = -32, .y = 12, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 32, .priority = 1, }, { .x = 0, .y = 12, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 36, .priority = 1, } }; static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[] = { ARRAY_COUNT(sSubsprites_ReelTimeMachine), sSubsprites_ReelTimeMachine }; static const struct Subsprite sSubsprites_BrokenReelTimeMachine[] = { { .x = -32, .y = -24, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .tileOffset = 0, .priority = 1, }, { .x = -32, .y = 8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 32, .priority = 1, }, { .x = 0, .y = 8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 36, .priority = 1, }, { .x = -32, .y = 16, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 40, .priority = 1, }, { .x = 0, .y = 16, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 44, .priority = 1, } }; static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[] = { ARRAY_COUNT(sSubsprites_BrokenReelTimeMachine), sSubsprites_BrokenReelTimeMachine }; static const struct Subsprite sSubsprites_ReelTimeShadow[] = { { .x = -32, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 1, }, { .x = 0, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 1, }, { .x = -32, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 1, }, { .x = 0, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 1, } }; static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[] = { ARRAY_COUNT(sSubsprites_ReelTimeShadow), sSubsprites_ReelTimeShadow }; static const struct Subsprite sSubsprites_ReelTimeNumberGap[] = { { .x = -8, .y = -12, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 0, .priority = 1, }, { .x = -8, .y = -4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 0, .priority = 1, }, { .x = -8, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 0, .priority = 1, } }; static const struct SubspriteTable sSubspriteTable_ReelTimeNumberGap[] = { ARRAY_COUNT(sSubsprites_ReelTimeNumberGap), sSubsprites_ReelTimeNumberGap }; static const struct Subsprite sSubsprites_DigitalDisplay_Reel[] = { { .x = -32, .y = -24, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .tileOffset = 0, .priority = 3, }, { .x = -32, .y = 8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 32, .priority = 3, }, { .x = 0, .y = 8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 36, .priority = 3, }, { .x = -32, .y = 16, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 40, .priority = 3, }, { .x = 0, .y = 16, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 44, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Reel[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_Reel), sSubsprites_DigitalDisplay_Reel }; static const struct Subsprite sSubsprites_DigitalDisplay_Time[] = { { .x = -32, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 3, }, { .x = 0, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 3, }, { .x = -32, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 3, }, { .x = 0, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Time[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_Time), sSubsprites_DigitalDisplay_Time }; static const struct Subsprite sSubsprites_DigitalDisplay_Insert[] = { { .x = -32, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 3, }, { .x = 0, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 3, }, { .x = -32, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 3, }, { .x = 0, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Insert[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_Insert), sSubsprites_DigitalDisplay_Insert }; static const struct Subsprite sSubsprites_DigitalDisplay_Unused1[] = { { .x = -32, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 3, }, { .x = 0, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 3, }, { .x = -32, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 3, }, { .x = 0, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused1[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused1), sSubsprites_DigitalDisplay_Unused1 }; static const struct Subsprite sSubsprites_DigitalDisplay_Win[] = { { .x = -32, .y = -12, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 3, }, { .x = 0, .y = -12, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 3, }, { .x = -32, .y = -4, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 3, }, { .x = 0, .y = -4, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 3, }, { .x = -32, .y = 4, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 16, .priority = 3, }, { .x = 0, .y = 4, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 20, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Win[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_Win), sSubsprites_DigitalDisplay_Win }; static const struct Subsprite sSubsprites_DigitalDisplay_Smoke[] = { { .x = -16, .y = -16, .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .tileOffset = 0, .priority = 3, } }; static const struct Subsprite sSubsprites_DigitalDisplay_Unused2[] = { { .x = -8, .y = -8, .shape = SPRITE_SHAPE(16x16), .size = SPRITE_SIZE(16x16), .tileOffset = 16, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Smoke[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_Smoke), sSubsprites_DigitalDisplay_Smoke }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused2[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused2), sSubsprites_DigitalDisplay_Unused2 }; static const struct Subsprite sSubsprites_DigitalDisplay_Pokeball[] = { { .x = -24, .y = -24, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 3, }, { .x = 8, -24, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 4, .priority = 3, }, { .x = -24, .y = -16, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 6, .priority = 3, }, { .x = 8, .y = -16, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 10, .priority = 3, }, { .x = -24, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 3, }, { .x = 8, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 16, .priority = 3, }, { .x = -24, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 18, .priority = 3, }, { .x = 8, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 22, .priority = 3, }, { .x = -24, .y = 8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 24, .priority = 3, }, { .x = 8, .y = 8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 28, .priority = 3, }, { .x = -24, .y = 16, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 30, .priority = 3, }, { .x = 8, .y = 16, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 34, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Pokeball[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_Pokeball), sSubsprites_DigitalDisplay_Pokeball }; static const struct Subsprite sSubsprites_DigitalDisplay_DPad[] = { { .x = -16, .y = -12, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 0, .priority = 3, }, { .x = -16, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 8, .priority = 3, }, { .x = 0, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 10, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_DPad[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_DPad), sSubsprites_DigitalDisplay_DPad }; static const struct Subsprite sSubsprites_DigitalDisplay_StopS[] = { { .x = -8, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 0, .priority = 3, }, { .x = -8, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 8, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopS[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_StopS), sSubsprites_DigitalDisplay_StopS }; static const struct Subsprite sSubsprites_DigitalDisplay_StopT[] = { { .x = -8, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 2, .priority = 3, }, { .x = -8, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 10, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopT[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_StopT), sSubsprites_DigitalDisplay_StopT }; static const struct Subsprite sSubsprites_DigitalDisplay_StopO[] = { { .x = -8, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 4, .priority = 3, }, { .x = -8, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 12, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopO[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_StopO), sSubsprites_DigitalDisplay_StopO }; static const struct Subsprite sSubsprites_DigitalDisplay_StopP[] = { { .x = -8, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 6, .priority = 3, }, { .x = -8, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 14, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopP[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_StopP), sSubsprites_DigitalDisplay_StopP }; static const struct Subsprite sSubsprites_DigitalDisplay_BonusB[] = { { .x = -8, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 0, .priority = 3, }, { .x = -8, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 8, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusB[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusB), sSubsprites_DigitalDisplay_BonusB }; static const struct Subsprite sSubsprites_DigitalDisplay_BonusO[] = { { .x = -4, .y = -8, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 2, .priority = 3, }, { .x = -4, .y = 0, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 10, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusO[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusO), sSubsprites_DigitalDisplay_BonusO }; static const struct Subsprite sSubsprites_DigitalDisplay_BonusN[] = { { .x = -8, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 3, .priority = 3, }, { .x = -8, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 11, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusN[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusN), sSubsprites_DigitalDisplay_BonusN }; static const struct Subsprite sSubsprites_DigitalDisplay_BonusU[] = { { .x = -4, .y = -8, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 5, .priority = 3, }, { .x = -4, .y = 0, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 13, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusU[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusU), sSubsprites_DigitalDisplay_BonusU }; static const struct Subsprite sSubsprites_DigitalDisplay_BonusS[] = { { .x = -8, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 6, .priority = 3, }, { .x = -8, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 14, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusS[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusS), sSubsprites_DigitalDisplay_BonusS }; static const struct Subsprite sSubsprites_DigitalDisplay_BigB[] = { { .x = -12, .y = -12, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 0, .priority = 3, }, { .x = 4, .y = -12, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 2, .priority = 3, }, { .x = -12, .y = -4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 8, .priority = 3, }, { .x = 4, .y = -4, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 10, .priority = 3, }, { .x = -12, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 16, .priority = 3, }, { .x = 4, .y = 4, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 18, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigB[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_BigB), sSubsprites_DigitalDisplay_BigB }; static const struct Subsprite sSubsprites_DigitalDisplay_BigI[] = { { .x = -8, .y = -12, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 3, .priority = 3, }, { .x = -8, .y = -4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 11, .priority = 3, }, { .x = -8, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 19, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigI[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_BigI), sSubsprites_DigitalDisplay_BigI }; static const struct Subsprite sSubsprites_DigitalDisplay_BigG[] = { { .x = -12, .y = -12, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 5, .priority = 3, }, { .x = 4, .y = -12, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 7, .priority = 3, }, { .x = -12, .y = -4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 13, .priority = 3, }, { .x = 4, .y = -4, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 15, .priority = 3, }, { .x = -12, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 21, .priority = 3, }, { .x = 4, .y = 4, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 23, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigG[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_BigG), sSubsprites_DigitalDisplay_BigG }; static const struct Subsprite sSubsprites_DigitalDisplay_RegR[] = { { .x = -12, .y = -12, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 0, .priority = 3, }, { .x = 4, .y = -12, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 2, .priority = 3, }, { .x = -12, .y = -4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 8, .priority = 3, }, { .x = 4, .y = -4, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 10, .priority = 3, }, { .x = -12, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 16, .priority = 3, }, { .x = 4, .y = 4, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 18, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegR[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_RegR), sSubsprites_DigitalDisplay_RegR }; static const struct Subsprite sSubsprites_DigitalDisplay_RegE[] = { { .x = -8, .y = -12, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 3, .priority = 3, }, { .x = -8, .y = -4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 11, .priority = 3, }, { .x = -8, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 19, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegE[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_RegE), sSubsprites_DigitalDisplay_RegE }; static const struct Subsprite sSubsprites_DigitalDisplay_RegG[] = { { .x = -12, .y = -12, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 5, .priority = 3, }, { .x = 4, .y = -12, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 7, .priority = 3, }, { .x = -12, .y = -4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 13, .priority = 3, }, { .x = 4, .y = -4, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 15, .priority = 3, }, { .x = -12, .y = 4, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 21, .priority = 3, }, { .x = 4, .y = 4, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 23, .priority = 3, } }; static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegG[] = { ARRAY_COUNT(sSubsprites_DigitalDisplay_RegG), sSubsprites_DigitalDisplay_RegG }; static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] = { [DIG_SPRITE_REEL] = &sSpriteTemplate_DigitalDisplay_Reel, [DIG_SPRITE_TIME] = &sSpriteTemplate_DigitalDisplay_Time, [DIG_SPRITE_INSERT] = &sSpriteTemplate_DigitalDisplay_Insert, [DIG_SPRITE_WIN] = &sSpriteTemplate_DigitalDisplay_Win, [DIG_SPRITE_LOSE] = &sSpriteTemplate_DigitalDisplay_Lose, [DIG_SPRITE_A_BUTTON] = &sSpriteTemplate_DigitalDisplay_AButton, [DIG_SPRITE_SMOKE] = &sSpriteTemplate_DigitalDisplay_Smoke, [DIG_SPRITE_NUMBER] = &sSpriteTemplate_DigitalDisplay_Number, [DIG_SPRITE_POKE_BALL] = &sSpriteTemplate_DigitalDisplay_Pokeball, [DIG_SPRITE_D_PAD] = &sSpriteTemplate_DigitalDisplay_DPad, [DIG_SPRITE_STOP_S] = &sSpriteTemplate_DigitalDisplay_Stop, [DIG_SPRITE_STOP_T] = &sSpriteTemplate_DigitalDisplay_Stop, [DIG_SPRITE_STOP_O] = &sSpriteTemplate_DigitalDisplay_Stop, [DIG_SPRITE_STOP_P] = &sSpriteTemplate_DigitalDisplay_Stop, [DIG_SPRITE_BONUS_B] = &sSpriteTemplate_DigitalDisplay_Bonus, [DIG_SPRITE_BONUS_O] = &sSpriteTemplate_DigitalDisplay_Bonus, [DIG_SPRITE_BONUS_N] = &sSpriteTemplate_DigitalDisplay_Bonus, [DIG_SPRITE_BONUS_U] = &sSpriteTemplate_DigitalDisplay_Bonus, [DIG_SPRITE_BONUS_S] = &sSpriteTemplate_DigitalDisplay_Bonus, [DIG_SPRITE_BIG_B] = &sSpriteTemplate_DigitalDisplay_Big, [DIG_SPRITE_BIG_I] = &sSpriteTemplate_DigitalDisplay_Big, [DIG_SPRITE_BIG_G] = &sSpriteTemplate_DigitalDisplay_Big, [DIG_SPRITE_REG_R] = &sSpriteTemplate_DigitalDisplay_Reg, [DIG_SPRITE_REG_E] = &sSpriteTemplate_DigitalDisplay_Reg, [DIG_SPRITE_REG_G] = &sSpriteTemplate_DigitalDisplay_Reg, [DIG_SPRITE_EMPTY] = &gDummySpriteTemplate }; static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] = { [DIG_SPRITE_REEL] = sSubspriteTable_DigitalDisplay_Reel, [DIG_SPRITE_TIME] = sSubspriteTable_DigitalDisplay_Time, [DIG_SPRITE_INSERT] = sSubspriteTable_DigitalDisplay_Insert, [DIG_SPRITE_WIN] = sSubspriteTable_DigitalDisplay_Win, [DIG_SPRITE_LOSE] = NULL, [DIG_SPRITE_A_BUTTON] = NULL, [DIG_SPRITE_SMOKE] = sSubspriteTable_DigitalDisplay_Smoke, [DIG_SPRITE_NUMBER] = NULL, [DIG_SPRITE_POKE_BALL] = sSubspriteTable_DigitalDisplay_Pokeball, [DIG_SPRITE_D_PAD] = sSubspriteTable_DigitalDisplay_DPad, [DIG_SPRITE_STOP_S] = sSubspriteTable_DigitalDisplay_StopS, [DIG_SPRITE_STOP_T] = sSubspriteTable_DigitalDisplay_StopT, [DIG_SPRITE_STOP_O] = sSubspriteTable_DigitalDisplay_StopO, [DIG_SPRITE_STOP_P] = sSubspriteTable_DigitalDisplay_StopP, [DIG_SPRITE_BONUS_B] = sSubspriteTable_DigitalDisplay_BonusB, [DIG_SPRITE_BONUS_O] = sSubspriteTable_DigitalDisplay_BonusO, [DIG_SPRITE_BONUS_N] = sSubspriteTable_DigitalDisplay_BonusN, [DIG_SPRITE_BONUS_U] = sSubspriteTable_DigitalDisplay_BonusU, [DIG_SPRITE_BONUS_S] = sSubspriteTable_DigitalDisplay_BonusS, [DIG_SPRITE_BIG_B] = sSubspriteTable_DigitalDisplay_BigB, [DIG_SPRITE_BIG_I] = sSubspriteTable_DigitalDisplay_BigI, [DIG_SPRITE_BIG_G] = sSubspriteTable_DigitalDisplay_BigG, [DIG_SPRITE_REG_R] = sSubspriteTable_DigitalDisplay_RegR, [DIG_SPRITE_REG_E] = sSubspriteTable_DigitalDisplay_RegE, [DIG_SPRITE_REG_G] = sSubspriteTable_DigitalDisplay_RegG, [DIG_SPRITE_EMPTY] = NULL }; static const struct SpriteSheet sSlotMachineSpriteSheets[22] = { { .data = gSlotMachineReelSymbol1Tiles, .size = 0x200, .tag = GFXTAG_7_RED }, { .data = gSlotMachineReelSymbol2Tiles, .size = 0x200, .tag = GFXTAG_7_BLUE }, { .data = gSlotMachineReelSymbol3Tiles, .size = 0x200, .tag = GFXTAG_AZURILL }, { .data = gSlotMachineReelSymbol4Tiles, .size = 0x200, .tag = GFXTAG_LOTAD }, { .data = gSlotMachineReelSymbol5Tiles, .size = 0x200, .tag = GFXTAG_CHERRY }, { .data = gSlotMachineReelSymbol6Tiles, .size = 0x200, .tag = GFXTAG_POWER }, { .data = gSlotMachineReelSymbol7Tiles, .size = 0x200, .tag = GFXTAG_REPLAY }, { .data = gSlotMachineNumber0Tiles, .size = 0x40, .tag = GFXTAG_NUM_0 }, { .data = gSlotMachineNumber1Tiles, .size = 0x40, .tag = GFXTAG_NUM_1 }, { .data = gSlotMachineNumber2Tiles, .size = 0x40, .tag = GFXTAG_NUM_2 }, { .data = gSlotMachineNumber3Tiles, .size = 0x40, .tag = GFXTAG_NUM_3 }, { .data = gSlotMachineNumber4Tiles, .size = 0x40, .tag = GFXTAG_NUM_4 }, { .data = gSlotMachineNumber5Tiles, .size = 0x40, .tag = GFXTAG_NUM_5 }, { .data = gSlotMachineNumber6Tiles, .size = 0x40, .tag = GFXTAG_NUM_6 }, { .data = gSlotMachineNumber7Tiles, .size = 0x40, .tag = GFXTAG_NUM_7 }, { .data = gSlotMachineNumber8Tiles, .size = 0x40, .tag = GFXTAG_NUM_8 }, { .data = gSlotMachineNumber9Tiles, .size = 0x40, .tag = GFXTAG_NUM_9 }, // skips GFXTAG_REEL_BG, which has its own spritesheet // the data for these sheets is determined at runtime { .data = NULL, .size = 0x200, .tag = GFXTAG_STOP }, { .data = NULL, .size = 0x200, .tag = GFXTAG_BONUS }, { .data = NULL, .size = 0x300, .tag = GFXTAG_BIG }, { .data = NULL, .size = 0x300, .tag = GFXTAG_REG }, {}, }; static const u8 *const sReelBackground_Tilemap = gSlotMachineReelBackground_Tilemap; static const u16 sUnused[] = { 0x6F7B, 0x6968, 0x36AB, 0x7FFF, 0x5750, 0x7EC0, 0x02BA, 0x02BA, 0x01FD, 0x01FD, }; // The Bet 2 and 3 match line palettes are duplicated unnecessarily static const u16 sMiddleRowLit_Pal[] = {RGB(17, 28, 31)}; static const u16 sTopRowLit_Pal[] = {RGB(31, 29, 16)}; static const u16 sBottomRowt_Pal[] = {RGB(31, 29, 16)}; static const u16 sNWSEDiagLit_Pal[] = {RGB(31, 21, 18)}; static const u16 sNESWDiagLit_Pal[] = {RGB(31, 21, 18)}; static const u16 *const sLitMatchLinePalTable[NUM_MATCH_LINES] = { [MATCH_MIDDLE_ROW] = sMiddleRowLit_Pal, [MATCH_TOP_ROW] = sTopRowLit_Pal, [MATCH_BOTTOM_ROW] = sBottomRowt_Pal, [MATCH_NWSE_DIAG] = sNWSEDiagLit_Pal, [MATCH_NESW_DIAG] = sNESWDiagLit_Pal, }; static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_LINES] = { [MATCH_MIDDLE_ROW] = &gSlotMachineMenu_Pal[74], [MATCH_TOP_ROW] = &gSlotMachineMenu_Pal[75], [MATCH_BOTTOM_ROW] = &gSlotMachineMenu_Pal[76], [MATCH_NWSE_DIAG] = &gSlotMachineMenu_Pal[77], [MATCH_NESW_DIAG] = &gSlotMachineMenu_Pal[78], }; static const u8 sMatchLinePalOffsets[NUM_MATCH_LINES] = { [MATCH_MIDDLE_ROW] = 74, [MATCH_TOP_ROW] = 75, [MATCH_BOTTOM_ROW] = 76, [MATCH_NWSE_DIAG] = 78, // Diag colors flipped for some reason [MATCH_NESW_DIAG] = 77 // Doesn't matter as both are identical }; static const u8 sBetToMatchLineIds[MAX_BET][2] = { {MATCH_MIDDLE_ROW, MATCH_MIDDLE_ROW}, // Bet 1 {MATCH_TOP_ROW, MATCH_BOTTOM_ROW}, // Bet 2 {MATCH_NWSE_DIAG, MATCH_NESW_DIAG}, // Bet 3 }; static const u8 sMatchLinesPerBet[MAX_BET] = { 1, 2, 2 }; // Flashing lights at top of slot machine, brightest point inside light goes from toward center of machine, to middle, to toward edges static const u16 sFlashingLightsInside_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_inside.gbapal"); static const u16 sFlashingLightsMiddle_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_middle.gbapal"); static const u16 sFlashingLightsOutside_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_outside.gbapal"); static const u16 *const sFlashingLightsPalTable[] = { sFlashingLightsInside_Pal, sFlashingLightsMiddle_Pal, sFlashingLightsOutside_Pal, }; static const u16 *const sSlotMachineMenu_Pal = {gSlotMachineMenu_Pal + 16}; static const u16 sPokeballShining0_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_0.gbapal"); static const u16 sPokeballShining1_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_1.gbapal"); static const u16 sPokeballShining2_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_2.gbapal"); static const u16 *const sPokeballShiningPalTable[] = { sPokeballShining0_Pal, // Streak on left side of ball sPokeballShining1_Pal, // Streak in middle of ball sPokeballShining2_Pal, // Streak on right side of ball gSlotMachineDigitalDisplay_Pal, // Back to normal }; static const u16 *const sDigitalDisplay_Pal = gSlotMachineDigitalDisplay_Pal; static const u16 sUnkPalette[] = INCBIN_U16("graphics/slot_machine/85A8524.bin"); static const struct SpritePalette sSlotMachineSpritePalettes[] = { { .data = gSlotMachineReelSymbols_Pal, .tag = PALTAG_REEL}, { .data = gSlotMachineReelTimePikachu_Pal, .tag = PALTAG_REEL_TIME_PIKACHU}, { .data = gSlotMachineReelTimeMisc_Pal, .tag = PALTAG_REEL_TIME_MISC}, { .data = gSlotMachineReelTimeMachine_Pal, .tag = PALTAG_REEL_TIME_MACHINE}, { .data = gSlotMachineMisc_Pal, .tag = PALTAG_MISC}, { .data = gSlotMachineReelTimeExplosion_Pal, .tag = PALTAG_EXPLOSION}, { .data = gSlotMachineDigitalDisplay_Pal, .tag = PALTAG_DIG_DISPLAY}, { .data = gSlotMachineMisc_Pal, .tag = PALTAG_PIKA_AURA}, {} }; static const u32 sReelTimeGfx[] = INCBIN_U32("graphics/slot_machine/reel_time_gfx.4bpp.lz"); // reel_time_machine and reel_time_pikachu static const u16 sReelTimeWindow_Tilemap[] = INCBIN_U16("graphics/slot_machine/reel_time_window.bin"); static const u16 sEmptyTilemap[] = {0};