#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItems[ITEM_GANLON_BERRY].holdEffect == HOLD_EFFECT_DEFENSE_UP); ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE); } SINGLE_BATTLE_TEST("Ganlon Berry raises the holder's Defense by one stage when HP drops to 1/4 or below") { u32 move; PARAMETRIZE { move = MOVE_TACKLE; } PARAMETRIZE { move = MOVE_DRAGON_RAGE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_GANLON_BERRY); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, opponent); if (move == MOVE_TACKLE) { NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!"); } } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!"); } } THEN { if (move == MOVE_DRAGON_RAGE) EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1); } } SINGLE_BATTLE_TEST("Ganlon Berry raises Defense by one stage when HP drops to 1/2 or below if holder has Gluttony") { GIVEN { PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_GANLON_BERRY); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_DRAGON_RAGE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Using Ganlon Berry, the Defense of Bellsprout rose!"); } THEN { EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1); } } SINGLE_BATTLE_TEST("Ganlon Berry raises Defense by one stage when HP drops to 1/4 or below if holder has Ripen") { GIVEN { ASSUME(P_GEN_8_POKEMON == TRUE); PLAYER(SPECIES_APPLIN) { MaxHP(160); HP(80); Ability(ABILITY_RIPEN); Item(ITEM_GANLON_BERRY); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_DRAGON_RAGE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Using Ganlon Berry, the Defense of Applin sharply rose!"); } THEN { EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2); } }