BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp .byte 0 BattleFrontier_BattleDomePreBattleRoom_OnWarp: @ 824B204 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: @ 824B20E setvar VAR_TEMP_1, 1 turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH end BattleFrontier_BattleDomePreBattleRoom_OnFrame: @ 824B218 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom .2byte 0 BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: @ 824B222 compare VAR_0x8006, 1 goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE setvar VAR_TEMP_0, 1 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter waitmovement 0 lockall BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: @ 824B24F call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage waitmessage switch VAR_RESULT @ No case? call BattleFrontier_EventScript_GetCantRecordBattle compare VAR_RESULT, TRUE goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, 1 switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: @ 824B2C1 multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, 1 switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: @ 824B30D message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: @ 824B33F call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: @ 824B349 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: @ 824B377 message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: @ 824B3A9 dome_resolvewinners DOME_PLAYER_RETIRED goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: @ 824B3BB message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait waitmessage dome_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: @ 824B3DD msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK dome_showopponentinfo waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: @ 824B3F5 call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage fadescreen FADE_TO_BLACK dome_showtourneytree waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: @ 824B40A frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1 case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2 case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals return BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: @ 824B449 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: @ 824B452 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: @ 824B45B msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: @ 824B464 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons waitmessage waitbuttonpress fadescreen FADE_TO_BLACK call BattleFrontier_EventScript_GetLvlMode copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, DOME_BATTLE_PARTY_SIZE @ 2 of the 3 party mons are selected for battle special ChoosePartyForBattleFrontier waitstate frontier_resetsketch compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound dome_set DOME_DATA_SELECTED_MONS dome_reduceparty dome_setopponent msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT closemessage applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside waitmovement 0 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor waitmovement 0 opendoor 5, 1 waitdooranim applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor waitmovement 0 closedoor 5, 1 waitdooranim warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5 setvar VAR_TEMP_0, 0 waitstate end BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: @ 824B4FB frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1 case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2 case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: @ 824B53A message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1 return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: @ 824B540 message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2 return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: @ 824B546 message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: @ 824B54C frontier_getbrainstatus switch VAR_RESULT case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: @ 824B58B goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: @ 824B5A0 goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: @ 824B5B5 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: @ 824B5BE msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7 setvar VAR_TEMP_0, 1 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT special LoadPlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage fadescreen FADE_TO_BLACK dome_showstatictourneytree waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: @ 824B600 frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete return BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: @ 824B634 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: @ 824B63D msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: @ 824B646 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: @ 824B64F walk_right face_left step_end BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: @ 824B652 walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: @ 824B657 walk_up step_end BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: @ 824B659 walk_up set_invisible step_end BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: @ 824B65C .string "Your 1st-round match is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: @ 824B689 .string "Your 2nd-round match is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: @ 824B6B6 .string "Your semifinal match is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: @ 824B6E3 .string "Your final match is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: @ 824B70C .string "Please choose the two POKéMON\n" .string "that are to appear in battle.$" BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: @ 824B748 .string "Right this way, please.$" BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: @ 824B760 .string "Thank you for competing!\p" .string "I'll restore your POKéMON to\n" .string "full health.$" BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: @ 824B7A3 .string "All 1st-round matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: @ 824B7F1 .string "All 2nd-round matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: @ 824B83F .string "All semifinal matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" @ Unused BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: @ 824B88D .string "Congratulations for getting through\n" .string "the 1st round.\p" .string "The 2nd round is next.\n" .string "Are you ready?$" @ Unused BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: @ 824B8E6 .string "Congratulations for advancing\n" .string "to the semifinals.\p" .string "The best four teams meet in this round.\n" .string "Are you ready?$" @ Unused BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: @ 824B94E .string "Congratulations for advancing\n" .string "to the final match.\p" .string "You're one win from the championship.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: @ 824B9B5 .string "{PLAYER}'s next opponent\n" .string "is this TRAINER.$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: @ 824B9D9 .string "The tournament is in the 1st round.$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: @ 824B9FD .string "The tournament is in the 2nd round.$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: @ 824BA21 .string "The tournament is in the semifinals.$" BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: @ 824BA46 .string "The tournament is up to the final.$" BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: @ 824BA69 .string "Would you like to save and\n" .string "quit the game?$" BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: @ 824BA93 .string "Would you like to retire from your\n" .string "Battle Tournament challenge?$" BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: @ 824BAD3 .string "I am saving your data.\n" .string "Please wait.$" BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: @ 824BAF7 .string "Should I record your last match\n" .string "on your FRONTIER PASS?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: @ 824BB2E .string "Congratulations for advancing\n" .string "to the final match.\p" .string "For the final match, you will challenge\n" .string "the DOME ACE TUCKER.\p" .string "Are you ready?$" @ Identical to ReadyForTuckerSilver BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: @ 824BBAC .string "Congratulations for advancing\n" .string "to the final match.\p" .string "For the final match, you will challenge\n" .string "the DOME ACE TUCKER.\p" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: @ 824BC2A .string "Your final battle against TUCKER is\n" .string "next. Are you ready?$" @ Identical again BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: @ 824BC63 .string "Your final battle against TUCKER is\n" .string "next. Are you ready?$"