BattleFrontier_Lounge6_MapScripts:: .byte 0 BattleFrontier_Lounge6_EventScript_Trader:: lock faceplayer goto_if_set FLAG_BATTLE_FRONTIER_TRADE_DONE, BattleFrontier_Lounge6_EventScript_TradeCompleted setvar VAR_0x8008, INGAME_TRADE_MEOWTH copyvar VAR_0x8004, VAR_0x8008 specialvar VAR_RESULT, GetInGameTradeSpeciesInfo copyvar VAR_0x8009, VAR_RESULT msgbox BattleFrontier_Lounge6_Text_WouldYouLikeToTrade, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq BattleFrontier_Lounge6_EventScript_DeclineTrade special ChoosePartyMon waitstate copyvar VAR_0x800A, VAR_0x8004 compare VAR_0x8004, 255 goto_if_eq BattleFrontier_Lounge6_EventScript_DeclineTrade copyvar VAR_0x8005, VAR_0x800A specialvar VAR_RESULT, GetTradeSpecies copyvar VAR_0x800B, VAR_RESULT compare VAR_RESULT, VAR_0x8009 goto_if_ne BattleFrontier_Lounge6_EventScript_NotRequestedMon copyvar VAR_0x8004, VAR_0x8008 copyvar VAR_0x8005, VAR_0x800A special CreateInGameTradePokemon special DoInGameTradeScene waitstate msgbox BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt, MSGBOX_DEFAULT setflag FLAG_BATTLE_FRONTIER_TRADE_DONE release end BattleFrontier_Lounge6_EventScript_DeclineTrade:: msgbox BattleFrontier_Lounge6_Text_WellThatsFineToo, MSGBOX_DEFAULT release end BattleFrontier_Lounge6_EventScript_NotRequestedMon:: bufferspeciesname 0, VAR_0x8009 msgbox BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon, MSGBOX_DEFAULT release end BattleFrontier_Lounge6_EventScript_TradeCompleted:: msgbox BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined, MSGBOX_DEFAULT release end BattleFrontier_Lounge6_Text_WouldYouLikeToTrade: .string "My POKéMON is a {STR_VAR_2}.\n" .string "Do you know it?\l" .string "It's quite cute and rather nice.\p" .string "This little one, I could trade with\n" .string "pride!\p" .string "Would you like to trade me a {STR_VAR_1}\n" .string "for my {STR_VAR_2}?$" BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt: .string "Oh, it's adorable!\n" .string "Thank you!\l" .string "I promise I'll be good to it!\p" .string "Oh! I hope you'll be good to\n" .string "my {STR_VAR_2}, too!$" BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon: .string "Oh, I'm sorry!\n" .string "I don't intend to trade for anything\l" .string "but a {STR_VAR_1}.$" BattleFrontier_Lounge6_Text_WellThatsFineToo: .string "Oh, you won't?\n" .string "Well, that's fine, too.\l" .string "Please come visit us again.$" BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined: .string "Giggle!\n" .string "A SKITTY is so much cuter than I had\l" .string "imagined. I'm delighted!$"