#ifndef GUARD_OVERWORLD_H #define GUARD_OVERWORLD_H struct InitialPlayerAvatarState { u8 transitionFlags; u8 direction; }; struct LinkPlayerEventObject { u8 active; u8 linkPlayerId; u8 eventObjId; u8 mode; }; // Exported RAM declarations extern struct WarpData gLastUsedWarp; extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4]; extern u16 *gBGTilemapBuffers1; extern u16 *gBGTilemapBuffers2; extern u16 *gBGTilemapBuffers3; extern u16 gUnknown_03005DA8; extern void (*gFieldCallback)(void); extern bool8 (*gFieldCallback2)(void); extern u8 gUnknown_03005DB4; extern u8 gFieldLinkPlayerCount; // Exported ROM declarations extern const struct UCoords32 gDirectionToVectors[]; void DoWhiteOut(void); void Overworld_ResetStateAfterFly(void); void Overworld_ResetStateAfterTeleport(void); void Overworld_ResetStateAfterDigEscRope(void); void ResetGameStats(void); void IncrementGameStat(u8 index); u32 GetGameStat(u8 index); void SetGameStat(u8 index, u32 value); void ApplyNewEncryptionKeyToGameStats(u32 newKey); void LoadEventObjTemplatesFromHeader(void); void LoadSaveblockEventObjScripts(void); void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y); void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType); const struct MapLayout *GetMapLayout(void); void ApplyCurrentWarp(void); struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum); struct MapHeader const *const GetDestinationWarpMapHeader(void); void WarpIntoMap(void); void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId); void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId); void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetWarpDestinationToDynamicWarp(u8 unused); void SetWarpDestinationToHealLocation(u8 a1); void SetWarpDestinationToLastHealLocation(void); void SetLastHealLocationWarp(u8 healLocationId); void UpdateEscapeWarp(s16 x, s16 y); void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetWarpDestinationToEscapeWarp(void); void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y); void SetContinueGameWarpToHealLocation(u8 a1); void SetContinueGameWarpToDynamicWarp(int unused); const struct MapConnection *GetMapConnection(u8 dir); bool8 SetDiveWarpEmerge(u16 x, u16 y); bool8 SetDiveWarpDive(u16 x, u16 y); void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum); void ResetInitialPlayerAvatarState(void); void StoreInitialPlayerAvatarState(void); bool32 Overworld_IsBikingAllowed(void); void SetDefaultFlashLevel(void); void Overworld_SetFlashLevel(s32 flashLevel); u8 Overworld_GetFlashLevel(void); void SetCurrentMapLayout(u16 mapLayoutId); void sub_8085540(u8 var); u8 sub_808554C(void); u16 GetLocationMusic(struct WarpData *warp); u16 GetCurrLocationDefaultMusic(void); u16 GetWarpDestinationMusic(void); void Overworld_ResetMapMusic(void); void Overworld_PlaySpecialMapMusic(void); void Overworld_SetSavedMusic(u16 songNum); void Overworld_ClearSavedMusic(void); void Overworld_ChangeMusicToDefault(void); void Overworld_ChangeMusicTo(u16 newMusic); u8 GetMapMusicFadeoutSpeed(void); void TryFadeOutOldMapMusic(void); bool8 BGMusicStopped(void); void Overworld_FadeOutMapMusic(void); void UpdateAmbientCry(s16 *state, u16 *delayCounter); u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum); u8 GetMapTypeByWarpData(struct WarpData *warp); u8 GetCurrentMapType(void); u8 GetLastUsedWarpMapType(void); bool8 is_map_type_1_2_3_5_or_6(u8 mapType); bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType); bool8 Overworld_MapTypeIsIndoors(u8 mapType); u8 GetSavedWarpRegionMapSectionId(void); u8 GetCurrentRegionMapSectionId(void); u8 GetCurrentMapBattleScene(void); void CleanupOverworldWindowsAndTilemaps(void); bool32 is_c1_link_related_active(void); void CB1_Overworld(void); void CB2_OverworldBasic(void); void CB2_Overworld(void); void SetMainCallback1(void (*cb)(void)); void sub_8085E94(void *a0); void CB2_NewGame(void); void CB2_WhiteOut(void); void CB2_LoadMap(void); void sub_8086024(void); void sub_8086074(void); void CB2_ReturnToField(void); void CB2_ReturnToFieldLocal(void); void CB2_ReturnToFieldLink(void); void c2_8056854(void); void CB2_ReturnToFieldWithOpenMenu(void); void CB2_ReturnToFieldContinueScript(void); void CB2_ReturnToFieldContinueScriptPlayMapMusic(void); void sub_80861E8(void); void CB2_ContinueSavedGame(void); void sub_8086C2C(void); u32 sub_8087214(void); bool32 sub_808727C(void); u16 sub_8087288(void); u16 sub_808729C(void); u16 sub_80872B0(void); u16 sub_80872C4(void); bool32 sub_8087598(void); bool32 sub_80875C8(void); bool32 sub_8087634(void); bool32 sub_808766C(void); void ClearLinkPlayerEventObjects(void); #endif // GUARD_OVERWORLD_H