#include "global.h" #include "braille_puzzles.h" #include "event_data.h" #include "event_object_movement.h" #include "event_scripts.h" #include "field_effect.h" #include "field_player_avatar.h" #include "fldeff.h" #include "item_use.h" #include "overworld.h" #include "party_menu.h" #include "script.h" #include "sound.h" #include "sprite.h" #include "task.h" #include "constants/event_object_movement.h" #include "constants/event_objects.h" #include "constants/field_effects.h" #include "constants/map_types.h" #include "constants/songs.h" // static functions static void Task_DoFieldMove_Init(u8 taskId); static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId); static void Task_DoFieldMove_WaitForMon(u8 taskId); static void Task_DoFieldMove_RunFunc(u8 taskId); static void FieldCallback_RockSmash(void); static void FieldMove_RockSmash(void); // text bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId) { u8 objEventId; GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y); gPlayerFacingPosition.height = PlayerGetZCoord(); objEventId = GetObjectEventIdByXYZ(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.height); if (gObjectEvents[objEventId].graphicsId != graphicsId) { return FALSE; } else { gSpecialVar_LastTalked = gObjectEvents[objEventId].localId; return TRUE; } } u8 CreateFieldMoveTask(void) { GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y); return CreateTask(Task_DoFieldMove_Init, 8); } static void Task_DoFieldMove_Init(u8 taskId) { u8 objEventId; ScriptContext2_Enable(); gPlayerAvatar.preventStep = TRUE; objEventId = gPlayerAvatar.objectEventId; if (!ObjectEventIsMovementOverridden(&gObjectEvents[objEventId]) || ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId])) { if (gMapHeader.mapType == MAP_TYPE_UNDERWATER) { // Skip field move pose underwater FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); gTasks[taskId].func = Task_DoFieldMove_WaitForMon; } else { // Do field move pose SetPlayerAvatarFieldMove(); ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); gTasks[taskId].func = Task_DoFieldMove_ShowMonAfterPose; } } } static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId) { if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]) == TRUE) { FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); gTasks[taskId].func = Task_DoFieldMove_WaitForMon; } } static void Task_DoFieldMove_WaitForMon(u8 taskId) { if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { gFieldEffectArguments[1] = GetPlayerFacingDirection(); if (gFieldEffectArguments[1] == DIR_SOUTH) gFieldEffectArguments[2] = 0; if (gFieldEffectArguments[1] == DIR_NORTH) gFieldEffectArguments[2] = 1; if (gFieldEffectArguments[1] == DIR_WEST) gFieldEffectArguments[2] = 2; if (gFieldEffectArguments[1] == DIR_EAST) gFieldEffectArguments[2] = 3; ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByCurrentState()); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]); FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); gTasks[taskId].func = Task_DoFieldMove_RunFunc; } } static void Task_DoFieldMove_RunFunc(u8 taskId) { // The function for the field move to do is stored in halves across data[8] and data[9] void (*fieldMoveFunc)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]); fieldMoveFunc(); gPlayerAvatar.preventStep = FALSE; DestroyTask(taskId); } // Called when Rock Smash is used from the party menu // For interacting with a smashable rock in the field, see EventScript_RockSmash bool8 SetUpFieldMove_RockSmash(void) { // In Ruby and Sapphire, Regirock's tomb is opened by using Strength. In Emerald, // it is opened by using Rock Smash. if (ShouldDoBrailleRegirockEffect()) { gSpecialVar_Result = GetCursorSelectionMonId(); gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu; gPostMenuFieldCallback = SetUpPuzzleEffectRegirock; return TRUE; } else if (CheckObjectGraphicsInFrontOfPlayer(OBJ_EVENT_GFX_BREAKABLE_ROCK) == TRUE) { gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu; gPostMenuFieldCallback = FieldCallback_RockSmash; return TRUE; } else { return FALSE; } } static void FieldCallback_RockSmash(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); ScriptContext1_SetupScript(EventScript_UseRockSmash); } bool8 FldEff_UseRockSmash(void) { u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)FieldMove_RockSmash >> 16; gTasks[taskId].data[9] = (u32)FieldMove_RockSmash; IncrementGameStat(GAME_STAT_USED_ROCK_SMASH); return FALSE; } // The actual rock smashing is handled by EventScript_SmashRock, so this function does very little static void FieldMove_RockSmash(void) { PlaySE(SE_M_ROCK_THROW); FieldEffectActiveListRemove(FLDEFF_USE_ROCK_SMASH); EnableBothScriptContexts(); }