#include "global.h" #include "malloc.h" #include "decompress.h" #include "link_rfu.h" #include "string_util.h" #include "random.h" #include "text.h" #include "event_data.h" enum { WIRELESS_STATUS_ANIM_3_BARS, WIRELESS_STATUS_ANIM_2_BARS, WIRELESS_STATUS_ANIM_1_BAR, WIRELESS_STATUS_ANIM_SEARCHING, WIRELESS_STATUS_ANIM_ERROR, }; #define TAG_GFX_STATUS_INDICATOR 0xD431 #define TAG_PAL_STATUS_INDICATOR 0xD432 #define UNUSED_QUEUE_NUM_SLOTS 2 #define UNUSED_QUEUE_SLOT_LENGTH 256 struct RfuUnusedQueue { u8 slots[UNUSED_QUEUE_NUM_SLOTS][UNUSED_QUEUE_SLOT_LENGTH]; vu8 recvSlot; vu8 sendSlot; vu8 count; vu8 full; }; EWRAM_DATA u8 gWirelessStatusIndicatorSpriteId = 0; static u8 sSequenceArrayValOffset; static const u16 sWirelessLinkIconPalette[] = INCBIN_U16("graphics/link/wireless_icon.gbapal"); static const u32 sWirelessLinkIconPic[] = INCBIN_U32("graphics/link/wireless_icon.4bpp.lz"); // Most of the below two tables won't make sense with ASCII encoding. static const u8 sWireless_ASCIItoRSETable[256] = { EOS, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, [' '] = CHAR_SPACE, ['!'] = CHAR_EXCL_MARK, 0xb5, 0xb6, 0xb1, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb2, 0xf1, 0x00, ['-'] = CHAR_HYPHEN, ['.'] = CHAR_PERIOD, ['/'] = CHAR_SLASH, ['0'] = CHAR_0, ['1'] = CHAR_1, ['2'] = CHAR_2, ['3'] = CHAR_3, ['4'] = CHAR_4, ['5'] = CHAR_5, ['6'] = CHAR_6, ['7'] = CHAR_7, ['8'] = CHAR_8, ['9'] = CHAR_9, 0x00, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x00, ['A'] = CHAR_A, ['B'] = CHAR_B, ['C'] = CHAR_C, ['D'] = CHAR_D, ['E'] = CHAR_E, ['F'] = CHAR_F, ['G'] = CHAR_G, ['H'] = CHAR_H, ['I'] = CHAR_I, ['J'] = CHAR_J, ['K'] = CHAR_K, ['L'] = CHAR_L, ['M'] = CHAR_M, ['N'] = CHAR_N, ['O'] = CHAR_O, ['P'] = CHAR_P, ['Q'] = CHAR_Q, ['R'] = CHAR_R, ['S'] = CHAR_S, ['T'] = CHAR_T, ['U'] = CHAR_U, ['V'] = CHAR_V, ['W'] = CHAR_W, ['X'] = CHAR_X, ['Y'] = CHAR_Y, ['Z'] = CHAR_Z, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0x00, ['a'] = CHAR_a, ['b'] = CHAR_b, ['c'] = CHAR_c, ['d'] = CHAR_d, ['e'] = CHAR_e, ['f'] = CHAR_f, ['g'] = CHAR_g, ['h'] = CHAR_h, ['i'] = CHAR_i, ['j'] = CHAR_j, ['k'] = CHAR_k, ['l'] = CHAR_l, ['m'] = CHAR_m, ['n'] = CHAR_n, ['o'] = CHAR_o, ['p'] = CHAR_p, ['q'] = CHAR_q, ['r'] = CHAR_r, ['s'] = CHAR_s, ['t'] = CHAR_t, ['u'] = CHAR_u, ['v'] = CHAR_v, ['w'] = CHAR_w, ['x'] = CHAR_x, ['y'] = CHAR_y, ['z'] = CHAR_z, 0x2d, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x50, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0xad, 0xb3, 0xb4, 0x00, 0xaf, 0x7d, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0xa0, 0xae, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7e, 0xb0, 0xac, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2e, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94 }; const u8 gWireless_RSEtoASCIITable[256] = { [CHAR_SPACE] = ' ', 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0x7b, 0xf1, 0x7c, 0x7d, 0x7e, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x84, 0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xa6, 0xdd, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0xaf, [CHAR_0] = '0', [CHAR_1] = '1', [CHAR_2] = '2', [CHAR_3] = '3', [CHAR_4] = '4', [CHAR_5] = '5', [CHAR_6] = '6', [CHAR_7] = '7', [CHAR_8] = '8', [CHAR_9] = '9', [CHAR_EXCL_MARK] = '!', 0xdf, 0xa1, 0xb0, 0xa5, 0xde, 0x24, 0x2a, 0xa2, 0xa3, 0x22, 0x23, 0x20, 0xa4, 0x20, [CHAR_SLASH] = '/', [CHAR_A] = 'A', [CHAR_B] = 'B', [CHAR_C] = 'C', [CHAR_D] = 'D', [CHAR_E] = 'E', [CHAR_F] = 'F', [CHAR_G] = 'G', [CHAR_H] = 'H', [CHAR_I] = 'I', [CHAR_J] = 'J', [CHAR_K] = 'K', [CHAR_L] = 'L', [CHAR_M] = 'M', [CHAR_N] = 'N', [CHAR_O] = 'O', [CHAR_P] = 'P', [CHAR_Q] = 'Q', [CHAR_R] = 'R', [CHAR_S] = 'S', [CHAR_T] = 'T', [CHAR_U] = 'U', [CHAR_V] = 'V', [CHAR_W] = 'W', [CHAR_X] = 'X', [CHAR_Y] = 'Y', [CHAR_Z] = 'Z', [CHAR_a] = 'a', [CHAR_b] = 'b', [CHAR_c] = 'c', [CHAR_d] = 'd', [CHAR_e] = 'e', [CHAR_f] = 'f', [CHAR_g] = 'g', [CHAR_h] = 'h', [CHAR_i] = 'i', [CHAR_j] = 'j', [CHAR_k] = 'k', [CHAR_l] = 'l', [CHAR_m] = 'm', [CHAR_n] = 'n', [CHAR_o] = 'o', [CHAR_p] = 'p', [CHAR_q] = 'q', [CHAR_r] = 'r', [CHAR_s] = 's', [CHAR_t] = 't', [CHAR_u] = 'u', [CHAR_v] = 'v', [CHAR_w] = 'w', [CHAR_x] = 'x', [CHAR_y] = 'y', [CHAR_z] = 'z', 0x20, 0x20, 0x2b, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, [CHAR_DYNAMIC] = ' ', [CHAR_KEYPAD_ICON] = ' ', [CHAR_EXTRA_SYMBOL] = ' ', [CHAR_PROMPT_SCROLL] = ' ', [CHAR_PROMPT_CLEAR] = ' ', [EXT_CTRL_CODE_BEGIN] = ' ', [PLACEHOLDER_BEGIN] = ' ', [CHAR_NEWLINE] = ' ', [EOS] = 0 }; static const struct OamData sWirelessStatusIndicatorOamData = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 0, .paletteNum = 0, }; static const union AnimCmd sWirelessStatusIndicator_3Bars[] = { ANIMCMD_FRAME( 4, 5), ANIMCMD_FRAME( 8, 5), ANIMCMD_FRAME(12, 5), ANIMCMD_FRAME(16, 10), ANIMCMD_FRAME(12, 5), ANIMCMD_FRAME( 8, 5), ANIMCMD_JUMP(0) }; static const union AnimCmd sWirelessStatusIndicator_2Bars[] = { ANIMCMD_FRAME( 4, 5), ANIMCMD_FRAME( 8, 5), ANIMCMD_FRAME(12, 10), ANIMCMD_FRAME( 8, 5), ANIMCMD_JUMP(0) }; static const union AnimCmd sWirelessStatusIndicator_1Bar[] = { ANIMCMD_FRAME(4, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_JUMP(0) }; static const union AnimCmd sWirelessStatusIndicator_Searching[] = { ANIMCMD_FRAME( 4, 10), ANIMCMD_FRAME(20, 10), ANIMCMD_JUMP(0) }; static const union AnimCmd sWirelessStatusIndicator_Error[] = { ANIMCMD_FRAME(24, 10), ANIMCMD_FRAME( 4, 10), ANIMCMD_JUMP(0) }; static const union AnimCmd *const sWirelessStatusIndicatorAnims[] = { [WIRELESS_STATUS_ANIM_3_BARS] = sWirelessStatusIndicator_3Bars, [WIRELESS_STATUS_ANIM_2_BARS] = sWirelessStatusIndicator_2Bars, [WIRELESS_STATUS_ANIM_1_BAR] = sWirelessStatusIndicator_1Bar, [WIRELESS_STATUS_ANIM_SEARCHING] = sWirelessStatusIndicator_Searching, [WIRELESS_STATUS_ANIM_ERROR] = sWirelessStatusIndicator_Error }; static const struct CompressedSpriteSheet sWirelessStatusIndicatorSpriteSheet = { sWirelessLinkIconPic, 0x0380, TAG_GFX_STATUS_INDICATOR }; static const struct SpritePalette sWirelessStatusIndicatorSpritePalette = { sWirelessLinkIconPalette, TAG_PAL_STATUS_INDICATOR }; static const struct SpriteTemplate sWirelessStatusIndicatorSpriteTemplate = { .tileTag = TAG_GFX_STATUS_INDICATOR, .paletteTag = TAG_PAL_STATUS_INDICATOR, .oam = &sWirelessStatusIndicatorOamData, .anims = sWirelessStatusIndicatorAnims, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; void RfuRecvQueue_Reset(struct RfuRecvQueue *queue) { s32 i; s32 j; for (i = 0; i < RECV_QUEUE_NUM_SLOTS; i++) { for (j = 0; j < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; j++) queue->slots[i][j] = 0; } queue->sendSlot = 0; queue->recvSlot = 0; queue->count = 0; queue->full = FALSE; } void RfuSendQueue_Reset(struct RfuSendQueue *queue) { s32 i; s32 j; for (i = 0; i < SEND_QUEUE_NUM_SLOTS; i++) { for (j = 0; j < COMM_SLOT_LENGTH; j++) queue->slots[i][j] = 0; } queue->sendSlot = 0; queue->recvSlot = 0; queue->count = 0; queue->full = FALSE; } static void RfuUnusedQueue_Reset(struct RfuUnusedQueue *queue) { s32 i; s32 j; for (i = 0; i < UNUSED_QUEUE_NUM_SLOTS; i++) { for (j = 0; j < UNUSED_QUEUE_SLOT_LENGTH; j++) queue->slots[i][j] = 0; } queue->sendSlot = 0; queue->recvSlot = 0; queue->count = 0; queue->full = FALSE; } void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data) { s32 i; u16 imeBak; u8 count; if (queue->count < RECV_QUEUE_NUM_SLOTS) { imeBak = REG_IME; REG_IME = 0; count = 0; for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i += COMM_SLOT_LENGTH) { if (data[i] == 0 && data[i + 1] == 0) count++; } if (count != MAX_RFU_PLAYERS) { for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++) queue->slots[queue->recvSlot][i] = data[i]; queue->recvSlot++; queue->recvSlot %= RECV_QUEUE_NUM_SLOTS; queue->count++; for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++) data[i] = 0; } REG_IME = imeBak; } else { queue->full = TRUE; } } void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data) { s32 i; u16 imeBak; if (queue->count < SEND_QUEUE_NUM_SLOTS) { imeBak = REG_IME; REG_IME = 0; for (i = 0; i < COMM_SLOT_LENGTH; i++) { if (data[i] != 0) break; } if (i != COMM_SLOT_LENGTH) { for (i = 0; i < COMM_SLOT_LENGTH; i++) queue->slots[queue->recvSlot][i] = data[i]; queue->recvSlot++; queue->recvSlot %= SEND_QUEUE_NUM_SLOTS; queue->count++; for (i = 0; i < COMM_SLOT_LENGTH; i++) data[i] = 0; } REG_IME = imeBak; } else { queue->full = TRUE; } } bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *src) { u16 imeBak; s32 i; imeBak = REG_IME; REG_IME = 0; if (queue->recvSlot == queue->sendSlot || queue->full) { for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++) src[i] = 0; REG_IME = imeBak; return FALSE; } for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++) { src[i] = queue->slots[queue->sendSlot][i]; } queue->sendSlot++; queue->sendSlot %= RECV_QUEUE_NUM_SLOTS; queue->count--; REG_IME = imeBak; return TRUE; } bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *src) { s32 i; u16 imeBak; if (queue->recvSlot == queue->sendSlot || queue->full) return FALSE; imeBak = REG_IME; REG_IME = 0; for (i = 0; i < COMM_SLOT_LENGTH; i++) src[i] = queue->slots[queue->sendSlot][i]; queue->sendSlot++; queue->sendSlot %= SEND_QUEUE_NUM_SLOTS; queue->count--; REG_IME = imeBak; return TRUE; } void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *data) { s32 i; if (data[1] == 0) { RfuBackupQueue_Dequeue(queue, NULL); } else { for (i = 0; i < COMM_SLOT_LENGTH; i++) queue->slots[queue->recvSlot][i] = data[i]; queue->recvSlot++; queue->recvSlot %= BACKUP_QUEUE_NUM_SLOTS; if (queue->count < BACKUP_QUEUE_NUM_SLOTS) queue->count++; else queue->sendSlot = queue->recvSlot; } } bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *src) { s32 i; if (queue->count == 0) return FALSE; if (src != NULL) { for (i = 0; i < COMM_SLOT_LENGTH; i++) src[i] = queue->slots[queue->sendSlot][i]; } queue->sendSlot++; queue->sendSlot %= BACKUP_QUEUE_NUM_SLOTS; queue->count--; return TRUE; } static void RfuUnusedQueue_Enqueue(struct RfuUnusedQueue *queue, u8 *data) { s32 i; if (queue->count < UNUSED_QUEUE_NUM_SLOTS) { for (i = 0; i < UNUSED_QUEUE_SLOT_LENGTH; i++) queue->slots[queue->recvSlot][i] = data[i]; queue->recvSlot++; queue->recvSlot %= UNUSED_QUEUE_NUM_SLOTS; queue->count++; } else { queue->full = TRUE; } } static bool8 RfuUnusedQueue_Dequeue(struct RfuUnusedQueue *queue, u8 *dest) { s32 i; if (queue->recvSlot == queue->sendSlot || queue->full) return FALSE; for (i = 0; i < UNUSED_QUEUE_SLOT_LENGTH; i++) dest[i] = queue->slots[queue->sendSlot][i]; queue->sendSlot++; queue->sendSlot %= UNUSED_QUEUE_NUM_SLOTS; queue->count--; return TRUE; } // Unused // Populates an array with a sequence of numbers (which numbers depends on the mode) // and sets the final element to the total of the other elements #define SEQ_ARRAY_MAX_SIZE 200 static void PopulateArrayWithSequence(u8 *arr, u8 mode) { s32 i; u8 rval; u16 total = 0; switch (mode) { case 0: // Populate with numbers 1-200 // Total will be 20100 for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++) { arr[i] = i + 1; total += i + 1; } *((u16 *)(arr + i)) = total; break; case 1: // Populate with numbers 1-100 // Total will be 5050 for (i = 0; i < 100; i++) { arr[i] = i + 1; total += i + 1; } *((u16 *)(arr + SEQ_ARRAY_MAX_SIZE)) = total; break; case 2: // Populate with random numbers 0-255 // Total will be a number 0-51000 for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++) { rval = Random(); arr[i] = rval; total += rval; } *((u16 *)(arr + i)) = total; break; case 3: // Populate with numbers 1-200 + sSequenceArrayValOffset // Total will be a number 20100-51000 for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++) { arr[i] = i + 1 + sSequenceArrayValOffset; total += (i + 1 + sSequenceArrayValOffset) & 0xFF; } *((u16 *)(arr + i)) = total; sSequenceArrayValOffset++; break; } } // File boundary here maybe? static void PkmnStrToASCII(u8 *asciiStr, const u8 *pkmnStr) { s32 i; for (i = 0; pkmnStr[i] != EOS; i++) asciiStr[i] = gWireless_RSEtoASCIITable[pkmnStr[i]]; asciiStr[i] = 0; } static void ASCIIToPkmnStr(u8 *pkmnStr, const u8 *asciiStr) { s32 i; for (i = 0; asciiStr[i] != 0; i++) pkmnStr[i] = sWireless_ASCIItoRSETable[asciiStr[i]]; pkmnStr[i] = EOS; } static u8 GetConnectedChildStrength(u8 maxFlags) { u8 flagCount = 0; u32 flags = gRfuLinkStatus->connSlotFlag; u8 i; if (gRfuLinkStatus->parentChild == MODE_PARENT) { for (i = 0; i < 4; flags >>= 1, i++) { if (flags & 1) { if (maxFlags == flagCount + 1) { return gRfuLinkStatus->strength[i]; break; } flagCount++; } } } else { for (i = 0; i < 4; flags >>= 1, i++) { if (flags & 1) return gRfuLinkStatus->strength[i]; } } return 0; } void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo) { s32 i; for (i = 0; i < (s32)ARRAY_COUNT(data->compatibility.playerTrainerId); i++) data->compatibility.playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i]; for (i = 0; i < RFU_CHILD_MAX; i++) { data->partnerInfo[i] = partnerInfo; partnerInfo >>= 8; // Each element is 1 byte } data->playerGender = gSaveBlock2Ptr->playerGender; data->activity = activity; data->startedActivity = startedActivity; data->compatibility.language = GAME_LANGUAGE; data->compatibility.version = GAME_VERSION; data->compatibility.hasNews = FALSE; data->compatibility.hasCard = FALSE; data->compatibility.unknown = FALSE; data->compatibility.canLinkNationally = FlagGet(FLAG_IS_CHAMPION); data->compatibility.hasNationalDex = IsNationalPokedexEnabled(); data->compatibility.gameClear = FlagGet(FLAG_SYS_GAME_CLEAR); } bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx) { bool8 retVal; if (lman.parent_child == MODE_PARENT) { retVal = TRUE; if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo) && ((gRfuLinkStatus->getNameFlag >> idx) & 1)) { memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH); memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH); } else { memset(gameData, 0, RFU_GAME_NAME_LENGTH); memset(username, 0, RFU_USER_NAME_LENGTH); } } else { retVal = FALSE; if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo)) { memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH); memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH); } else { memset(gameData, 0, RFU_GAME_NAME_LENGTH); memset(username, 0, RFU_USER_NAME_LENGTH); } } return retVal; } bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx) { bool8 retVal = FALSE; if (gRfuLinkStatus->partner[idx].serialNo == RFU_SERIAL_WONDER_DISTRIBUTOR) { memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH); memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH); retVal = TRUE; } else { memset(gameData, 0, RFU_GAME_NAME_LENGTH); memset(username, 0, RFU_USER_NAME_LENGTH); } return retVal; } void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username) { memcpy(gameData, &gHostRfuGameData, RFU_GAME_NAME_LENGTH); memcpy(username, gHostRfuUsername, RFU_USER_NAME_LENGTH); } #define sNextAnimNum data[0] #define sSavedAnimNum data[1] #define sCurrAnimNum data[2] #define sFrameDelay data[3] #define sFrameIdx data[4] #define sTileStart data[6] #define sValidator data[7] #define STATUS_INDICATOR_ACTIVE 0x1234 // Used to validate active indicator void CreateWirelessStatusIndicatorSprite(u8 x, u8 y) { u8 sprId; if (x == 0 && y == 0) { x = 231; y = 8; } if (gRfuLinkStatus->parentChild == MODE_PARENT) { sprId = CreateSprite(&sWirelessStatusIndicatorSpriteTemplate, x, y, 0); gSprites[sprId].sValidator = STATUS_INDICATOR_ACTIVE; gSprites[sprId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag); gSprites[sprId].invisible = TRUE; gWirelessStatusIndicatorSpriteId = sprId; } else { gWirelessStatusIndicatorSpriteId = CreateSprite(&sWirelessStatusIndicatorSpriteTemplate, x, y, 0); gSprites[gWirelessStatusIndicatorSpriteId].sValidator = STATUS_INDICATOR_ACTIVE; gSprites[gWirelessStatusIndicatorSpriteId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag); gSprites[gWirelessStatusIndicatorSpriteId].invisible = TRUE; } } void DestroyWirelessStatusIndicatorSprite(void) { if (gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE) { gSprites[gWirelessStatusIndicatorSpriteId].sValidator = 0; DestroySprite(&gSprites[gWirelessStatusIndicatorSpriteId]); gMain.oamBuffer[125] = gDummyOamData; CpuCopy16(&gDummyOamData, (struct OamData *)OAM + 125, sizeof(struct OamData)); } } void LoadWirelessStatusIndicatorSpriteGfx(void) { if (GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag) == 0xFFFF) LoadCompressedSpriteSheet(&sWirelessStatusIndicatorSpriteSheet); LoadSpritePalette(&sWirelessStatusIndicatorSpritePalette); gWirelessStatusIndicatorSpriteId = SPRITE_NONE; } static u8 GetParentSignalStrength(void) { u8 i; u8 flags = gRfuLinkStatus->connSlotFlag; for (i = 0; i < RFU_CHILD_MAX; i++) { if (flags & 1) return gRfuLinkStatus->strength[i]; flags >>= 1; } return 0; } static void SetWirelessStatusIndicatorAnim(struct Sprite *sprite, s32 animNum) { if (sprite->sCurrAnimNum != animNum) { sprite->sCurrAnimNum = animNum; sprite->sFrameDelay = 0; sprite->sFrameIdx = 0; } } void UpdateWirelessStatusIndicatorSprite(void) { if (gWirelessStatusIndicatorSpriteId != SPRITE_NONE && gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE) { struct Sprite *sprite = &gSprites[gWirelessStatusIndicatorSpriteId]; u8 signalStrength = RFU_LINK_ICON_LEVEL4_MAX; u8 i = 0; // Get weakest signal strength if (gRfuLinkStatus->parentChild == MODE_PARENT) { for (i = 0; i < GetLinkPlayerCount() - 1; i++) { if (signalStrength >= GetConnectedChildStrength(i + 1)) signalStrength = GetConnectedChildStrength(i + 1); } } else { signalStrength = GetParentSignalStrength(); } // Set signal strength sprite anim number if (IsRfuRecoveringFromLinkLoss() == TRUE) sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_ERROR; else if (signalStrength <= RFU_LINK_ICON_LEVEL1_MAX) sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_SEARCHING; else if (signalStrength >= RFU_LINK_ICON_LEVEL2_MIN && signalStrength <= RFU_LINK_ICON_LEVEL2_MAX) sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_1_BAR; else if (signalStrength >= RFU_LINK_ICON_LEVEL3_MIN && signalStrength <= RFU_LINK_ICON_LEVEL3_MAX) sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_2_BARS; else if (signalStrength >= RFU_LINK_ICON_LEVEL4_MIN) sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_3_BARS; if (sprite->sNextAnimNum != sprite->sSavedAnimNum) { SetWirelessStatusIndicatorAnim(sprite, sprite->sNextAnimNum); sprite->sSavedAnimNum = sprite->sNextAnimNum; } if (sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.duration < sprite->sFrameDelay) { sprite->sFrameIdx++; sprite->sFrameDelay = 0; if (sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].type == -2) sprite->sFrameIdx = 0; } else { sprite->sFrameDelay++; } gMain.oamBuffer[125] = sWirelessStatusIndicatorOamData; gMain.oamBuffer[125].x = sprite->x + sprite->centerToCornerVecX; gMain.oamBuffer[125].y = sprite->y + sprite->centerToCornerVecY; gMain.oamBuffer[125].paletteNum = sprite->oam.paletteNum; gMain.oamBuffer[125].tileNum = sprite->sTileStart + sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.imageValue; CpuCopy16(&gMain.oamBuffer[125], (struct OamData *)OAM + 125, sizeof(struct OamData)); if (RfuGetStatus() == RFU_STATUS_FATAL_ERROR) DestroyWirelessStatusIndicatorSprite(); } } #undef sNextAnimNum #undef sSavedAnimNum #undef sCurrAnimNum #undef sFrameDelay #undef sFrameIdx #undef sTileStart #undef sValidator static void CopyTrainerRecord(struct TrainerNameRecord *dest, u32 trainerId, const u8 *name) { dest->trainerId = trainerId; StringCopy(dest->trainerName, name); } static bool32 NameIsNotEmpty(const u8 *name) { s32 i; for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++) { if (name[i] != 0) return TRUE; } return FALSE; } // Save the currently connected players into the trainer records, shifting all previous records down. void SaveLinkTrainerNames(void) { if (gWirelessCommType != 0) { s32 i; s32 j; s32 nextSpace; s32 connectedTrainerRecordIndices[MAX_RFU_PLAYERS]; struct TrainerNameRecord *newRecords = AllocZeroed(sizeof(gSaveBlock1Ptr->trainerNameRecords)); // Check if we already have a record saved for connected trainers. for (i = 0; i < GetLinkPlayerCount(); i++) { connectedTrainerRecordIndices[i] = -1; for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); j++) { if ((u16)gLinkPlayers[i].trainerId == gSaveBlock1Ptr->trainerNameRecords[j].trainerId && StringCompare(gLinkPlayers[i].name, gSaveBlock1Ptr->trainerNameRecords[j].trainerName) == 0) connectedTrainerRecordIndices[i] = j; } } // Save the connected trainers first, at the top of the list. nextSpace = 0; for (i = 0; i < GetLinkPlayerCount(); i++) { if (i != GetMultiplayerId() && gLinkPlayers[i].language != LANGUAGE_JAPANESE) { CopyTrainerRecord(&newRecords[nextSpace], (u16)gLinkPlayers[i].trainerId, gLinkPlayers[i].name); // If we already had a record for this trainer, wipe it so that the next step doesn't duplicate it. if (connectedTrainerRecordIndices[i] >= 0) memset(gSaveBlock1Ptr->trainerNameRecords[connectedTrainerRecordIndices[i]].trainerName, 0, PLAYER_NAME_LENGTH + 1); nextSpace++; } } // Copy all non-empty records to the new list, in the order they appear on the old list. If the list is full, // the last (oldest) records will be dropped. for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++) { if (NameIsNotEmpty(gSaveBlock1Ptr->trainerNameRecords[i].trainerName)) { CopyTrainerRecord(&newRecords[nextSpace], gSaveBlock1Ptr->trainerNameRecords[i].trainerId, gSaveBlock1Ptr->trainerNameRecords[i].trainerName); if (++nextSpace >= (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords)) break; } } // Finalize the new list, and clean up. memcpy(gSaveBlock1Ptr->trainerNameRecords, newRecords, sizeof(gSaveBlock1Ptr->trainerNameRecords)); Free(newRecords); } } bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name) { s32 i; for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++) { if (StringCompare(gSaveBlock1Ptr->trainerNameRecords[i].trainerName, name) == 0 && gSaveBlock1Ptr->trainerNameRecords[i].trainerId == id) return TRUE; if (!NameIsNotEmpty(gSaveBlock1Ptr->trainerNameRecords[i].trainerName)) return FALSE; } return FALSE; } void WipeTrainerNameRecords(void) { s32 i; for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++) { gSaveBlock1Ptr->trainerNameRecords[i].trainerId = 0; CpuFill16(0, gSaveBlock1Ptr->trainerNameRecords[i].trainerName, PLAYER_NAME_LENGTH + 1); } }