#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Inner Focus prevents intimidate") { s16 turnOneHit; s16 turnTwoHit; GIVEN { ASSUME(B_UPDATED_INTIMIDATE >= GEN_8); PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); }; PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }; OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }; } WHEN { TURN { MOVE(opponent, MOVE_TACKLE); } TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); } } SCENE { HP_BAR(player, captureDamage: &turnOneHit); ABILITY_POPUP(player, ABILITY_INTIMIDATE); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); } ABILITY_POPUP(opponent, ABILITY_INNER_FOCUS); MESSAGE("Foe Zubat's Attack was not lowered!"); HP_BAR(player, captureDamage: &turnTwoHit); } THEN { EXPECT_EQ(turnOneHit, turnTwoHit); } } SINGLE_BATTLE_TEST("Inner Focus prevents flinching") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }; } WHEN { TURN { MOVE(player, MOVE_FAKE_OUT); MOVE(opponent, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player); NONE_OF { MESSAGE("Foe Zubat flinched!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); } } SINGLE_BATTLE_TEST("Inner Focus is ignored by Mold Breaker") { GIVEN { PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); }; OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }; } WHEN { TURN { MOVE(player, MOVE_FAKE_OUT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player); MESSAGE("Foe Zubat flinched!"); } }