#include "global.h" #include "battle_transition.h" #include "unk_transition.h" #include "main.h" #include "overworld.h" #include "task.h" #include "palette.h" #include "trig.h" #include "field_effect.h" #include "random.h" #include "sprite.h" #include "sound.h" #include "constants/songs.h" #include "constants/trainers.h" #include "field_camera.h" #include "unknown_task.h" #include "malloc.h" #include "gpu_regs.h" #include "decompress.h" struct TransitionData { vs8 VBlank_DMA; u16 WININ; u16 WINOUT; u16 field_6; u16 WIN0V; u16 field_A; u16 field_C; u16 BLDCNT; u16 BLDALPHA; u16 BLDY; s16 field_14; s16 field_16; s16 field_18; s16 field_1A; s16 field_1C; s16 field_1E; // unused s16 field_20; s16 field_22; // unused s16 data[11]; }; typedef bool8 (*TransitionStateFunc)(struct Task *task); typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite); extern u16 gUnknown_020393A8[]; extern u16 gUnknown_02038C28[][0x3C0]; extern void c2_exit_to_overworld_2_switch(void); extern void sub_80AC3D0(void); extern void dp12_8087EA4(void); // this file's functions void LaunchBattleTransitionTask(u8 transitionId); void Task_BattleTransitionMain(u8 taskId); void Phase1Task_TransitionAll(u8 taskId); void Phase2Task_Blur(u8 taskId); void Phase2Task_Swirl(u8 taskId); void Phase2Task_Shuffle(u8 taskId); void Phase2Task_BigPokeball(u8 taskId); void Phase2Task_PokeballsTrail(u8 taskId); void Phase2Task_Clockwise_BlackFade(u8 taskId); void Phase2Task_Ripple(u8 taskId); void Phase2Task_Wave(u8 taskId); void Phase2Task_Slice(u8 taskId); void Phase2Task_WhiteFade(u8 taskId); void Phase2Task_GridSquares(u8 taskId); void Phase2Task_Shards(u8 taskId); void Phase2Task_Sydney(u8 taskId); void Phase2Task_Phoebe(u8 taskId); void Phase2Task_Glacia(u8 taskId); void Phase2Task_Drake(u8 taskId); void Phase2Task_Champion(u8 taskId); void Phase2Task_Aqua(u8 taskId); void Phase2Task_Magma(u8 taskId); void Phase2Task_Regice(u8 taskId); void Phase2Task_Registeel(u8 taskId); void Phase2Task_Regirock(u8 taskId); void Phase2Task_Kyogre(u8 taskId); void Phase2Task_Groudon(u8 taskId); void Phase2Task_Rayquaza(u8 taskId); void Phase2Task_25(u8 taskId); void Phase2Task_26(u8 taskId); void Phase2Task_27(u8 taskId); void Phase2Task_28(u8 taskId); void Phase2Task_29(u8 taskId); void Phase2Task_30(u8 taskId); void Phase2Task_31(u8 taskId); void Phase2Task_32(u8 taskId); void Phase2Task_33(u8 taskId); void VBlankCB_BattleTransition(void); void VBlankCB_Phase2_Swirl(void); void HBlankCB_Phase2_Swirl(void); void VBlankCB_Phase2_Shuffle(void); void HBlankCB_Phase2_Shuffle(void); void VBlankCB0_Phase2_BigPokeball(void); void VBlankCB1_Phase2_BigPokeball(void); void VBlankCB_Phase2_Clockwise_BlackFade(void); void VBlankCB_Phase2_Ripple(void); void HBlankCB_Phase2_Ripple(void); void VBlankCB_Phase2_Wave(void); void VBlankCB_Phase2_Slice(void); void HBlankCB_Phase2_Slice(void); void VBlankCB0_Phase2_WhiteFade(void); void VBlankCB1_Phase2_WhiteFade(void); void HBlankCB_Phase2_WhiteFade(void); void VBlankCB_Phase2_Shards(void); bool8 Phase2_Blur_Func1(struct Task *task); bool8 Phase2_Blur_Func2(struct Task *task); bool8 Phase2_Blur_Func3(struct Task *task); bool8 Phase2_Swirl_Func1(struct Task *task); bool8 Phase2_Swirl_Func2(struct Task *task); bool8 Phase2_Shuffle_Func1(struct Task *task); bool8 Phase2_Shuffle_Func2(struct Task *task); bool8 Phase2_Aqua_Func1(struct Task *task); bool8 Phase2_Aqua_Func2(struct Task *task); bool8 Phase2_Magma_Func1(struct Task *task); bool8 Phase2_Magma_Func2(struct Task *task); bool8 Phase2_FramesCountdown(struct Task *task); bool8 Phase2_Regi_Func1(struct Task *task); bool8 Phase2_Regice_Func2(struct Task *task); bool8 Phase2_Registeel_Func2(struct Task *task); bool8 Phase2_Regirock_Func2(struct Task *task); bool8 Phase2_WeatherTrio_Func1(struct Task *task); bool8 Phase2_WaitPaletteFade(struct Task *task); bool8 Phase2_Kyogre_Func3(struct Task *task); bool8 Phase2_Kyogre_Func4(struct Task *task); bool8 Phase2_Kyogre_Func5(struct Task *task); bool8 Phase2_WeatherDuo_Func6(struct Task *task); bool8 Phase2_WeatherDuo_Func7(struct Task *task); bool8 Phase2_BigPokeball_Func1(struct Task *task); bool8 Phase2_BigPokeball_Func2(struct Task *task); bool8 Phase2_BigPokeball_Func3(struct Task *task); bool8 Phase2_BigPokeball_Func4(struct Task *task); bool8 Phase2_BigPokeball_Func5(struct Task *task); bool8 Phase2_BigPokeball_Func6(struct Task *task); bool8 Phase2_PokeballsTrail_Func1(struct Task *task); bool8 Phase2_PokeballsTrail_Func2(struct Task *task); bool8 Phase2_PokeballsTrail_Func3(struct Task *task); bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task); bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task); bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task); bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task); bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task); bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task); bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task); bool8 Phase2_Ripple_Func1(struct Task *task); bool8 Phase2_Ripple_Func2(struct Task *task); bool8 Phase2_Wave_Func1(struct Task *task); bool8 Phase2_Wave_Func2(struct Task *task); bool8 Phase2_Wave_Func3(struct Task *task); bool8 Phase2_Slice_Func1(struct Task *task); bool8 Phase2_Slice_Func2(struct Task *task); bool8 Phase2_Slice_Func3(struct Task *task); bool8 Phase2_WhiteFade_Func1(struct Task *task); bool8 Phase2_WhiteFade_Func2(struct Task *task); bool8 Phase2_WhiteFade_Func3(struct Task *task); bool8 Phase2_WhiteFade_Func4(struct Task *task); bool8 Phase2_WhiteFade_Func5(struct Task *task); bool8 Phase2_GridSquares_Func1(struct Task *task); bool8 Phase2_GridSquares_Func2(struct Task *task); bool8 Phase2_GridSquares_Func3(struct Task *task); bool8 Phase2_Shards_Func1(struct Task *task); bool8 Phase2_Shards_Func2(struct Task *task); bool8 Phase2_Shards_Func3(struct Task *task); bool8 Phase2_Shards_Func4(struct Task *task); bool8 Phase2_Shards_Func5(struct Task *task); bool8 Phase2_Mugshot_Func1(struct Task *task); bool8 Phase2_Mugshot_Func2(struct Task *task); bool8 Phase2_Mugshot_Func3(struct Task *task); bool8 Phase2_Mugshot_Func4(struct Task *task); bool8 Phase2_Mugshot_Func5(struct Task *task); bool8 Phase2_Mugshot_Func6(struct Task *task); bool8 Phase2_Mugshot_Func7(struct Task *task); bool8 Phase2_Mugshot_Func8(struct Task *task); bool8 Phase2_Mugshot_Func9(struct Task *task); bool8 Phase2_Mugshot_Func10(struct Task *task); void Phase2Task_MugShotTransition(u8 taskId); void Mugshots_CreateOpponentPlayerSprites(struct Task *task); void VBlankCB0_Phase2_Mugshots(void); void VBlankCB1_Phase2_Mugshots(void); void HBlankCB_Phase2_Mugshots(void); bool8 Transition_Phase1(struct Task *task); bool8 Transition_WaitForPhase1(struct Task *task); bool8 Transition_Phase2(struct Task *task); bool8 Transition_WaitForPhase2(struct Task *task); void sub_8149F08(void); void sub_8149F84(void); void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4); void sub_814A014(u16 *a0, s16 a1, s16 a2, s16 a3); void sub_8149F98(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize); void sub_8149F58(u16 **a0, u16 **a1); void sub_814A1AC(s16 *a0, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6); bool8 sub_814A228(s16 *a0, bool8 a1, bool8 a2); void sub_8148484(s16 spriteId, s16 value); void sub_814849C(s16 spriteId); s16 sub_81484B8(s16 spriteId); bool8 IsPhase1Done(void); void sub_814713C(struct Sprite *sprite); void sub_8148380(struct Sprite *sprite); bool8 sub_81483A8(struct Sprite *sprite); bool8 sub_81483AC(struct Sprite *sprite); bool8 sub_81483F8(struct Sprite *sprite); bool8 sub_814842C(struct Sprite *sprite); bool8 sub_8148458(struct Sprite *sprite); // iwram bss vars IWRAM_DATA u16 gUnknown_03001208; IWRAM_DATA static u8 sTestingTransitionId; IWRAM_DATA static u8 sTestingTransitionState; // ewram vars EWRAM_DATA struct TransitionData *sTransitionStructPtr = NULL; // const rom data const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp"); const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/pokeball_trail.4bpp"); const u32 sSpriteImage_85B98F0[] = INCBIN_U32("graphics/battle_transitions/pokeball.4bpp"); const u32 sUnknown_085B9AF0[] = INCBIN_U32("graphics/battle_transitions/elite_four_bg.4bpp"); const u32 sSpriteImage_85B9CD0[] = INCBIN_U32("graphics/battle_transitions/unused_brendan.4bpp"); const u32 sSpriteImage_85BA4D0[] = INCBIN_U32("graphics/battle_transitions/unused_lass.4bpp"); const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp"); const u32 sEvilTeam_Palette[] = INCBIN_U32("graphics/battle_transitions/evil_team.gbapal"); const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz"); const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz"); const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz"); const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz"); const u32 gUnknown_085BBC14[] = INCBIN_U32("graphics/battle_transitions/85BBC14.4bpp"); const u32 gUnknown_085BC2B4[] = INCBIN_U32("graphics/battle_transitions/85BC2B4.gbapal"); const u32 gUnknown_085BC2D4[] = INCBIN_U32("graphics/battle_transitions/85BC2D4.gbapal"); const u32 gUnknown_085BC2F4[] = INCBIN_U32("graphics/battle_transitions/85BC2F4.gbapal"); const u32 gUnknown_085BC314[] = INCBIN_U32("graphics/battle_transitions/85BC314.bin"); const u32 gUnknown_085BCB14[] = INCBIN_U32("graphics/battle_transitions/85BCB14.bin"); const u32 gUnknown_085BD314[] = INCBIN_U32("graphics/battle_transitions/85BD314.bin"); const u16 gUnknown_085BDB14[] = INCBIN_U16("graphics/battle_transitions/85BDB14.gbapal"); const u32 gUnknown_085BDB34[] = INCBIN_U32("graphics/battle_transitions/kyogre.4bpp.lz"); const u32 gUnknown_085BE1E8[] = INCBIN_U32("graphics/battle_transitions/kyogre.bin.lz"); const u32 gUnknown_085BE51C[] = INCBIN_U32("graphics/battle_transitions/groudon.4bpp.lz"); const u32 gUnknown_085BEA88[] = INCBIN_U32("graphics/battle_transitions/groudon.bin.lz"); const u16 gUnknown_085BEDA0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt1.gbapal"); const u16 gUnknown_085BEEE0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt2.gbapal"); const u16 gUnknown_085BF0A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt1.gbapal"); const u16 gUnknown_085BF2A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt2.gbapal"); const u16 gUnknown_085BF4A0[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal"); const u32 gUnknown_085BF6A0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp"); const u32 gUnknown_085C6BE0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin"); const u32 gUnknown_085C7BE0[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.gbapal"); const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz"); const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz"); const u32 gUnknown_085C8578[] = INCBIN_U32("graphics/battle_transitions/frontier_squares_blanktiles.gbapal"); const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz"); const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz"); const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz"); const u32 gUnknown_085C88A4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz"); const u32 gUnknown_085C8928[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin"); const TaskFunc sPhase1_Tasks[B_TRANSITION_COUNT] = { [0 ... B_TRANSITION_COUNT - 1] = &Phase1Task_TransitionAll }; const TaskFunc sPhase2_Tasks[B_TRANSITION_COUNT] = { Phase2Task_Blur, // 0 Phase2Task_Swirl, // 1 Phase2Task_Shuffle, // 2 Phase2Task_BigPokeball, // 3 Phase2Task_PokeballsTrail, // 4 Phase2Task_Clockwise_BlackFade, // 5 Phase2Task_Ripple, // 6 Phase2Task_Wave, // 7 Phase2Task_Slice, // 8 Phase2Task_WhiteFade, // 9 Phase2Task_GridSquares, // 10 Phase2Task_Shards, // 11 Phase2Task_Sydney, // 12 Phase2Task_Phoebe, // 13 Phase2Task_Glacia, // 14 Phase2Task_Drake, // 15 Phase2Task_Champion, // 16 Phase2Task_Aqua, // 17 Phase2Task_Magma, // 18 Phase2Task_Regice, // 19 Phase2Task_Registeel, // 20 Phase2Task_Regirock, // 21 Phase2Task_Kyogre, // 22 Phase2Task_Groudon, // 23 Phase2Task_Rayquaza, // 24 Phase2Task_25, // 25 Phase2Task_26, // 26 Phase2Task_27, // 27 Phase2Task_28, // 28 Phase2Task_29, // 29 Phase2Task_30, // 30 Phase2Task_31, // 31 Phase2Task_32, // 32 Phase2Task_33, // 33 Phase2Task_34, // 34 Phase2Task_35, // 35 Phase2Task_36, // 36 Phase2Task_37, // 37 Phase2Task_38, // 38 Phase2Task_39, // 39 Phase2Task_40, // 40 Phase2Task_41, // 41 }; const TransitionStateFunc sMainTransitionPhases[] = { &Transition_Phase1, &Transition_WaitForPhase1, &Transition_Phase2, &Transition_WaitForPhase2 }; const TransitionStateFunc sPhase2_Blur_Funcs[] = { Phase2_Blur_Func1, Phase2_Blur_Func2, Phase2_Blur_Func3 }; const TransitionStateFunc sPhase2_Swirl_Funcs[] = { Phase2_Swirl_Func1, Phase2_Swirl_Func2, }; const TransitionStateFunc sPhase2_Shuffle_Funcs[] = { Phase2_Shuffle_Func1, Phase2_Shuffle_Func2, }; const TransitionStateFunc sPhase2_Aqua_Funcs[] = { Phase2_Aqua_Func1, Phase2_Aqua_Func2, Phase2_BigPokeball_Func3, Phase2_BigPokeball_Func4, Phase2_BigPokeball_Func5, Phase2_FramesCountdown, Phase2_BigPokeball_Func6 }; const TransitionStateFunc sPhase2_Magma_Funcs[] = { Phase2_Magma_Func1, Phase2_Magma_Func2, Phase2_BigPokeball_Func3, Phase2_BigPokeball_Func4, Phase2_BigPokeball_Func5, Phase2_FramesCountdown, Phase2_BigPokeball_Func6 }; const TransitionStateFunc sPhase2_BigPokeball_Funcs[] = { Phase2_BigPokeball_Func1, Phase2_BigPokeball_Func2, Phase2_BigPokeball_Func3, Phase2_BigPokeball_Func4, Phase2_BigPokeball_Func5, Phase2_BigPokeball_Func6 }; const TransitionStateFunc sPhase2_Regice_Funcs[] = { Phase2_Regi_Func1, Phase2_Regice_Func2, Phase2_BigPokeball_Func3, Phase2_BigPokeball_Func4, Phase2_BigPokeball_Func5, Phase2_BigPokeball_Func6 }; const TransitionStateFunc sPhase2_Registeel_Funcs[] = { Phase2_Regi_Func1, Phase2_Registeel_Func2, Phase2_BigPokeball_Func3, Phase2_BigPokeball_Func4, Phase2_BigPokeball_Func5, Phase2_BigPokeball_Func6 }; const TransitionStateFunc sPhase2_Regirock_Funcs[] = { Phase2_Regi_Func1, Phase2_Regirock_Func2, Phase2_BigPokeball_Func3, Phase2_BigPokeball_Func4, Phase2_BigPokeball_Func5, Phase2_BigPokeball_Func6 }; const TransitionStateFunc sPhase2_Kyogre_Funcs[] = { Phase2_WeatherTrio_Func1, Phase2_WaitPaletteFade, Phase2_Kyogre_Func3, Phase2_Kyogre_Func4, Phase2_Kyogre_Func5, Phase2_FramesCountdown, Phase2_WeatherDuo_Func6, Phase2_WeatherDuo_Func7 }; const TransitionStateFunc sPhase2_PokeballsTrail_Funcs[] = { Phase2_PokeballsTrail_Func1, Phase2_PokeballsTrail_Func2, Phase2_PokeballsTrail_Func3 }; const s16 sUnknown_085C8B88[2] = {-16, 256}; const s16 sUnknown_085C8B8C[5] = {0, 32, 64, 18, 48}; const s16 sUnknown_085C8B96[2] = {8, -8}; const TransitionStateFunc sPhase2_Clockwise_BlackFade_Funcs[] = { Phase2_Clockwise_BlackFade_Func1, Phase2_Clockwise_BlackFade_Func2, Phase2_Clockwise_BlackFade_Func3, Phase2_Clockwise_BlackFade_Func4, Phase2_Clockwise_BlackFade_Func5, Phase2_Clockwise_BlackFade_Func6, Phase2_Clockwise_BlackFade_Func7 }; const TransitionStateFunc sPhase2_Ripple_Funcs[] = { Phase2_Ripple_Func1, Phase2_Ripple_Func2 }; const TransitionStateFunc sPhase2_Wave_Funcs[] = { Phase2_Wave_Func1, Phase2_Wave_Func2, Phase2_Wave_Func3 }; const TransitionStateFunc sPhase2_Mugshot_Funcs[] = { Phase2_Mugshot_Func1, Phase2_Mugshot_Func2, Phase2_Mugshot_Func3, Phase2_Mugshot_Func4, Phase2_Mugshot_Func5, Phase2_Mugshot_Func6, Phase2_Mugshot_Func7, Phase2_Mugshot_Func8, Phase2_Mugshot_Func9, Phase2_Mugshot_Func10 }; const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_COUNT] = { TRAINER_PIC_ELITE_FOUR_SIDNEY, TRAINER_PIC_ELITE_FOUR_PHOEBE, TRAINER_PIC_ELITE_FOUR_GLACIA, TRAINER_PIC_ELITE_FOUR_DRAKE, TRAINER_PIC_CHAMPION_WALLACE }; const s16 sMugshotsOpponentRotationScales[MUGSHOTS_COUNT][2] = { {0x200, 0x200}, {0x200, 0x200}, {0x1B0, 0x1B0}, {0x1A0, 0x1A0}, {0x188, 0x188}, }; const s16 sMugshotsOpponentCoords[MUGSHOTS_COUNT][2] = { {0, 0}, {0, 0}, {-4, 4}, {0, 5}, {-8, 7}, }; const TransitionSpriteCallback sUnknown_085C8C24[] = { sub_81483A8, sub_81483AC, sub_81483F8, sub_814842C, sub_81483A8, sub_8148458, sub_81483A8 }; const s16 sUnknown_085C8C40[2] = {12, -12}; const s16 sUnknown_085C8C44[2] = {-1, 1}; const TransitionStateFunc sPhase2_Slice_Funcs[] = { Phase2_Slice_Func1, Phase2_Slice_Func2, Phase2_Slice_Func3 }; extern const u16 gFieldEffectObjectPalette10[]; extern const u16 sBigPokeball_Tilemap[]; extern const u16 sMugshotsTilemap[]; extern const struct SpriteTemplate gUnknown_085C8E68; extern const u16 *const sOpponentMugshotsPals[MUGSHOTS_COUNT]; extern const u16 *const sPlayerMugshotsPals[2]; // code static void CB2_TestBattleTransition(void) { switch (sTestingTransitionState) { case 0: LaunchBattleTransitionTask(sTestingTransitionId); sTestingTransitionState++; break; case 1: if (IsBattleTransitionDone()) { sTestingTransitionState = 0; SetMainCallback2(c2_exit_to_overworld_2_switch); } break; } RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } void TestBattleTransition(u8 transitionId) { sTestingTransitionId = transitionId; SetMainCallback2(CB2_TestBattleTransition); } void BattleTransition_StartOnField(u8 transitionId) { gMain.callback2 = CB2_OverworldBasic; LaunchBattleTransitionTask(transitionId); } void BattleTransition_Start(u8 transitionId) { LaunchBattleTransitionTask(transitionId); } // main task that launches sub-tasks for phase1 and phase2 #define tState data[0] #define tTransitionID data[1] #define tTransitionDone data[15] bool8 IsBattleTransitionDone(void) { u8 taskId = FindTaskIdByFunc(Task_BattleTransitionMain); if (gTasks[taskId].tTransitionDone) { DestroyTask(taskId); FREE_AND_SET_NULL(sTransitionStructPtr); return TRUE; } else { return FALSE; } } void LaunchBattleTransitionTask(u8 transitionId) { u8 taskId = CreateTask(Task_BattleTransitionMain, 2); gTasks[taskId].tTransitionID = transitionId; sTransitionStructPtr = AllocZeroed(sizeof(*sTransitionStructPtr)); } void Task_BattleTransitionMain(u8 taskId) { while (sMainTransitionPhases[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Transition_Phase1(struct Task *task) { sub_80AC3D0(); CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); if (sPhase1_Tasks[task->tTransitionID] != NULL) { CreateTask(sPhase1_Tasks[task->tTransitionID], 4); task->tState++; return FALSE; } else { task->tState = 2; return TRUE; } } bool8 Transition_WaitForPhase1(struct Task *task) { if (FindTaskIdByFunc(sPhase1_Tasks[task->tTransitionID]) == 0xFF) { task->tState++; return TRUE; } else { return FALSE; } } bool8 Transition_Phase2(struct Task *task) { CreateTask(sPhase2_Tasks[task->tTransitionID], 0); task->tState++; return FALSE; } bool8 Transition_WaitForPhase2(struct Task *task) { task->tTransitionDone = FALSE; if (FindTaskIdByFunc(sPhase2_Tasks[task->tTransitionID]) == 0xFF) task->tTransitionDone = TRUE; return FALSE; } #undef tState #undef tTransitionID #undef tTransitionDone // sub-task for phase1 #define tState data[0] void Phase1Task_TransitionAll(u8 taskId) { if (gTasks[taskId].tState == 0) { gTasks[taskId].tState++; CreatePhase1Task(0, 0, 3, 2, 2); // creates a sub-task for this sub-task } else if (IsPhase1Done()) { DestroyTask(taskId); } } #undef tState // sub-task for phase2 #define tState data[0] #define tFrames data[8] #define tOpponentSpriteId data[13] #define tPlayerSpriteId data[14] #define tMugshotId data[15] void Phase2Task_Blur(u8 taskId) { while (sPhase2_Blur_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_Blur_Func1(struct Task *task) { SetGpuReg(REG_OFFSET_MOSAIC, 0); SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC); SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC); SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC); task->tState++; return TRUE; } bool8 Phase2_Blur_Func2(struct Task *task) { if (task->data[1] != 0) { task->data[1]--; } else { task->data[1] = 4; if (++task->data[2] == 10) BeginNormalPaletteFade(-1, -1, 0, 0x10, 0); SetGpuReg(REG_OFFSET_MOSAIC, (task->data[2] & 15) * 17); if (task->data[2] > 14) task->tState++; } return FALSE; } bool8 Phase2_Blur_Func3(struct Task *task) { if (!gPaletteFade.active) { u8 taskId = FindTaskIdByFunc(Phase2Task_Blur); DestroyTask(taskId); } return FALSE; } void Phase2Task_Swirl(u8 taskId) { while (sPhase2_Swirl_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_Swirl_Func1(struct Task *task) { sub_8149F08(); dp12_8087EA4(); BeginNormalPaletteFade(-1, 4, 0, 0x10, 0); sub_8149F98(gUnknown_020393A8, sTransitionStructPtr->field_14, 0, 2, 0, 160); SetVBlankCallback(VBlankCB_Phase2_Swirl); SetHBlankCallback(HBlankCB_Phase2_Swirl); EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); task->tState++; return FALSE; } bool8 Phase2_Swirl_Func2(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; task->data[1] += 4; task->data[2] += 8; sub_8149F98(gUnknown_02038C28[0], sTransitionStructPtr->field_14, task->data[1], 2, task->data[2], 160); if (!gPaletteFade.active) { u8 taskId = FindTaskIdByFunc(Phase2Task_Swirl); DestroyTask(taskId); } sTransitionStructPtr->VBlank_DMA++; return FALSE; } void VBlankCB_Phase2_Swirl(void) { VBlankCB_BattleTransition(); if (sTransitionStructPtr->VBlank_DMA) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320); } void HBlankCB_Phase2_Swirl(void) { u16 var = gUnknown_02038C28[1][REG_VCOUNT]; REG_BG1HOFS = var; REG_BG2HOFS = var; REG_BG3HOFS = var; } void Phase2Task_Shuffle(u8 taskId) { while (sPhase2_Shuffle_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_Shuffle_Func1(struct Task *task) { sub_8149F08(); dp12_8087EA4(); BeginNormalPaletteFade(-1, 4, 0, 0x10, 0); memset(gUnknown_020393A8, sTransitionStructPtr->field_16, 0x140); SetVBlankCallback(VBlankCB_Phase2_Shuffle); SetHBlankCallback(HBlankCB_Phase2_Shuffle); EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); task->tState++; return FALSE; } bool8 Phase2_Shuffle_Func2(struct Task *task) { u8 i; u16 r3, r4; sTransitionStructPtr->VBlank_DMA = 0; r4 = task->data[1]; r3 = task->data[2] >> 8; task->data[1] += 4224; task->data[2] += 384; for (i = 0; i < 160; i++, r4 += 4224) { u16 var = r4 / 256; gUnknown_02038C28[0][i] = sTransitionStructPtr->field_16 + Sin(var, r3); } if (!gPaletteFade.active) DestroyTask(FindTaskIdByFunc(Phase2Task_Shuffle)); sTransitionStructPtr->VBlank_DMA++; return FALSE; } void VBlankCB_Phase2_Shuffle(void) { VBlankCB_BattleTransition(); if (sTransitionStructPtr->VBlank_DMA) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320); } void HBlankCB_Phase2_Shuffle(void) { u16 var = gUnknown_02038C28[1][REG_VCOUNT]; REG_BG1VOFS = var; REG_BG2VOFS = var; REG_BG3VOFS = var; } void Phase2Task_BigPokeball(u8 taskId) { while (sPhase2_BigPokeball_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } void Phase2Task_Aqua(u8 taskId) { while (sPhase2_Aqua_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } void Phase2Task_Magma(u8 taskId) { while (sPhase2_Magma_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } void Phase2Task_Regice(u8 taskId) { while (sPhase2_Regice_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } void Phase2Task_Registeel(u8 taskId) { while (sPhase2_Registeel_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } void Phase2Task_Regirock(u8 taskId) { while (sPhase2_Regirock_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } void Phase2Task_Kyogre(u8 taskId) { while (sPhase2_Kyogre_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } void sub_814669C(struct Task *task) { s32 i; sub_8149F08(); dp12_8087EA4(); task->data[1] = 16; task->data[2] = 0; task->data[4] = 0; task->data[5] = 0x4000; sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 0; sTransitionStructPtr->field_6 = 240; sTransitionStructPtr->WIN0V = 160; sTransitionStructPtr->BLDCNT = 0x3F41; sTransitionStructPtr->BLDALPHA = (task->data[1] << 8) | (task->data[2]); for (i = 0; i < 160; i++) { gUnknown_02038C28[1][i] = 240; } SetVBlankCallback(VBlankCB0_Phase2_BigPokeball); } bool8 Phase2_Aqua_Func1(struct Task *task) { u16 *dst1, *dst2; task->tFrames = 60; sub_814669C(task); sub_8149F58(&dst1, &dst2); CpuFill16(0, dst1, 0x800); LZ77UnCompVram(sTeamAqua_Tileset, dst2); LoadPalette(sEvilTeam_Palette, 0xF0, 0x20); task->tState++; return FALSE; } bool8 Phase2_Magma_Func1(struct Task *task) { u16 *dst1, *dst2; task->tFrames = 60; sub_814669C(task); sub_8149F58(&dst1, &dst2); CpuFill16(0, dst1, 0x800); LZ77UnCompVram(sTeamMagma_Tileset, dst2); LoadPalette(sEvilTeam_Palette, 0xF0, 0x20); task->tState++; return FALSE; } bool8 Phase2_Regi_Func1(struct Task *task) { u16 *dst1, *dst2; task->tFrames = 60; sub_814669C(task); sub_8149F58(&dst1, &dst2); CpuFill16(0, dst1, 0x800); CpuCopy16(gUnknown_085BBC14, dst2, 0x2000); task->tState++; return FALSE; } bool8 Phase2_BigPokeball_Func1(struct Task *task) { u16 *dst1, *dst2; sub_814669C(task); sub_8149F58(&dst1, &dst2); CpuFill16(0, dst1, 0x800); CpuCopy16(sBigPokeball_Tileset, dst2, 0x580); LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20); task->tState++; return FALSE; } bool8 Phase2_BigPokeball_Func2(struct Task *task) { s16 i, j; u16 *dst1, *dst2; const u16 *BigPokeballMap; sub_8149F58(&dst1, &dst2); BigPokeballMap = sBigPokeball_Tilemap; for (i = 0; i < 20; i++) { for (j = 0; j < 30; j++, BigPokeballMap++) { dst1[i * 32 + j] = *BigPokeballMap | 0xF000; } } sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160); task->tState++; return TRUE; } bool8 Phase2_Aqua_Func2(struct Task *task) { u16 *dst1, *dst2; sub_8149F58(&dst1, &dst2); LZ77UnCompVram(sTeamAqua_Tilemap, dst1); sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160); task->tState++; return FALSE; } bool8 Phase2_Magma_Func2(struct Task *task) { u16 *dst1, *dst2; sub_8149F58(&dst1, &dst2); LZ77UnCompVram(sTeamMagma_Tilemap, dst1); sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160); task->tState++; return FALSE; } bool8 Phase2_Regice_Func2(struct Task *task) { u16 *dst1, *dst2; sub_8149F58(&dst1, &dst2); LoadPalette(gUnknown_085BC2B4, 0xF0, 0x20); CpuCopy16(gUnknown_085BC314, dst1, 0x500); sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160); task->tState++; return FALSE; } bool8 Phase2_Registeel_Func2(struct Task *task) { u16 *dst1, *dst2; sub_8149F58(&dst1, &dst2); LoadPalette(gUnknown_085BC2D4, 0xF0, 0x20); CpuCopy16(gUnknown_085BCB14, dst1, 0x500); sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160); task->tState++; return FALSE; } bool8 Phase2_Regirock_Func2(struct Task *task) { u16 *dst1, *dst2; sub_8149F58(&dst1, &dst2); LoadPalette(gUnknown_085BC2F4, 0xF0, 0x20); CpuCopy16(gUnknown_085BD314, dst1, 0x500); sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160); task->tState++; return FALSE; } bool8 Phase2_Kyogre_Func3(struct Task *task) { u16 *dst1, *dst2; sub_8149F58(&dst1, &dst2); CpuFill16(0, dst1, 0x800); LZ77UnCompVram(gUnknown_085BDB34, dst2); LZ77UnCompVram(gUnknown_085BE1E8, dst1); task->tState++; return FALSE; } bool8 Phase2_Kyogre_Func4(struct Task *task) { if (task->data[1] % 3 == 0) { u16 var = task->data[1] % 30; var /= 3; LoadPalette(gUnknown_085BEDA0 + (var * 16), 0xF0, 0x20); } if (++task->data[1] > 58) { task->tState++; task->data[1] = 0; } return FALSE; } bool8 Phase2_Kyogre_Func5(struct Task *task) { if (task->data[1] % 5 == 0) { s16 var = task->data[1] / 5; LoadPalette(gUnknown_085BEEE0 + (var * 16), 0xF0, 0x20); } if (++task->data[1] > 68) { task->tState++; task->data[1] = 0; task->tFrames = 30; } return FALSE; } bool8 Phase2_WeatherDuo_Func6(struct Task *task) { BeginNormalPaletteFade(0xFFFF8000, 1, 0, 0x10, 0); task->tState++; return FALSE; } bool8 Phase2_WeatherDuo_Func7(struct Task *task) { if (!gPaletteFade.active) { DmaStop(0); sub_8149F84(); DestroyTask(FindTaskIdByFunc(task->func)); } return FALSE; } bool8 Phase2_BigPokeball_Func3(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; if (task->data[3] == 0 || --task->data[3] == 0) { task->data[2]++; task->data[3] = 2; } sTransitionStructPtr->BLDALPHA = (task->data[1] << 8) | task->data[2]; if (task->data[2] > 15) task->tState++; task->data[4] += 8; task->data[5] -= 256; sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5] >> 8, 160); sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_BigPokeball_Func4(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; if (task->data[3] == 0 || --task->data[3] == 0) { task->data[1]--; task->data[3] = 2; } sTransitionStructPtr->BLDALPHA = (task->data[1] << 8) | task->data[2]; if (task->data[1] == 0) task->tState++; task->data[4] += 8; task->data[5] -= 256; sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5] >> 8, 160); sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_BigPokeball_Func5(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; task->data[4] += 8; task->data[5] -= 256; sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5] >> 8, 160); if (task->data[5] <= 0) { task->tState++; task->data[1] = 160; task->data[2] = 256; task->data[3] = 0; } sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_FramesCountdown(struct Task *task) { if (--task->tFrames == 0) task->tState++; return FALSE; } bool8 Phase2_WeatherTrio_Func1(struct Task *task) { BeginNormalPaletteFade(0x0000FFFF, 1, 0, 0x10, 0); task->tState++; return FALSE; } bool8 Phase2_WaitPaletteFade(struct Task *task) { if (!gPaletteFade.active) task->tState++; return FALSE; } bool8 Phase2_BigPokeball_Func6(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; if (task->data[2] < 1024) task->data[2] += 128; if (task->data[1] != 0) { task->data[1] -= (task->data[2] >> 8); if (task->data[1] < 0) task->data[1] = 0; } sub_814A014(gUnknown_02038C28[0], 120, 80, task->data[1]); if (task->data[1] == 0) { SetVBlankCallback(NULL); DmaStop(0); sub_8149F84(); DestroyTask(FindTaskIdByFunc(task->func)); } else { if (task->data[3] == 0) { task->data[3]++; SetVBlankCallback(VBlankCB1_Phase2_BigPokeball); } sTransitionStructPtr->VBlank_DMA++; } return FALSE; } void Transition_BigPokeball_Vblank(void) { DmaStop(0); VBlankCB_BattleTransition(); if (sTransitionStructPtr->VBlank_DMA) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320); REG_WININ = sTransitionStructPtr->WININ; REG_WINOUT = sTransitionStructPtr->WINOUT; REG_WIN0V = sTransitionStructPtr->WIN0V; REG_BLDCNT = sTransitionStructPtr->BLDCNT; REG_BLDALPHA = sTransitionStructPtr->BLDALPHA; } void VBlankCB0_Phase2_BigPokeball(void) { Transition_BigPokeball_Vblank(); DmaSet(0, gUnknown_020393A8, ®_BG0HOFS, 0xA2400001); } void VBlankCB1_Phase2_BigPokeball(void) { Transition_BigPokeball_Vblank(); DmaSet(0, gUnknown_020393A8, ®_WIN0H, 0xA2400001); } void Phase2Task_PokeballsTrail(u8 taskId) { while (sPhase2_PokeballsTrail_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_PokeballsTrail_Func1(struct Task *task) { u16 *dst1, *dst2; sub_8149F58(&dst1, &dst2); CpuSet(sPokeballTrail_Tileset, dst2, 0x20); CpuFill32(0, dst1, 0x800); LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20); task->tState++; return FALSE; } bool8 Phase2_PokeballsTrail_Func2(struct Task *task) { s16 i; s16 rand; s16 arr0[ARRAY_COUNT(sUnknown_085C8B88)]; s16 arr1[ARRAY_COUNT(sUnknown_085C8B8C)]; memcpy(arr0, sUnknown_085C8B88, sizeof(sUnknown_085C8B88)); memcpy(arr1, sUnknown_085C8B8C, sizeof(sUnknown_085C8B8C)); rand = Random() & 1; for (i = 0; i <= 4; i++, rand ^= 1) { gFieldEffectArguments[0] = arr0[rand]; // x gFieldEffectArguments[1] = (i * 32) + 16; // y gFieldEffectArguments[2] = rand; gFieldEffectArguments[3] = arr1[i]; FieldEffectStart(FLDEFF_POKEBALL); } task->tState++; return FALSE; } bool8 Phase2_PokeballsTrail_Func3(struct Task *task) { if (!FieldEffectActiveListContains(FLDEFF_POKEBALL)) { sub_8149F84(); DestroyTask(FindTaskIdByFunc(Phase2Task_PokeballsTrail)); } return FALSE; } bool8 FldEff_Pokeball(void) { u8 spriteId = CreateSpriteAtEnd(&gUnknown_085C8E68, gFieldEffectArguments[0], gFieldEffectArguments[1], 0); gSprites[spriteId].oam.priority = 0; gSprites[spriteId].oam.affineMode = 1; gSprites[spriteId].data[0] = gFieldEffectArguments[2]; gSprites[spriteId].data[1] = gFieldEffectArguments[3]; gSprites[spriteId].data[2] = -1; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], gFieldEffectArguments[2]); return FALSE; } #define SOME_VRAM_STORE(ptr, posY, posX, toStore) \ { \ u32 index = (posY) * 32 + posX; \ ptr[index] = toStore; \ } void sub_814713C(struct Sprite *sprite) { s16 arr0[ARRAY_COUNT(sUnknown_085C8B96)]; memcpy(arr0, sUnknown_085C8B96, sizeof(sUnknown_085C8B96)); if (sprite->data[1] != 0) { sprite->data[1]--; } else { if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240) { s16 posX = sprite->pos1.x >> 3; s16 posY = sprite->pos1.y >> 3; if (posX != sprite->data[2]) { u32 var; u16 *ptr; sprite->data[2] = posX; var = (((REG_BG0CNT >> 8) & 0x1F) << 11); // r2 ptr = (u16 *)(VRAM + var); SOME_VRAM_STORE(ptr, posY - 2, posX, 0xF001); SOME_VRAM_STORE(ptr, posY - 1, posX, 0xF001); SOME_VRAM_STORE(ptr, posY - 0, posX, 0xF001); SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001); } } sprite->pos1.x += arr0[sprite->data[0]]; if (sprite->pos1.x < -15 || sprite->pos1.x > 255) FieldEffectStop(sprite, FLDEFF_POKEBALL); } } void Phase2Task_Clockwise_BlackFade(u8 taskId) { while (sPhase2_Clockwise_BlackFade_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task) { u16 i; sub_8149F08(); dp12_8087EA4(); sTransitionStructPtr->WININ = 0; sTransitionStructPtr->WINOUT = 63; sTransitionStructPtr->field_6 = -3855; sTransitionStructPtr->WIN0V = 160; for (i = 0; i < 160; i++) { gUnknown_020393A8[i] = 0xF3F4; } SetVBlankCallback(VBlankCB_Phase2_Clockwise_BlackFade); sTransitionStructPtr->data[4] = 120; task->tState++; return TRUE; } bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], -1, 1, 1); do { gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = (sTransitionStructPtr->data[2] + 1) | 0x7800; } while (!sub_814A228(sTransitionStructPtr->data, 1, 1)); sTransitionStructPtr->data[4] += 16; if (sTransitionStructPtr->data[4] >= 240) { sTransitionStructPtr->data[5] = 0; task->tState++; } sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task) { s16 r1, r3; vu8 var = 0; sTransitionStructPtr->VBlank_DMA = 0; sub_814A1AC(sTransitionStructPtr->data, 120, 80, 240, sTransitionStructPtr->data[5], 1, 1); while (1) { r1 = 120, r3 = sTransitionStructPtr->data[2] + 1; if (sTransitionStructPtr->data[5] >= 80) r1 = sTransitionStructPtr->data[2], r3 = 240; gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = (r3) | (r1 << 8); if (var != 0) break; var = sub_814A228(sTransitionStructPtr->data, 1, 1); } sTransitionStructPtr->data[5] += 8; if (sTransitionStructPtr->data[5] >= 160) { sTransitionStructPtr->data[4] = 240; task->tState++; } else { while (sTransitionStructPtr->data[3] < sTransitionStructPtr->data[5]) { gUnknown_02038C28[0][++sTransitionStructPtr->data[3]] = (r3) | (r1 << 8); } } sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], 160, 1, 1); do { gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = (sTransitionStructPtr->data[2] << 8) | 0xF0; } while (!sub_814A228(sTransitionStructPtr->data, 1, 1)); sTransitionStructPtr->data[4] -= 16; if (sTransitionStructPtr->data[4] <= 0) { sTransitionStructPtr->data[5] = 160; task->tState++; } sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task) { s16 r1, r2, var4; vu8 var = 0; sTransitionStructPtr->VBlank_DMA = 0; sub_814A1AC(sTransitionStructPtr->data, 120, 80, 0, sTransitionStructPtr->data[5], 1, 1); while (1) { r1 = (gUnknown_02038C28[0][sTransitionStructPtr->data[3]]) & 0xFF; r2 = sTransitionStructPtr->data[2]; if (sTransitionStructPtr->data[5] <= 80) r2 = 120, r1 = sTransitionStructPtr->data[2]; var4 = (r1) | (r2 << 8); gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = var4; if (var != 0) break; var = sub_814A228(sTransitionStructPtr->data, 1, 1); } sTransitionStructPtr->data[5] -= 8; if (sTransitionStructPtr->data[5] <= 0) { sTransitionStructPtr->data[4] = 0; task->tState++; } else { while (sTransitionStructPtr->data[3] > sTransitionStructPtr->data[5]) { gUnknown_02038C28[0][--sTransitionStructPtr->data[3]] = (r1) | (r2 << 8); } } sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], 0, 1, 1); do { s16 r2, r3; r2 = 120, r3 = sTransitionStructPtr->data[2]; if (sTransitionStructPtr->data[2] >= 120) r2 = 0, r3 = 240; gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = (r3) | (r2 << 8); } while (!sub_814A228(sTransitionStructPtr->data, 1, 1)); sTransitionStructPtr->data[4] += 16; if (sTransitionStructPtr->data[2] > 120) task->tState++; sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task) { DmaStop(0); sub_8149F84(); DestroyTask(FindTaskIdByFunc(Phase2Task_Clockwise_BlackFade)); return FALSE; } void VBlankCB_Phase2_Clockwise_BlackFade(void) { DmaStop(0); VBlankCB_BattleTransition(); if (sTransitionStructPtr->VBlank_DMA != 0) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320); REG_WININ = sTransitionStructPtr->WININ; REG_WINOUT = sTransitionStructPtr->WINOUT; REG_WIN0V = sTransitionStructPtr->WIN0V; REG_WIN0H = gUnknown_02038C28[1][0]; DmaSet(0, gUnknown_02038C28[1], ®_WIN0H, 0xA2400001); } void Phase2Task_Ripple(u8 taskId) { while (sPhase2_Ripple_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_Ripple_Func1(struct Task *task) { u8 i; sub_8149F08(); dp12_8087EA4(); for (i = 0; i < 160; i++) { gUnknown_020393A8[i] = sTransitionStructPtr->field_16; } SetVBlankCallback(VBlankCB_Phase2_Ripple); SetHBlankCallback(HBlankCB_Phase2_Ripple); EnableInterrupts(INTR_FLAG_HBLANK); task->tState++; return TRUE; } bool8 Phase2_Ripple_Func2(struct Task *task) { u8 i; s16 r3; u16 r4, r8; sTransitionStructPtr->VBlank_DMA = 0; r3 = task->data[2] >> 8; r4 = task->data[1]; r8 = 384; task->data[1] += 0x400; if (task->data[2] <= 0x1FFF) task->data[2] += 0x180; for (i = 0; i < 160; i++, r4 += r8) { // todo: fix the asm s16 var = r4 >> 8; asm(""); gUnknown_02038C28[0][i] = sTransitionStructPtr->field_16 + Sin(var, r3); } if (++task->data[3] == 81) { task->data[4]++; BeginNormalPaletteFade(-1, -2, 0, 0x10, 0); } if (task->data[4] != 0 && !gPaletteFade.active) DestroyTask(FindTaskIdByFunc(Phase2Task_Ripple)); sTransitionStructPtr->VBlank_DMA++; return FALSE; } void VBlankCB_Phase2_Ripple(void) { VBlankCB_BattleTransition(); if (sTransitionStructPtr->VBlank_DMA) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320); } void HBlankCB_Phase2_Ripple(void) { u16 var = gUnknown_02038C28[1][REG_VCOUNT]; REG_BG1VOFS = var; REG_BG2VOFS = var; REG_BG3VOFS = var; } void Phase2Task_Wave(u8 taskId) { while (sPhase2_Wave_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_Wave_Func1(struct Task *task) { u8 i; sub_8149F08(); dp12_8087EA4(); sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 0; sTransitionStructPtr->field_6 = 240; sTransitionStructPtr->WIN0V = 160; for (i = 0; i < 160; i++) { gUnknown_02038C28[1][i] = 242; } SetVBlankCallback(VBlankCB_Phase2_Wave); task->tState++; return TRUE; } bool8 Phase2_Wave_Func2(struct Task *task) { u8 i, r5; u16* toStore; bool8 nextFunc; sTransitionStructPtr->VBlank_DMA = 0; toStore = gUnknown_02038C28[0]; r5 = task->data[2]; task->data[2] += 16; task->data[1] += 8; for (i = 0, nextFunc = TRUE; i < 160; i++, r5 += 4, toStore++) { s16 value = task->data[1] + Sin(r5, 40); if (value < 0) value = 0; if (value > 240) value = 240; *toStore = (value << 8) | (0xF1); if (value < 240) nextFunc = FALSE; } if (nextFunc) task->tState++; sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Wave_Func3(struct Task *task) { DmaStop(0); sub_8149F84(); DestroyTask(FindTaskIdByFunc(Phase2Task_Wave)); return FALSE; } void VBlankCB_Phase2_Wave(void) { DmaStop(0); VBlankCB_BattleTransition(); if (sTransitionStructPtr->VBlank_DMA != 0) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320); REG_WININ = sTransitionStructPtr->WININ; REG_WINOUT = sTransitionStructPtr->WINOUT; REG_WIN0V = sTransitionStructPtr->WIN0V; DmaSet(0, gUnknown_02038C28[1], ®_WIN0H, 0xA2400001); } void Phase2Task_Sydney(u8 taskId) { gTasks[taskId].tMugshotId = MUGSHOT_SYDNEY; Phase2Task_MugShotTransition(taskId); } void Phase2Task_Phoebe(u8 taskId) { gTasks[taskId].tMugshotId = MUGSHOT_PHOEBE; Phase2Task_MugShotTransition(taskId); } void Phase2Task_Glacia(u8 taskId) { gTasks[taskId].tMugshotId = MUGSHOT_GLACIA; Phase2Task_MugShotTransition(taskId); } void Phase2Task_Drake(u8 taskId) { gTasks[taskId].tMugshotId = MUGSHOT_DRAKE; Phase2Task_MugShotTransition(taskId); } void Phase2Task_Champion(u8 taskId) { gTasks[taskId].tMugshotId = MUGSHOT_CHAMPION; Phase2Task_MugShotTransition(taskId); } void Phase2Task_MugShotTransition(u8 taskId) { while (sPhase2_Mugshot_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_Mugshot_Func1(struct Task *task) { u8 i; sub_8149F08(); dp12_8087EA4(); Mugshots_CreateOpponentPlayerSprites(task); task->data[1] = 0; task->data[2] = 1; task->data[3] = 239; sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 62; sTransitionStructPtr->WIN0V = 160; for (i = 0; i < 160; i++) { gUnknown_02038C28[1][i] = 0xF0F1; } SetVBlankCallback(VBlankCB0_Phase2_Mugshots); task->tState++; return FALSE; } bool8 Phase2_Mugshot_Func2(struct Task *task) { s16 i, j; u16 *dst1, *dst2; const u16 *MugshotsMap; MugshotsMap = sMugshotsTilemap; sub_8149F58(&dst1, &dst2); CpuSet(sUnknown_085B9AF0, dst2, 0xF0); LoadPalette(sOpponentMugshotsPals[task->tMugshotId], 0xF0, 0x20); LoadPalette(sPlayerMugshotsPals[gSaveBlock2Ptr->playerGender], 0xFA, 0xC); for (i = 0; i < 20; i++) { for (j = 0; j < 32; j++, MugshotsMap++) { dst1[i * 32 + j] = *MugshotsMap | 0xF000; } } EnableInterrupts(INTR_FLAG_HBLANK); SetHBlankCallback(HBlankCB_Phase2_Mugshots); task->tState++; return FALSE; } bool8 Phase2_Mugshot_Func3(struct Task *task) { u8 i, r5; u16* toStore; s16 value; s32 mergedValue; sTransitionStructPtr->VBlank_DMA = 0; toStore = gUnknown_02038C28[0]; r5 = task->data[1]; task->data[1] += 0x10; for (i = 0; i < 80; i++, toStore++, r5 += 0x10) { value = task->data[2] + Sin(r5, 0x10); if (value < 0) value = 1; if (value > 0xF0) value = 0xF0; *toStore = value; } for (; i < 160; i++, toStore++, r5 += 0x10) { value = task->data[3] - Sin(r5, 0x10); if (value < 0) value = 0; if (value > 0xEF) value = 0xEF; *toStore = (value << 8) | (0xF0); } task->data[2] += 8; task->data[3] -= 8; if (task->data[2] > 0xF0) task->data[2] = 0xF0; if (task->data[3] < 0) task->data[3] = 0; mergedValue = *(s32*)(&task->data[2]); if (mergedValue == 0xF0) task->tState++; sTransitionStructPtr->field_18 -= 8; sTransitionStructPtr->field_1A += 8; sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Mugshot_Func4(struct Task *task) { u8 i; u16* toStore; sTransitionStructPtr->VBlank_DMA = 0; for (i = 0, toStore = gUnknown_02038C28[0]; i < 160; i++, toStore++) { *toStore = 0xF0; } task->tState++; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; sTransitionStructPtr->field_18 -= 8; sTransitionStructPtr->field_1A += 8; sub_8148484(task->tOpponentSpriteId, 0); sub_8148484(task->tPlayerSpriteId, 1); sub_814849C(task->tOpponentSpriteId); PlaySE(SE_BT_START); sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Mugshot_Func5(struct Task *task) { sTransitionStructPtr->field_18 -= 8; sTransitionStructPtr->field_1A += 8; if (sub_81484B8(task->tOpponentSpriteId)) { task->tState++; sub_814849C(task->tPlayerSpriteId); } return FALSE; } bool8 Phase2_Mugshot_Func6(struct Task *task) { sTransitionStructPtr->field_18 -= 8; sTransitionStructPtr->field_1A += 8; if (sub_81484B8(task->tPlayerSpriteId)) { sTransitionStructPtr->VBlank_DMA = 0; SetVBlankCallback(NULL); DmaStop(0); memset(gUnknown_02038C28[0], 0, 0x140); memset(gUnknown_02038C28[1], 0, 0x140); SetGpuReg(REG_OFFSET_WIN0H, 0xF0); SetGpuReg(REG_OFFSET_BLDY, 0); task->tState++; task->data[3] = 0; task->data[4] = 0; sTransitionStructPtr->BLDCNT = 0xBF; SetVBlankCallback(VBlankCB1_Phase2_Mugshots); } return FALSE; } bool8 Phase2_Mugshot_Func7(struct Task *task) { bool32 r6; sTransitionStructPtr->VBlank_DMA = 0; r6 = TRUE; sTransitionStructPtr->field_18 -= 8; sTransitionStructPtr->field_1A += 8; if (task->data[4] < 0x50) task->data[4] += 2; if (task->data[4] > 0x50) task->data[4] = 0x50; if (++task->data[3] & 1) { s16 i; for (i = 0, r6 = FALSE; i <= task->data[4]; i++) { s16 index1 = 0x50 - i; s16 index2 = 0x50 + i; if (gUnknown_02038C28[0][index1] <= 15) { r6 = TRUE; gUnknown_02038C28[0][index1]++; } if (gUnknown_02038C28[0][index2] <= 15) { r6 = TRUE; gUnknown_02038C28[0][index2]++; } } } if (task->data[4] == 0x50 && !r6) task->tState++; sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Mugshot_Func8(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; BlendPalettes(-1, 0x10, 0x7FFF); sTransitionStructPtr->BLDCNT = 0xFF; task->data[3] = 0; task->tState++; return TRUE; } bool8 Phase2_Mugshot_Func9(struct Task *task) { sTransitionStructPtr->VBlank_DMA = 0; task->data[3]++; memset(gUnknown_02038C28[0], task->data[3], 0x140); if (task->data[3] > 15) task->tState++; sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Mugshot_Func10(struct Task *task) { DmaStop(0); sub_8149F84(); DestroyTask(FindTaskIdByFunc(task->func)); return FALSE; } void VBlankCB0_Phase2_Mugshots(void) { DmaStop(0); VBlankCB_BattleTransition(); if (sTransitionStructPtr->VBlank_DMA != 0) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320); REG_BG0VOFS = sTransitionStructPtr->field_1C; REG_WININ = sTransitionStructPtr->WININ; REG_WINOUT = sTransitionStructPtr->WINOUT; REG_WIN0V = sTransitionStructPtr->WIN0V; DmaSet(0, gUnknown_02038C28[1], ®_WIN0H, 0xA2400001); } void VBlankCB1_Phase2_Mugshots(void) { DmaStop(0); VBlankCB_BattleTransition(); if (sTransitionStructPtr->VBlank_DMA != 0) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320); REG_BLDCNT = sTransitionStructPtr->BLDCNT; DmaSet(0, gUnknown_02038C28[1], ®_BLDY, 0xA2400001); } void HBlankCB_Phase2_Mugshots(void) { if (REG_VCOUNT < 80) REG_BG0HOFS = sTransitionStructPtr->field_18; else REG_BG0HOFS = sTransitionStructPtr->field_1A; } void Mugshots_CreateOpponentPlayerSprites(struct Task *task) { struct Sprite *opponentSprite, *playerSprite; s16 mugshotId = task->tMugshotId; task->tOpponentSpriteId = CreateTrainerSprite(sMugshotsTrainerPicIDsTable[mugshotId], sMugshotsOpponentCoords[mugshotId][0] - 32, sMugshotsOpponentCoords[mugshotId][1] + 42, 0, gDecompressionBuffer); task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), 272, 106, 0, gDecompressionBuffer); opponentSprite = &gSprites[task->tOpponentSpriteId]; playerSprite = &gSprites[task->tPlayerSpriteId]; opponentSprite->callback = sub_8148380; playerSprite->callback = sub_8148380; opponentSprite->oam.affineMode = 3; playerSprite->oam.affineMode = 3; opponentSprite->oam.matrixNum = AllocOamMatrix(); playerSprite->oam.matrixNum = AllocOamMatrix(); opponentSprite->oam.shape = 1; playerSprite->oam.shape = 1; opponentSprite->oam.size = 3; playerSprite->oam.size = 3; CalcCenterToCornerVec(opponentSprite, 1, 3, 3); CalcCenterToCornerVec(playerSprite, 1, 3, 3); SetOamMatrixRotationScaling(opponentSprite->oam.matrixNum, sMugshotsOpponentRotationScales[mugshotId][0], sMugshotsOpponentRotationScales[mugshotId][1], 0); SetOamMatrixRotationScaling(playerSprite->oam.matrixNum, -512, 512, 0); } void sub_8148380(struct Sprite *sprite) { while (sUnknown_085C8C24[sprite->data[0]](sprite)); } bool8 sub_81483A8(struct Sprite *sprite) { return FALSE; } bool8 sub_81483AC(struct Sprite *sprite) { s16 arr0[2]; s16 arr1[2]; memcpy(arr0, sUnknown_085C8C40, sizeof(sUnknown_085C8C40)); memcpy(arr1, sUnknown_085C8C44, sizeof(sUnknown_085C8C44)); sprite->data[0]++; sprite->data[1] = arr0[sprite->data[7]]; sprite->data[2] = arr1[sprite->data[7]]; return TRUE; } bool8 sub_81483F8(struct Sprite *sprite) { sprite->pos1.x += sprite->data[1]; if (sprite->data[7] && sprite->pos1.x < 133) sprite->data[0]++; else if (!sprite->data[7] && sprite->pos1.x > 103) sprite->data[0]++; return FALSE; } bool8 sub_814842C(struct Sprite *sprite) { sprite->data[1] += sprite->data[2]; sprite->pos1.x += sprite->data[1]; if (sprite->data[1] == 0) { sprite->data[0]++; sprite->data[2] = -sprite->data[2]; sprite->data[6] = 1; } return FALSE; } bool8 sub_8148458(struct Sprite *sprite) { sprite->data[1] += sprite->data[2]; sprite->pos1.x += sprite->data[1]; if (sprite->pos1.x < -31 || sprite->pos1.x > 271) sprite->data[0]++; return FALSE; } void sub_8148484(s16 spriteId, s16 value) { gSprites[spriteId].data[7] = value; } void sub_814849C(s16 spriteId) { gSprites[spriteId].data[0]++; } s16 sub_81484B8(s16 spriteId) { return gSprites[spriteId].data[6]; } void Phase2Task_Slice(u8 taskId) { while (sPhase2_Slice_Funcs[gTasks[taskId].tState](&gTasks[taskId])); } bool8 Phase2_Slice_Func1(struct Task *task) { u16 i; sub_8149F08(); dp12_8087EA4(); task->data[2] = 256; task->data[3] = 1; sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 0; sTransitionStructPtr->WIN0V = 160; sTransitionStructPtr->VBlank_DMA = 0; for (i = 0; i < 160; i++) { gUnknown_02038C28[1][i] = sTransitionStructPtr->field_14; gUnknown_02038C28[1][160 + i] = 0xF0; } EnableInterrupts(INTR_FLAG_HBLANK); SetGpuRegBits(REG_OFFSET_DISPSTAT, DISPSTAT_HBLANK_INTR); SetVBlankCallback(VBlankCB_Phase2_Slice); SetHBlankCallback(HBlankCB_Phase2_Slice); task->tState++; return TRUE; } bool8 Phase2_Slice_Func2(struct Task *task) { u16 i; sTransitionStructPtr->VBlank_DMA = 0; task->data[1] += (task->data[2] >> 8); if (task->data[1] > 0xF0) task->data[1] = 0xF0; if (task->data[2] <= 0xFFF) task->data[2] += task->data[3]; if (task->data[3] < 128) task->data[3] <<= 1; // multiplying by two for (i = 0; i < 160; i++) { u16* storeLoc1 = &gUnknown_02038C28[0][i]; u16* storeLoc2 = &gUnknown_02038C28[0][i + 160]; if (1 & i) { *storeLoc1 = sTransitionStructPtr->field_14 + task->data[1]; *storeLoc2 = 0xF0 - task->data[1]; } else { *storeLoc1 = sTransitionStructPtr->field_14 - task->data[1]; *storeLoc2 = (task->data[1] << 8) | (0xF1); } } if (task->data[1] > 0xEF) task->tState++; sTransitionStructPtr->VBlank_DMA++; return FALSE; } bool8 Phase2_Slice_Func3(struct Task *task) { DmaStop(0); sub_8149F84(); DestroyTask(FindTaskIdByFunc(Phase2Task_Slice)); return FALSE; } void VBlankCB_Phase2_Slice(void) { DmaStop(0); VBlankCB_BattleTransition(); REG_WININ = sTransitionStructPtr->WININ; REG_WINOUT = sTransitionStructPtr->WINOUT; REG_WIN0V = sTransitionStructPtr->WIN0V; if (sTransitionStructPtr->VBlank_DMA) DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 640); DmaSet(0, &gUnknown_02038C28[1][160], ®_WIN0H, 0xA2400001); } void HBlankCB_Phase2_Slice(void) { if (REG_VCOUNT < 160) { u16 var = gUnknown_02038C28[1][REG_VCOUNT]; REG_BG1HOFS = var; REG_BG2HOFS = var; REG_BG3HOFS = var; } }