# pokeemerald (Hack has no name yet) This is my first hack, so please be kind :3
My goal is to create my "dream hack" Starting 2021, I started playing a lot of romhacks Mid-2022, I discovered Pokemon Unbound, which I have found to be the best romhack I ever played. I tried at the time creating a hack, but it was really bad, and more of a test game than a real hack. I now have a way better (still bad, but at least I know where to look when changing something lol) understanding of how the C language, GBA, the decomps... work. The creation of this hack is heavily inspired by Skeli's Pokemon Unbound. Even though I doubt I will ever come close to reach such a level of romhacking, my main goal is learning romhacking and relateds. If people end up enjoying this, that will be more than I ever wished :')
If you have suggestions, found bugs, or just want to talk, feel free to DM me on discord: @ninjdai or to open an issue/PR ## Features **Already in the hack** - RHH's pokeemerald expansion * Roster goes up to Gen 8, including items * Battle mechanics such as megas, S/P split, fairy type... * New Exp Share * For more info, check out [their github](https://github.com/rh-hideout/pokeemerald-expansion) - SIDEWAYS STAIRS :OOOOOO [by ghoulslash](https://www.pokecommunity.com/showthread.php?p=10175618) (Best feature of the hack frfr) - QOL * Bigger bag (Up to 999 of each item) * X/Y-style wrapping summary screen ([Zeturic](https://www.pokecommunity.com/showpost.php?p=10060875&postcount=27)) * Options default to fast text speed and set battle type * Day/Night system [by quocmanh94](https://github.com/quocmanh94/pokeemerald/commit/a0fd237009a1bd1f999e3ab25ca07508985b4435) * Faster text speed ([ellabrella](https://www.pokecommunity.com/showpost.php?p=10400198)) **WIP** - Brand new region of ??????? **For the future (TODO list)** - Adapt encounters to D/N system - Every pokemon obtainable, including mythicals/legendaries - 4G-esque OW graphics - Better inventory system * TM Case, Berry pouch * Later gen-like UI * Sorting - Battle UI improvements * Show mon type during battle * Nicer type text * Move effectiveness ------ I do not plan on adding new mons or forms, as I believe there is so much unexploited "vanilla" content that I won't ever need to add that kind of content to a game :) If you believe there are credits wrong/missing somewhere, contact me ASAP (Discord / Github)