.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_8158B30 sub_8158B30: @ 8158B30 push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 ldr r1, =gTasks lsls r6, r0, 2 adds r6, r0 lsls r6, 3 adds r6, r1 ldr r1, =gBattleAnimArgs ldrh r0, [r1] strh r0, [r6, 0x8] ldrh r0, [r1, 0x2] strh r0, [r6, 0xA] movs r0, 0x40 negs r0, r0 bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 movs r0, 0x3F bl BattleAnimAdjustPanning adds r5, r0, 0 lsls r4, 24 asrs r4, 24 lsls r5, 24 asrs r5, 24 adds r0, r4, 0 adds r1, r5, 0 movs r2, 0x2 bl sub_80A5314 strh r4, [r6, 0xC] strh r5, [r6, 0xE] lsls r0, 24 asrs r0, 24 strh r0, [r6, 0x10] movs r0, 0xA strh r0, [r6, 0x1C] ldr r0, =sub_8158B98 str r0, [r6] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8158B30 thumb_func_start sub_8158B98 sub_8158B98: @ 8158B98 push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r4, r1, r2 ldrh r5, [r4, 0xC] ldrb r6, [r4, 0x10] ldrh r0, [r4, 0x1E] adds r0, 0x1 movs r1, 0 strh r0, [r4, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x6F bne _08158BD0 movs r0, 0x5 strh r0, [r4, 0x1C] strh r1, [r4, 0x1E] ldr r0, =sub_8158C04 str r0, [r4] b _08158BFE .pool _08158BD0: ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0xB bne _08158BEA strh r1, [r4, 0x1C] ldrh r0, [r4, 0x8] lsls r1, r5, 24 asrs r1, 24 bl PlaySE12WithPanning _08158BEA: lsls r1, r6, 24 asrs r1, 24 lsls r0, r5, 16 asrs r0, 16 adds r0, r1 lsls r0, 16 asrs r0, 16 bl sub_80A52EC strh r0, [r4, 0xC] _08158BFE: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8158B98 thumb_func_start sub_8158C04 sub_8158C04: @ 8158C04 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 bne _08158C4C movs r0, 0 strh r0, [r4, 0x1C] movs r0, 0x3F bl BattleAnimAdjustPanning adds r1, r0, 0 ldrh r0, [r4, 0xA] lsls r1, 24 asrs r1, 24 bl PlaySE12WithPanning ldrh r0, [r4, 0x1E] adds r0, 0x1 strh r0, [r4, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _08158C4C adds r0, r5, 0 bl DestroyAnimSoundTask _08158C4C: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8158C04 thumb_func_start mas_80DCF38 mas_80DCF38: @ 8158C58 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 mov r8, r0 lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r0, =gBattleAnimArgs ldrh r1, [r0] str r1, [sp] ldrb r5, [r0, 0x4] ldrb r6, [r0, 0x6] ldrb r3, [r0, 0x8] mov r10, r3 ldrb r7, [r0, 0xA] ldrb r1, [r0, 0xC] mov r9, r1 ldrb r0, [r0, 0x2] lsls r0, 24 asrs r0, 24 bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 lsls r5, 24 asrs r5, 24 adds r0, r5, 0 bl BattleAnimAdjustPanning adds r5, r0, 0 lsls r4, 24 asrs r4, 24 lsls r5, 24 asrs r5, 24 lsls r6, 24 asrs r6, 24 adds r0, r4, 0 adds r1, r5, 0 adds r2, r6, 0 bl sub_80A5314 ldr r2, =gTasks mov r3, r8 lsls r1, r3, 2 add r1, r8 lsls r1, 3 adds r1, r2 movs r2, 0 mov r6, sp ldrh r6, [r6] strh r6, [r1, 0x8] strh r4, [r1, 0xA] strh r5, [r1, 0xC] lsls r0, 24 asrs r0, 24 strh r0, [r1, 0xE] mov r0, r10 strh r0, [r1, 0x10] strh r7, [r1, 0x12] mov r3, r9 strh r3, [r1, 0x14] strh r2, [r1, 0x1C] strh r4, [r1, 0x1E] strh r3, [r1, 0x20] ldr r2, =sub_8158D08 str r2, [r1] mov r0, r8 bl _call_via_r2 add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end mas_80DCF38 thumb_func_start sub_8158D08 sub_8158D08: @ 8158D08 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 ldrh r0, [r4, 0x20] adds r1, r0, 0x1 strh r1, [r4, 0x20] lsls r0, 16 asrs r0, 16 movs r2, 0x14 ldrsh r1, [r4, r2] cmp r0, r1 bne _08158D50 movs r0, 0 strh r0, [r4, 0x20] ldrh r0, [r4, 0x8] movs r1, 0x1E ldrsb r1, [r4, r1] bl PlaySE12WithPanning ldrh r0, [r4, 0x10] subs r0, 0x1 strh r0, [r4, 0x10] lsls r0, 16 cmp r0, 0 bne _08158D50 adds r0, r5, 0 bl DestroyAnimSoundTask b _08158D82 .pool _08158D50: ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 ldrh r0, [r4, 0x1C] adds r1, r0, 0x1 strh r1, [r4, 0x1C] lsls r0, 16 asrs r0, 16 movs r2, 0x12 ldrsh r1, [r4, r2] cmp r0, r1 bne _08158D82 movs r0, 0 strh r0, [r4, 0x1C] ldrh r0, [r4, 0xE] ldrh r1, [r4, 0x1E] adds r0, r1 strh r0, [r4, 0x1E] movs r2, 0x1E ldrsh r0, [r4, r2] bl sub_80A52EC strh r0, [r4, 0x1E] _08158D82: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8158D08 thumb_func_start sub_8158D8C sub_8158D8C: @ 8158D8C push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 movs r4, 0 movs r0, 0x40 negs r0, r0 bl BattleAnimAdjustPanning lsls r0, 24 lsrs r6, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 beq _08158DD0 ldr r0, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08158DC8 ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldrh r4, [r0] b _08158E76 .pool _08158DC8: adds r0, r5, 0 bl DestroyAnimVisualTask b _08158E76 _08158DD0: ldr r0, =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] adds r2, r0, 0 cmp r1, 0 bne _08158DEC ldr r0, =gAnimBankAttacker ldrb r4, [r0] b _08158E12 .pool _08158DEC: cmp r1, 0x1 bne _08158DFC ldr r0, =gAnimBankTarget ldrb r4, [r0] b _08158E12 .pool _08158DFC: cmp r1, 0x2 bne _08158E08 ldr r0, =gAnimBankAttacker b _08158E0A .pool _08158E08: ldr r0, =gAnimBankTarget _08158E0A: ldrb r1, [r0] movs r0, 0x2 adds r4, r0, 0 eors r4, r1 _08158E12: movs r1, 0 ldrsh r0, [r2, r1] cmp r0, 0x1 beq _08158E1E cmp r0, 0x3 bne _08158E38 _08158E1E: adds r0, r4, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 bne _08158E38 adds r0, r5, 0 bl DestroyAnimVisualTask b _08158E8C .pool _08158E38: adds r0, r4, 0 bl GetBankSide lsls r0, 24 cmp r0, 0 beq _08158E5C ldr r1, =gBattlePartyID lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty b _08158E6A .pool _08158E5C: ldr r1, =gBattlePartyID lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty _08158E6A: adds r0, r1 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r4, r0, 16 _08158E76: cmp r4, 0 beq _08158E86 lsls r1, r6, 24 asrs r1, 24 adds r0, r4, 0 movs r2, 0x3 bl PlayCry3 _08158E86: adds r0, r5, 0 bl DestroyAnimVisualTask _08158E8C: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8158D8C thumb_func_start sub_8158E9C sub_8158E9C: @ 8158E9C push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 movs r4, 0 movs r0, 0x40 negs r0, r0 bl BattleAnimAdjustPanning lsls r0, 24 lsrs r5, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 beq _08158EE0 ldr r0, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08158ED8 ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldrh r4, [r0] b _08158F86 .pool _08158ED8: adds r0, r6, 0 bl DestroyAnimVisualTask b _08158F86 _08158EE0: ldr r0, =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] adds r2, r0, 0 cmp r1, 0 bne _08158EFC ldr r0, =gAnimBankAttacker ldrb r4, [r0] b _08158F22 .pool _08158EFC: cmp r1, 0x1 bne _08158F0C ldr r0, =gAnimBankTarget ldrb r4, [r0] b _08158F22 .pool _08158F0C: cmp r1, 0x2 bne _08158F18 ldr r0, =gAnimBankAttacker b _08158F1A .pool _08158F18: ldr r0, =gAnimBankTarget _08158F1A: ldrb r1, [r0] movs r0, 0x2 adds r4, r0, 0 eors r4, r1 _08158F22: movs r1, 0 ldrsh r0, [r2, r1] cmp r0, 0x1 beq _08158F2E cmp r0, 0x3 bne _08158F48 _08158F2E: adds r0, r4, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 bne _08158F48 adds r0, r6, 0 bl DestroyAnimVisualTask b _08158FEE .pool _08158F48: adds r0, r4, 0 bl GetBankSide lsls r0, 24 cmp r0, 0 beq _08158F6C ldr r1, =gBattlePartyID lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty b _08158F7A .pool _08158F6C: ldr r1, =gBattlePartyID lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty _08158F7A: adds r0, r1 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r4, r0, 16 _08158F86: ldr r1, =gTasks lsls r2, r6, 2 adds r0, r2, r6 lsls r0, 3 adds r0, r1 ldr r3, =gBattleAnimArgs ldrh r1, [r3, 0x2] strh r1, [r0, 0x8] strh r4, [r0, 0xA] lsls r1, r5, 24 asrs r1, 24 strh r1, [r0, 0xC] adds r5, r2, 0 cmp r4, 0 beq _08158FE8 movs r2, 0x2 ldrsh r0, [r3, r2] cmp r0, 0xFF bne _08158FC8 adds r0, r4, 0 movs r2, 0x9 bl PlayCry3 b _08158FD0 .pool _08158FC8: adds r0, r4, 0 movs r2, 0x7 bl PlayCry3 _08158FD0: ldr r0, =gTasks adds r1, r5, r6 lsls r1, 3 adds r1, r0 ldr r0, =sub_8158FF4 str r0, [r1] b _08158FEE .pool _08158FE8: adds r0, r6, 0 bl DestroyAnimVisualTask _08158FEE: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8158E9C thumb_func_start sub_8158FF4 sub_8158FF4: @ 8158FF4 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} lsls r0, 24 lsrs r4, r0, 24 mov r9, r4 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r1, r0, r1 ldrh r6, [r1, 0xA] mov r8, r6 ldrb r5, [r1, 0xC] adds r7, r5, 0 ldrh r2, [r1, 0x1A] movs r3, 0x1A ldrsh r0, [r1, r3] cmp r0, 0x1 bgt _08159028 adds r0, r2, 0x1 strh r0, [r1, 0x1A] b _0815906A .pool _08159028: movs r2, 0x8 ldrsh r0, [r1, r2] cmp r0, 0xFF bne _0815904E bl IsCryPlaying lsls r0, 24 cmp r0, 0 bne _0815906A lsls r1, r5, 24 asrs r1, 24 adds r0, r6, 0 movs r2, 0xA bl PlayCry3 adds r0, r4, 0 bl DestroyAnimVisualTask b _0815906A _0815904E: bl IsCryPlaying lsls r0, 24 cmp r0, 0 bne _0815906A lsls r1, r7, 24 asrs r1, 24 mov r0, r8 movs r2, 0x8 bl PlayCry3 mov r0, r9 bl DestroyAnimVisualTask _0815906A: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_8158FF4 thumb_func_start sub_8159078 sub_8159078: @ 8159078 push {r4,lr} lsls r0, 24 lsrs r0, 24 adds r4, r0, 0 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r1, r0, r1 ldrh r2, [r1, 0x1A] movs r3, 0x1A ldrsh r0, [r1, r3] cmp r0, 0x1 bgt _081590A0 adds r0, r2, 0x1 strh r0, [r1, 0x1A] b _081590B0 .pool _081590A0: bl IsCryPlaying lsls r0, 24 cmp r0, 0 bne _081590B0 adds r0, r4, 0 bl DestroyAnimVisualTask _081590B0: pop {r4} pop {r0} bx r0 thumb_func_end sub_8159078 thumb_func_start sub_81590B8 sub_81590B8: @ 81590B8 push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 ldr r1, =gBattleAnimArgs ldrh r1, [r1] strh r1, [r0, 0x1C] movs r0, 0x40 negs r0, r0 bl BattleAnimAdjustPanning lsls r0, 24 lsrs r5, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 beq _081590F8 ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] b _08159102 .pool _081590F8: ldr r1, =gAnimSpeciesByBanks ldr r0, =gAnimBankAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 _08159102: ldrh r2, [r0] ldr r0, =gTasks lsls r1, r4, 2 adds r1, r4 lsls r1, 3 adds r1, r0 strh r2, [r1, 0xA] lsls r0, r5, 24 asrs r0, 24 strh r0, [r1, 0xC] cmp r2, 0 beq _08159130 ldr r0, =sub_815913C str r0, [r1] b _08159136 .pool _08159130: adds r0, r4, 0 bl DestroyAnimVisualTask _08159136: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_81590B8 thumb_func_start sub_815913C sub_815913C: @ 815913C push {r4-r7,lr} mov r7, r8 push {r7} lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 ldrh r6, [r0, 0xA] mov r8, r6 ldrb r3, [r0, 0xC] adds r5, r3, 0 movs r7, 0x1A ldrsh r2, [r0, r7] mov r12, r1 cmp r2, 0x5 bhi _081591DC lsls r0, r2, 2 ldr r1, =_08159174 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08159174: .4byte _081591C2 .4byte _081591A8 .4byte _0815918C .4byte _081591A8 .4byte _081591A8 .4byte _081591B8 _0815918C: lsls r1, r5, 24 asrs r1, 24 mov r0, r8 movs r2, 0x4 bl PlayCry6 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 b _081591B0 .pool _081591A8: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 add r0, r12 _081591B0: ldrh r1, [r0, 0x1A] adds r1, 0x1 strh r1, [r0, 0x1A] b _08159204 _081591B8: bl IsCryPlaying lsls r0, 24 cmp r0, 0 bne _08159204 _081591C2: bl StopCryAndClearCrySongs ldr r0, =gTasks lsls r1, r4, 2 adds r1, r4 lsls r1, 3 adds r1, r0 ldrh r0, [r1, 0x1A] adds r0, 0x1 strh r0, [r1, 0x1A] b _08159204 .pool _081591DC: movs r1, 0x1C ldrsh r0, [r0, r1] cmp r0, 0 bne _081591F2 lsls r1, r3, 24 asrs r1, 24 adds r0, r6, 0 movs r2, 0x6 bl PlayCry6 b _081591FE _081591F2: lsls r1, r5, 24 asrs r1, 24 mov r0, r8 movs r2, 0x6 bl PlayCry3 _081591FE: adds r0, r4, 0 bl DestroyAnimVisualTask _08159204: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_815913C thumb_func_start sub_8159210 sub_8159210: @ 8159210 push {r4,r5,lr} adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, =gBattleAnimArgs ldrh r5, [r0] ldrb r0, [r0, 0x2] lsls r0, 24 asrs r0, 24 bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 adds r0, r5, 0 bl PlaySE1WithPanning adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8159210 thumb_func_start sub_8159244 sub_8159244: @ 8159244 push {r4,r5,lr} adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, =gBattleAnimArgs ldrh r5, [r0] ldrb r0, [r0, 0x2] lsls r0, 24 asrs r0, 24 bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 adds r0, r5, 0 bl PlaySE2WithPanning adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8159244 thumb_func_start sub_8159278 sub_8159278: @ 8159278 push {r4-r6,lr} mov r6, r9 mov r5, r8 push {r5,r6} mov r8, r0 lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r0, =gBattleAnimArgs ldrb r5, [r0, 0x2] ldrb r6, [r0, 0x4] ldrh r1, [r0, 0x6] mov r9, r1 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 lsls r5, 24 asrs r5, 24 adds r0, r5, 0 bl BattleAnimAdjustPanning adds r5, r0, 0 lsls r4, 24 asrs r4, 24 lsls r5, 24 asrs r5, 24 lsls r6, 24 asrs r6, 24 adds r0, r4, 0 adds r1, r5, 0 adds r2, r6, 0 bl sub_80A5314 ldr r2, =gTasks mov r3, r8 lsls r1, r3, 2 add r1, r8 lsls r1, 3 adds r1, r2 movs r2, 0 strh r4, [r1, 0xA] strh r5, [r1, 0xC] lsls r0, 24 asrs r0, 24 strh r0, [r1, 0xE] mov r0, r9 strh r0, [r1, 0x12] strh r2, [r1, 0x1C] strh r4, [r1, 0x1E] ldr r2, =sub_8159308 str r2, [r1] mov r0, r8 bl _call_via_r2 pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8159278 thumb_func_start sub_8159308 sub_8159308: @ 8159308 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 ldrh r2, [r4, 0xE] ldrh r0, [r4, 0x1C] adds r1, r0, 0x1 strh r1, [r4, 0x1C] lsls r0, 16 asrs r0, 16 movs r3, 0x12 ldrsh r1, [r4, r3] cmp r0, r1 bne _08159342 movs r0, 0 strh r0, [r4, 0x1C] ldrh r1, [r4, 0x1E] adds r0, r2, r1 strh r0, [r4, 0x1E] movs r2, 0x1E ldrsh r0, [r4, r2] bl sub_80A52EC strh r0, [r4, 0x1E] _08159342: ldr r1, =gUnknown_02038440 ldrh r0, [r4, 0x1E] strb r0, [r1] movs r3, 0x1E ldrsh r1, [r4, r3] movs r2, 0xC ldrsh r0, [r4, r2] cmp r1, r0 bne _0815935A adds r0, r5, 0 bl DestroyAnimVisualTask _0815935A: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8159308 .align 2, 0 @ Don't pad with nop.