#include "global.h" #include "window.h" #include "malloc.h" u32 filler_03002F58; u32 filler_03002F5C; u8 gUnknown_03002F60; u32 filler_03002F64; void *gUnknown_03002F70[4]; extern u32 gUnneededFireRedVariable; #define WINDOWS_MAX 32 EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0}; EWRAM_DATA static struct Window* sWindowPtr = NULL; EWRAM_DATA static u16 sWindowSize = 0; extern void* GetBgTilemapBuffer(u8 bg); extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int); extern u16 GetBgAttribute(u8 bg, u8 attributeId); extern void SetBgTilemapBuffer(u8 bg, void *tilemap); extern void CopyBgTilemapBufferToVram(u8 bg); extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset); extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta); extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette); extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey); extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum); extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue); extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue); static u8 GetNumActiveWindowsOnBg(u8 bgId); static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId); static const struct WindowTemplate sDummyWindowTemplate = {0xFF, 0, 0, 0, 0, 0, 0}; static void nullsub_8(void) { } bool16 InitWindows(const struct WindowTemplate *templates) { int i; void *bgTilemapBuffer; int j; u8 bgLayer; u16 attrib; u8* allocatedTilemapBuffer; int allocatedBaseBlock; for (i = 0; i < 0x4; ++i) { bgTilemapBuffer = GetBgTilemapBuffer(i); if (bgTilemapBuffer != NULL) gUnknown_03002F70[i] = nullsub_8; else gUnknown_03002F70[i] = bgTilemapBuffer; } for (i = 0; i < 0x20; ++i) { gWindows[i].window = sDummyWindowTemplate; gWindows[i].tileData = NULL; } for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority) { if (gUnneededFireRedVariable == 1) { allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0); if (allocatedBaseBlock == -1) return FALSE; } if (gUnknown_03002F70[bgLayer] == NULL) { attrib = GetBgAttribute(bgLayer, 0x8); if (attrib != 0xFFFF) { allocatedTilemapBuffer = AllocZeroed(attrib); if (allocatedTilemapBuffer == NULL) { FreeAllWindowBuffers(); return FALSE; } for (j = 0; j < attrib; ++j) allocatedTilemapBuffer[j] = 0; gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer; SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer); } } allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (templates[i].width * templates[i].height))); if (allocatedTilemapBuffer == NULL) { if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8)) { Free(gUnknown_03002F70[bgLayer]); gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer; } return FALSE; } gWindows[i].tileData = allocatedTilemapBuffer; gWindows[i].window = templates[i]; if (gUnneededFireRedVariable == 1) { gWindows[i].window.baseBlock = allocatedBaseBlock; DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1); } } gUnknown_03002F60 = 0; return TRUE; } u16 AddWindow(const struct WindowTemplate *template) { u16 win; u8 bgLayer; int allocatedBaseBlock; u16 attrib; u8 *allocatedTilemapBuffer; int i; for (win = 0; win < 0x20; ++win) { if ((bgLayer = gWindows[win].window.priority) == 0xFF) break; } if (win == 0x20) return 0xFF; bgLayer = template->priority; allocatedBaseBlock = 0; if (gUnneededFireRedVariable == 1) { allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0); if (allocatedBaseBlock == -1) return 0xFF; } if (gUnknown_03002F70[bgLayer] == NULL) { attrib = GetBgAttribute(bgLayer, 0x8); if (attrib != 0xFFFF) { allocatedTilemapBuffer = AllocZeroed(attrib); if (allocatedTilemapBuffer == NULL) return 0xFF; for (i = 0; i < attrib; ++i) allocatedTilemapBuffer[i] = 0; gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer; SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer); } } allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (template->width * template->height))); if (allocatedTilemapBuffer == NULL) { if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8)) { Free(gUnknown_03002F70[bgLayer]); gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer; } return 0xFF; } gWindows[win].tileData = allocatedTilemapBuffer; gWindows[win].window = *template; if (gUnneededFireRedVariable == 1) { gWindows[win].window.baseBlock = allocatedBaseBlock; DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1); } return win; } int AddWindowWithoutTileMap(const struct WindowTemplate *template) { u16 win; u8 bgLayer; int allocatedBaseBlock; for (win = 0; win < 0x20; ++win) { if (gWindows[win].window.priority == 0xFF) break; } if (win == 0x20) return 0xFF; bgLayer = template->priority; allocatedBaseBlock = 0; if (gUnneededFireRedVariable == 1) { allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0); if (allocatedBaseBlock == -1) return 0xFF; } gWindows[win].window = *template; if (gUnneededFireRedVariable == 1) { gWindows[win].window.baseBlock = allocatedBaseBlock; DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1); } return win; } void RemoveWindow(u8 windowId) { u8 bgLayer = gWindows[windowId].window.priority; if (gUnneededFireRedVariable == 1) { DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2); } gWindows[windowId].window = sDummyWindowTemplate; if (GetNumActiveWindowsOnBg(bgLayer) == 0) { if (gUnknown_03002F70[bgLayer] != nullsub_8) { Free(gUnknown_03002F70[bgLayer]); gUnknown_03002F70[bgLayer] = 0; } } if (gWindows[windowId].tileData != NULL) { Free(gWindows[windowId].tileData); gWindows[windowId].tileData = NULL; } } void FreeAllWindowBuffers(void) { int i; for (i = 0; i < 4; ++i) { if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8) { Free(gUnknown_03002F70[i]); gUnknown_03002F70[i] = NULL; } } for (i = 0; i < 0x20; ++i) { if (gWindows[i].tileData != NULL) { Free(gWindows[i].tileData); gWindows[i].tileData = NULL; } } } void CopyWindowToVram(u8 windowId, u8 mode) { struct Window windowLocal = gWindows[windowId]; u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height); switch (mode) { case 1: CopyBgTilemapBufferToVram(windowLocal.window.priority); break; case 2: LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); break; case 3: LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); CopyBgTilemapBufferToVram(windowLocal.window.priority); break; } } void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h) { struct Window windowLocal; int rectSize; int rectPos; if (w != 0 && h != 0) { windowLocal = gWindows[windowId]; rectSize = ((h - 1) * windowLocal.window.width); rectSize += (windowLocal.window.width - x); rectSize -= (windowLocal.window.width - (x + w)); rectSize *= 32; rectPos = (y * windowLocal.window.width) + x; switch (mode) { case 1: CopyBgTilemapBufferToVram(windowLocal.window.priority); break; case 2: LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos); break; case 3: LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos); CopyBgTilemapBufferToVram(windowLocal.window.priority); break; } } } void PutWindowTilemap(u8 windowId) { struct Window windowLocal = gWindows[windowId]; WriteSequenceToBgTilemapBuffer( windowLocal.window.priority, GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock, windowLocal.window.tilemapLeft, windowLocal.window.tilemapTop, windowLocal.window.width, windowLocal.window.height, windowLocal.window.paletteNum, 1); } void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette) { struct Window windowLocal = gWindows[windowId]; u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA); int i; for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( windowLocal.window.priority, currentRow, windowLocal.window.tilemapLeft + x, windowLocal.window.tilemapTop + y + i, width, 1, palette, 1); currentRow += windowLocal.window.width; } } void ClearWindowTilemap(u8 windowId) { struct Window windowLocal = gWindows[windowId]; FillBgTilemapBufferRect( windowLocal.window.priority, gUnknown_03002F60, windowLocal.window.tilemapLeft, windowLocal.window.tilemapTop, windowLocal.window.width, windowLocal.window.height, windowLocal.window.paletteNum); } void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height) { struct Window windowLocal = gWindows[windowId]; u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA); int i; for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( windowLocal.window.priority, currentRow, windowLocal.window.tilemapLeft + x, windowLocal.window.tilemapTop + y + i, width, 1, windowLocal.window.paletteNum, 1); currentRow += windowLocal.window.width; } } void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height) { BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height); } void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight) { struct Bitmap sourceRect; struct Bitmap destRect; sourceRect.pixels = (u8*)pixels; sourceRect.width = srcWidth; sourceRect.height = srcHeight; destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0); } static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey) { struct Bitmap sourceRect; struct Bitmap destRect; sourceRect.pixels = (u8*)pixels; sourceRect.width = srcWidth; sourceRect.height = srcHeight; destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey); } void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height) { struct Bitmap pixelRect; pixelRect.pixels = gWindows[windowId].tileData; pixelRect.width = 8 * gWindows[windowId].window.width; pixelRect.height = 8 * gWindows[windowId].window.height; FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue); } void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset) { if (size != 0) CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size); else LZ77UnCompWram(src, gWindows[windowId].tileData + (0x20 * tileOffset)); } void FillWindowPixelBuffer(u8 windowId, u8 fillValue) { int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height; CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize); } #define MOVE_TILES_DOWN(a) \ { \ destOffset = i + (a); \ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \ if (srcOffset < size) \ *(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \ else \ *(u32*)(tileData + destOffset) = fillValue32; \ distanceLoop++; \ } #define MOVE_TILES_UP(a) \ { \ destOffset = i + (a); \ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \ if (srcOffset < size) \ *(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \ else \ *(u32*)(tileData - destOffset) = fillValue32; \ distanceLoop++; \ } void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue) { struct WindowTemplate window = gWindows[windowId].window; u8 *tileData = gWindows[windowId].tileData; u32 fillValue32 = (fillValue << 24) | (fillValue << 16) | (fillValue << 8) | fillValue; s32 size = window.height * window.width * 32; u32 width = window.width; s32 i; s32 srcOffset, destOffset; u32 distanceLoop; switch (direction) { case 0: for (i = 0; i < size; i += 32) { distanceLoop = distance; MOVE_TILES_DOWN(0) MOVE_TILES_DOWN(4) MOVE_TILES_DOWN(8) MOVE_TILES_DOWN(12) MOVE_TILES_DOWN(16) MOVE_TILES_DOWN(20) MOVE_TILES_DOWN(24) MOVE_TILES_DOWN(28) } break; case 1: tileData += size - 4; for (i = 0; i < size; i += 32) { distanceLoop = distance; MOVE_TILES_UP(0) MOVE_TILES_UP(4) MOVE_TILES_UP(8) MOVE_TILES_UP(12) MOVE_TILES_UP(16) MOVE_TILES_UP(20) MOVE_TILES_UP(24) MOVE_TILES_UP(28) } break; case 2: break; } } void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8)) { struct WindowTemplate window = gWindows[windowId].window; func(window.priority, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum); } bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value) { switch (attributeId) { case WINDOW_TILEMAP_LEFT: gWindows[windowId].window.tilemapLeft = value; return FALSE; case WINDOW_TILEMAP_TOP: gWindows[windowId].window.tilemapTop = value; return FALSE; case WINDOW_PALETTE_NUM: gWindows[windowId].window.paletteNum = value; return FALSE; case WINDOW_BASE_BLOCK: gWindows[windowId].window.baseBlock = value; return FALSE; case WINDOW_TILE_DATA: gWindows[windowId].tileData = (u8*)(value); return TRUE; case WINDOW_PRIORITY: case WINDOW_WIDTH: case WINDOW_HEIGHT: default: return TRUE; } } u32 GetWindowAttribute(u8 windowId, u8 attributeId) { switch (attributeId) { case WINDOW_PRIORITY: return gWindows[windowId].window.priority; case WINDOW_TILEMAP_LEFT: return gWindows[windowId].window.tilemapLeft; case WINDOW_TILEMAP_TOP: return gWindows[windowId].window.tilemapTop; case WINDOW_WIDTH: return gWindows[windowId].window.width; case WINDOW_HEIGHT: return gWindows[windowId].window.height; case WINDOW_PALETTE_NUM: return gWindows[windowId].window.paletteNum; case WINDOW_BASE_BLOCK: return gWindows[windowId].window.baseBlock; case WINDOW_TILE_DATA: return (u32)(gWindows[windowId].tileData); default: return 0; } } static u8 GetNumActiveWindowsOnBg(u8 bgId) { u8 windowsNum = 0; s32 i; for (i = 0; i < WINDOWS_MAX; i++) { if (gWindows[i].window.priority == bgId) windowsNum++; } return windowsNum; } static void nullsub_9(void) { } u16 AddWindow8Bit(struct WindowTemplate *template) { u16 windowId; u8* memAddress; u8 bgLayer; for (windowId = 0; windowId < 32; windowId++) { if (gWindows[windowId].window.priority == 0xFF) break; } if (windowId == WINDOWS_MAX) return 0xFF; bgLayer = template->priority; if (gUnknown_03002F70[bgLayer] == 0) { u16 attribute = GetBgAttribute(bgLayer, 8); if (attribute != 0xFFFF) { s32 i; memAddress = Alloc(attribute); if (memAddress == NULL) return 0xFF; for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed? memAddress[i] = 0; gUnknown_03002F70[bgLayer] = memAddress; SetBgTilemapBuffer(bgLayer, memAddress); } } memAddress = Alloc((u16)(0x40 * (template->width * template->height))); if (memAddress == NULL) { if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gUnknown_03002F70[bgLayer] != nullsub_9) { Free(gUnknown_03002F70[bgLayer]); gUnknown_03002F70[bgLayer] = NULL; } return 0xFF; } else { gWindows[windowId].tileData = memAddress; gWindows[windowId].window = *template; return windowId; } } void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue) { s32 i; s32 size; size = (u16)(0x40 * (gWindows[windowId].window.width * gWindows[windowId].window.height)); for (i = 0; i < size; i++) gWindows[windowId].tileData[i] = fillValue; } void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height) { struct Bitmap pixelRect; pixelRect.pixels = gWindows[windowId].tileData; pixelRect.width = 8 * gWindows[windowId].window.width; pixelRect.height = 8 * gWindows[windowId].window.height; FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue); } void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum) { struct Bitmap sourceRect; struct Bitmap destRect; sourceRect.pixels = (u8*)pixels; sourceRect.width = srcWidth; sourceRect.height = srcHeight; destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum); } void CopyWindowToVram8Bit(u8 windowId, u8 mode) { sWindowPtr = &gWindows[windowId]; sWindowSize = 0x40 * (sWindowPtr->window.width * sWindowPtr->window.height); switch (mode) { case 1: CopyBgTilemapBufferToVram(sWindowPtr->window.priority); break; case 2: LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); break; case 3: LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); CopyBgTilemapBufferToVram(sWindowPtr->window.priority); break; } } static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId) { u8 windowsNum = 0; s32 i; for (i = 0; i < WINDOWS_MAX; i++) { if (gWindows[i].window.priority == bgId) windowsNum++; } return windowsNum; }