#ifndef GUARD_BATTLE_MESSAGE_H
#define GUARD_BATTLE_MESSAGE_H

struct StringInfoBattle
{
    u16 currentMove;
    u16 lastMove;
    u16 lastItem;
    u8 lastAbility;
    u8 scrActive;
    u8 unk1605E;
    u8 hpScale;
    u8 StringBank;
    u8 moveType;
    u8 abilities[4];
    u8 textBuffs[3][0x10];
};

void BufferStringBattle(u16 stringID);
u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
u32 StrCpyDecodeBattle(const u8* src, u8* dst);

extern u8 gBattleTextBuff1[];
extern u8 gBattleTextBuff2[];
extern u8 gBattleTextBuff3[];
extern u8 gDisplayedStringBattle[];

#endif // GUARD_BATTLE_MESSAGE_H