#ifndef GUARD_BATTLE_DOME_CARDS_H #define GUARD_BATTLE_DOME_CARDS_H bool16 dp13_810BB8C(void); u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, u8 paletteSlot, u16 paletteTag); u16 sub_818D7D8(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag); u16 sub_818D820(u16 spriteId); u16 sub_818D8AC(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag); u16 sub_818D8F0(u16 spriteId); u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId); u8 sub_818D97C(u8 a0, u8 a1); #endif //GUARD_BATTLE_DOME_CARDS_H