#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP); } SINGLE_BATTLE_TEST("Hypnosis inflicts 1-3 turns of sleep") { u32 turns, count; ASSUME(B_SLEEP_TURNS >= GEN_5); PARAMETRIZE { turns = 1; } PARAMETRIZE { turns = 2; } PARAMETRIZE { turns = 3; } PASSES_RANDOMLY(1, 3, RNG_SLEEP_TURNS); GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_HYPNOSIS); MOVE(opponent, MOVE_CELEBRATE); } for (count = 0; count < turns; ++count) TURN {} } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); MESSAGE("Foe Wobbuffet fell asleep!"); STATUS_ICON(opponent, sleep: TRUE); for (count = 0; count < turns; ++count) { if (count < turns - 1) MESSAGE("Foe Wobbuffet is fast asleep."); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); } MESSAGE("Foe Wobbuffet woke up!"); STATUS_ICON(opponent, none: TRUE); } }