#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H #define GUARD_CONSTANTS_BATTLE_TOWER_H #define BATTLE_TOWER_FUNC_INIT 0 #define BATTLE_TOWER_FUNC_GET_DATA 1 #define BATTLE_TOWER_FUNC_SET_DATA 2 #define BATTLE_TOWER_FUNC_SET_OPPONENT 3 #define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4 #define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5 #define BATTLE_TOWER_FUNC_SAVE 6 #define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7 #define BATTLE_TOWER_FUNC_NOP 8 #define BATTLE_TOWER_FUNC_NOP2 9 #define BATTLE_TOWER_FUNC_LOAD_PARTNERS 10 #define BATTLE_TOWER_FUNC_PARTNER_MSG 11 #define BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS 12 #define BATTLE_TOWER_FUNC_TRY_CLOSE_LINK 13 #define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14 #define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15 #define TOWER_DATA_WIN_STREAK 1 #define TOWER_DATA_WIN_STREAK_ACTIVE 2 #define TOWER_DATA_LVL_MODE 3 // IDs for the messages printed by potential partners in the Battle Tower Multi Partner Room #define PARTNER_MSGID_INTRO 0 #define PARTNER_MSGID_MON1 1 #define PARTNER_MSGID_MON2_ASK 2 #define PARTNER_MSGID_ACCEPT 3 #define PARTNER_MSGID_REJECT 4 // IDs for communicating with the Link Multi partner #define BATTLE_TOWER_LINK_CONTINUE 0 #define BATTLE_TOWER_LINK_RETIRE 1 #define BATTLE_TOWER_LINKSTAT_CONTINUE 0 #define BATTLE_TOWER_LINKSTAT_BOTH_RETIRE 1 #define BATTLE_TOWER_LINKSTAT_MEMBER_RETIRE 2 #define BATTLE_TOWER_LINKSTAT_LEADER_RETIRE 3 // Ids for special multi battle types #define MULTI_BATTLE_2_VS_2 0 #define MULTI_BATTLE_2_VS_WILD 1 #define MULTI_BATTLE_2_VS_1 2 #define MULTI_BATTLE_CHOOSE_MONS 0x80 #endif //GUARD_CONSTANTS_BATTLE_TOWER_H