// Includes #include "global.h" #include "main.h" #include "menu.h" #include "gpu_regs.h" #include "palette.h" #include "trig.h" #include "map_constants.h" #include "overworld.h" #include "flags.h" #include "event_data.h" #include "rom6.h" #include "secret_base.h" #include "string_util.h" #include "text.h" #include "region_map.h" #define MAP_WIDTH 28 #define MAP_HEIGHT 15 #define MAPCURSOR_X_MIN 1 #define MAPCURSOR_Y_MIN 2 #define MAPCURSOR_X_MAX (MAPCURSOR_X_MIN + MAP_WIDTH - 1) #define MAPCURSOR_Y_MAX (MAPCURSOR_Y_MIN + MAP_HEIGHT - 1) // Static type declarations struct UnkStruct_0203A148 { u8 filler_000[0xa74]; }; struct RegionMapLocation { u8 x, y; u8 width, height; const u8 *name; }; // Static RAM declarations EWRAM_DATA struct RegionMap *gRegionMap = NULL; EWRAM_DATA struct UnkStruct_0203A148 *gUnknown_0203A148 = NULL; // Static ROM declarations static u8 ProcessRegionMapInput_Full(void); static u8 MoveRegionMapCursor_Full(void); static u8 ProcessRegionMapInput_Zoomed(void); static u8 MoveRegionMapCursor_Zoomed(void); static void CalcZoomScrollParams(s16 scrollX, s16 scrollY, s16 c, s16 d, u16 e, u16 f, u8 rotation); static u16 GetRegionMapSectionIdAt_Internal(u16 x, u16 y); static void RegionMap_SetBG2XAndBG2Y(s16 x, s16 y); static void RegionMap_InitializeStateBasedOnPlayerLocation(void); static void RegionMap_InitializeStateBasedOnSSTidalLocation(void); static u8 get_flagnr_blue_points(u16 mapSecId); static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId); static u16 RegionMap_GetTerraCaveMapSecId(void); static void RegionMap_GetMarineCaveCoords(u16 *x, u16 *y); static bool32 RegionMap_IsPlayerInCave(u8 mapSecId); static void RegionMap_GetPositionOfCursorWithinMapSection(void); static bool8 RegionMap_IsMapSecIdInNextRow(u16 y); static void FreeRegionMapCursorSprite(void); static void HideRegionMapPlayerIcon(void); static void UnhideRegionMapPlayerIcon(void); static void RegionMapPlayerIconSpriteCallback_Zoomed(struct Sprite *sprite); static void RegionMapPlayerIconSpriteCallback_Full(struct Sprite *sprite); static void RegionMapPlayerIconSpriteCallback(struct Sprite *sprite); // .rodata extern const u8 gUnknown_0859F60C[]; extern const u8 gUnknown_0859F650[]; extern const u16 gUnknown_0859F73C[]; extern const u8 gUnknown_0859F77C[]; extern const u8 gUnknown_085A04E0[]; extern const u8 gUnknown_085A096C[]; extern const struct RegionMapLocation gRegionMapEntries[]; extern const u8 gUnknown_085A084C[]; extern const u16 gUnknown_085A082C[]; extern const u16 gUnknown_085A08CC[]; extern const u8 gUnknown_085A08EC[]; extern const u16 gUnknown_085A1B24[][2]; extern const u16 gUnknown_085A1B84[]; extern const u16 gUnknown_085A1B8A[]; extern const struct UCoords16 gUnknown_085A1BAC[]; extern const u8 gUnknown_085A1BCC[]; extern const struct SpritePalette gUnknown_085A1C00; extern const struct SpriteTemplate gUnknown_085A1C08; extern const struct OamData gUnknown_085A1C20; extern const union AnimCmd *const gUnknown_085A1C30[]; // .text void InitRegionMap(struct RegionMap *regionMap, bool8 zoomed) { sub_8122CF8(regionMap, NULL, zoomed); while (sub_8122DB0()); } void sub_8122CF8(struct RegionMap *regionMap, struct BgTemplate *template, bool8 zoomed) { gRegionMap = regionMap; gRegionMap->initStep = 0; gRegionMap->zoomed = zoomed; gRegionMap->inputCallback = zoomed == TRUE ? ProcessRegionMapInput_Zoomed : ProcessRegionMapInput_Full; if (template != NULL) { gRegionMap->bgNum = template->bg; gRegionMap->charBaseIdx = template->charBaseIndex; gRegionMap->mapBaseIdx = template->mapBaseIndex; gRegionMap->bgManaged = TRUE; } else { gRegionMap->bgNum = 2; gRegionMap->charBaseIdx = 2; gRegionMap->mapBaseIdx = 28; gRegionMap->bgManaged = FALSE; } } void sub_8122D88(struct RegionMap *regionMap) { gRegionMap = regionMap; RegionMap_InitializeStateBasedOnPlayerLocation(); gRegionMap->playerIconSpritePosX = gRegionMap->cursorPosX; gRegionMap->playerIconSpritePosY = gRegionMap->cursorPosY; } bool8 sub_8122DB0(void) { switch (gRegionMap->initStep) { case 0: if (gRegionMap->bgManaged) { decompress_and_copy_tile_data_to_vram(gRegionMap->bgNum, gUnknown_0859F77C, 0, 0, 0); } else { LZ77UnCompVram(gUnknown_0859F77C, (u16 *)BG_SCREEN_ADDR(16)); } break; case 1: if (gRegionMap->bgManaged) { if (!free_temp_tile_data_buffers_if_possible()) { decompress_and_copy_tile_data_to_vram(gRegionMap->bgNum, gUnknown_085A04E0, 0, 0, 1); } } else { LZ77UnCompVram(gUnknown_085A04E0, (u16 *)BG_SCREEN_ADDR(28)); } break; case 2: if (!free_temp_tile_data_buffers_if_possible()) { LoadPalette(gUnknown_0859F73C, 0x70, 0x60); } break; case 3: LZ77UnCompWram(gUnknown_0859F60C, gRegionMap->cursorSmallImage); break; case 4: LZ77UnCompWram(gUnknown_0859F650, gRegionMap->cursorLargeImage); break; case 5: RegionMap_InitializeStateBasedOnPlayerLocation(); gRegionMap->playerIconSpritePosX = gRegionMap->cursorPosX; gRegionMap->playerIconSpritePosY = gRegionMap->cursorPosY; gRegionMap->mapSecId = CorrectSpecialMapSecId_Internal(gRegionMap->mapSecId); gRegionMap->iconDrawType = get_flagnr_blue_points(gRegionMap->mapSecId); GetMapName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16); break; case 6: if (gRegionMap->zoomed == FALSE) { CalcZoomScrollParams(0, 0, 0, 0, 0x100, 0x100, 0); } else { gRegionMap->scrollX = gRegionMap->cursorPosX * 8 - 0x34; gRegionMap->scrollY = gRegionMap->cursorPosY * 8 - 0x44; gRegionMap->zoomedCursorPosX = gRegionMap->cursorPosX; gRegionMap->zoomedCursorPosY = gRegionMap->cursorPosY; CalcZoomScrollParams(gRegionMap->scrollX, gRegionMap->scrollY, 0x38, 0x48, 0x80, 0x80, 0); } break; case 7: RegionMap_GetPositionOfCursorWithinMapSection(); UpdateRegionMapVideoRegs(); gRegionMap->cursorSprite = NULL; gRegionMap->playerIconSprite = NULL; gRegionMap->cursorMovementFrameCounter = 0; gRegionMap->blinkPlayerIcon = FALSE; if (gRegionMap->bgManaged) { SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_MAPBASEINDEX, 2); SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_VISIBLE, gRegionMap->charBaseIdx); SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_CHARBASEINDEX, gRegionMap->mapBaseIdx); SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_PRIORITY, 1); SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_SCREENSIZE, 1); } gRegionMap->initStep ++; return FALSE; default: return FALSE; } gRegionMap->initStep ++; return TRUE; } void sub_8123030(u16 a0, u32 a1) { BlendPalettes(0x380, a1, a0); CpuCopy16(gPlttBufferFaded + 0x70, gPlttBufferUnfaded + 0x70, 0x60); } void FreeRegionMapIconResources(void) { if (gRegionMap->cursorSprite != NULL) { DestroySprite(gRegionMap->cursorSprite); FreeSpriteTilesByTag(gRegionMap->cursorTileTag); FreeSpritePaletteByTag(gRegionMap->cursorPaletteTag); } if (gRegionMap->playerIconSprite != NULL) { DestroySprite(gRegionMap->playerIconSprite); FreeSpriteTilesByTag(gRegionMap->playerIconTileTag); FreeSpritePaletteByTag(gRegionMap->playerIconPaletteTag); } } u8 sub_81230AC(void) { return gRegionMap->inputCallback(); } static u8 ProcessRegionMapInput_Full(void) { u8 input; input = INPUT_EVENT_NONE; gRegionMap->cursorDeltaX = 0; gRegionMap->cursorDeltaY = 0; if (gMain.heldKeys & DPAD_UP && gRegionMap->cursorPosY > MAPCURSOR_Y_MIN) { gRegionMap->cursorDeltaY = -1; input = INPUT_EVENT_MOVE_START; } if (gMain.heldKeys & DPAD_DOWN && gRegionMap->cursorPosY < MAPCURSOR_Y_MAX) { gRegionMap->cursorDeltaY = +1; input = INPUT_EVENT_MOVE_START; } if (gMain.heldKeys & DPAD_LEFT && gRegionMap->cursorPosX > MAPCURSOR_X_MIN) { gRegionMap->cursorDeltaX = -1; input = INPUT_EVENT_MOVE_START; } if (gMain.heldKeys & DPAD_RIGHT && gRegionMap->cursorPosX < MAPCURSOR_X_MAX) { gRegionMap->cursorDeltaX = +1; input = INPUT_EVENT_MOVE_START; } if (gMain.newKeys & A_BUTTON) { input = INPUT_EVENT_A_BUTTON; } else if (gMain.newKeys & B_BUTTON) { input = INPUT_EVENT_B_BUTTON; } if (input == INPUT_EVENT_MOVE_START) { gRegionMap->cursorMovementFrameCounter = 4; gRegionMap->inputCallback = MoveRegionMapCursor_Full; } return input; } static u8 MoveRegionMapCursor_Full(void) { u16 mapSecId; if (gRegionMap->cursorMovementFrameCounter != 0) { return INPUT_EVENT_MOVE_CONT; } if (gRegionMap->cursorDeltaX > 0) { gRegionMap->cursorPosX ++; } if (gRegionMap->cursorDeltaX < 0) { gRegionMap->cursorPosX --; } if (gRegionMap->cursorDeltaY > 0) { gRegionMap->cursorPosY ++; } if (gRegionMap->cursorDeltaY < 0) { gRegionMap->cursorPosY --; } mapSecId = GetRegionMapSectionIdAt_Internal(gRegionMap->cursorPosX, gRegionMap->cursorPosY); gRegionMap->iconDrawType = get_flagnr_blue_points(mapSecId); if (mapSecId != gRegionMap->mapSecId) { gRegionMap->mapSecId = mapSecId; GetMapName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16); } RegionMap_GetPositionOfCursorWithinMapSection(); gRegionMap->inputCallback = ProcessRegionMapInput_Full; return INPUT_EVENT_MOVE_END; } static u8 ProcessRegionMapInput_Zoomed(void) { u8 input; input = INPUT_EVENT_NONE; gRegionMap->zoomedCursorDeltaX = 0; gRegionMap->zoomedCursorDeltaY = 0; if (gMain.heldKeys & DPAD_UP && gRegionMap->scrollY > -0x34) { gRegionMap->zoomedCursorDeltaY = -1; input = INPUT_EVENT_MOVE_START; } if (gMain.heldKeys & DPAD_DOWN && gRegionMap->scrollY < 0x3c) { gRegionMap->zoomedCursorDeltaY = +1; input = INPUT_EVENT_MOVE_START; } if (gMain.heldKeys & DPAD_LEFT && gRegionMap->scrollX > -0x2c) { gRegionMap->zoomedCursorDeltaX = -1; input = INPUT_EVENT_MOVE_START; } if (gMain.heldKeys & DPAD_RIGHT && gRegionMap->scrollX < 0xac) { gRegionMap->zoomedCursorDeltaX = +1; input = INPUT_EVENT_MOVE_START; } if (gMain.newKeys & A_BUTTON) { input = INPUT_EVENT_A_BUTTON; } if (gMain.newKeys & B_BUTTON) { input = INPUT_EVENT_B_BUTTON; } if (input == INPUT_EVENT_MOVE_START) { gRegionMap->inputCallback = MoveRegionMapCursor_Zoomed; gRegionMap->zoomedCursorMovementFrameCounter = 0; } return input; } static u8 MoveRegionMapCursor_Zoomed(void) { u16 x; u16 y; u16 mapSecId; gRegionMap->scrollY += gRegionMap->zoomedCursorDeltaY; gRegionMap->scrollX += gRegionMap->zoomedCursorDeltaX; RegionMap_SetBG2XAndBG2Y(gRegionMap->scrollX, gRegionMap->scrollY); gRegionMap->zoomedCursorMovementFrameCounter ++; if (gRegionMap->zoomedCursorMovementFrameCounter == 8) { x = (gRegionMap->scrollX + 0x2c) / 8 + 1; y = (gRegionMap->scrollY + 0x34) / 8 + 2; if (x != gRegionMap->zoomedCursorPosX || y != gRegionMap->zoomedCursorPosY) { gRegionMap->zoomedCursorPosX = x; gRegionMap->zoomedCursorPosY = y; mapSecId = GetRegionMapSectionIdAt_Internal(x, y); gRegionMap->iconDrawType = get_flagnr_blue_points(mapSecId); if (mapSecId != gRegionMap->mapSecId) { gRegionMap->mapSecId = mapSecId; GetMapName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16); } RegionMap_GetPositionOfCursorWithinMapSection(); } gRegionMap->zoomedCursorMovementFrameCounter = 0; gRegionMap->inputCallback = ProcessRegionMapInput_Zoomed; return INPUT_EVENT_MOVE_END; } return INPUT_EVENT_MOVE_CONT; } void sub_8123418(void) { if (gRegionMap->zoomed == FALSE) { gRegionMap->scrollY = 0; gRegionMap->scrollX = 0; gRegionMap->unk_040 = 0; gRegionMap->unk_03c = 0; gRegionMap->unk_060 = gRegionMap->cursorPosX * 8 - 0x34; gRegionMap->unk_062 = gRegionMap->cursorPosY * 8 - 0x44; gRegionMap->unk_044 = (gRegionMap->unk_060 << 8) / 16; gRegionMap->unk_048 = (gRegionMap->unk_062 << 8) / 16; gRegionMap->zoomedCursorPosX = gRegionMap->cursorPosX; gRegionMap->zoomedCursorPosY = gRegionMap->cursorPosY; gRegionMap->unk_04c = 0x10000; gRegionMap->unk_050 = -0x800; } else { gRegionMap->unk_03c = gRegionMap->scrollX * 256; gRegionMap->unk_040 = gRegionMap->scrollY * 256; gRegionMap->unk_060 = 0; gRegionMap->unk_062 = 0; gRegionMap->unk_044 = -(gRegionMap->unk_03c / 16); gRegionMap->unk_048 = -(gRegionMap->unk_040 / 16); gRegionMap->cursorPosX = gRegionMap->zoomedCursorPosX; gRegionMap->cursorPosY = gRegionMap->zoomedCursorPosY; gRegionMap->unk_04c = 0x8000; gRegionMap->unk_050 = 0x800; } gRegionMap->unk_06e = 0; FreeRegionMapCursorSprite(); HideRegionMapPlayerIcon(); } bool8 sub_8123514(void) { bool8 r4; if (gRegionMap->unk_06e >= 16) { return 0; } gRegionMap->unk_06e ++; if (gRegionMap->unk_06e == 16) { gRegionMap->unk_044 = 0; gRegionMap->unk_048 = 0; gRegionMap->scrollX = gRegionMap->unk_060; gRegionMap->scrollY = gRegionMap->unk_062; gRegionMap->unk_04c = (gRegionMap->zoomed == FALSE) ? (128 << 8) : (256 << 8); gRegionMap->zoomed = !gRegionMap->zoomed; gRegionMap->inputCallback = (gRegionMap->zoomed == FALSE) ? ProcessRegionMapInput_Full : ProcessRegionMapInput_Zoomed; CreateRegionMapCursor(gRegionMap->cursorTileTag, gRegionMap->cursorPaletteTag); UnhideRegionMapPlayerIcon(); r4 = FALSE; } else { gRegionMap->unk_03c += gRegionMap->unk_044; gRegionMap->unk_040 += gRegionMap->unk_048; gRegionMap->scrollX = gRegionMap->unk_03c >> 8; gRegionMap->scrollY = gRegionMap->unk_040 >> 8; gRegionMap->unk_04c += gRegionMap->unk_050; if ((gRegionMap->unk_044 < 0 && gRegionMap->scrollX < gRegionMap->unk_060) || (gRegionMap->unk_044 > 0 && gRegionMap->scrollX > gRegionMap->unk_060)) { gRegionMap->scrollX = gRegionMap->unk_060; gRegionMap->unk_044 = 0; } if ((gRegionMap->unk_048 < 0 && gRegionMap->scrollY < gRegionMap->unk_062) || (gRegionMap->unk_048 > 0 && gRegionMap->scrollY > gRegionMap->unk_062)) { gRegionMap->scrollY = gRegionMap->unk_062; gRegionMap->unk_048 = 0; } if (gRegionMap->zoomed == FALSE) { if (gRegionMap->unk_04c < (128 << 8)) { gRegionMap->unk_04c = (128 << 8); gRegionMap->unk_050 = 0; } } else { if (gRegionMap->unk_04c > (256 << 8)) { gRegionMap->unk_04c = (256 << 8); gRegionMap->unk_050 = 0; } } r4 = TRUE; } CalcZoomScrollParams(gRegionMap->scrollX, gRegionMap->scrollY, 0x38, 0x48, gRegionMap->unk_04c >> 8, gRegionMap->unk_04c >> 8, 0); return r4; } static void CalcZoomScrollParams(s16 scrollX, s16 scrollY, s16 c, s16 d, u16 e, u16 f, u8 rotation) { s32 var1; s32 var2; s32 var3; s32 var4; gRegionMap->bg2pa = e * gSineTable[rotation + 64] >> 8; gRegionMap->bg2pc = e * -gSineTable[rotation] >> 8; gRegionMap->bg2pb = f * gSineTable[rotation] >> 8; gRegionMap->bg2pd = f * gSineTable[rotation + 64] >> 8; var1 = (scrollX << 8) + (c << 8); var2 = d * gRegionMap->bg2pb + gRegionMap->bg2pa * c; gRegionMap->bg2x = var1 - var2; var3 = (scrollY << 8) + (d << 8); var4 = gRegionMap->bg2pd * d + gRegionMap->bg2pc * c; gRegionMap->bg2y = var3 - var4; gRegionMap->needUpdateVideoRegs = TRUE; } static void RegionMap_SetBG2XAndBG2Y(s16 x, s16 y) { gRegionMap->bg2x = (x << 8) + 0x1c00; gRegionMap->bg2y = (y << 8) + 0x2400; gRegionMap->needUpdateVideoRegs = TRUE; } void UpdateRegionMapVideoRegs(void) { if (gRegionMap->needUpdateVideoRegs) { SetGpuReg(REG_OFFSET_BG2PA, gRegionMap->bg2pa); SetGpuReg(REG_OFFSET_BG2PB, gRegionMap->bg2pb); SetGpuReg(REG_OFFSET_BG2PC, gRegionMap->bg2pc); SetGpuReg(REG_OFFSET_BG2PD, gRegionMap->bg2pd); SetGpuReg(REG_OFFSET_BG2X_L, gRegionMap->bg2x); SetGpuReg(REG_OFFSET_BG2X_H, gRegionMap->bg2x >> 16); SetGpuReg(REG_OFFSET_BG2Y_L, gRegionMap->bg2y); SetGpuReg(REG_OFFSET_BG2Y_H, gRegionMap->bg2y >> 16); gRegionMap->needUpdateVideoRegs = FALSE; } } void PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(s16 x, s16 y) { CalcZoomScrollParams(x, y, 0x38, 0x48, 0x100, 0x100, 0); UpdateRegionMapVideoRegs(); if (gRegionMap->playerIconSprite != NULL) { gRegionMap->playerIconSprite->pos2.x = -x; gRegionMap->playerIconSprite->pos2.y = -y; } } static u16 GetRegionMapSectionIdAt_Internal(u16 x, u16 y) { if (y < MAPCURSOR_Y_MIN || y > MAPCURSOR_Y_MAX || x < MAPCURSOR_X_MIN || x > MAPCURSOR_X_MAX) { return MAPSEC_NONE; } y -= MAPCURSOR_Y_MIN; x -= MAPCURSOR_X_MIN; return gUnknown_085A096C[x + y * MAP_WIDTH]; } static void RegionMap_InitializeStateBasedOnPlayerLocation(void) { const struct MapHeader *mapHeader; u16 mapWidth; u16 mapHeight; u16 x; u16 y; u16 r1; u16 r9; struct WarpData *r4; if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_SS_TIDAL_CORRIDOR && (gSaveBlock1Ptr->location.mapNum == MAP_ID_SS_TIDAL_CORRIDOR || gSaveBlock1Ptr->location.mapNum == MAP_ID_SS_TIDAL_LOWER_DECK || gSaveBlock1Ptr->location.mapNum == MAP_ID_SS_TIDAL_ROOMS)) { RegionMap_InitializeStateBasedOnSSTidalLocation(); return; } switch (get_map_light_level_by_bank_and_number(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)) { default: case 1: case 2: case 3: case 5: case 6: gRegionMap->mapSecId = gMapHeader.regionMapSectionId; gRegionMap->playerIsInCave = FALSE; mapWidth = gMapHeader.mapData->width; mapHeight = gMapHeader.mapData->height; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; if (gRegionMap->mapSecId == MAPSEC_UNDERWATER || gRegionMap->mapSecId == MAPSEC_UNDERWATER_MARINE_CAVE) { gRegionMap->playerIsInCave = TRUE; } break; case 4: case 7: if (gMapHeader.flags & 0x02) { mapHeader = get_mapheader_by_bank_and_number(gSaveBlock1Ptr->warp4.mapGroup, gSaveBlock1Ptr->warp4.mapNum); gRegionMap->mapSecId = mapHeader->regionMapSectionId; gRegionMap->playerIsInCave = TRUE; mapWidth = mapHeader->mapData->width; mapHeight = mapHeader->mapData->height; x = gSaveBlock1Ptr->warp4.x; y = gSaveBlock1Ptr->warp4.y; } else { gRegionMap->mapSecId = gMapHeader.regionMapSectionId; gRegionMap->playerIsInCave = TRUE; mapWidth = 1; mapHeight = 1; x = 1; y = 1; } break; case 9: mapHeader = get_mapheader_by_bank_and_number((u16)gSaveBlock1Ptr->warp2.mapGroup, (u16)gSaveBlock1Ptr->warp2.mapNum); gRegionMap->mapSecId = mapHeader->regionMapSectionId; gRegionMap->playerIsInCave = TRUE; mapWidth = mapHeader->mapData->width; mapHeight = mapHeader->mapData->height; x = gSaveBlock1Ptr->warp2.x; y = gSaveBlock1Ptr->warp2.y; break; case 8: gRegionMap->mapSecId = gMapHeader.regionMapSectionId; if (gRegionMap->mapSecId != MAPSEC_UNK_0x57) { r4 = &gSaveBlock1Ptr->warp4; mapHeader = get_mapheader_by_bank_and_number(r4->mapGroup, r4->mapNum); } else { r4 = &gSaveBlock1Ptr->warp2; mapHeader = get_mapheader_by_bank_and_number(r4->mapGroup, r4->mapNum); gRegionMap->mapSecId = mapHeader->regionMapSectionId; } if (RegionMap_IsPlayerInCave(gRegionMap->mapSecId)) { gRegionMap->playerIsInCave = TRUE; } else { gRegionMap->playerIsInCave = FALSE; } mapWidth = mapHeader->mapData->width; mapHeight = mapHeader->mapData->height; x = r4->x; y = r4->y; break; } r9 = x; r1 = mapWidth / gRegionMapEntries[gRegionMap->mapSecId].width; if (r1 == 0) { r1 = 1; } x /= r1; if (x >= gRegionMapEntries[gRegionMap->mapSecId].width) { x = gRegionMapEntries[gRegionMap->mapSecId].width - 1; } r1 = mapHeight / gRegionMapEntries[gRegionMap->mapSecId].height; if (r1 == 0) { r1 = 1; } y /= r1; if (y >= gRegionMapEntries[gRegionMap->mapSecId].height) { y = gRegionMapEntries[gRegionMap->mapSecId].height - 1; } switch (gRegionMap->mapSecId) { case MAPSEC_ROUTE_114: if (y != 0) { x = 0; } break; case MAPSEC_ROUTE_126: case MAPSEC_UNDERWATER_125: x = 0; if (gSaveBlock1Ptr->pos.x > 32) { x = 1; } if (gSaveBlock1Ptr->pos.x > 0x33) { x++; } y = 0; if (gSaveBlock1Ptr->pos.y > 0x25) { y = 1; } if (gSaveBlock1Ptr->pos.y > 0x38) { y++; } break; case MAPSEC_ROUTE_121: x = 0; if (r9 > 14) { x = 1; } if (r9 > 0x1C) { x++; } if (r9 > 0x36) { x++; } break; case MAPSEC_UNDERWATER_MARINE_CAVE: RegionMap_GetMarineCaveCoords(&gRegionMap->cursorPosX, &gRegionMap->cursorPosY); return; } gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN; gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN; } static void RegionMap_InitializeStateBasedOnSSTidalLocation(void) { u16 y; u16 x; u8 mapGroup; u8 mapNum; u16 r1; s16 sp2; s16 sp4; const struct MapHeader *mapHeader; y = 0; x = 0; switch (GetSSTidalLocation(&mapGroup, &mapNum, &sp2, &sp4)) { case 1: gRegionMap->mapSecId = MAPSEC_SLATEPORT_CITY; break; case 2: gRegionMap->mapSecId = MAPSEC_LILYCOVE_CITY; break; case 3: gRegionMap->mapSecId = MAPSEC_ROUTE_124; break; case 4: gRegionMap->mapSecId = MAPSEC_ROUTE_131; break; default: case 0: mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum); gRegionMap->mapSecId = mapHeader->regionMapSectionId; r1 = mapHeader->mapData->width / gRegionMapEntries[gRegionMap->mapSecId].width; if (r1 == 0) r1 = 1; x = sp2 / r1; if (x >= gRegionMapEntries[gRegionMap->mapSecId].width) x = gRegionMapEntries[gRegionMap->mapSecId].width - 1; r1 = mapHeader->mapData->height / gRegionMapEntries[gRegionMap->mapSecId].height; if (r1 == 0) r1 = 1; y = sp4 / r1; if (y >= gRegionMapEntries[gRegionMap->mapSecId].height) y = gRegionMapEntries[gRegionMap->mapSecId].height - 1; break; } gRegionMap->playerIsInCave = FALSE; gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN; gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN; } static u8 get_flagnr_blue_points(u16 mapSecId) { switch (mapSecId) { case MAPSEC_NONE: return MAPSECTYPE_NONE; case MAPSEC_LITTLEROOT_TOWN: return FlagGet(FLAG_VISITED_LITTLEROOT_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_OLDALE_TOWN: return FlagGet(FLAG_VISITED_OLDALE_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_DEWFORD_TOWN: return FlagGet(FLAG_VISITED_DEWFORD_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_LAVARIDGE_TOWN: return FlagGet(FLAG_VISITED_LAVARIDGE_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_FALLARBOR_TOWN: return FlagGet(FLAG_VISITED_FALLARBOR_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_VERDANTURF_TOWN: return FlagGet(FLAG_VISITED_VERDANTURF_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_PACIFIDLOG_TOWN: return FlagGet(FLAG_VISITED_PACIFIDLOG_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_PETALBURG_CITY: return FlagGet(FLAG_VISITED_PETALBURG_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_SLATEPORT_CITY: return FlagGet(FLAG_VISITED_SLATEPORT_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_MAUVILLE_CITY: return FlagGet(FLAG_VISITED_MAUVILLE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_RUSTBORO_CITY: return FlagGet(FLAG_VISITED_RUSTBORO_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_FORTREE_CITY: return FlagGet(FLAG_VISITED_FORTREE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_LILYCOVE_CITY: return FlagGet(FLAG_VISITED_LILYCOVE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_MOSSDEEP_CITY: return FlagGet(FLAG_VISITED_MOSSDEEP_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_SOOTOPOLIS_CITY: return FlagGet(FLAG_VISITED_SOOTOPOLIS_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_EVER_GRANDE_CITY: return FlagGet(FLAG_VISITED_EVER_GRANDE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY; case MAPSEC_BATTLE_FRONTIER: return FlagGet(FLAG_UNLOCK_BATTLE_FRONTIER) ? MAPSECTYPE_BATTLE_FRONTIER : MAPSECTYPE_NONE; case MAPSEC_SOUTHERN_ISLAND: return FlagGet(FLAG_UNLOCK_SOUTHERN_ISLAND) ? MAPSECTYPE_PLAIN : MAPSECTYPE_NONE; default: return MAPSECTYPE_PLAIN; } } u16 GetRegionMapSectionIdAt(u16 x, u16 y) { return GetRegionMapSectionIdAt_Internal(x, y); } static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId) { u32 i; for (i = 0; i < 3; i ++) { if (gUnknown_085A1B84[i] == mapSecId) { return RegionMap_GetTerraCaveMapSecId(); } } for (i = 0; gUnknown_085A1B24[i][0] != MAPSEC_NONE; i ++) { if (gUnknown_085A1B24[i][0] == mapSecId) { return gUnknown_085A1B24[i][1]; } } return mapSecId; } static u16 RegionMap_GetTerraCaveMapSecId(void) { s16 idx; idx = VarGet(VAR_0x4037) - 1; if (idx < 0 || idx > 15) { idx = 0; } return gUnknown_085A1B8A[idx]; } static void RegionMap_GetMarineCaveCoords(u16 *x, u16 *y) { u16 idx; idx = VarGet(VAR_0x4037); if (idx < 9 || idx > 16) { idx = 9; } idx -= 9; *x = gUnknown_085A1BAC[idx].x + MAPCURSOR_X_MIN; *y = gUnknown_085A1BAC[idx].y + MAPCURSOR_Y_MIN; } static bool32 RegionMap_IsPlayerInCave(u8 mapSecId) { int i; for (i = 0; i == 0; i ++) { if (gUnknown_085A1BCC[i] == mapSecId) { return TRUE; } } return FALSE; } u16 CorrectSpecialMapSecId(u16 mapSecId) { return CorrectSpecialMapSecId_Internal(mapSecId); } static void RegionMap_GetPositionOfCursorWithinMapSection(void) { u16 x; u16 y; u16 posWithinMapSec; if (gRegionMap->mapSecId == MAPSEC_NONE) { gRegionMap->posWithinMapSec = 0; return; } if (!gRegionMap->zoomed) { x = gRegionMap->cursorPosX; y = gRegionMap->cursorPosY; } else { x = gRegionMap->zoomedCursorPosX; y = gRegionMap->zoomedCursorPosY; } posWithinMapSec = 0; while (1) { if (x <= MAPCURSOR_X_MIN) { if (RegionMap_IsMapSecIdInNextRow(y)) { y --; x = MAPCURSOR_X_MAX + 1; } else { break; } } else { x --; if (GetRegionMapSectionIdAt_Internal(x, y) == gRegionMap->mapSecId) { posWithinMapSec ++; } } } gRegionMap->posWithinMapSec = posWithinMapSec; } static bool8 RegionMap_IsMapSecIdInNextRow(u16 y) { u16 x; if (y -- == 0) { return FALSE; } for (x = MAPCURSOR_X_MIN; x <= MAPCURSOR_X_MAX; x ++) { if (GetRegionMapSectionIdAt_Internal(x, y) == gRegionMap->mapSecId) { return TRUE; } } return FALSE; } static void SpriteCallback_CursorFull(struct Sprite *sprite) { if (gRegionMap->cursorMovementFrameCounter != 0) { sprite->pos1.x += 2 * gRegionMap->cursorDeltaX; sprite->pos1.y += 2 * gRegionMap->cursorDeltaY; gRegionMap->cursorMovementFrameCounter --; } } static void SpriteCallback_CursorZoomed(struct Sprite *sprite) { } void CreateRegionMapCursor(u16 tileTag, u16 paletteTag) { u8 spriteId; struct SpriteTemplate template; struct SpritePalette palette; struct SpriteSheet sheet; palette = gUnknown_085A1C00; template = gUnknown_085A1C08; sheet.tag = tileTag; template.tileTag = tileTag; gRegionMap->cursorTileTag = tileTag; palette.tag = paletteTag; template.paletteTag = paletteTag; gRegionMap->cursorPaletteTag = paletteTag; if (!gRegionMap->zoomed) { sheet.data = gRegionMap->cursorSmallImage; sheet.size = sizeof(gRegionMap->cursorSmallImage); template.callback = SpriteCallback_CursorFull; } else { sheet.data = gRegionMap->cursorLargeImage; sheet.size = sizeof(gRegionMap->cursorLargeImage); template.callback = SpriteCallback_CursorZoomed; } LoadSpriteSheet(&sheet); LoadSpritePalette(&palette); spriteId = CreateSprite(&template, 0x38, 0x48, 0); if (spriteId != MAX_SPRITES) { gRegionMap->cursorSprite = &gSprites[spriteId]; if (gRegionMap->zoomed == TRUE) { gRegionMap->cursorSprite->oam.size = 2; gRegionMap->cursorSprite->pos1.x -= 8; gRegionMap->cursorSprite->pos1.y -= 8; StartSpriteAnim(gRegionMap->cursorSprite, 1); } else { gRegionMap->cursorSprite->oam.size = 1; gRegionMap->cursorSprite->pos1.x = 8 * gRegionMap->cursorPosX + 4; gRegionMap->cursorSprite->pos1.y = 8 * gRegionMap->cursorPosY + 4; } gRegionMap->cursorSprite->data1 = 2; gRegionMap->cursorSprite->data2 = (IndexOfSpritePaletteTag(paletteTag) << 4) + 0x101; gRegionMap->cursorSprite->data3 = TRUE; } } static void FreeRegionMapCursorSprite(void) { if (gRegionMap->cursorSprite != NULL) { DestroySprite(gRegionMap->cursorSprite); FreeSpriteTilesByTag(gRegionMap->cursorTileTag); FreeSpritePaletteByTag(gRegionMap->cursorPaletteTag); } } void sub_8124268(void) { gRegionMap->cursorSprite->data3 = TRUE; } void sub_8124278(void) { gRegionMap->cursorSprite->data3 = FALSE; } void CreateRegionMapPlayerIcon(u16 tileTag, u16 paletteTag) { u8 spriteId; struct SpriteSheet sheet = {gUnknown_085A084C, 0x80, tileTag}; struct SpritePalette palette = {gUnknown_085A082C, paletteTag}; struct SpriteTemplate template = {tileTag, paletteTag, &gUnknown_085A1C20, gUnknown_085A1C30, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy}; if (sub_8124668(gMapHeader.regionMapSectionId)) { gRegionMap->playerIconSprite = NULL; return; } if (gSaveBlock2Ptr->playerGender == FEMALE) { sheet.data = gUnknown_085A08EC; palette.data = gUnknown_085A08CC; } LoadSpriteSheet(&sheet); LoadSpritePalette(&palette); spriteId = CreateSprite(&template, 0, 0, 1); gRegionMap->playerIconSprite = &gSprites[spriteId]; if (!gRegionMap->zoomed) { gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 8 + 4; gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 8 + 4; gRegionMap->playerIconSprite->callback = RegionMapPlayerIconSpriteCallback_Full; } else { gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 16 - 0x30; gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 16 - 0x42; gRegionMap->playerIconSprite->callback = RegionMapPlayerIconSpriteCallback_Zoomed; } } static void HideRegionMapPlayerIcon(void) { if (gRegionMap->playerIconSprite != NULL) { gRegionMap->playerIconSprite->invisible = TRUE; gRegionMap->playerIconSprite->callback = SpriteCallbackDummy; } } static void UnhideRegionMapPlayerIcon(void) { if (gRegionMap->playerIconSprite != NULL) { if (gRegionMap->zoomed == TRUE) { gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 16 - 0x30; gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 16 - 0x42; gRegionMap->playerIconSprite->callback = RegionMapPlayerIconSpriteCallback_Zoomed; gRegionMap->playerIconSprite->invisible = FALSE; } else { gRegionMap->playerIconSprite->pos1.x = gRegionMap->playerIconSpritePosX * 8 + 4; gRegionMap->playerIconSprite->pos1.y = gRegionMap->playerIconSpritePosY * 8 + 4; gRegionMap->playerIconSprite->pos2.x = 0; gRegionMap->playerIconSprite->pos2.y = 0; gRegionMap->playerIconSprite->callback = RegionMapPlayerIconSpriteCallback_Full; gRegionMap->playerIconSprite->invisible = FALSE; } } } static void RegionMapPlayerIconSpriteCallback_Zoomed(struct Sprite *sprite) { sprite->pos2.x = -2 * gRegionMap->scrollX; sprite->pos2.y = -2 * gRegionMap->scrollY; sprite->data0 = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; sprite->data1 = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; if (sprite->data0 < -8 || sprite->data0 > 0xa8 || sprite->data1 < -8 || sprite->data1 > 0xf8) { sprite->data2 = FALSE; } else { sprite->data2 = TRUE; } if (sprite->data2 == TRUE) { RegionMapPlayerIconSpriteCallback(sprite); } else { sprite->invisible = TRUE; } } static void RegionMapPlayerIconSpriteCallback_Full(struct Sprite *sprite) { RegionMapPlayerIconSpriteCallback(sprite); } static void RegionMapPlayerIconSpriteCallback(struct Sprite *sprite) { if (gRegionMap->blinkPlayerIcon) { if (++ sprite->data7 > 16) { sprite->data7 = 0; sprite->invisible = sprite->invisible ? FALSE : TRUE; } } else { sprite->invisible = FALSE; } } void sub_812454C(void) { if (gRegionMap->playerIsInCave) { gRegionMap->blinkPlayerIcon = TRUE; } } u8 *GetMapName(u8 *dest, u16 regionMapId, u16 padLength) { u8 *str; u16 i; if (regionMapId == MAPSEC_SECRET_BASE) { str = GetSecretBaseMapName(dest); } else if (regionMapId < MAPSEC_NONE) { str = StringCopy(dest, gRegionMapEntries[regionMapId].name); } else { if (padLength == 0) { padLength = 18; } return StringFill(dest, CHAR_SPACE, padLength); } if (padLength != 0) { for (i = str - dest; i < padLength; i ++) { *str++ = CHAR_SPACE; } *str = EOS; } return str; }