BattleFrontier_BattlePikeRandomRoom1_MapScripts:: @ 825D152 map_script 5, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C423E map_script 3, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C3E25 map_script 2, BattleFrontier_BattlePikeRandomRoom1_MapScript2_25D167 map_script 4, BattleFrontier_BattlePikeRandomRoom1_MapScript2_2C3EDE .byte 0 BattleFrontier_BattlePikeRandomRoom1_MapScript2_25D167: @ 825D167 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D171 .2byte 0 BattleFrontier_BattlePikeRandomRoom1_EventScript_25D171:: @ 825D171 setvar VAR_TEMP_0, 1 setvar VAR_0x8004, 5 special CallBattlePikeFunction switch VAR_RESULT case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6 case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D50E case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D605 case 6, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231 case 7, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E case 8, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2BF end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6:: @ 825D1C6 lockall delay 16 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795 waitmovement 0 setvar VAR_0x8004, 21 setvar VAR_0x8005, 0 special CallBattlePikeFunction msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage releaseall setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226 BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A:: @ 825D20A setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special CallFrontierUtilFunc warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6 waitstate end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226:: @ 825D226 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798 waitmovement 0 end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231:: @ 825D231 lockall delay 16 msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDFE, MSGBOX_DEFAULT waitmessage closemessage applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795 waitmovement 0 setvar VAR_0x8004, 21 setvar VAR_0x8005, 0 special CallBattlePikeFunction msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage releaseall setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285 goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285:: @ 825D285 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798 waitmovement 0 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B6 waitmovement 0 lock faceplayer msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DE3F, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DE94, MSGBOX_DEFAULT closemessage release applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798 waitmovement 0 end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2BF:: @ 825D2BF delay 22 lockall applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DF waitmovement 0 setvar VAR_0x8004, 23 special CallBattlePikeFunction switch VAR_RESULT case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4DC case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4EA case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4FC BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB:: @ 825D2FB msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E311, MSGBOX_DEFAULT closemessage special SpawnScriptEventObject applymovement 127, BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E2 waitmovement 0 playse 267 call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7 delay 4 call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4 delay 4 call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D96D delay 4 waitse delay 60 playse 268 delay 65 call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4 showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1 delay 4 call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7 delay 4 call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D92A waitse applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E7 waitmovement 0 setvar VAR_0x8004, 22 special CallBattlePikeFunction switch VAR_RESULT case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D416 case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DED2, MSGBOX_DEFAULT setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special CallFrontierUtilFunc BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD:: @ 825D3BD msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DF71, MSGBOX_DEFAULT call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3DA goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3DA:: @ 825D3DA setvar VAR_0x8004, 12 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DFA2, MSGBOX_DEFAULT waitmessage playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePikeRandomRoom1_Text_25DFD0 waitmessage waitfanfare setvar VAR_0x8004, 13 special CallFrontierUtilFunc msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E003, MSGBOX_DEFAULT closemessage goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D BattleFrontier_BattlePikeRandomRoom1_EventScript_25D416:: @ 825D416 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443 msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E02C, MSGBOX_DEFAULT setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special CallFrontierUtilFunc BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443:: @ 825D443 msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E0E8, MSGBOX_DEFAULT call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D460 goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A BattleFrontier_BattlePikeRandomRoom1_EventScript_25D460:: @ 825D460 setvar VAR_0x8004, 12 special CallFrontierUtilFunc compare VAR_RESULT, 2 goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E0F6, MSGBOX_DEFAULT waitmessage playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePikeRandomRoom1_Text_25E118 waitmessage waitfanfare setvar VAR_0x8004, 13 special CallFrontierUtilFunc msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E140, MSGBOX_DEFAULT closemessage goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D:: @ 825D49D applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7EA waitmovement 0 applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC waitmovement 0 setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 special CallBattlePikeFunction addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 copyvar VAR_0x8006, VAR_RESULT special CallBattlePikeFunction call BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4144 waitstate end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4DC:: @ 825D4DC msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E15D, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4EA:: @ 825D4EA msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E1DD, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4FC:: @ 825D4FC msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E238, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D50E:: @ 825D50E lockall delay 16 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795 waitmovement 0 message BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6 waitmessage playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DA13, MSGBOX_DEFAULT closemessage applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798 waitmovement 0 releaseall end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E:: @ 825D53E lockall delay 16 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C1 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C3 waitmovement 0 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5 waitmovement 0 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C8 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CA waitmovement 0 applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BB waitmovement 0 setvar VAR_0x8004, 21 setvar VAR_0x8005, 0 special CallBattlePikeFunction msgbox gStringVar4, MSGBOX_DEFAULT closemessage delay 16 applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD waitmovement 0 setvar VAR_0x8004, 21 setvar VAR_0x8005, 1 special CallBattlePikeFunction msgbox gStringVar4, MSGBOX_DEFAULT closemessage setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_DOUBLE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC:: @ 825D5DC applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD waitmovement 0 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CC waitmovement 0 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7D4 waitmovement 0 applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BF waitmovement 0 end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D605:: @ 825D605 lockall message BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7AA waitmovement 0 setvar VAR_0x8004, 12 special CallBattlePikeFunction copyvar VAR_0x8004, VAR_RESULT compare VAR_0x8004, 0 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D643 compare VAR_0x8004, 1 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D6D5 msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DD3F, MSGBOX_DEFAULT closemessage releaseall end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D643:: @ 825D643 msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DBE4, MSGBOX_DEFAULT closemessage waitse playmoncry SPECIES_KIRLIA, 0 waitmoncry setvar VAR_0x8004, 11 special CallBattlePikeFunction compare VAR_RESULT, 2 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D751 compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D758 compare VAR_RESULT, 3 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D75F compare VAR_RESULT, 4 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D766 setvar VAR_0x8004, 15 special CallBattlePikeFunction waitstate applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2 waitmovement 0 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1 waitmovement 0 waitse playmoncry SPECIES_KIRLIA, 0 waitmoncry msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF, MSGBOX_DEFAULT waitse playmoncry SPECIES_KIRLIA, 0 waitmoncry closemessage applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4 waitmovement 0 msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCCF, MSGBOX_DEFAULT return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D6D5:: @ 825D6D5 msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DC01, MSGBOX_DEFAULT closemessage waitse playmoncry SPECIES_DUSCLOPS, 0 waitmoncry setvar VAR_0x8004, 11 special CallBattlePikeFunction compare VAR_RESULT, 0 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D76D compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D774 setvar VAR_0x8004, 15 special CallBattlePikeFunction waitstate applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2 waitmovement 0 applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1 waitmovement 0 waitse playmoncry SPECIES_DUSCLOPS, 0 waitmoncry msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF, MSGBOX_DEFAULT waitse playmoncry SPECIES_DUSCLOPS, 0 waitmoncry closemessage applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3 applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4 waitmovement 0 msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DD06, MSGBOX_DEFAULT return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D751:: @ 825D751 message BattleFrontier_BattlePikeRandomRoom1_Text_25DC20 waitmessage return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D758:: @ 825D758 message BattleFrontier_BattlePikeRandomRoom1_Text_25DC63 waitmessage return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D75F:: @ 825D75F message BattleFrontier_BattlePikeRandomRoom1_Text_25DC49 waitmessage return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D766:: @ 825D766 message BattleFrontier_BattlePikeRandomRoom1_Text_25DC33 waitmessage return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D76D:: @ 825D76D message BattleFrontier_BattlePikeRandomRoom1_Text_25DC97 waitmessage return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D774:: @ 825D774 message BattleFrontier_BattlePikeRandomRoom1_Text_25DC7C waitmessage return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B:: @ 825D77B closemessage applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC waitmovement 0 setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate return BattleFrontier_BattlePikeRandomRoom1_Movement_25D795: @ 825D795 walk_down walk_down step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D798: @ 825D798 walk_up walk_up walk_up set_invisible walk_up step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D79E: @ 825D79E walk_up set_invisible walk_up step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2: @ 825D7A2 walk_down step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4: @ 825D7A4 walk_down face_left delay_16 delay_16 face_down step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7AA: @ 825D7AA walk_fast_down walk_fast_right walk_fast_right walk_fast_down walk_fast_left face_down step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1: @ 825D7B1 face_up step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3: @ 825D7B3 walk_left BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B4: @ 825D7B4 face_right step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B6: @ 825D7B6 walk_down walk_down walk_right face_down step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BB: @ 825D7BB face_left step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD: @ 825D7BD face_right step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BF: @ 825D7BF face_up step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C1: @ 825D7C1 walk_right step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C3: @ 825D7C3 walk_left step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5: @ 825D7C5 walk_down walk_down step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C8: @ 825D7C8 face_right step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CA: @ 825D7CA face_left step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CC: @ 825D7CC walk_up walk_up walk_up walk_right walk_up set_invisible walk_up step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7D4: @ 825D7D4 walk_up walk_up walk_up walk_left walk_up set_invisible walk_up step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC: @ 825D7DC walk_up walk_up step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DF: @ 825D7DF walk_down walk_down step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E2: @ 825D7E2 walk_up walk_up walk_up set_invisible step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E7: @ 825D7E7 set_visible walk_down step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D7EA: @ 825D7EA walk_left face_right step_end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D7ED:: @ 825D7ED setvar VAR_0x8004, 5 special CallBattlePikeFunction switch VAR_RESULT case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D831 case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D83E BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B:: @ 825D81B lock faceplayer setvar VAR_0x8004, 14 special CallBattlePikeFunction msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage release end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D831:: @ 825D831 lock faceplayer msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDA3, MSGBOX_DEFAULT closemessage release end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D83E:: @ 825D83E setvar VAR_0x8004, 13 special CallBattlePikeFunction compare VAR_RESULT, 2 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D881 compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D875 playfanfare MUS_ME_ASA waitfanfare msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DABE, MSGBOX_DEFAULT closemessage release applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D79E waitmovement 0 end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D875:: @ 825D875 lock faceplayer msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DA51, MSGBOX_DEFAULT closemessage return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D881:: @ 825D881 lock faceplayer msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E32E, MSGBOX_DEFAULT closemessage return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D88D:: @ 825D88D lock faceplayer msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDE6, MSGBOX_DEFAULT closemessage release applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B4 waitmovement 0 end BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4:: @ 825D8A4 setmetatile 4, 1, 554, 1 setmetatile 3, 2, 561, 1 setmetatile 4, 2, 562, 1 setmetatile 5, 2, 563, 1 setmetatile 3, 3, 569, 1 setmetatile 4, 3, 570, 0 setmetatile 5, 3, 571, 1 special DrawWholeMapView return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7:: @ 825D8E7 setmetatile 4, 1, 522, 1 setmetatile 3, 2, 529, 1 setmetatile 4, 2, 530, 1 setmetatile 5, 2, 531, 1 setmetatile 3, 3, 537, 1 setmetatile 4, 3, 538, 0 setmetatile 5, 3, 539, 1 special DrawWholeMapView return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D92A:: @ 825D92A setmetatile 4, 1, 683, 1 setmetatile 3, 2, 690, 1 setmetatile 4, 2, 691, 1 setmetatile 5, 2, 692, 1 setmetatile 3, 3, 698, 1 setmetatile 4, 3, 699, 0 setmetatile 5, 3, 700, 1 special DrawWholeMapView return BattleFrontier_BattlePikeRandomRoom1_EventScript_25D96D:: @ 825D96D setmetatile 4, 1, 586, 1 setmetatile 3, 2, 593, 1 setmetatile 4, 2, 594, 1 setmetatile 5, 2, 595, 1 setmetatile 3, 3, 601, 1 setmetatile 4, 3, 602, 0 setmetatile 5, 3, 603, 1 special DrawWholeMapView return BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0: @ 825D9B0 walk_up walk_up step_end BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B3: @ 825D9B3 walk_down walk_down step_end BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6: @ 825D9B6 .string "Welcome…\n" .string "You must be commended for your luck…\p" .string "Your POKéMON shall be restored\n" .string "to full health…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DA13: @ 825DA13 .string "I urge you to enjoy the rest of your\n" .string "Battle Choice challenge…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DA51: @ 825DA51 .string "Ah, you’re a lucky one.\n" .string "I’m in somewhat-good spirits now.\p" .string "I will restore one of your POKéMON\n" .string "to full health.$" BattleFrontier_BattlePikeRandomRoom1_Text_25DABE: @ 825DABE .string "The best of luck to you.\n" .string "Farewell.$" BattleFrontier_BattlePikeRandomRoom1_Text_25DAE1: @ 825DAE1 .string "Excuse me…\p" .string "Would you care for a battle?\n" .string "I’ll restore your POKéMON if you win.$" BattleFrontier_BattlePikeRandomRoom1_Text_25DB2F: @ 825DB2F .string "Very well…\n" .string "Now, shall we?$" BattleFrontier_BattlePikeRandomRoom1_Text_25DB49: @ 825DB49 .string "I see…\n" .string "How unsporting of you…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DB67: @ 825DB67 .string "Magnificent…\p" .string "As promised, I shall restore your\n" .string "POKéMON to full health.$" BattleFrontier_BattlePikeRandomRoom1_Text_25DBAE: @ 825DBAE .string "The best of luck to you.\n" .string "Farewell.$" BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1: @ 825DBD1 .string "Oh, my!\p" .string "Watch out!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DBE4: @ 825DBE4 .string "Now, now!\n" .string "KIRLIA, stop that!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DC01: @ 825DC01 .string "Now, now!\n" .string "DUSCLOPS, stop that!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DC20: @ 825DC20 .string "KIRLIA used TOXIC!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DC33: @ 825DC33 .string "KIRLIA used HYPNOSIS!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DC49: @ 825DC49 .string "KIRLIA used THUNDER WAVE!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DC63: @ 825DC63 .string "KIRLIA used WILL-O-WISP!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DC7C: @ 825DC7C .string "DUSCLOPS used WILL-O-WISP!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DC97: @ 825DC97 .string "DUSCLOPS used ICE BEAM!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF: @ 825DCAF .string "Look here!\n" .string "That’s quite enough!$" BattleFrontier_BattlePikeRandomRoom1_Text_25DCCF: @ 825DCCF .string "I must apologize to you…\p" .string "My KIRLIA has a TIMID nature…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DD06: @ 825DD06 .string "I must apologize to you…\p" .string "My DUSCLOPS has a TIMID nature…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DD3F: @ 825DD3F .string "It attacks without warning if it is\n" .string "startled by another person…\p" .string "Are you and your POKéMON all right?$" BattleFrontier_BattlePikeRandomRoom1_Text_25DDA3: @ 825DDA3 .string "I do apologize for what happened…\n" .string "I do hope your POKéMON are fine.$" BattleFrontier_BattlePikeRandomRoom1_Text_25DDE6: @ 825DDE6 .string "… … … … … …\n" .string "… … … … … …$" BattleFrontier_BattlePikeRandomRoom1_Text_25DDFE: @ 825DDFE .string "Welcome…\p" .string "Here, we will have you battle\n" .string "a somewhat-tough TRAINER…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DE3F: @ 825DE3F .string "How wonderful…\p" .string "To honor your victory, your POKéMON\n" .string "shall be restored to full health…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DE94: @ 825DE94 .string "I urge you to enjoy the rest of your\n" .string "Battle Choice challenge…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DED2: @ 825DED2 .string "I am LUCY…\n" .string "I am the law here…\l" .string "For I am the PIKE QUEEN…\p" .string "You already know it, but to advance,\n" .string "you must defeat me…\p" .string "…I’m not one for idle chatter.\n" .string "Hurry. Come on…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DF71: @ 825DF71 .string "Your luck…\n" .string "I hope you didn’t use it all up here…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DFA2: @ 825DFA2 .string "LUCY: … … … … … …\n" .string "Show me your FRONTIER PASS…$" BattleFrontier_BattlePikeRandomRoom1_Text_25DFD0: @ 825DFD0 .string "The Luck Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattlePikeRandomRoom1_Text_25E003: @ 825E003 .string "…That’s all there is…\n" .string "Disappear already…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E02C: @ 825E02C .string "LUCY: …You again…\p" .string "… … … … … …\p" .string "…I’ve trampled flowers and braved\n" .string "storms to get to where I am…\p" .string "I don’t feel any compulsion to keep\n" .string "losing to the same opponent…\p" .string "… … … … … …\n" .string "Fine… I’ll do it…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E0E8: @ 825E0E8 .string "Now!\n" .string "Come on!$" BattleFrontier_BattlePikeRandomRoom1_Text_25E0F6: @ 825E0F6 .string "LUCY: … … … … … …\p" .string "…FRONTIER PASS…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E118: @ 825E118 .string "The Luck Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattlePikeRandomRoom1_Text_25E140: @ 825E140 .string "…You, I won’t forget…\n" .string "…Ever…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E15D: @ 825E15D .string "I welcome you…\p" .string "Giggle…\n" .string "You seem to be bereft of luck…\p" .string "If only you hadn’t chosen this room,\n" .string "your POKéMON could have been healed…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E1DD: @ 825E1DD .string "I welcome you…\p" .string "Since you have chosen this room, I will\n" .string "restore one POKéMON to full health…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E238: @ 825E238 .string "I welcome you…\p" .string "Since you have chosen this room, I will\n" .string "restore two POKéMON to full health…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E293: @ 825E293 .string "I welcome you…\p" .string "Giggle…\n" .string "You should thank your lucky stars…\p" .string "Since you have chosen this room,\n" .string "all your POKéMON will be restored…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E311: @ 825E311 .string "I shall go fetch our master…$" BattleFrontier_BattlePikeRandomRoom1_Text_25E32E: @ 825E32E .string "Ah, you’re a lucky one!\n" .string "I’m in good spirits now.\p" .string "I will restore two of your POKéMON\n" .string "to full health!$"