#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_BURN_UP].effect == EFFECT_BURN_UP); ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_FIRE || gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_FIRE); ASSUME(gSpeciesInfo[SPECIES_CYNDAQUIL].types[0] == TYPE_FIRE || gSpeciesInfo[SPECIES_CYNDAQUIL].types[1] == TYPE_FIRE); } SINGLE_BATTLE_TEST("Burn Up user loses its Fire-type") { GIVEN { PLAYER(SPECIES_CYNDAQUIL); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_BURN_UP); } TURN { MOVE(player, MOVE_BURN_UP); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); MESSAGE("Cyndaquil burned itself out!"); MESSAGE("Cyndaquil used Burn Up!"); MESSAGE("But it failed!"); } } SINGLE_BATTLE_TEST("Burn Up fails if the user isn't a Fire-type") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_BURN_UP); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); } MESSAGE("Wobbuffet used Burn Up!"); MESSAGE("But it failed!"); } } SINGLE_BATTLE_TEST("Burn Up user loses its Fire-type if enemy faints") { GIVEN { PLAYER(SPECIES_CYNDAQUIL); OPPONENT(SPECIES_WOBBUFFET) { HP(1); } } WHEN { TURN { MOVE(player, MOVE_BURN_UP); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); HP_BAR(opponent, hp: 0); MESSAGE("Cyndaquil burned itself out!"); } }