#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_DREAM_EATER].effect == EFFECT_DREAM_EATER); } SINGLE_BATTLE_TEST("Dream Eater recovers 50% of the damage dealt") { s16 damage; s16 healed; GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); } } WHEN { TURN { MOVE(player, MOVE_DREAM_EATER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DREAM_EATER, player); HP_BAR(opponent, captureDamage: &damage); HP_BAR(player, captureDamage: &healed); } THEN { EXPECT_MUL_EQ(damage, Q_4_12(-1.0/2.0), healed); } } SINGLE_BATTLE_TEST("Dream Eater fails on awake targets") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_DREAM_EATER); } } SCENE { MESSAGE("Wobbuffet used Dream Eater!"); MESSAGE("Foe Wobbuffet wasn't affected!"); } } SINGLE_BATTLE_TEST("Dream Eater fails if Heal Block applies") { ASSUME(B_HEAL_BLOCKING >= GEN_6); GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_DREAM_EATER); } } SCENE { MESSAGE("Wobbuffet was prevented from healing!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_DREAM_EATER, player); HP_BAR(opponent); HP_BAR(player); } } }