.set LOCALID_RIVAL, 1 LittlerootTown_MaysHouse_2F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_MaysHouse_2F_OnWarp .byte 0 LittlerootTown_MaysHouse_2F_OnTransition: compare VAR_LITTLEROOT_RIVAL_STATE, 2 call_if_lt LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay compare VAR_LITTLEROOT_RIVAL_STATE, 3 call_if_ge LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos compare VAR_LITTLEROOT_INTRO_STATE, 4 call_if_eq PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet call SecretBase_EventScript_SetDecorationFlags setvar VAR_SECRET_BASE_INITIALIZED, 0 end LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos:: goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos compare VAR_BIRCH_LAB_STATE, 2 goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret goto LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos:: checkplayergender compare VAR_RESULT, FEMALE goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_Ret compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2 goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret setobjectxyperm LOCALID_RIVAL, 8, 2 setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP return LittlerootTown_MaysHouse_2F_EventScript_Ret:: return LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay:: checkplayergender compare VAR_RESULT, MALE goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay return LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay:: setvar VAR_LITTLEROOT_RIVAL_STATE, 2 return LittlerootTown_MaysHouse_2F_OnWarp: map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor .2byte 0 LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor:: checkplayergender compare VAR_RESULT, FEMALE goto_if_eq SecretBase_EventScript_InitDecorations end LittlerootTown_MaysHouse_2F_EventScript_RivalsPokeBall:: lockall compare VAR_LITTLEROOT_RIVAL_STATE, 2 goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMay msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT releaseall end LittlerootTown_MaysHouse_2F_EventScript_MeetMay:: delay 10 addobject LOCALID_RIVAL applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayEnters waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 delay 10 playbgm MUS_ENCOUNTER_MAY, TRUE compare VAR_FACING, DIR_NORTH call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth compare VAR_FACING, DIR_SOUTH call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth compare VAR_FACING, DIR_WEST call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest compare VAR_FACING, DIR_EAST call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast setvar VAR_LITTLEROOT_RIVAL_STATE, 3 setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM setvar VAR_LITTLEROOT_TOWN_STATE, 1 savebgm MUS_DUMMY fadedefaultbgm releaseall end LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth:: applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth:: applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest:: applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast:: applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast waitmovement 0 return LittlerootTown_MaysHouse_2F_Movement_MayEnters: walk_down walk_down walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth: walk_right walk_right walk_down walk_down walk_right step_end LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth: walk_up walk_up walk_up walk_in_place_fastest_right walk_right walk_right walk_right walk_right walk_in_place_fastest_up step_end LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth: delay_16 walk_in_place_fastest_up delay_16 delay_16 delay_16 delay_16 walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth: walk_right walk_right walk_right step_end LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth: walk_up walk_in_place_fastest_right walk_right walk_right walk_right walk_right walk_in_place_fastest_up step_end LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth: delay_16 walk_in_place_fastest_up delay_16 delay_16 walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest: walk_right walk_right walk_right walk_right walk_right walk_in_place_fastest_down step_end LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest: walk_up walk_right walk_right walk_in_place_fastest_up step_end @ Unused, the player is already facing this direction so its unneeded LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayWest: delay_16 delay_16 walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast: walk_right walk_right walk_down walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast: walk_up walk_up walk_right walk_right walk_right walk_right walk_right walk_in_place_fastest_up step_end LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast: delay_16 walk_in_place_fastest_up delay_16 delay_16 walk_in_place_fastest_right step_end RivalsHouse_2F_EventScript_Rival:: lockall goto_if_set FLAG_MET_RIVAL_LILYCOVE, RivalsHouse_2F_EventScript_RivalPostLilycove checkplayergender compare VAR_RESULT, MALE goto_if_eq RivalsHouse_2F_EventScript_May compare VAR_RESULT, FEMALE goto_if_eq RivalsHouse_2F_EventScript_Brendan end RivalsHouse_2F_EventScript_May:: msgbox RivalsHouse_2F_Text_MayGettingReady, MSGBOX_DEFAULT releaseall end RivalsHouse_2F_EventScript_Brendan:: msgbox RivalsHouse_2F_Text_BrendanGettingReady, MSGBOX_DEFAULT releaseall end RivalsHouse_2F_EventScript_RivalPostLilycove:: applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer waitmovement 0 checkplayergender compare VAR_RESULT, MALE call_if_eq RivalsHouse_2F_EventScript_MayPostLilycove compare VAR_RESULT, FEMALE call_if_eq RivalsHouse_2F_EventScript_BrendanPostLilycove setflag FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE releaseall end RivalsHouse_2F_EventScript_MayPostLilycove:: goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_MayWhereShouldIGoNext msgbox RivalsHouse_2F_Text_MayJustCheckingMyPokedex, MSGBOX_DEFAULT return RivalsHouse_2F_EventScript_BrendanPostLilycove:: goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext msgbox RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex, MSGBOX_DEFAULT return RivalsHouse_2F_EventScript_MayWhereShouldIGoNext:: msgbox RivalsHouse_2F_Text_MayWhereShouldIGoNext, MSGBOX_DEFAULT return RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext:: msgbox RivalsHouse_2F_Text_BrendanWhereShouldIGoNext, MSGBOX_DEFAULT return LittlerootTown_MaysHouse_2F_EventScript_PC:: lockall checkplayergender compare VAR_RESULT, MALE goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC compare VAR_RESULT, FEMALE goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC end LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC:: msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT releaseall end LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC:: setvar VAR_0x8004, 2 special DoPCTurnOnEffect playse SE_PC_ON msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT special BedroomPC waitstate releaseall end LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC:: setvar VAR_0x8004, 2 playse SE_PC_OFF special DoPCTurnOffEffect releaseall end RivalsHouse_2F_Text_MayWhoAreYou: .string "Huh?\n" .string "Who… Who are you?\p" .string "… … … … … … … …\n" .string "… … … … … … … …\p" .string "Oh, you're {PLAYER}{KUN}.\n" .string "So your move was today.\p" .string "Um… I'm MAY.\n" .string "Glad to meet you!\p" .string "I…\n" .string "I have this dream of becoming friends\l" .string "with POKéMON all over the world.\p" .string "I… I heard about you, {PLAYER}{KUN}, from\n" .string "my dad, PROF. BIRCH.\p" .string "I was hoping that you would be nice,\n" .string "{PLAYER}{KUN}, and that we could be friends.\p" .string "Oh, this is silly, isn't it?\n" .string "I… I've just met you, {PLAYER}{KUN}.\p" .string "Eheheh…\p" .string "Oh, no! I forgot!\p" .string "I was supposed to go help Dad catch\n" .string "some wild POKéMON!\p" .string "{PLAYER}{KUN}, I'll catch you later!$" RivalsHouse_2F_Text_MayGettingReady: .string "POKéMON fully restored!\n" .string "Items ready, and…$" RivalsHouse_2F_Text_BrendanWhoAreYou: .string "Hey!\n" .string "You…\p" .string "Who are you?\p" .string "Oh, you're {PLAYER}, aren't you?\n" .string "Moved in next door, right?\p" .string "I didn't know that you're a girl.\p" .string "Dad, PROF. BIRCH, said that our new\n" .string "next-door neighbor is a GYM LEADER's\l" .string "kid, so I assumed you'd be a guy.\p" .string "My name's BRENDAN.\n" .string "So, hi, neighbor!\p" .string "Huh? Hey, {PLAYER}, don't you have\n" .string "a POKéMON?\p" .string "Do you want me to go catch you one?\p" .string "Aw, darn, I forgot…\p" .string "I'm supposed to go help my dad catch\n" .string "some wild POKéMON.\p" .string "Some other time, okay?$" RivalsHouse_2F_Text_BrendanGettingReady: .string "POKéMON fully restored…\n" .string "Items all packed, and…$" RivalsHouse_2F_Text_ItsRivalsPokeBall: .string "It's {RIVAL}'s POKé BALL!\p" .string "Better leave it right where it is.$" RivalsHouse_2F_Text_MayJustCheckingMyPokedex: .string "MAY: {PLAYER}{KUN}!\p" .string "I was just checking my POKéDEX.\p" .string "There's still a lot of POKéMON that\n" .string "I've seen but haven't caught.\p" .string "And there are many others that\n" .string "I think will evolve.\p" .string "I wonder where I should go catch\n" .string "some POKéMON next?$" RivalsHouse_2F_Text_MayWhereShouldIGoNext: .string "MAY: I wonder where I should go catch\n" .string "some POKéMON next?\p" .string "Wouldn't it be funny if we ran into each\n" .string "other, {PLAYER}{KUN}?$" RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex: .string "BRENDAN: Hey, it's {PLAYER}.\p" .string "I was just checking out my POKéDEX.\p" .string "There are still many POKéMON that\n" .string "I need to catch, I know, but this\l" .string "is looking pretty good.\p" .string "Checking this POKéDEX out gives me\n" .string "the urge to hit the road again.$" RivalsHouse_2F_Text_BrendanWhereShouldIGoNext: .string "BRENDAN: I'm having a hard time deciding\n" .string "where I should catch POKéMON next.\p" .string "Hey, {PLAYER}, if I see you while I'm out\n" .string "catching POKéMON, I can pitch you a\l" .string "battle if you'd like.$"