.set LOCALID_SAILOR, 1 .set LOCALID_SCOTT, 5 SSTidalCorridor_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_OnFrame .byte 0 SSTidalCorridor_OnFrame: map_script_2 VAR_SS_TIDAL_SCOTT_STATE, 0, SSTidalCorridor_EventScript_ScottScene map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT, SSTidalCorridor_EventScript_DepartSlateportForLilycove map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE, SSTidalCorridor_EventScript_DepartLilycoveForSlateport map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_RIGHT, SSTidalCorridor_EventScript_HalfwayToLilycove map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_LEFT, SSTidalCorridor_EventScript_ArrivedInSlateport .2byte 0 SSTidalCorridor_EventScript_DepartSlateportForLilycove:: special SetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT lockall playse SE_DING_DONG msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_DepartLilycoveForSlateport:: setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_LILYCOVE lockall playse SE_DING_DONG msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalRooms_EventScript_HalfwayToSlateport:: special SetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT playse SE_DING_DONG msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT return SSTidalRooms_EventScript_ArrivedInLilycove:: special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInLilycove, MSGBOX_DEFAULT return SSTidalCorridor_EventScript_ReachedStepCount:: compare VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_HalfwayToLilycove compare VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_ArrivedInSlateport end SSTidalCorridor_EventScript_HalfwayToLilycove:: special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_LILYCOVE lockall playse SE_DING_DONG msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_ArrivedInSlateport:: special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT lockall playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT releaseall end SSTidalRooms_EventScript_ArrivedInSlateport:: special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT return SSTidalRooms_EventScript_ProgessCruiseAfterBed:: switch VAR_SS_TIDAL_STATE case SS_TIDAL_DEPART_SLATEPORT, SSTidalRooms_EventScript_ArrivedInLilycove case SS_TIDAL_HALFWAY_LILYCOVE, SSTidalRooms_EventScript_ArrivedInLilycove case SS_TIDAL_DEPART_LILYCOVE, SSTidalRooms_EventScript_HalfwayToSlateport case SS_TIDAL_HALFWAY_SLATEPORT, SSTidalRooms_EventScript_ArrivedInSlateport return SSTidalCorridor_EventScript_Briney:: msgbox SSTidalCorridor_Text_BrineyWelcomeAboard, MSGBOX_NPC end SSTidalCorridor_EventScript_Peeko:: lock faceplayer waitse playmoncry SPECIES_WINGULL, 0 msgbox SSTidalCorridor_Text_Peeko, MSGBOX_DEFAULT waitmoncry release end SSTidalCorridor_EventScript_Cabin1Sign:: msgbox SSTidalCorridor_Text_Cabin1, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin2Sign:: msgbox SSTidalCorridor_Text_Cabin2, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin3Sign:: msgbox SSTidalCorridor_Text_Cabin3, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin4Sign:: msgbox SSTidalCorridor_Text_Cabin4, MSGBOX_SIGN end SSTidalCorridor_EventScript_ExitSailor:: lock faceplayer compare VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE goto_if_eq SSTidalCorridor_EventScript_ExitLilycove compare VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_ExitSlateport msgbox SSTidalCorridor_Text_CanRestInCabin2, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_ExitLilycove:: setrespawn HEAL_LOCATION_LILYCOVE_CITY msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_HideSnatchGiver warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate release end SSTidalCorridor_EventScript_ExitSlateport:: setrespawn HEAL_LOCATION_SLATEPORT_CITY msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_HideSnatchGiver warp MAP_SLATEPORT_CITY_HARBOR, 255, 8, 11 waitstate release end SSTidalCorridor_EventScript_HideSnatchGiver:: setflag FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER return SSTidalCorridor_EventScript_Porthole:: lockall compare VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_LookThroughPorthole compare VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_LookThroughPorthole msgbox SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_LookThroughPorthole:: special LookThroughPorthole waitstate end SSTidalCorridor_EventScript_Sailor:: lock faceplayer goto_if_set FLAG_DEFEATED_SS_TIDAL_TRAINERS, SSTidalCorridor_EventScript_EnjoyYourCruise call SSTidalCorridor_EventScript_CheckIfTrainersDefeated msgbox SSTidalCorridor_Text_VisitOtherCabins, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_EnjoyYourCruise:: msgbox SSTidalCorridor_Text_EnjoyYourCruise, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_CheckIfTrainersDefeated:: goto_if_not_defeated TRAINER_PHILLIP, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_LEONARD, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_COLTON, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_MICAH, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_THOMAS, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_LEA_AND_JED, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_GARRET, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_NAOMI, SSTidalCorridor_EventScript_TrainerNotDefeated setflag FLAG_DEFEATED_SS_TIDAL_TRAINERS goto SSTidalCorridor_EventScript_EnjoyYourCruise return SSTidalCorridor_EventScript_TrainerNotDefeated:: return SSTidalCorridor_EventScript_ScottScene:: lockall applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox SSTidalCorridor_Text_ScottBattleFrontierInvite, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, SSTidalCorridor_Movement_PlayerWatchScottExit applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottExit waitmovement 0 playse SE_EXIT waitse removeobject LOCALID_SCOTT applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorReturn waitmovement 0 delay 30 setflag FLAG_MET_SCOTT_ON_SS_TIDAL setvar VAR_SS_TIDAL_SCOTT_STATE, 1 releaseall end SSTidalCorridor_Movement_ScottApproachPlayer: walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SSTidalCorridor_Movement_ScottExit: walk_in_place_fastest_down delay_16 delay_16 delay_16 delay_16 walk_down walk_left step_end SSTidalCorridor_Movement_PlayerWatchScottExit: delay_16 delay_16 delay_16 delay_16 delay_8 walk_in_place_fastest_down step_end SSTidalCorridor_Movement_SailorMoveForScott: delay_16 walk_right walk_right walk_in_place_fastest_up delay_16 walk_in_place_fastest_left step_end SSTidalCorridor_Movement_SailorReturn: walk_left walk_left walk_in_place_fastest_up step_end SSTidalCorridor_Text_ScottBattleFrontierInvite: .string "SCOTT: Well, hi, hi!\n" .string "{PLAYER}{KUN}, {PLAYER}{KUN}!\p" .string "Something's come up, so I have to\n" .string "disembark, but am I glad to see you!\p" .string "Congratulations, LEAGUE CHAMPION!\p" .string "There's a place I'd like to invite\n" .string "someone like you.\p" .string "It's the…\n" .string "BATTLE FRONTIER!\p" .string "What's the place like?\n" .string "You'll understand when you see it!\p" .string "I've spoken with the ship's CAPTAIN\n" .string "about this.\p" .string "The next time you take a ferry,\n" .string "you should be able to sail to\l" .string "the BATTLE FRONTIER.\p" .string "Okay, {PLAYER}{KUN}, I'll be waiting for you\n" .string "at the BATTLE FRONTIER!$" SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage: .string "This ferry is built to plow through\n" .string "fast-running currents.\p" .string "We hope you enjoy your voyage with us.\n" .string "Feel free to explore the ship.$" SSTidal_Text_HopeYouEnjoyVoyage: .string "We hope you enjoy your voyage on\n" .string "our ferry.$" SSTidal_Text_MadeLandInSlateport: .string "We have made land in SLATEPORT CITY.\n" .string "Thank you for sailing with us.$" SSTidal_Text_MadeLandInLilycove: .string "We have made land in LILYCOVE CITY.\n" .string "Thank you for sailing with us.$" SSTidalCorridor_Text_CanRestInCabin2: .string "It'll be some time before we make land,\n" .string "I reckon.\p" .string "You can rest up in your cabin if you'd\n" .string "like. Your cabin's No. 2.\p" .string "The bed in there is soft and plushy.\n" .string "I can attest to how comfy it is!$" SSTidalCorridor_Text_WeveArrived: .string "We've arrived!$" SSTidalCorridor_Text_VisitOtherCabins: .string "Go visit other cabins.\n" .string "TRAINERS bored of the boat trip will\l" .string "be itching to battle.$" SSTidalCorridor_Text_EnjoyYourCruise: .string "Enjoy your cruise!$" SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole: .string "The horizon spreads beyond\n" .string "the porthole.$" SSTidalCorridor_Text_BrineyWelcomeAboard: .string "MR. BRINEY: Welcome aboard, {PLAYER}{KUN}!\p" .string "They made me honorary captain of\n" .string "the S.S. TIDAL!\p" .string "You can call me CAPTAIN BRINEY now!\p" .string "You know, I retired once before,\n" .string "but when I saw this majestic ship…\p" .string "Let me just say, it stirred my sleeping\n" .string "soul as a sailor!$" SSTidalCorridor_Text_Peeko: .string "PEEKO: Pihyo pihyohyo…$" SSTidalCorridor_Text_Cabin1: .string "Cabin 1$" SSTidalCorridor_Text_Cabin2: .string "Cabin 2$" SSTidalCorridor_Text_Cabin3: .string "Cabin 3$" SSTidalCorridor_Text_Cabin4: .string "Cabin 4$"