.set LOCALID_NORMAN, 1 .set LOCALID_WALLY, 10 .set LOCALID_WALLYS_DAD, 11 PetalburgCity_Gym_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, PetalburgCity_Gym_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_Gym_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PetalburgCity_Gym_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_Gym_OnFrame .byte 0 PetalburgCity_Gym_OnLoad: goto_if_eq VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_OpenUnlockedDoors call_if_ge VAR_PETALBURG_GYM_STATE, 7, PetalburgCity_Gym_EventScript_UnlockAllDoors end @ NOTE: Strength and OHKO rooms are misleading. Both are more accurately Critical-Hit PetalburgCity_Gym_EventScript_OpenUnlockedDoors:: setvar VAR_0x8005, 1 call PetalburgCity_Gym_EventScript_OpenGymEntranceDoors call_if_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors call_if_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors call_if_defeated TRAINER_PARKER, PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors call_if_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors call_if_defeated TRAINER_GEORGE, PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors call_if_defeated TRAINER_JODY, PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors call_if_defeated TRAINER_BERKE, PetalburgCity_Gym_EventScript_OpenOHKORoomDoors end PetalburgCity_Gym_EventScript_UnlockAllDoors:: setvar VAR_0x8005, 1 call PetalburgCity_Gym_EventScript_OpenGymEntranceDoors call PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors call PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors call PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors call PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors call PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors call PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors call PetalburgCity_Gym_EventScript_OpenOHKORoomDoors return PetalburgCity_Gym_OnTransition: call_if_eq VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_MoveWallyToEntrance call_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_MoveNormanToEntrance call_if_set FLAG_SYS_GAME_CLEAR, PetalburgCity_Gym_EventScript_CheckNormanForRematch end PetalburgCity_Gym_EventScript_MoveWallyToEntrance:: setobjectxyperm LOCALID_WALLY, 5, 108 return PetalburgCity_Gym_EventScript_MoveNormanToEntrance:: setobjectxyperm LOCALID_NORMAN, 4, 107 return PetalburgCity_Gym_EventScript_CheckNormanForRematch:: setorcopyvar VAR_TRAINER_BATTLE_OPPONENT_A, TRAINER_NORMAN_1 specialvar VAR_RESULT, IsTrainerReadyForRematch goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontMoveNormanToFront goto_if_eq VAR_PETALBURG_GYM_STATE, 8, PetalburgCity_Gym_EventScript_DontMoveNormanToFront setobjectxyperm LOCALID_NORMAN, 4, 107 return PetalburgCity_Gym_EventScript_DontMoveNormanToFront:: setvar VAR_PETALBURG_GYM_STATE, 8 end PetalburgCity_Gym_OnWarp: map_script_2 VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_TurnPlayerNorth .2byte 0 PetalburgCity_Gym_EventScript_TurnPlayerNorth:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end PetalburgCity_Gym_OnFrame: map_script_2 VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_ReturnFromWallyTutorial .2byte 0 PetalburgCity_Gym_EventScript_ReturnFromWallyTutorial:: lockall msgbox PetalburgCity_Gym_Text_DadSoDidItWorkOut, MSGBOX_DEFAULT msgbox PetalburgCity_Gym_Text_WallyThankYouBye, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitGym waitmovement 0 playse SE_EXIT removeobject LOCALID_WALLY setflag FLAG_HIDE_PETALBURG_CITY_WALLY delay 30 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox PetalburgCity_Gym_Text_DadGoCollectBadges, MSGBOX_DEFAULT setvar VAR_PETALBURG_GYM_STATE, 2 releaseall end PetalburgCity_Gym_Movement_WallyExitGym: walk_down walk_down walk_down delay_16 step_end PetalburgCity_Gym_EventScript_Norman:: lock faceplayer switch VAR_PETALBURG_GYM_STATE case 2, PetalburgCity_Gym_EventScript_NormanNoBadges case 3, PetalburgCity_Gym_EventScript_NormanOneBadge case 4, PetalburgCity_Gym_EventScript_NormanTwoBadges case 5, PetalburgCity_Gym_EventScript_NormanThreeBadges case 6, PetalburgCity_Gym_EventScript_NormanBattle case 7, PetalburgCity_Gym_EventScript_NormanPostBattle case 8, PetalburgCity_Gym_EventScript_NormanRematch msgbox PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon, MSGBOX_DEFAULT closemessage switch VAR_FACING case DIR_SOUTH, PetalburgCity_Gym_EventScript_BeginWallyTutorialSouth case DIR_NORTH, PetalburgCity_Gym_EventScript_BeginWallyTutorialNorth case DIR_WEST, PetalburgCity_Gym_EventScript_BeginWallyTutorialWest case DIR_EAST, PetalburgCity_Gym_EventScript_BeginWallyTutorialEast end PetalburgCity_Gym_EventScript_BeginWallyTutorialSouth:: setvar VAR_0x8008, 0 goto PetalburgCity_Gym_EventScript_BeginWallyTutorial end PetalburgCity_Gym_EventScript_BeginWallyTutorialNorth:: setvar VAR_0x8008, 1 goto PetalburgCity_Gym_EventScript_BeginWallyTutorial end PetalburgCity_Gym_EventScript_BeginWallyTutorialWest:: setvar VAR_0x8008, 2 goto PetalburgCity_Gym_EventScript_BeginWallyTutorial end PetalburgCity_Gym_EventScript_BeginWallyTutorialEast:: setvar VAR_0x8008, 3 goto PetalburgCity_Gym_EventScript_BeginWallyTutorial end PetalburgCity_Gym_EventScript_BeginWallyTutorial:: addobject LOCALID_WALLY playse SE_DOOR call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_WallyArriveSouth call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallyArriveNorth call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallyArriveWestEast call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallyArriveWestEast msgbox PetalburgCity_Gym_Text_WallyIdLikeAPokemon, MSGBOX_DEFAULT msgbox PetalburgCity_Gym_Text_DadOhYoureWallyRight, MSGBOX_DEFAULT msgbox PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon, MSGBOX_DEFAULT msgbox PetalburgCity_Gym_Text_DadHmISee, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanAddressPlayerSouth call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanAddressPlayerNorth call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanAddressPlayerWest call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanAddressPlayerEast msgbox PetalburgCity_Gym_Text_DadPlayerGoWithWally, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanAddressWallySouth call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanAddressWallyNorth call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanAddressWallyWest call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanAddressWallyEast msgbox PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon, MSGBOX_DEFAULT msgbox PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall, MSGBOX_DEFAULT msgbox PetalburgCity_Gym_Text_WallyOhWowThankYou, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanFaceDoorSouth call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanFaceDoorNorth call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanFaceDoorWest call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanFaceDoorEast call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_WallyFacePlayer call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallyFaceDown call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallyFacePlayer call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallyFacePlayer msgbox PetalburgCity_Gym_Text_WouldYouReallyComeWithMe, MSGBOX_DEFAULT closemessage setflag FLAG_DONT_TRANSITION_MUSIC playbgm MUS_FOLLOW_ME, FALSE call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_ExitGymWithWallySouth call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_ExitGymWithWallyNorth call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_ExitGymWithWallyWest call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_ExitGymWithWallyEast removeobject LOCALID_WALLY setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_MOM setvar VAR_PETALBURG_GYM_STATE, 1 setvar VAR_PETALBURG_CITY_STATE, 2 clearflag FLAG_HIDE_PETALBURG_CITY_WALLY clearflag FLAG_HIDE_PETALBURG_GYM_WALLY setflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL special InitBirchState warp MAP_PETALBURG_CITY, 15, 8 waitstate release end PetalburgCity_Gym_EventScript_WallyArriveSouth:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArrive waitmovement 0 return PetalburgCity_Gym_EventScript_WallyArriveNorth:: applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArriveNorth waitmovement 0 applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return PetalburgCity_Gym_EventScript_WallyArriveWestEast:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArrive waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallySouth:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallySouth waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallyNorth:: applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitNorth applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallyWest:: applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyWest waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallyEast:: applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitEast applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyEast waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressPlayerSouth:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressPlayerNorth:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressPlayerWest:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressPlayerEast:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterLeft applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressWallySouth:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressWallyNorth:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressWallyWest:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return PetalburgCity_Gym_EventScript_NormanAddressWallyEast:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return PetalburgCity_Gym_EventScript_WallyFacePlayer:: applymovement LOCALID_WALLY, Common_Movement_FacePlayer waitmovement 0 return PetalburgCity_Gym_EventScript_WallyFaceDown:: applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return PetalburgCity_Gym_EventScript_NormanNoBadges:: msgbox PetalburgCity_Gym_Text_NormanGoToRustboro, MSGBOX_DEFAULT release end PetalburgCity_Gym_EventScript_NormanOneBadge:: msgbox PetalburgCity_Gym_Text_NormanGoToDewford, MSGBOX_DEFAULT release end PetalburgCity_Gym_EventScript_NormanTwoBadges:: msgbox PetalburgCity_Gym_Text_YouHaveGottenStronger, MSGBOX_DEFAULT release end PetalburgCity_Gym_EventScript_NormanThreeBadges:: msgbox PetalburgCity_Gym_Text_YouHaveGottenStronger, MSGBOX_DEFAULT release end PetalburgCity_Gym_EventScript_NormanFaceDoorSouth:: return @ For all other NormanFaceDoorX, Norman is already facing the door from NormanAddressWallyX PetalburgCity_Gym_EventScript_NormanFaceDoorNorth:: applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return PetalburgCity_Gym_EventScript_NormanFaceDoorWest:: return PetalburgCity_Gym_EventScript_NormanFaceDoorEast:: return PetalburgCity_Gym_EventScript_NormanPostBattle:: call PetalburgCity_Gym_EventScript_ShouldGiveEnigmaBerry goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_GiveEnigmaBerry goto_if_unset FLAG_RECEIVED_TM_FACADE, PetalburgCity_Gym_EventScript_GiveFacade2 goto_if_set FLAG_SYS_GAME_CLEAR, PetalburgCity_Gym_EventScript_NoAmountOfTrainingIsEnough msgbox PetalburgCity_Gym_Text_DadGoingToKeepTraining, MSGBOX_DEFAULT release end PetalburgCity_Gym_EventScript_GiveFacade2:: call PetalburgCity_Gym_EventScript_GiveFacade release end PetalburgCity_Gym_EventScript_NormanRematch:: trainerbattle_rematch_double TRAINER_NORMAN_1, PetalburgCity_Gym_Text_NormanPreRematch, PetalburgCity_Gym_Text_NormanRematchDefeat, PetalburgCity_Gym_Text_NormanRematchNeedTwoMons msgbox PetalburgCity_Gym_Text_NormanPostRematch, MSGBOX_AUTOCLOSE end PetalburgCity_Gym_EventScript_ShouldGiveEnigmaBerry:: specialvar VAR_RESULT, IsEnigmaBerryValid goto_if_eq VAR_RESULT, FALSE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry checkitem ITEM_ENIGMA_BERRY_E_READER goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry checkpcitem ITEM_ENIGMA_BERRY_E_READER goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry goto_if_eq VAR_ENIGMA_BERRY_AVAILABLE, 0, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry msgbox PetalburgCity_Gym_Text_GiveEnigmaBerry, MSGBOX_DEFAULT setvar VAR_RESULT, TRUE return PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry:: setvar VAR_RESULT, FALSE return PetalburgCity_Gym_EventScript_GiveEnigmaBerry:: giveitem ITEM_ENIGMA_BERRY_E_READER goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setvar VAR_ENIGMA_BERRY_AVAILABLE, 0 release end PetalburgCity_Gym_EventScript_NormanBattle:: msgbox PetalburgCity_Gym_Text_NormanIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_NORMAN_1, PetalburgCity_Gym_Text_NormanDefeat message PetalburgCity_Gym_Text_ReceivedBalanceBadge waitmessage call Common_EventScript_PlayGymBadgeFanfare msgbox PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis, MSGBOX_DEFAULT setflag FLAG_DEFEATED_PETALBURG_GYM setvar VAR_PETALBURG_GYM_STATE, 7 setflag FLAG_BADGE05_GET special ResetHealLocationFromDewford call EventScript_HideMrBriney setflag FLAG_HIDE_MAUVILLE_GYM_WATTSON clearflag FLAG_HIDE_MAUVILLE_CITY_WATTSON setvar VAR_0x8008, 5 call Common_EventScript_SetGymTrainers clearflag FLAG_HIDE_DEWFORD_HALL_SLUDGE_BOMB_MAN call PetalburgCity_Gym_EventScript_UnlockAllDoors special DrawWholeMapView call PetalburgCity_Gym_EventScript_GiveFacade delay 30 msgbox PetalburgCity_Gym_Text_DadHappyAndSad, MSGBOX_DEFAULT closemessage delay 40 playse SE_DOOR delay 10 addobject LOCALID_WALLYS_DAD switch VAR_FACING case DIR_NORTH, PetalburgCity_Gym_EventScript_WallysDadArrivesNorth case DIR_WEST, PetalburgCity_Gym_EventScript_WallysDadArrivesWest case DIR_EAST, PetalburgCity_Gym_EventScript_WallysDadArrivesEast end PetalburgCity_Gym_EventScript_GiveFacade:: giveitem ITEM_TM_FACADE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull setflag FLAG_RECEIVED_TM_FACADE msgbox PetalburgCity_Gym_Text_ExplainFacade, MSGBOX_DEFAULT return PetalburgCity_Gym_EventScript_WallysDadArrivesNorth:: setvar VAR_0x8008, 1 goto PetalburgCity_Gym_EventScript_WallysDadArrives PetalburgCity_Gym_EventScript_WallysDadArrivesEast:: setvar VAR_0x8008, 2 goto PetalburgCity_Gym_EventScript_WallysDadArrives PetalburgCity_Gym_EventScript_WallysDadArrivesWest:: setvar VAR_0x8008, 3 goto PetalburgCity_Gym_EventScript_WallysDadArrives PetalburgCity_Gym_EventScript_WallysDadArrives:: applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadEnterGym waitmovement 0 playse SE_PIN applymovement LOCALID_WALLYS_DAD, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_WALLYS_DAD, Common_Movement_Delay48 waitmovement 0 delay 10 call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerNorth call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerEast call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerWest msgbox PetalburgCity_Gym_Text_PleaseComeWithMe, MSGBOX_DEFAULT closemessage delay 20 call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallysDadFaceNormanNorth call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallysDadFaceNormanEast call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallysDadFaceNormanWest msgbox PetalburgCity_Gym_Text_LetMeBorrowPlayer, MSGBOX_DEFAULT closemessage setflag FLAG_DONT_TRANSITION_MUSIC playbgm MUS_FOLLOW_ME, FALSE call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadNorth call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadEast call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadWest removeobject LOCALID_WALLYS_DAD setvar VAR_PETALBURG_CITY_STATE, 4 clearflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD warp MAP_PETALBURG_CITY, 15, 8 waitstate release end PetalburgCity_Gym_EventScript_WallysDadFaceNormanNorth:: applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return PetalburgCity_Gym_EventScript_WallysDadFaceNormanEast:: applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return PetalburgCity_Gym_EventScript_WallysDadFaceNormanWest:: applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return PetalburgCity_Gym_EventScript_WallysDadApproachPlayerNorth:: applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return PetalburgCity_Gym_EventScript_WallysDadApproachPlayerEast:: applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return PetalburgCity_Gym_EventScript_WallysDadApproachPlayerWest:: applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerWest waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallysDadNorth:: applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitNorth applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadNorth waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallysDadEast:: applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitEast applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadEast waitmovement 0 return PetalburgCity_Gym_EventScript_ExitGymWithWallysDadWest:: applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitWest applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadWest waitmovement 0 return PetalburgCity_Gym_Movement_WallysDadExitNorth: walk_down walk_down walk_left walk_left walk_down walk_down walk_in_place_faster_up delay_8 walk_in_place_down set_invisible step_end PetalburgCity_Gym_Movement_WallysDadExitEast: walk_down walk_down walk_left walk_left walk_down walk_down walk_in_place_faster_up delay_8 walk_in_place_down set_invisible step_end PetalburgCity_Gym_Movement_WallysDadExitWest: walk_down walk_down walk_left walk_left walk_left walk_left walk_down walk_down walk_in_place_faster_up delay_8 walk_in_place_down set_invisible step_end PetalburgCity_Gym_Movement_PlayerExitWithWallysDadNorth: delay_16 walk_down walk_down walk_left walk_left walk_down walk_down step_end PetalburgCity_Gym_Movement_PlayerExitWithWallysDadEast: delay_16 walk_down walk_down walk_left walk_down walk_down walk_down step_end PetalburgCity_Gym_Movement_PlayerExitWithWallysDadWest: delay_16 walk_down walk_down walk_down walk_left walk_left walk_left walk_down walk_down step_end PetalburgCity_Gym_Movement_WallysDadEnterGym: walk_up delay_8 walk_in_place_faster_right delay_8 walk_in_place_faster_left delay_16 walk_in_place_faster_up step_end PetalburgCity_Gym_Movement_WallysDadApproachPlayerNorth: walk_right walk_right walk_up walk_up walk_up walk_in_place_faster_right step_end PetalburgCity_Gym_Movement_WallysDadApproachPlayerEast: walk_right walk_right walk_up walk_up walk_up step_end PetalburgCity_Gym_Movement_WallysDadApproachPlayerWest: walk_right walk_right walk_up walk_up walk_right walk_right walk_up step_end PetalburgCity_Gym_Movement_Unused: walk_in_place_faster_up delay_16 delay_16 delay_16 delay_16 delay_16 delay_8 walk_in_place_faster_down step_end PetalburgCity_Gym_Movement_WallyArriveNorth: delay_16 walk_up delay_16 delay_8 walk_up walk_right walk_up walk_up walk_in_place_faster_left step_end PetalburgCity_Gym_Movement_WallyArrive: delay_16 walk_up delay_16 delay_8 walk_up walk_up step_end PetalburgCity_Gym_Movement_WallyExitNorth: walk_down walk_down walk_down walk_down walk_in_place_faster_up delay_16 walk_in_place_down step_end PetalburgCity_Gym_Movement_WallyExitEast: walk_down walk_down walk_right walk_down walk_in_place_faster_up delay_16 walk_in_place_down step_end PetalburgCity_Gym_Movement_WallyExitSouthWest: walk_down walk_down walk_down walk_in_place_faster_up delay_16 walk_in_place_down step_end PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth: delay_16 delay_16 delay_16 walk_down walk_down walk_down delay_8 step_end PetalburgCity_Gym_Movement_PlayerExitWithWallySouth: delay_16 delay_16 walk_right walk_down walk_down walk_down walk_down walk_down delay_8 step_end PetalburgCity_Gym_Movement_PlayerExitWithWallyWest: delay_16 delay_16 walk_down walk_down walk_down walk_down delay_8 step_end PetalburgCity_Gym_Movement_PlayerExitWithWallyEast: walk_in_place_faster_down delay_16 delay_16 walk_down walk_down walk_down walk_right walk_down delay_8 step_end PetalburgCity_Gym_EventScript_NoAmountOfTrainingIsEnough:: msgbox PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough, MSGBOX_DEFAULT release end PetalburgCity_Gym_EventScript_SpeedRoomDoor:: lockall goto_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 7 setvar VAR_0x8009, 85 msgbox PetalburgCity_Gym_Text_EnterSpeedRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_EnterRoom:: closemessage delay 30 warpdoor MAP_PETALBURG_CITY_GYM, VAR_0x8008, VAR_0x8009 waitstate releaseall end PetalburgCity_Gym_EventScript_DontEnterRoom:: releaseall end PetalburgCity_Gym_EventScript_DoorLocked:: msgbox PetalburgCity_Gym_Text_DoorAppearsLocked, MSGBOX_DEFAULT releaseall end @ VAR_0x8008 and VAR_0x8009 below are the x and y coordinates of the warp PetalburgCity_Gym_EventScript_AccuracyRoomDoor:: lockall goto_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 1 setvar VAR_0x8009, 98 msgbox PetalburgCity_Gym_Text_EnterAccuracyRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_ConfusionRoomDoor:: lockall goto_if_not_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 7 setvar VAR_0x8009, 46 msgbox PetalburgCity_Gym_Text_EnterConfusionRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_LeftDefenseRoomDoor:: lockall goto_if_not_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 1 setvar VAR_0x8009, 59 msgbox PetalburgCity_Gym_Text_EnterDefenseRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_RightDefenseRoomDoor:: lockall goto_if_not_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 7 setvar VAR_0x8009, 59 msgbox PetalburgCity_Gym_Text_EnterDefenseRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_RecoveryRoomDoor:: lockall goto_if_not_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 1 setvar VAR_0x8009, 72 msgbox PetalburgCity_Gym_Text_EnterRecoveryRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_LeftStrengthRoomDoor:: lockall goto_if_not_defeated TRAINER_PARKER, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 1 setvar VAR_0x8009, 20 msgbox PetalburgCity_Gym_Text_EnterStrengthRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_RightStrengthRoomDoor:: lockall goto_if_not_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 7 setvar VAR_0x8009, 20 msgbox PetalburgCity_Gym_Text_EnterStrengthRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_LeftOHKORoomDoor:: lockall goto_if_not_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 1 setvar VAR_0x8009, 33 msgbox PetalburgCity_Gym_Text_EnterOHKORoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_RightOHKORoomDoor:: lockall goto_if_not_defeated TRAINER_GEORGE, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 7 setvar VAR_0x8009, 33 msgbox PetalburgCity_Gym_Text_EnterOHKORoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_LeftGymLeadersRoomDoor:: lockall goto_if_not_defeated TRAINER_JODY, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 1 setvar VAR_0x8009, 7 msgbox PetalburgCity_Gym_Text_EnterGymLeadersRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_RightGymLeadersRoomDoor:: lockall goto_if_not_defeated TRAINER_BERKE, PetalburgCity_Gym_EventScript_DoorLocked setvar VAR_0x8008, 7 setvar VAR_0x8009, 7 msgbox PetalburgCity_Gym_Text_EnterGymLeadersRoom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom end PetalburgCity_Gym_EventScript_Randall:: trainerbattle_single TRAINER_RANDALL, PetalburgCity_Gym_Text_RandallIntro, PetalburgCity_Gym_Text_RandallDefeat, PetalburgCity_Gym_EventScript_SlideOpenSpeedRoomDoors goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_RandallPostBadge msgbox PetalburgCity_Gym_Text_RandallPostBattle, MSGBOX_AUTOCLOSE end PetalburgCity_Gym_EventScript_SlideOpenSpeedRoomDoors:: setvar VAR_0x8005, 0 call PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors special DrawWholeMapView release end PetalburgCity_Gym_EventScript_RandallPostBadge:: msgbox PetalburgCity_Gym_Text_RandallPostBadge, MSGBOX_NPC end PetalburgCity_Gym_EventScript_Parker:: trainerbattle_single TRAINER_PARKER, PetalburgCity_Gym_Text_ParkerIntro, PetalburgCity_Gym_Text_ParkerDefeat, PetalburgCity_Gym_EventScript_SlideOpenConfusionRoomDoors goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_ParkerPostBadge msgbox PetalburgCity_Gym_Text_ParkerPostBattle, MSGBOX_AUTOCLOSE end PetalburgCity_Gym_EventScript_SlideOpenConfusionRoomDoors:: setvar VAR_0x8005, 0 call PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors special DrawWholeMapView release end PetalburgCity_Gym_EventScript_ParkerPostBadge:: msgbox PetalburgCity_Gym_Text_ParkerPostBadge, MSGBOX_NPC end PetalburgCity_Gym_EventScript_George:: trainerbattle_single TRAINER_GEORGE, PetalburgCity_Gym_Text_GeorgeIntro, PetalburgCity_Gym_Text_GeorgeDefeat, PetalburgCity_Gym_EventScript_SlideOpenRecoveryRoomDoors goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_GeorgePostBadge msgbox PetalburgCity_Gym_Text_GeorgePostBattle, MSGBOX_AUTOCLOSE end PetalburgCity_Gym_EventScript_SlideOpenRecoveryRoomDoors:: setvar VAR_0x8005, 0 call PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors special DrawWholeMapView release end PetalburgCity_Gym_EventScript_GeorgePostBadge:: msgbox PetalburgCity_Gym_Text_GeorgePostBadge, MSGBOX_NPC end PetalburgCity_Gym_EventScript_Berke:: trainerbattle_single TRAINER_BERKE, PetalburgCity_Gym_Text_BerkeIntro, PetalburgCity_Gym_Text_BerkeDefeat, PetalburgCity_Gym_EventScript_SlideOpenOHKORoomDoors goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_BerkePostBadge msgbox PetalburgCity_Gym_Text_BerkePostBattle, MSGBOX_AUTOCLOSE end PetalburgCity_Gym_EventScript_SlideOpenOHKORoomDoors:: setvar VAR_0x8005, 0 call PetalburgCity_Gym_EventScript_OpenOHKORoomDoors special DrawWholeMapView release end PetalburgCity_Gym_EventScript_BerkePostBadge:: msgbox PetalburgCity_Gym_Text_BerkePostBadge, MSGBOX_NPC end PetalburgCity_Gym_EventScript_Mary:: trainerbattle_single TRAINER_MARY, PetalburgCity_Gym_Text_MaryIntro, PetalburgCity_Gym_Text_MaryDefeat, PetalburgCity_Gym_EventScript_SlideOpenAccuracyRoomDoors goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_MaryPostBadge msgbox PetalburgCity_Gym_Text_MaryPostBattle, MSGBOX_AUTOCLOSE end PetalburgCity_Gym_EventScript_SlideOpenAccuracyRoomDoors:: setvar VAR_0x8005, 0 call PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors special DrawWholeMapView release end PetalburgCity_Gym_EventScript_MaryPostBadge:: msgbox PetalburgCity_Gym_Text_MaryPostBadge, MSGBOX_NPC end PetalburgCity_Gym_EventScript_Alexia:: trainerbattle_single TRAINER_ALEXIA, PetalburgCity_Gym_Text_AlexiaIntro, PetalburgCity_Gym_Text_AlexiaDefeat, PetalburgCity_Gym_EventScript_SlideOpenDefenseRoomDoors goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_AlexiaPostBadge msgbox PetalburgCity_Gym_Text_AlexiaPostBattle, MSGBOX_AUTOCLOSE end PetalburgCity_Gym_EventScript_SlideOpenDefenseRoomDoors:: setvar VAR_0x8005, 0 call PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors special DrawWholeMapView release end PetalburgCity_Gym_EventScript_AlexiaPostBadge:: msgbox PetalburgCity_Gym_Text_AlexiaPostBadge, MSGBOX_NPC end PetalburgCity_Gym_EventScript_Jody:: trainerbattle_single TRAINER_JODY, PetalburgCity_Gym_Text_JodyIntro, PetalburgCity_Gym_Text_JodyDefeat, PetalburgCity_Gym_EventScript_SlideOpenStrengthRoomDoors goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_JodyPostBadge msgbox PetalburgCity_Gym_Text_JodyPostBattle, MSGBOX_AUTOCLOSE end PetalburgCity_Gym_EventScript_SlideOpenStrengthRoomDoors:: setvar VAR_0x8005, 0 call PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors special DrawWholeMapView release end PetalburgCity_Gym_EventScript_JodyPostBadge:: msgbox PetalburgCity_Gym_Text_JodyPostBadge, MSGBOX_NPC end @ VAR_0x8004 below is the room number @ VAR_0x8005 below is 0 when the door should be slid open and 1 when it should be unlocked immediately PetalburgCity_Gym_EventScript_OpenGymEntranceDoors:: setvar VAR_0x8004, 1 call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors call PetalburgCity_Gym_EventScript_SetEntranceRoomDoorMetatiles return PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors:: setvar VAR_0x8004, 2 call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors call PetalburgCity_Gym_EventScript_SetSpeedRoomDoorMetatiles return PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors:: setvar VAR_0x8004, 3 call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors call PetalburgCity_Gym_EventScript_SetAccuracyRoomDoorMetatiles return PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors:: setvar VAR_0x8004, 4 call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors call PetalburgCity_Gym_EventScript_SetConfusionRoomDoorMetatiles return PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors:: setvar VAR_0x8004, 5 call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors call PetalburgCity_Gym_EventScript_SetDefenseRoomDoorMetatiles return PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors:: setvar VAR_0x8004, 6 call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors call PetalburgCity_Gym_EventScript_SetRecoveryRoomDoorMetatiles return PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors:: setvar VAR_0x8004, 7 call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors call PetalburgCity_Gym_EventScript_SetStrengthRoomDoorMetatiles return PetalburgCity_Gym_EventScript_OpenOHKORoomDoors:: setvar VAR_0x8004, 8 call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors call PetalburgCity_Gym_EventScript_SetOHKORoomDoorMetatiles return PetalburgCity_Gym_EventScript_SetEntranceRoomDoorMetatiles:: setmetatile 6, 85, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 7, 85, METATILE_PetalburgGym_RoomEntrance_Right, FALSE setmetatile 1, 98, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 2, 98, METATILE_PetalburgGym_RoomEntrance_Right, FALSE return PetalburgCity_Gym_EventScript_SetSpeedRoomDoorMetatiles:: setmetatile 6, 46, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 7, 46, METATILE_PetalburgGym_RoomEntrance_Right, FALSE setmetatile 1, 59, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 2, 59, METATILE_PetalburgGym_RoomEntrance_Right, FALSE return PetalburgCity_Gym_EventScript_SetAccuracyRoomDoorMetatiles:: setmetatile 6, 59, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 7, 59, METATILE_PetalburgGym_RoomEntrance_Right, FALSE setmetatile 1, 72, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 2, 72, METATILE_PetalburgGym_RoomEntrance_Right, FALSE return PetalburgCity_Gym_EventScript_SetConfusionRoomDoorMetatiles:: setmetatile 1, 20, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 2, 20, METATILE_PetalburgGym_RoomEntrance_Right, FALSE return PetalburgCity_Gym_EventScript_SetDefenseRoomDoorMetatiles:: setmetatile 6, 20, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 7, 20, METATILE_PetalburgGym_RoomEntrance_Right, FALSE setmetatile 1, 33, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 2, 33, METATILE_PetalburgGym_RoomEntrance_Right, FALSE return PetalburgCity_Gym_EventScript_SetRecoveryRoomDoorMetatiles:: setmetatile 6, 33, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 7, 33, METATILE_PetalburgGym_RoomEntrance_Right, FALSE return PetalburgCity_Gym_EventScript_SetStrengthRoomDoorMetatiles:: setmetatile 1, 7, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 2, 7, METATILE_PetalburgGym_RoomEntrance_Right, FALSE return PetalburgCity_Gym_EventScript_SetOHKORoomDoorMetatiles:: setmetatile 6, 7, METATILE_PetalburgGym_RoomEntrance_Left, FALSE setmetatile 7, 7, METATILE_PetalburgGym_RoomEntrance_Right, FALSE return PetalburgCity_Gym_EventScript_SlideOpenRoomDoors:: special PetalburgGymSlideOpenRoomDoors waitstate return PetalburgCity_Gym_EventScript_UnlockRoomDoors:: special PetalburgGymUnlockRoomDoors return PetalburgCity_Gym_EventScript_GymGuide:: lock faceplayer goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_GymGuidePostVictory msgbox PetalburgCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT release end PetalburgCity_Gym_EventScript_GymGuidePostVictory:: msgbox PetalburgCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT release end PetalburgCity_Gym_EventScript_LeftGymStatue:: lockall goto_if_set FLAG_BADGE05_GET, PetalburgCity_Gym_EventScript_GymStatueCertified goto PetalburgCity_Gym_EventScript_GymStatue end PetalburgCity_Gym_EventScript_RightGymStatue:: lockall goto_if_set FLAG_BADGE05_GET, PetalburgCity_Gym_EventScript_GymStatueCertified goto PetalburgCity_Gym_EventScript_GymStatue end PetalburgCity_Gym_EventScript_GymStatueCertified:: msgbox PetalburgCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT releaseall end PetalburgCity_Gym_EventScript_GymStatue:: msgbox PetalburgCity_Gym_Text_GymStatue, MSGBOX_DEFAULT releaseall end PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon: .string "DAD: Hm?\p" .string "Well, if it isn't {PLAYER}!\n" .string "So you're all finished moving in?\p" .string "I'm surprised that you managed to\n" .string "get here by yourself.\p" .string "Oh, I see.\n" .string "You're with your POKéMON.\p" .string "Hm… Then I guess you're going to\n" .string "become a TRAINER like me, {PLAYER}.\p" .string "That's great news!\n" .string "I'll be looking forward to it!$" PetalburgCity_Gym_Text_WallyIdLikeAPokemon: .string "Um… I…\n" .string "I'd like to get a POKéMON, please…$" PetalburgCity_Gym_Text_DadOhYoureWallyRight: .string "DAD: Hm? You're… Uh… Oh, right.\n" .string "You're WALLY, right?$" PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon: .string "WALLY: I'm going to go stay with my\n" .string "relatives in VERDANTURF TOWN.\p" .string "I thought I would be lonely by myself,\n" .string "so I wanted to take a POKéMON along.\p" .string "But I've never caught a POKéMON before.\n" .string "I don't know how…$" PetalburgCity_Gym_Text_DadHmISee: .string "DAD: Hm. I see.$" PetalburgCity_Gym_Text_DadPlayerGoWithWally: .string "DAD: {PLAYER}, you heard that,\n" .string "right?\p" .string "Go with WALLY and make sure that he\n" .string "safely catches a POKéMON.$" PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon: .string "WALLY, here, I'll loan you my POKéMON.\p" .string "WALLY received a ZIGZAGOON!$" PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall: .string "WALLY: Oh, wow!\n" .string "A POKéMON!\p" .string "DAD: Hm. I'll give you a POKé BALL, too.\n" .string "Go for it!\p" .string "WALLY received a POKé BALL!$" PetalburgCity_Gym_Text_WallyOhWowThankYou: .string "WALLY: Oh, wow!\n" .string "Thank you!$" PetalburgCity_Gym_Text_WouldYouReallyComeWithMe: .string "{PLAYER}… Would you really come\n" .string "with me?$" PetalburgCity_Gym_Text_DadSoDidItWorkOut: .string "DAD: So, did it work out?$" PetalburgCity_Gym_Text_WallyThankYouBye: .string "WALLY: Thank you, yes, it did.\n" .string "Here's your POKéMON back.\p" .string "{PLAYER}, thank you for coming along\n" .string "with me.\p" .string "You two are why I was able to catch\n" .string "my POKéMON.\p" .string "I promise I'll take really good\n" .string "care of it.\p" .string "Oh! My mom's waiting for me,\n" .string "so I have to go!\p" .string "Bye, {PLAYER}!$" PetalburgCity_Gym_Text_DadGoCollectBadges: .string "DAD: Now…\p" .string "{PLAYER}, if you want to become a\n" .string "strong TRAINER, here's my advice.\p" .string "Head for RUSTBORO CITY beyond this\n" .string "town.\p" .string "There, you should challenge\n" .string "the GYM LEADER, ROXANNE.\p" .string "After her, go on to other POKéMON\n" .string "GYMS and defeat their LEADERS.\p" .string "Collect BADGES from them,\n" .string "understood?\p" .string "Of course, I'm a GYM LEADER, too.\n" .string "We'll battle one day, {PLAYER}.\p" .string "But that's only after you become\n" .string "stronger.$" PetalburgCity_Gym_Text_NormanGoToRustboro: .string "DAD: Hm? Aren't you going to the\n" .string "POKéMON GYM in RUSTBORO CITY?\p" .string "There's no challenge for me to\n" .string "battle a greenhorn TRAINER.\p" .string "{PLAYER}, I want you to challenge me\n" .string "when you become a lot stronger.\p" .string "I'll battle you, {PLAYER}, when you\n" .string "can show me four GYM BADGES, okay?$" PetalburgCity_Gym_Text_NormanGoToDewford: .string "DAD: I see… So, you've beaten\n" .string "the GYM LEADER in RUSTBORO CITY.\p" .string "But there are many more TRAINERS\n" .string "who are stronger than you, {PLAYER}.\p" .string "Across the sea in DEWFORD TOWN is a\n" .string "GYM LEADER named BRAWLY.\p" .string "You should go challenge him.$" PetalburgCity_Gym_Text_YouHaveGottenStronger: .string "DAD: Hm… {PLAYER}, you have gotten\n" .string "stronger.\p" .string "I can tell by the number of BADGES\n" .string "that you've earned.$" PetalburgCity_Gym_Text_NormanIntro: .string "DAD: Hm…\n" .string "So, you did get four GYM BADGES.\p" .string "Fine, as I promised, we will have\n" .string "a POKéMON battle.\p" .string "{PLAYER}…\p" .string "I'm so happy that I can have\n" .string "a real battle with my own child.\p" .string "But, a battle is a battle!\p" .string "I will do everything in my power as\n" .string "a GYM LEADER to win.\p" .string "{PLAYER}, you'd better give it your\n" .string "best shot, too!$" PetalburgCity_Gym_Text_NormanDefeat: .string "…\p" .string "I… I can't…\p" .string "I can't believe it. {PLAYER}…\p" .string "I lost to {PLAYER}?\p" .string "But, rules are rules!\n" .string "Here, take this.$" PetalburgCity_Gym_Text_ReceivedBalanceBadge: .string "{PLAYER} received the BALANCE BADGE\n" .string "from DAD!$" PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis: .string "DAD: With that BADGE, the DEFENSE\n" .string "of all your POKéMON will increase.\p" .string "POKéMON that know the HM move SURF\n" .string "will be able to travel over water.\p" .string "This is my gift to you. {PLAYER}, I'm\n" .string "sure you can use it correctly.$" PetalburgCity_Gym_Text_ExplainFacade: .string "DAD: TM42 contains FACADE.\p" .string "It doubles the power of moves if\n" .string "the POKéMON is poisoned, paralyzed,\l" .string "or burned.\p" .string "It might be able to turn a bad\n" .string "situation into an advantage.$" PetalburgCity_Gym_Text_DadHappyAndSad: .string "DAD: As the GYM LEADER, I can't\n" .string "express how upset I am…\p" .string "But as a father, it makes me both\n" .string "happy and a little sad. It's odd…$" PetalburgCity_Gym_Text_PleaseComeWithMe: .string "Ah, there you are, {PLAYER}{KUN}!\p" .string "Please come with me.\n" .string "I have something I want you to have.$" PetalburgCity_Gym_Text_LetMeBorrowPlayer: .string "NORMAN, you don't mind, do you?\p" .string "Let me borrow your {PLAYER}{KUN} for\n" .string "a minute or two.$" PetalburgCity_Gym_Text_DadGoingToKeepTraining: .string "DAD: {PLAYER}, you should go visit\n" .string "your mother every so often.\p" .string "I'm going to stay here and redouble\n" .string "my training.\p" .string "It would bother me as a TRAINER to\n" .string "not avenge my loss to you, {PLAYER}!$" PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough: .string "DAD: {PLAYER}, how are things going?\p" .string "The world of POKéMON is deep.\p" .string "I honestly think that no amount of\n" .string "training would ever be enough.$" PetalburgCity_Gym_Text_GymGuideAdvice: .string "Hey, how's it going, CHAMPION-\n" .string "bound {PLAYER}?\p" .string "The doors in this GYM open when you\n" .string "beat the awaiting TRAINERS.\p" .string "Whoops! The doors in this room are\n" .string "already open, so don't attack me!\p" .string "The TRAINERS of PETALBURG GYM\n" .string "use all kinds of items.\p" .string "The door at the left leads to\n" .string "the SPEED ROOM.\p" .string "The door at the right leads to\n" .string "the ACCURACY ROOM.\p" .string "The room's name will be on\n" .string "the door, so choose carefully.\p" .string "Once you've chosen the door…\n" .string "Well, hey, go for it!$" PetalburgCity_Gym_Text_GymGuidePostVictory: .string "{PLAYER}! Whoa! You've overcome even\n" .string "your own father!\p" .string "Like, whoa!\n" .string "What a stunning turn of events!$" PetalburgCity_Gym_Text_RandallIntro: .string "The ability to attack before the\n" .string "opponent…\p" .string "Just that alone puts me at a great\n" .string "advantage, don't you agree?$" PetalburgCity_Gym_Text_RandallDefeat: .string "That was a magnificent battle!$" PetalburgCity_Gym_Text_RandallPostBattle: .string "Go on to the next room where a new\n" .string "challenge awaits you.\p" .string "At the left is the CONFUSION ROOM.\p" .string "The right door leads to the DEFENSE\n" .string "ROOM.$" PetalburgCity_Gym_Text_RandallPostBadge: .string "Whomever you beat, and whomever you\n" .string "may lose to, you never shirk from\l" .string "training yourself and your POKéMON.\p" .string "That's what I think being a\n" .string "GYM LEADER is all about.$" PetalburgCity_Gym_Text_ParkerIntro: .string "This is the CONFUSION ROOM.\p" .string "Let me see how well bonded you are\n" .string "with your POKéMON!$" PetalburgCity_Gym_Text_ParkerDefeat: .string "I couldn't confuse your team enough…\n" .string "You share a strong bond together.$" PetalburgCity_Gym_Text_ParkerPostBattle: .string "The next room is the STRENGTH ROOM.\n" .string "Can you withstand brute force?$" PetalburgCity_Gym_Text_ParkerPostBadge: .string "After you beat our LEADER, the\n" .string "training has become a lot tougher.$" PetalburgCity_Gym_Text_GeorgeIntro: .string "Just when you think you're going to\n" .string "win, your opponent restores HP…\p" .string "Can you just imagine how awful that\n" .string "must feel?\p" .string "I'll show you exactly how awful it\n" .string "feels!$" PetalburgCity_Gym_Text_GeorgeDefeat: .string "I couldn't restore HP enough…\n" .string "What ATTACK power…$" PetalburgCity_Gym_Text_GeorgePostBattle: .string "I should have expected no less from\n" .string "our LEADER's kid.\p" .string "No, wait! A TRAINER's abilities are\n" .string "earned only through effort.\p" .string "I lost because my own efforts\n" .string "weren't enough.\p" .string "Go on! The ONE-HIT KO ROOM is next.$" PetalburgCity_Gym_Text_GeorgePostBadge: .string "I'm going to keep training at GYMS.\n" .string "One day, I'll become a LEADER.$" PetalburgCity_Gym_Text_BerkeIntro: .string "I'm not going to take it easy just\n" .string "because you're our LEADER's kid.\p" .string "I'll show you how horrid it is for\n" .string "a POKéMON to take a critical hit!$" PetalburgCity_Gym_Text_BerkeDefeat: .string "Your power…\n" .string "You're the real deal.$" PetalburgCity_Gym_Text_BerkePostBattle: .string "Your father really is strong.\n" .string "He's a TRAINER worth my respect.\p" .string "And, I sense the same glow coming\n" .string "from you as your father.\p" .string "I hope that you'll stage a terrific\n" .string "battle with your father!$" PetalburgCity_Gym_Text_BerkePostBadge: .string "Since your dad became the LEADER,\n" .string "the TRAINERS of PETALBURG CITY have\l" .string "become a lot tougher.$" PetalburgCity_Gym_Text_MaryIntro: .string "Giggle…\n" .string "This is the ACCURACY ROOM.\p" .string "It's pretty nasty when every attack\n" .string "lands without fail.$" PetalburgCity_Gym_Text_MaryDefeat: .string "You were a cut above me…$" PetalburgCity_Gym_Text_MaryPostBattle: .string "There are some even stronger\n" .string "TRAINERS waiting for you.\p" .string "The left is the DEFENSE ROOM, and\n" .string "the right is the RECOVERY ROOM.\p" .string "Your POKéMON's ATTACK power will be\n" .string "on trial either way.$" PetalburgCity_Gym_Text_MaryPostBadge: .string "Do you know what we're trying to\n" .string "achieve as TRAINERS?\p" .string "We're striving to become soul mates\n" .string "with our POKéMON.$" PetalburgCity_Gym_Text_AlexiaIntro: .string "The higher the DEFENSE, the more\n" .string "reckless I can be in attack.$" PetalburgCity_Gym_Text_AlexiaDefeat: .string "Our defenses weren't enough…$" PetalburgCity_Gym_Text_AlexiaPostBattle: .string "I think you've taught me a valuable\n" .string "lesson here.\p" .string "Now, go on! The left door goes to\n" .string "the STRENGTH ROOM.\p" .string "The right door opens to\n" .string "the ONE-HIT KO ROOM.\p" .string "Both of them have TRAINERS who are\n" .string "skilled at offense.$" PetalburgCity_Gym_Text_AlexiaPostBadge: .string "Hi! Have you tried using SURF?$" PetalburgCity_Gym_Text_JodyIntro: .string "Our GYM LEADER told us to go all out\n" .string "and beat you.\p" .string "Even if you happen to be the\n" .string "LEADER's kid!$" PetalburgCity_Gym_Text_JodyDefeat: .string "But… I went all out!$" PetalburgCity_Gym_Text_JodyPostBattle: .string "The way you use your POKéMON…\n" .string "It's like your father's style.\p" .string "Go on through! The GYM LEADER, your\n" .string "father, is waiting!$" PetalburgCity_Gym_Text_JodyPostBadge: .string "Sure, it's fine to make your POKéMON\n" .string "stronger.\p" .string "But what decides the winner?\p" .string "Why, it's the feelings TRAINERS have\n" .string "for their POKéMON.$" PetalburgCity_Gym_Text_DoorAppearsLocked: .string "This door appears to be locked\n" .string "right now…$" PetalburgCity_Gym_Text_EnterSpeedRoom: .string "“SPEED ROOM,” the sign says.\p" .string "Do you want to go through?$" @ Unused PetalburgCity_Gym_Text_DoorAppearsLocked2: .string "This door appears to be locked\n" .string "right now…$" PetalburgCity_Gym_Text_EnterAccuracyRoom: .string "“ACCURACY ROOM,” the sign says.\p" .string "Do you want to go through?$" PetalburgCity_Gym_Text_EnterConfusionRoom: .string "“CONFUSION ROOM,” the sign says.\p" .string "Do you want to go through?$" PetalburgCity_Gym_Text_EnterDefenseRoom: .string "“DEFENSE ROOM,” the sign says.\p" .string "Do you want to go through?$" PetalburgCity_Gym_Text_EnterRecoveryRoom: .string "“RECOVERY ROOM,” the sign says.\p" .string "Do you want to go through?$" PetalburgCity_Gym_Text_EnterStrengthRoom: .string "“STRENGTH ROOM,” the sign says.\p" .string "Do you want to go through?$" PetalburgCity_Gym_Text_EnterOHKORoom: .string "“ONE-HIT KO ROOM,” the sign says.\p" .string "Do you want to go through?$" PetalburgCity_Gym_Text_EnterGymLeadersRoom: .string "“GYM LEADER'S ROOM\p" .string "“See for yourself what POKéMON await\n" .string "you!” the sign says.\p" .string "Do you want to go through?$" PetalburgCity_Gym_Text_GymStatue: .string "PETALBURG CITY POKéMON GYM$" PetalburgCity_Gym_Text_GymStatueCertified: .string "PETALBURG CITY POKéMON GYM\p" .string "NORMAN'S CERTIFIED TRAINERS:\n" .string "{PLAYER}$" PetalburgCity_Gym_Text_NormanPreRematch: .string "DAD: {PLAYER}…\n" .string "I had a feeling that you would come.\p" .string "I would never refuse to accept\n" .string "a challenge from you.\p" .string "You do understand, don't you?\p" .string "Inside a GYM, it doesn't matter that\n" .string "we are a parent and child.\p" .string "…No, because we are parent and child,\n" .string "we owe it to each other to do the best\l" .string "we can. Isn't that right, {PLAYER}?$" PetalburgCity_Gym_Text_NormanRematchDefeat: .string "Uh… Haha…\n" .string "Maybe that was going too hard…$" PetalburgCity_Gym_Text_NormanPostRematch: .string "DAD: {PLAYER}…\n" .string "What is your dream?\p" .string "My dream…\n" .string "Hahaha…\l" .string "It has already come true, actually.$" PetalburgCity_Gym_Text_NormanRematchNeedTwoMons: .string "DAD: {PLAYER}…\n" .string "I had a feeling that you would come.\p" .string "I would never refuse to accept\n" .string "a challenge from you.\p" .string "You do understand, don't you?\p" .string "Inside a GYM, it doesn't matter that\n" .string "we are a parent and child.\p" .string "Hm? Wait a second, {PLAYER}.\p" .string "Do you only have one POKéMON that is\n" .string "capable of battle?\p" .string "Sorry, but you'll have to come back\n" .string "with at least two POKéMON.$"