.align 2 gContestMoves:: @ 858C2B4 @ - .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Pound .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_POUND @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Karate Chop .byte 0x25 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Double Slap .byte 0x11 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_POUND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Comet Punch .byte 0x23 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mega Punch .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Pay Day .byte 0x2e @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fire Punch .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Ice Punch .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_ICE_PUNCH @ combo starter ID .byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Thunder Punch .byte 0x00 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID .byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Scratch .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SCRATCH @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Vice Grip .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_VICE_GRIP @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Guillotine .byte 0x2d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Razor Wind .byte 0x25 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Swords Dance .byte 0x26 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Cut .byte 0x2d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Gust .byte 0x2b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Wing Attack .byte 0x23 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Whirlwind .byte 0x2b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fly .byte 0x05 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bind .byte 0x2f @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Slam .byte 0x13 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_POUND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Vine Whip .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Stomp .byte 0x0c @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, COMBO_STARTER_LEER, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Double Kick .byte 0x23 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mega Kick .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Jump Kick .byte 0x01 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rolling Kick .byte 0x0d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sand-Attack .byte 0x11 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_SAND_ATTACK @ combo starter ID .byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Headbutt .byte 0x0a @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Horn Attack .byte 0x00 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_HORN_ATTACK @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fury Attack .byte 0x11 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Horn Drill .byte 0x2d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Tackle .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Body Slam .byte 0x0c @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Wrap .byte 0x2f @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Take Down .byte 0x01 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Thrash .byte 0x12 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAGE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Double-Edge .byte 0x01 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Tail Whip .byte 0x1e @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Poison Sting .byte 0x0a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Twineedle .byte 0x0a @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Pin Missile .byte 0x11 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Leer .byte 0x2f @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_LEER @ combo starter ID .byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bite .byte 0x0d @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Growl .byte 0x1e @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Roar .byte 0x2b @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sing .byte 0x1a @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_SING @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Supersonic .byte 0x2b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sonic Boom .byte 0x23 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Disable .byte 0x1a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Acid .byte 0x0c @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Ember .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Flamethrower .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mist .byte 0x05 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Water Gun .byte 0x00 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hydro Pump .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Surf .byte 0x25 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_SURF @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Ice Beam .byte 0x13 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Blizzard .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Psybeam .byte 0x2b @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bubble Beam .byte 0x0d @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Aurora Beam .byte 0x13 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hyper Beam .byte 0x12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Peck .byte 0x00 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_PECK @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Drill Peck .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_PECK, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Submission .byte 0x01 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Low Kick .byte 0x0c @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Counter .byte 0x04 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Seismic Toss .byte 0x13 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Strength .byte 0x13 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Absorb .byte 0x0a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mega Drain .byte 0x0c @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Leech Seed .byte 0x0b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Growth .byte 0x26 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_GROWTH @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Razor Leaf .byte 0x25 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Solar Beam .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Poison Powder .byte 0x1b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Stun Spore .byte 0x2d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sleep Powder .byte 0x0d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Petal Dance .byte 0x12 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ String Shot .byte 0x0a @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_STRING_SHOT @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dragon Rage .byte 0x21 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID .byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fire Spin .byte 0x2f @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Thunder Shock .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Thunderbolt .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Thunder Wave .byte 0x2d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Thunder .byte 0x0b @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rock Throw .byte 0x23 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_ROCK_THROW @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Earthquake .byte 0x0d @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_EARTHQUAKE @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fissure .byte 0x2d @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dig .byte 0x05 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Toxic .byte 0x1b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Confusion .byte 0x0a @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_CONFUSION @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Psychic .byte 0x0d @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_PSYCHIC @ combo starter ID .byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hypnosis .byte 0x0d @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_HYPNOSIS @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Meditate .byte 0x26 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Agility .byte 0x28 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Quick Attack .byte 0x28 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rage .byte 0x03 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_RAGE @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Teleport .byte 0x05 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ moves this move can follow to make a combo .byte 0 @ padding @ Night Shade .byte 0x13 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mimic .byte 0x20 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Screech .byte 0x0d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Double Team .byte 0x04 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Recover .byte 0x13 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Harden .byte 0x04 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_HARDEN @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Minimize .byte 0x04 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Smokescreen .byte 0x10 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SMOG, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Confuse Ray .byte 0x2b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Withdraw .byte 0x05 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Defense Curl .byte 0x04 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Barrier .byte 0x05 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Light Screen .byte 0x05 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Haze .byte 0x1b @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Reflect .byte 0x05 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Focus Energy .byte 0x0d @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bide .byte 0x05 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Metronome .byte 0x03 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mirror Move .byte 0x20 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Self-Destruct .byte 0x02 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Egg Bomb .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Lick .byte 0x0c @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Smog .byte 0x0d @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SMOG @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sludge .byte 0x0c @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SLUDGE @ combo starter ID .byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bone Club .byte 0x11 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_BONE_CLUB @ combo starter ID .byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fire Blast .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Waterfall .byte 0x1e @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Clamp .byte 0x2f @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Swift .byte 0x1d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Skull Bash .byte 0x0c @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Spike Cannon .byte 0x11 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Constrict .byte 0x0a @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Amnesia .byte 0x26 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Kinesis .byte 0x2f @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_KINESIS @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Soft-Boiled .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_SOFT_BOILED @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hi Jump Kick .byte 0x01 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Glare .byte 0x0d @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dream Eater .byte 0x0b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Poison Gas .byte 0x1b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Barrage .byte 0x23 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Leech Life .byte 0x0a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Lovely Kiss .byte 0x0d @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sky Attack .byte 0x25 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Transform .byte 0x03 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bubble .byte 0x0b @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dizzy Punch .byte 0x0c @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Spore .byte 0x0d @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Flash .byte 0x10 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Psywave .byte 0x2d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Splash .byte 0x1e @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Acid Armor .byte 0x26 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Crabhammer .byte 0x25 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Explosion .byte 0x02 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fury Swipes .byte 0x11 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bonemerang .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_BONEMERANG @ combo starter ID .byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rest .byte 0x04 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_REST @ combo starter ID .byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rock Slide .byte 0x0d @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hyper Fang .byte 0x0c @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sharpen .byte 0x26 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Conversion .byte 0x23 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Tri Attack .byte 0x0b @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Super Fang .byte 0x2d @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Slash .byte 0x25 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Substitute .byte 0x04 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Struggle .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sketch .byte 0x20 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Triple Kick .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Thief .byte 0x1f @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Spider Web .byte 0x1a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mind Reader .byte 0x2f @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_MIND_READER @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Nightmare .byte 0x0d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Flame Wheel .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Snore .byte 0x00 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_REST, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Curse .byte 0x29 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_CURSE @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Flail .byte 0x21 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Conversion 2 .byte 0x23 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Aeroblast .byte 0x25 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Cotton Spore .byte 0x11 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Reversal .byte 0x1e @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Spite .byte 0x21 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Powder Snow .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_POWDER_SNOW @ combo starter ID .byte COMBO_STARTER_HAIL, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Protect .byte 0x05 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_HARDEN, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mach Punch .byte 0x28 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Scary Face .byte 0x11 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SCARY_FACE @ combo starter ID .byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Faint Attack .byte 0x1d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sweet Kiss .byte 0x1a @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Belly Drum .byte 0x26 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_BELLY_DRUM @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sludge Bomb .byte 0x11 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID .byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mud-Slap .byte 0x11 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_MUD_SLAP @ combo starter ID .byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Octazooka .byte 0x11 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Spikes .byte 0x1a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Zap Cannon .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Foresight .byte 0x1b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Destiny Bond .byte 0x02 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Perish Song .byte 0x2d @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Icy Wind .byte 0x0d @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Detect .byte 0x04 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bone Rush .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_BONE_RUSH @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Lock-On .byte 0x2f @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_LOCK_ON @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Outrage .byte 0x12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sandstorm .byte 0x2b @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SANDSTORM @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Giga Drain .byte 0x11 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Endure .byte 0x04 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_ENDURE @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Charm .byte 0x13 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_CHARM @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rollout .byte 0x2f @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ False Swipe .byte 0x0d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Swagger .byte 0x1d @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Milk Drink .byte 0x23 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Spark .byte 0x0c @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fury Cutter .byte 0x03 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Steel Wing .byte 0x23 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mean Look .byte 0x1a @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_MEAN_LOOK @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Attract .byte 0x1a @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sleep Talk .byte 0x03 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_REST, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Heal Bell .byte 0x1e @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Return .byte 0x2c @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Present .byte 0x03 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Frustration .byte 0x2c @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Safeguard .byte 0x05 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Pain Split .byte 0x0c @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sacred Fire .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Magnitude .byte 0x2e @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dynamic Punch .byte 0x11 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Megahorn .byte 0x23 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dragon Breath .byte 0x0d @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID .byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Baton Pass .byte 0x1a @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Encore .byte 0x1a @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Pursuit .byte 0x2d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rapid Spin .byte 0x04 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sweet Scent .byte 0x0d @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_SWEET_SCENT @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Iron Tail .byte 0x0c @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Metal Claw .byte 0x00 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Vital Throw .byte 0x29 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Morning Sun .byte 0x22 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Synthesis .byte 0x22 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Moonlight .byte 0x22 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hidden Power .byte 0x03 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Cross Chop .byte 0x25 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Twister .byte 0x2b @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rain Dance .byte 0x2e @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_RAIN_DANCE @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sunny Day .byte 0x2e @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_SUNNY_DAY @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Crunch .byte 0x0c @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mirror Coat .byte 0x04 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Psych Up .byte 0x23 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Extreme Speed .byte 0x28 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Ancient Power .byte 0x26 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Shadow Ball .byte 0x10 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Future Sight .byte 0x2f @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ moves this move can follow to make a combo .byte 0 @ padding @ Rock Smash .byte 0x27 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Whirlpool .byte 0x2f @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Beat Up .byte 0x2d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fake Out .byte 0x13 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_FAKE_OUT @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Uproar .byte 0x2b @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Stockpile .byte 0x04 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_STOCKPILE @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Spit Up .byte 0x00 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Swallow .byte 0x26 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Heat Wave .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hail .byte 0x0d @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_HAIL @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Torment .byte 0x1a @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Flatter .byte 0x1a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Will-O-Wisp .byte 0x0c @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Memento .byte 0x02 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Facade .byte 0x1e @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Focus Punch .byte 0x29 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Smelling Salt .byte 0x0a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Follow Me .byte 0x2f @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Nature Power .byte 0x2e @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Charge .byte 0x23 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_CHARGE @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Taunt .byte 0x1a @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_TAUNT @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Helping Hand .byte 0x1a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Trick .byte 0x23 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Role Play .byte 0x1f @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Wish .byte 0x2f @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Assist .byte 0x22 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Ingrain .byte 0x05 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Superpower .byte 0x01 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Magic Coat .byte 0x05 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Recycle .byte 0x03 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Revenge .byte 0x29 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Brick Break .byte 0x0c @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Yawn .byte 0x1a @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_YAWN @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Knock Off .byte 0x0c @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Endeavor .byte 0x1e @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Eruption .byte 0x21 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Skill Swap .byte 0x1f @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Imprison .byte 0x1b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Refresh .byte 0x26 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Grudge .byte 0x21 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Snatch .byte 0x2d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Secret Power .byte 0x27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dive .byte 0x04 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_DIVE @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Arm Thrust .byte 0x11 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Camouflage .byte 0x25 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Tail Glow .byte 0x26 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Luster Purge .byte 0x0a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mist Ball .byte 0x0c @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Feather Dance .byte 0x1e @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Teeter Dance .byte 0x12 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Blaze Kick .byte 0x00 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mud Sport .byte 0x00 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_MUD_SPORT @ combo starter ID .byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Ice Ball .byte 0x2f @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Needle Arm .byte 0x0c @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Slack Off .byte 0x21 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_YAWN, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hyper Voice .byte 0x0d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Poison Fang .byte 0x1b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Crush Claw .byte 0x0c @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Blast Burn .byte 0x12 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Hydro Cannon .byte 0x12 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Meteor Mash .byte 0x23 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Astonish .byte 0x0a @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Weather Ball .byte 0x00 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ moves this move can follow to make a combo .byte 0 @ padding @ Aromatherapy .byte 0x1e @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Fake Tears .byte 0x1e @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Air Cutter .byte 0x13 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Overheat .byte 0x01 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Odor Sleuth .byte 0x1b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rock Tomb .byte 0x2f @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Silver Wind .byte 0x26 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Metal Sound .byte 0x0d @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_METAL_SOUND @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Grass Whistle .byte 0x0d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Tickle .byte 0x1b @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Cosmic Power .byte 0x26 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Water Spout .byte 0x21 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Signal Beam .byte 0x2b @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Shadow Punch .byte 0x1d @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Extrasensory .byte 0x0c @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sky Uppercut .byte 0x13 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sand Tomb .byte 0x2f @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Sheer Cold .byte 0x2d @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Muddy Water .byte 0x11 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bullet Seed .byte 0x2d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Aerial Ace .byte 0x1d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Icicle Spear .byte 0x13 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Iron Defense .byte 0x05 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Block .byte 0x1a @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Howl .byte 0x26 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dragon Claw .byte 0x13 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Frenzy Plant .byte 0x12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bulk Up .byte 0x26 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Bounce .byte 0x05 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Mud Shot .byte 0x0d @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Poison Tail .byte 0x1b @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Covet .byte 0x1f @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Volt Tackle .byte 0x01 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Magical Leaf .byte 0x1d @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Water Sport .byte 0x00 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_WATER_SPORT @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Calm Mind .byte 0x04 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_CALM_MIND @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Leaf Blade .byte 0x25 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Dragon Dance .byte 0x26 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID .byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Rock Blast .byte 0x23 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Shock Wave .byte 0x1d @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Water Pulse .byte 0x2b @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Doom Desire .byte 0x2f @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding @ Psycho Boost .byte 0x01 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo .byte 0 @ padding