#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Magic Bounce bounces back status moves") { GIVEN { ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); } } WHEN { TURN { MOVE(player, MOVE_TOXIC); } } SCENE { ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); MESSAGE("Wynaut's Toxic was bounced back by Foe Espeon's Magic Bounce!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, opponent); STATUS_ICON(player, badPoison: TRUE); } } SINGLE_BATTLE_TEST("Magic Bounce bounces back powder moves") { GIVEN { ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER); ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); } } WHEN { TURN { MOVE(player, MOVE_STUN_SPORE); } } SCENE { ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); MESSAGE("Wynaut's Stun Spore was bounced back by Foe Espeon's Magic Bounce!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent); STATUS_ICON(player, paralysis: TRUE); } } SINGLE_BATTLE_TEST("Magic Bounce cannot bounce back powder moves against Grass Types") { GIVEN { ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER); ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS); PLAYER(SPECIES_ODDISH); OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); } } WHEN { TURN { MOVE(player, MOVE_STUN_SPORE); } } SCENE { ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player); MESSAGE("Oddish's Stun Spore was bounced back by Foe Espeon's Magic Bounce!"); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent); MESSAGE("It doesn't affect Oddish…"); NOT STATUS_ICON(player, paralysis: TRUE); } } DOUBLE_BATTLE_TEST("Magic Bounce bounces back moves hitting both foes at two foes") { GIVEN { ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN); ASSUME(gBattleMoves[MOVE_LEER].target == MOVE_TARGET_BOTH); PLAYER(SPECIES_ABRA); PLAYER(SPECIES_KADABRA); OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerLeft, MOVE_LEER); } } SCENE { ABILITY_POPUP(opponentLeft, ABILITY_MAGIC_BOUNCE); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, playerLeft); MESSAGE("Abra's Leer was bounced back by Foe Espeon's Magic Bounce!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Abra's Defense fell!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); MESSAGE("Kadabra's Defense fell!"); // Also check if second original target gets hit by Leer as this was once bugged ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("Foe Wynaut's Defense fell!"); } }