#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Items can restore a battler's HP by a fixed amount") { u32 item, hp; PARAMETRIZE { item = ITEM_POTION; hp = 20; } PARAMETRIZE { item = ITEM_SUPER_POTION; hp = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50; } PARAMETRIZE { item = ITEM_HYPER_POTION; hp = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200; } PARAMETRIZE { item = ITEM_FRESH_WATER; hp = I_HEALTH_RECOVERY >= GEN_7 ? 30 : 50; } PARAMETRIZE { item = ITEM_SODA_POP; hp = I_HEALTH_RECOVERY >= GEN_7 ? 50 : 60; } PARAMETRIZE { item = ITEM_LEMONADE; hp = I_HEALTH_RECOVERY >= GEN_7 ? 70 : 80; } PARAMETRIZE { item = ITEM_MOOMOO_MILK; hp = 100; } PARAMETRIZE { item = ITEM_ENERGY_POWDER; hp = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50; } PARAMETRIZE { item = ITEM_ENERGY_ROOT; hp = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200; } PARAMETRIZE { item = ITEM_SWEET_HEART; hp = 20; } PARAMETRIZE { item = ITEM_ORAN_BERRY; hp = 10; } #if I_SITRUS_BERRY_HEAL < GEN_4 PARAMETRIZE { item = ITEM_SITRUS_BERRY; hp = 30; } #endif GIVEN { ASSUME(gItems[item].battleUsage == EFFECT_ITEM_RESTORE_HP); PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, item, partyIndex: 0); } } SCENE { HP_BAR(player, damage: -hp); } } SINGLE_BATTLE_TEST("Items can restore a battler's HP by a percentage") { u32 item, percentage; PARAMETRIZE { item = ITEM_MAX_POTION; percentage = 100; } #if I_SITRUS_BERRY_HEAL >= GEN_4 PARAMETRIZE { item = ITEM_SITRUS_BERRY; percentage = 25; } #endif GIVEN { ASSUME(gItems[item].battleUsage == EFFECT_ITEM_RESTORE_HP); PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, item, partyIndex: 0); } } SCENE { HP_BAR(player, damage: -min(399, 400 * percentage / 100)); } }