#include "global.h" #include "palette.h" void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor) { u16 i; for (i = 0; i < numEntries; i++) { u16 index = i + palOffset; struct PlttData *data1 = (struct PlttData *)&gPlttBufferUnfaded[index]; s8 r = data1->r; s8 g = data1->g; s8 b = data1->b; struct PlttData *data2 = (struct PlttData *)&blendColor; gPlttBufferFaded[index] = ((r + (((data2->r - r) * coeff) >> 4)) << 0) | ((g + (((data2->g - g) * coeff) >> 4)) << 5) | ((b + (((data2->b - b) * coeff) >> 4)) << 10); } }