BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB map_script 3, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB map_script 4, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00 map_script 2, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31 .byte 0 BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB setvar VAR_0x8004, 5 special sub_81A1780 checkplayergender compare_var_to_value VAR_RESULT, 0 call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25 compare_var_to_value VAR_RESULT, 1 call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B setvar VAR_0x8004, 9 special sub_81A1780 copyvar VAR_0x400F, VAR_RESULT compare_var_to_value VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3 end BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3 call BattleFrontier_BattleFactoryBattleRoom_EventScript_242170 setobjectxyperm 2, 7, 9 end BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00 map_script_2 VAR_0x4001, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A .2byte 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A setvar VAR_0x4001, 1 hideobjectat 255, BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM compare_var_to_value VAR_0x400F, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24 hideobjectat 2, BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24 end BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25 setvar VAR_0x401F, 100 return BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B setvar VAR_0x401F, 105 return BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31 map_script_2 VAR_0x4000, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67 .2byte 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, 4 closemessage applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B waitmovement 0 call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7 end BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67 compare_var_to_value VAR_0x400F, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B waitmovement 0 call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 setvar VAR_0x8004, 11 special sub_81A5E74 removeobject 2 setobjectxyperm 2, 7, 1 addobject 2 applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184 waitmovement 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7 compare_var_to_value VAR_0x400F, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C setvar VAR_0x8004, 5 special sub_8195960 lockall msgbox 0x2021fc4, 4 waitmessage closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 0 special sub_81A1780 special sp000_heal_pokemon setvar VAR_0x8004, 6 setvar VAR_0x8005, 0 special sub_8163AC4 waitstate switch VAR_RESULT case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8 BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special sub_81A1780 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 @ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F setvar VAR_0x8004, 1 setvar VAR_0x8005, 3 special sub_81A5E74 compare_var_to_value VAR_RESULT, 9999 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 special sub_81A5E74 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E call BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43 setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special sub_81A1780 addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 copyvar VAR_0x8006, VAR_RESULT special sub_81A1780 switch VAR_RESULT case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 setvar VAR_0x8006, 1 warp BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8 waitstate BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special sub_81A1780 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C switch VAR_0x400F case 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051 case 3, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF case 4, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special sub_81A1780 compare_var_to_value VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, 4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special sub_81A1780 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, 4 call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 compare_var_to_value VAR_RESULT, 1 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C setvar VAR_0x8004, 12 special sub_81A1780 compare_var_to_value VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, 4 closemessage applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 waitmovement 0 playfanfare BGM_ME_BATTLE_SYMBOL message BattleFrontier_BattleFactoryBattleRoom_Text_25B460 waitmessage waitfanfare setvar VAR_0x8004, 13 special sub_81A1780 msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, 4 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special sub_81A1780 compare_var_to_value VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, 4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special sub_81A1780 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, 4 call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 compare_var_to_value VAR_RESULT, 1 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B setvar VAR_0x8004, 12 special sub_81A1780 compare_var_to_value VAR_RESULT, 2 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, 4 waitmessage applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 waitmovement 0 playfanfare BGM_ME_BATTLE_SYMBOL message BattleFrontier_BattleFactoryBattleRoom_Text_25B640 waitmessage waitfanfare setvar VAR_0x8004, 13 special sub_81A1780 msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, 4 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 0 special sub_81A1780 special sp000_heal_pokemon setvar VAR_0x8004, 6 setvar VAR_0x8005, 0 special sub_8163AC4 waitstate return BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105 setvar VAR_0x8004, 1 setvar VAR_0x8005, 3 special sub_81A5E74 compare_var_to_value VAR_RESULT, 9999 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 special sub_81A5E74 setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 special sub_81A5E74 compare_var_to_value VAR_RESULT, 9999 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43 addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 copyvar VAR_0x8006, VAR_RESULT special sub_81A5E74 setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special sub_81A1780 addvar VAR_RESULT, 1 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 end BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B step_up step_up step_up step_up step_up step_03 step_end BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182 step_right step_end BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184 step_down step_down step_down step_down step_down step_02 step_end BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B step_up step_up step_up step_02 step_end BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190 BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190 copyvar VAR_RESULT, VAR_0x40CE compare_var_to_value VAR_RESULT, 1 goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA warp BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8 waitstate end BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA warp BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8 waitstate end BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4 applymovement 1, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 applymovement 3, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 applymovement 4, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 applymovement 5, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 applymovement 6, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 applymovement 7, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 waitmovement 0 return BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2 .string "Hey, hey!\n" .string "Get a move on!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB .string "Hey, my name’s NOLAND!\n" .string "I’m basically in charge of this place,\l" .string "which is why I’m the FACTORY HEAD!\p" .string "I had a look at your Battle Swap data.\p" .string "You seem to have the right idea,\n" .string "but you’re still square in your head!\p" .string "Listen up, okay? Knowledge isn’t only\n" .string "about reading books or doing desk work.\p" .string "Just doing that sort of thing…\n" .string "It may as well be useless!\p" .string "You have to experience things with\n" .string "your heart and your body, understand?\p" .string "I’ll take you on under the same\n" .string "conditions as you.\p" .string "I’ll be using rental POKéMON, too!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1 .string "Shake out every last bit of your\n" .string "knowledge and bring it on!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D .string "NOLAND: Smart going!\n" .string "Let’s see your FRONTIER PASS.$" BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460 .string "The Knowledge Symbol was embossed\n" .string "on the FRONTIER PASS!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498 .string "Heh…\n" .string "You’re a pretty bright spark…\p" .string "Next time, I’ll come after you hard.\n" .string "No holds barred, understand?\p" .string "You keep up your studies!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517 .string "NOLAND: Hey, hey! How’s it going?\n" .string "You keeping up with your studies?\p" .string "…Oh?\p" .string "You’ve taken on a harder look than\n" .string "the last time I saw you.\p" .string "Now, this should be fun!\n" .string "I’m getting excited, hey!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF .string "All right!\n" .string "Bring it on!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7 .string "NOLAND: What the…\n" .string "You’re getting out of my league!\p" .string "Sheesh!\n" .string "Let’s see that FRONTIER PASS!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640 .string "The Knowledge Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D .string "Pfft, man!\p" .string "That’s absolutely the last time\n" .string "I lose to you!\p" .string "We have to do this again, hey?$"