#include "global.h" #include "malloc.h" #include "battle.h" #include "battle_setup.h" #include "decoration.h" #include "event_data.h" #include "event_object_movement.h" #include "event_scripts.h" #include "field_camera.h" #include "field_effect.h" #include "field_player_avatar.h" #include "field_screen_effect.h" #include "field_specials.h" #include "field_weather.h" #include "fieldmap.h" #include "fldeff.h" #include "fldeff_misc.h" #include "international_string_util.h" #include "item_menu.h" #include "link.h" #include "list_menu.h" #include "main.h" #include "map_name_popup.h" #include "menu.h" #include "menu_helpers.h" #include "metatile_behavior.h" #include "overworld.h" #include "palette.h" #include "script.h" #include "secret_base.h" #include "sound.h" #include "string_util.h" #include "strings.h" #include "task.h" #include "tv.h" #include "window.h" #include "constants/event_bg.h" #include "constants/decorations.h" #include "constants/event_objects.h" #include "constants/field_specials.h" #include "constants/items.h" #include "constants/map_types.h" #include "constants/metatile_behaviors.h" #include "constants/metatile_labels.h" #include "constants/moves.h" #include "constants/secret_bases.h" #include "constants/songs.h" #include "constants/trainers.h" // Values for registryStatus enum { UNREGISTERED, REGISTERED, NEW, // Temporary, so new secret bases mixed at the same time don't overwrite each other }; struct SecretBaseRegistryMenu { struct ListMenuItem items[11]; u8 names[11][32]; }; struct SecretBaseRecordMixer { struct SecretBase *secretBases; u32 version; u32 language; }; struct SecretBaseEntranceMetatiles { u16 closedMetatileId; u16 openMetatileId; }; static EWRAM_DATA u8 sCurSecretBaseId = 0; static EWRAM_DATA bool8 sInFriendSecretBase = FALSE; static EWRAM_DATA struct SecretBaseRegistryMenu *sRegistryMenu = NULL; static void Task_ShowSecretBaseRegistryMenu(u8); static void BuildRegistryMenuItems(u8); static void RegistryMenu_OnCursorMove(s32, bool8, struct ListMenu *); static void FinalizeRegistryMenu(u8); static void AddRegistryMenuScrollArrows(u8); static void HandleRegistryMenuInput(u8); static void ShowRegistryMenuActions(u8); static void HandleRegistryMenuActionsInput(u8); static void ShowRegistryMenuDeleteConfirmation(u8); static void ShowRegistryMenuDeleteYesNo(u8); static void DeleteRegistry_Yes(u8); static void DeleteRegistry_No(u8); static void ReturnToMainRegistryMenu(u8); static void GoToSecretBasePCRegisterMenu(u8); static u8 GetSecretBaseOwnerType(u8); static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] = { {.closedMetatileId = METATILE_General_SecretBase_TreeLeft, .openMetatileId = METATILE_General_SecretBase_VineLeft}, {.closedMetatileId = METATILE_General_SecretBase_TreeRight, .openMetatileId = METATILE_General_SecretBase_VineRight}, {.closedMetatileId = METATILE_General_RedCaveIndent, .openMetatileId = METATILE_General_RedCaveOpen}, {.closedMetatileId = METATILE_General_YellowCaveIndent, .openMetatileId = METATILE_General_YellowCaveOpen}, {.closedMetatileId = METATILE_General_BlueCaveIndent, .openMetatileId = METATILE_General_BlueCaveOpen}, {.closedMetatileId = METATILE_Fallarbor_BrownCaveIndent, .openMetatileId = METATILE_Fallarbor_BrownCaveOpen}, {.closedMetatileId = METATILE_Fortree_SecretBase_Shrub, .openMetatileId = METATILE_Fortree_SecretBase_ShrubOpen}, }; // mapNum, warpId, x, y // x, y positions are for when the player warps in for the first time (in front of the computer) static const u8 sSecretBaseEntrancePositions[NUM_SECRET_BASE_GROUPS * 4] = { [SECRET_BASE_RED_CAVE1] = MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3, [SECRET_BASE_RED_CAVE2] = MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9, [SECRET_BASE_RED_CAVE3] = MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3, [SECRET_BASE_RED_CAVE4] = MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13, [SECRET_BASE_BROWN_CAVE1] = MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3, [SECRET_BASE_BROWN_CAVE2] = MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2, [SECRET_BASE_BROWN_CAVE3] = MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4, [SECRET_BASE_BROWN_CAVE4] = MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2, [SECRET_BASE_BLUE_CAVE1] = MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3, [SECRET_BASE_BLUE_CAVE2] = MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2, [SECRET_BASE_BLUE_CAVE3] = MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15, [SECRET_BASE_BLUE_CAVE4] = MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14, [SECRET_BASE_YELLOW_CAVE1] = MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3, [SECRET_BASE_YELLOW_CAVE2] = MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7, [SECRET_BASE_YELLOW_CAVE3] = MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6, [SECRET_BASE_YELLOW_CAVE4] = MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9, [SECRET_BASE_TREE1] = MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3, [SECRET_BASE_TREE2] = MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6, [SECRET_BASE_TREE3] = MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3, [SECRET_BASE_TREE4] = MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10, [SECRET_BASE_SHRUB1] = MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3, [SECRET_BASE_SHRUB2] = MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2, [SECRET_BASE_SHRUB3] = MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8, [SECRET_BASE_SHRUB4] = MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6, }; #define GET_BASE_MAP_NUM(group) (sSecretBaseEntrancePositions[(group) + 0]) #define GET_BASE_WARP_ID(group) (sSecretBaseEntrancePositions[(group) + 1]) #define GET_BASE_COMPUTER_X(group) (sSecretBaseEntrancePositions[(group) + 2]) #define GET_BASE_COMPUTER_Y(group) (sSecretBaseEntrancePositions[(group) + 3]) static const struct MenuAction sRegistryMenuActions[] = { { .text = gText_DelRegist, .func = { .void_u8 = ShowRegistryMenuDeleteConfirmation }, }, { .text = gText_Cancel, .func = { .void_u8 = ReturnToMainRegistryMenu }, }, }; static const struct YesNoFuncTable sDeleteRegistryYesNoFuncs = { .yesFunc = DeleteRegistry_Yes, .noFunc = DeleteRegistry_No, }; static const u8 sSecretBaseOwnerGfxIds[10] = { // Male OBJ_EVENT_GFX_YOUNGSTER, OBJ_EVENT_GFX_BUG_CATCHER, OBJ_EVENT_GFX_RICH_BOY, OBJ_EVENT_GFX_CAMPER, OBJ_EVENT_GFX_MAN_3, // Female OBJ_EVENT_GFX_LASS, OBJ_EVENT_GFX_GIRL_3, OBJ_EVENT_GFX_WOMAN_2, OBJ_EVENT_GFX_PICNICKER, OBJ_EVENT_GFX_WOMAN_5, }; static const struct WindowTemplate sRegistryWindowTemplates[] = { { .bg = 0, .tilemapLeft = 18, .tilemapTop = 1, .width = 11, .height = 18, .paletteNum = 15, .baseBlock = 0x01, }, { .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, .width = 28, .height = 4, .paletteNum = 15, .baseBlock = 0xc7, } }; static const struct ListMenuTemplate sRegistryListMenuTemplate = { .items = NULL, .moveCursorFunc = RegistryMenu_OnCursorMove, .itemPrintFunc = NULL, .totalItems = 0, .maxShowed = 0, .windowId = 0, .header_X = 0, .item_X = 8, .cursor_X = 0, .upText_Y = 9, .cursorPal = 2, .fillValue = 1, .cursorShadowPal = 3, .lettersSpacing = 0, .itemVerticalPadding = 0, .scrollMultiple = LIST_NO_MULTIPLE_SCROLL, .fontId = FONT_NORMAL, .cursorKind = CURSOR_BLACK_ARROW, }; static void ClearSecretBase(struct SecretBase *secretBase) { u16 i; CpuFastFill16(0, secretBase, sizeof(struct SecretBase)); for (i = 0; i < PLAYER_NAME_LENGTH; i++) secretBase->trainerName[i] = EOS; } void ClearSecretBases(void) { u16 i; for (i = 0; i < SECRET_BASES_COUNT; i++) ClearSecretBase(&gSaveBlock1Ptr->secretBases[i]); } static void SetCurSecretBaseId(void) { sCurSecretBaseId = gSpecialVar_0x8004; } void TrySetCurSecretBaseIndex(void) { u16 i; gSpecialVar_Result = FALSE; for (i = 0; i < SECRET_BASES_COUNT; i++) { if (sCurSecretBaseId == gSaveBlock1Ptr->secretBases[i].secretBaseId) { gSpecialVar_Result = TRUE; VarSet(VAR_CURRENT_SECRET_BASE, i); break; } } } void CheckPlayerHasSecretBase(void) { // The player's secret base is always the first in the array. if (gSaveBlock1Ptr->secretBases[0].secretBaseId) gSpecialVar_Result = TRUE; else gSpecialVar_Result = FALSE; } static u8 GetSecretBaseTypeInFrontOfPlayer_(void) { s16 x, y; s16 behavior; GetXYCoordsOneStepInFrontOfPlayer(&x, &y); behavior = MapGridGetMetatileBehaviorAt(x, y) & 0xFFF; if (behavior == MB_SECRET_BASE_SPOT_RED_CAVE || behavior == MB_SECRET_BASE_SPOT_RED_CAVE_OPEN) return SECRET_BASE_RED_CAVE; if (behavior == MB_SECRET_BASE_SPOT_BROWN_CAVE || behavior == MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN) return SECRET_BASE_BROWN_CAVE; if (behavior == MB_SECRET_BASE_SPOT_BLUE_CAVE || behavior == MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN) return SECRET_BASE_BLUE_CAVE; if (behavior == MB_SECRET_BASE_SPOT_YELLOW_CAVE || behavior == MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN) return SECRET_BASE_YELLOW_CAVE; if (behavior == MB_SECRET_BASE_SPOT_TREE_LEFT || behavior == MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN || behavior == MB_SECRET_BASE_SPOT_TREE_RIGHT || behavior == MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN) return SECRET_BASE_TREE; if (behavior == MB_SECRET_BASE_SPOT_SHRUB || behavior == MB_SECRET_BASE_SPOT_SHRUB_OPEN) return SECRET_BASE_SHRUB; return 0; } void GetSecretBaseTypeInFrontOfPlayer(void) { gSpecialVar_0x8007 = GetSecretBaseTypeInFrontOfPlayer_(); } static void FindMetatileIdMapCoords(s16 *x, s16 *y, u16 metatileId) { s16 i, j; const struct MapLayout *mapLayout = gMapHeader.mapLayout; for (j = 0; j < mapLayout->height; j++) { for (i = 0; i < mapLayout->width; i++) { if ((mapLayout->map[j * mapLayout->width + i] & MAPGRID_METATILE_ID_MASK) == metatileId) { *x = i; *y = j; return; } } } } // Opens or closes the secret base entrance metatile in front of the player. void ToggleSecretBaseEntranceMetatile(void) { u16 i; s16 x, y; s16 metatileId; GetXYCoordsOneStepInFrontOfPlayer(&x, &y); metatileId = MapGridGetMetatileIdAt(x, y); // Look for entrance metatiles to open for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++) { if (sSecretBaseEntranceMetatiles[i].closedMetatileId == metatileId) { MapGridSetMetatileIdAt(x, y, sSecretBaseEntranceMetatiles[i].openMetatileId | MAPGRID_COLLISION_MASK); CurrentMapDrawMetatileAt(x, y); return; } } // Look for entrance metatiles to close for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++) { if (sSecretBaseEntranceMetatiles[i].openMetatileId == metatileId) { MapGridSetMetatileIdAt(x, y, sSecretBaseEntranceMetatiles[i].closedMetatileId | MAPGRID_COLLISION_MASK); CurrentMapDrawMetatileAt(x, y); return; } } } static u8 GetNameLength(const u8 *secretBaseOwnerName) { u8 i; for (i = 0; i < PLAYER_NAME_LENGTH; i++) { if (secretBaseOwnerName[i] == EOS) return i; } return PLAYER_NAME_LENGTH; } void SetPlayerSecretBase(void) { u16 i; gSaveBlock1Ptr->secretBases[0].secretBaseId = sCurSecretBaseId; for (i = 0; i < TRAINER_ID_LENGTH; i++) gSaveBlock1Ptr->secretBases[0].trainerId[i] = gSaveBlock2Ptr->playerTrainerId[i]; VarSet(VAR_CURRENT_SECRET_BASE, 0); StringCopyN(gSaveBlock1Ptr->secretBases[0].trainerName, gSaveBlock2Ptr->playerName, GetNameLength(gSaveBlock2Ptr->playerName)); gSaveBlock1Ptr->secretBases[0].gender = gSaveBlock2Ptr->playerGender; gSaveBlock1Ptr->secretBases[0].language = GAME_LANGUAGE; VarSet(VAR_SECRET_BASE_MAP, gMapHeader.regionMapSectionId); } // Set the 'open' entrance metatile for any occupied secret base on this map void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events) { u16 bgId; u16 i, j; for (bgId = 0; bgId < events->bgEventCount; bgId++) { if (events->bgEvents[bgId].kind == BG_EVENT_SECRET_BASE) { for (j = 0; j < SECRET_BASES_COUNT; j++) { if (gSaveBlock1Ptr->secretBases[j].secretBaseId == events->bgEvents[bgId].bgUnion.secretBaseId) { s16 x = events->bgEvents[bgId].x + MAP_OFFSET; s16 y = events->bgEvents[bgId].y + MAP_OFFSET; s16 tile_id = MapGridGetMetatileIdAt(x, y); for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++) { if (sSecretBaseEntranceMetatiles[i].closedMetatileId == tile_id) { MapGridSetMetatileIdAt(x, y, sSecretBaseEntranceMetatiles[i].openMetatileId | MAPGRID_COLLISION_MASK); break; } } break; } } } } } static void SetSecretBaseWarpDestination(void) { s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId); SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), GET_BASE_MAP_NUM(secretBaseGroup), GET_BASE_WARP_ID(secretBaseGroup)); } #define tState data[0] static void Task_EnterSecretBase(u8 taskId) { u16 secretBaseIdx; switch (gTasks[taskId].tState) { case 0: if (!gPaletteFade.active) gTasks[taskId].tState = 1; break; case 1: secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE); if (gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered < 255) gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered++; SetSecretBaseWarpDestination(); WarpIntoMap(); gFieldCallback = FieldCB_ContinueScriptHandleMusic; SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); break; } } #undef tState void EnterSecretBase(void) { CreateTask(Task_EnterSecretBase, 0); FadeScreen(FADE_TO_BLACK, 0); SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE); } bool8 SecretBaseMapPopupEnabled(void) { if (gMapHeader.mapType == MAP_TYPE_SECRET_BASE && VarGet(VAR_INIT_SECRET_BASE) == 0) return FALSE; return TRUE; } static void EnterNewlyCreatedSecretBase_WaitFadeIn(u8 taskId) { ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_NORTH); if (IsWeatherNotFadingIn() == TRUE) { ScriptContext_Enable(); DestroyTask(taskId); } } static void EnterNewlyCreatedSecretBase_StartFadeIn(void) { s16 x, y; LockPlayerFieldControls(); HideMapNamePopUpWindow(); FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC); x += MAP_OFFSET; y += MAP_OFFSET; MapGridSetMetatileIdAt(x, y, METATILE_SecretBase_PC | MAPGRID_COLLISION_MASK); CurrentMapDrawMetatileAt(x, y); FadeInFromBlack(); CreateTask(EnterNewlyCreatedSecretBase_WaitFadeIn, 0); } static void Task_EnterNewlyCreatedSecretBase(u8 taskId) { if (!gPaletteFade.active) { s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId); SetWarpDestination( gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE, GET_BASE_COMPUTER_X(secretBaseGroup), GET_BASE_COMPUTER_Y(secretBaseGroup)); WarpIntoMap(); gFieldCallback = EnterNewlyCreatedSecretBase_StartFadeIn; SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); } } void EnterNewlyCreatedSecretBase(void) { CreateTask(Task_EnterNewlyCreatedSecretBase, 0); FadeScreen(FADE_TO_BLACK, 0); } bool8 CurMapIsSecretBase(void) { if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SECRET_BASE_RED_CAVE1) && (u8)gSaveBlock1Ptr->location.mapNum <= MAP_NUM(SECRET_BASE_SHRUB4)) return TRUE; else return FALSE; } void InitSecretBaseAppearance(bool8 hidePC) { u16 secretBaseIdx; u16 x, y; u8 *decorations; u8 *decorPos; if (CurMapIsSecretBase()) { secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE); decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations; decorPos = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions; for (x = 0; x < DECOR_MAX_SECRET_BASE; x++) { if (decorations[x] > 0 && decorations[x] <= NUM_DECORATIONS && gDecorations[decorations[x]].permission != DECORPERM_SPRITE) ShowDecorationOnMap((decorPos[x] >> 4) + MAP_OFFSET, (decorPos[x] & 0xF) + MAP_OFFSET, decorations[x]); } if (secretBaseIdx != 0) { // Another player's secret base. Change PC type to the "Register" PC. FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC); MapGridSetMetatileIdAt(x + MAP_OFFSET, y + MAP_OFFSET, METATILE_SecretBase_RegisterPC | MAPGRID_COLLISION_MASK); } else if (hidePC == TRUE && VarGet(VAR_SECRET_BASE_INITIALIZED) == 1) { // Change PC to regular ground tile. FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC); MapGridSetMetatileIdAt(x + MAP_OFFSET, y + MAP_OFFSET, METATILE_SecretBase_Ground | MAPGRID_COLLISION_MASK); } } } void InitSecretBaseDecorationSprites(void) { u8 i; u8 *decorations; u8 *decorationPositions; u8 objectEventId; u8 metatileBehavior; u8 category; u8 permission; u8 numDecorations; objectEventId = 0; if (!CurMapIsSecretBase()) { decorations = gSaveBlock1Ptr->playerRoomDecorations; decorationPositions = gSaveBlock1Ptr->playerRoomDecorationPositions; numDecorations = DECOR_MAX_PLAYERS_HOUSE; } else { u16 secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE); decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations; decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions; numDecorations = DECOR_MAX_SECRET_BASE; } for (i = 0; i < numDecorations; i++) { if (decorations[i] == DECOR_NONE) continue; permission = gDecorations[decorations[i]].permission; category = gDecorations[decorations[i]].category; if (permission == DECORPERM_SPRITE) { for (objectEventId = 0; objectEventId < gMapHeader.events->objectEventCount; objectEventId++) { if (gMapHeader.events->objectEvents[objectEventId].flagId == FLAG_DECORATION_1 + gSpecialVar_0x8004) break; } if (objectEventId == gMapHeader.events->objectEventCount) continue; gSpecialVar_0x8006 = decorationPositions[i] >> 4; gSpecialVar_0x8007 = decorationPositions[i] & 0xF; metatileBehavior = MapGridGetMetatileBehaviorAt(gSpecialVar_0x8006 + MAP_OFFSET, gSpecialVar_0x8007 + MAP_OFFSET); if (MetatileBehavior_HoldsSmallDecoration(metatileBehavior) == TRUE || MetatileBehavior_HoldsLargeDecoration(metatileBehavior) == TRUE) { gSpecialVar_Result = VAR_OBJ_GFX_ID_0 + (gMapHeader.events->objectEvents[objectEventId].graphicsId - OBJ_EVENT_GFX_VAR_0); VarSet(gSpecialVar_Result, gDecorations[decorations[i]].tiles[0]); gSpecialVar_Result = gMapHeader.events->objectEvents[objectEventId].localId; FlagClear(FLAG_DECORATION_1 + gSpecialVar_0x8004); TrySpawnObjectEvent(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); TryMoveObjectEventToMapCoords(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gSpecialVar_0x8006, gSpecialVar_0x8007); TryOverrideObjectEventTemplateCoords(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); if (CurMapIsSecretBase() == TRUE && VarGet(VAR_CURRENT_SECRET_BASE) != 0) { if (category == DECORCAT_DOLL) { OverrideSecretBaseDecorationSpriteScript( gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, DECORCAT_DOLL); } else if (category == DECORCAT_CUSHION) { OverrideSecretBaseDecorationSpriteScript( gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, DECORCAT_CUSHION); } } gSpecialVar_0x8004++; } } } } void HideSecretBaseDecorationSprites(void) { u8 objectEventId; u16 flag; for (objectEventId = 0; objectEventId < gMapHeader.events->objectEventCount; objectEventId++) { flag = gMapHeader.events->objectEvents[objectEventId].flagId; if (flag >= FLAG_DECORATION_1 && flag <= FLAG_DECORATION_14) { RemoveObjectEventByLocalIdAndMap( gMapHeader.events->objectEvents[objectEventId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); FlagSet(flag); } } } void SetSecretBaseOwnerGfxId(void) { VarSet(VAR_OBJ_GFX_ID_F, sSecretBaseOwnerGfxIds[GetSecretBaseOwnerType(VarGet(VAR_CURRENT_SECRET_BASE))]); } void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const struct MapEvents *events) { s16 i; for (i = 0; i < events->bgEventCount; i++) { if (events->bgEvents[i].kind == BG_EVENT_SECRET_BASE && position->x == events->bgEvents[i].x + MAP_OFFSET && position->y == events->bgEvents[i].y + MAP_OFFSET) { sCurSecretBaseId = events->bgEvents[i].bgUnion.secretBaseId; break; } } } void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events) { SetCurSecretBaseIdFromPosition(position, events); TrySetCurSecretBaseIndex(); ScriptContext_SetupScript(SecretBase_EventScript_Enter); } bool8 TrySetCurSecretBase(void) { SetCurSecretBaseId(); TrySetCurSecretBaseIndex(); if (gSpecialVar_Result == TRUE) return FALSE; return TRUE; } static void Task_WarpOutOfSecretBase(u8 taskId) { switch (gTasks[taskId].data[0]) { case 0: LockPlayerFieldControls(); gTasks[taskId].data[0] = 1; break; case 1: if (!gPaletteFade.active) gTasks[taskId].data[0] = 2; break; case 2: SetWarpDestinationToDynamicWarp(WARP_ID_SECRET_BASE); WarpIntoMap(); gFieldCallback = FieldCB_DefaultWarpExit; SetMainCallback2(CB2_LoadMap); UnlockPlayerFieldControls(); DestroyTask(taskId); break; } } static void WarpOutOfSecretBase(void) { CreateTask(Task_WarpOutOfSecretBase, 0); FadeScreen(FADE_TO_BLACK, 0); } void IsCurSecretBaseOwnedByAnotherPlayer(void) { if (gSaveBlock1Ptr->secretBases[0].secretBaseId != sCurSecretBaseId) gSpecialVar_Result = TRUE; else gSpecialVar_Result = FALSE; } static u8 *GetSecretBaseName(u8 *dest, u8 secretBaseIdx) { *StringCopyN(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName, GetNameLength(gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName)) = EOS; ConvertInternationalString(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].language); return StringAppend(dest, gText_ApostropheSBase); } u8 *GetSecretBaseMapName(u8 *dest) { return GetSecretBaseName(dest, VarGet(VAR_CURRENT_SECRET_BASE)); } void CopyCurSecretBaseOwnerName_StrVar1(void) { u8 secretBaseIdx; const u8 *name; secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE); name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName; *StringCopyN(gStringVar1, name, GetNameLength(name)) = EOS; ConvertInternationalString(gStringVar1, gSaveBlock1Ptr->secretBases[secretBaseIdx].language); } static bool8 IsSecretBaseRegistered(u8 secretBaseIdx) { if (gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus) return TRUE; return FALSE; } static u8 GetAverageEVs(struct Pokemon *pokemon) { u16 evTotal; evTotal = GetMonData(pokemon, MON_DATA_HP_EV); evTotal += GetMonData(pokemon, MON_DATA_ATK_EV); evTotal += GetMonData(pokemon, MON_DATA_DEF_EV); evTotal += GetMonData(pokemon, MON_DATA_SPEED_EV); evTotal += GetMonData(pokemon, MON_DATA_SPATK_EV); evTotal += GetMonData(pokemon, MON_DATA_SPDEF_EV); return evTotal / 6; } void SetPlayerSecretBaseParty(void) { u16 i; u16 moveIdx; u16 partyId; struct SecretBaseParty *party; partyId = 0; party = &gSaveBlock1Ptr->secretBases[0].party; if (gSaveBlock1Ptr->secretBases[0].secretBaseId) { for (i = 0; i < PARTY_SIZE; i++) { for (moveIdx = 0; moveIdx < MAX_MON_MOVES; moveIdx++) party->moves[i * MAX_MON_MOVES + moveIdx] = MOVE_NONE; party->species[i] = SPECIES_NONE; party->heldItems[i] = ITEM_NONE; party->levels[i] = 0; party->personality[i] = 0; party->EVs[i] = 0; if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) { for (moveIdx = 0; moveIdx < MAX_MON_MOVES; moveIdx++) party->moves[partyId * MAX_MON_MOVES + moveIdx] = GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + moveIdx); party->species[partyId] = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES); party->heldItems[partyId] = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); party->levels[partyId] = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL); party->personality[partyId] = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY); party->EVs[partyId] = GetAverageEVs(&gPlayerParty[i]); partyId++; } } } } void ClearAndLeaveSecretBase(void) { u16 temp = gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived; ClearSecretBase(&gSaveBlock1Ptr->secretBases[0]); gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived = temp; WarpOutOfSecretBase(); } void MoveOutOfSecretBase(void) { IncrementGameStat(GAME_STAT_MOVED_SECRET_BASE); ClearAndLeaveSecretBase(); } static void ClosePlayerSecretBaseEntrance(void) { u16 i; u16 j; s16 metatileId; const struct MapEvents *events = gMapHeader.events; for (i = 0; i < events->bgEventCount; i++) { if (events->bgEvents[i].kind == BG_EVENT_SECRET_BASE && gSaveBlock1Ptr->secretBases[0].secretBaseId == events->bgEvents[i].bgUnion.secretBaseId) { metatileId = MapGridGetMetatileIdAt(events->bgEvents[i].x + MAP_OFFSET, events->bgEvents[i].y + MAP_OFFSET); for (j = 0; j < ARRAY_COUNT(sSecretBaseEntranceMetatiles); j++) { if (sSecretBaseEntranceMetatiles[j].openMetatileId == metatileId) { MapGridSetMetatileIdAt(events->bgEvents[i].x + MAP_OFFSET, events->bgEvents[i].y + MAP_OFFSET, sSecretBaseEntranceMetatiles[j].closedMetatileId | MAPGRID_COLLISION_MASK); break; } } DrawWholeMapView(); break; } } } // When the player moves to a new secret base by interacting with a new secret base // entrance in the overworld. void MoveOutOfSecretBaseFromOutside(void) { u16 temp; ClosePlayerSecretBaseEntrance(); IncrementGameStat(GAME_STAT_MOVED_SECRET_BASE); temp = gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived; ClearSecretBase(&gSaveBlock1Ptr->secretBases[0]); gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived = temp; } static u8 GetNumRegisteredSecretBases(void) { s16 i; u8 count = 0; for (i = 1; i < SECRET_BASES_COUNT; i++) { if (IsSecretBaseRegistered(i) == TRUE) count++; } return count; } void GetCurSecretBaseRegistrationValidity(void) { if (IsSecretBaseRegistered(VarGet(VAR_CURRENT_SECRET_BASE)) == TRUE) gSpecialVar_Result = 1; else if (GetNumRegisteredSecretBases() >= 10) gSpecialVar_Result = 2; else gSpecialVar_Result = 0; } void ToggleCurSecretBaseRegistry(void) { gSaveBlock1Ptr->secretBases[VarGet(VAR_CURRENT_SECRET_BASE)].registryStatus ^= 1; FlagSet(FLAG_SECRET_BASE_REGISTRY_ENABLED); } void ShowSecretBaseDecorationMenu(void) { CreateTask(DoSecretBaseDecorationMenu, 0); } void ShowSecretBaseRegistryMenu(void) { CreateTask(Task_ShowSecretBaseRegistryMenu, 0); } #define tNumBases data[0] #define tSelectedRow data[1] #define tScrollOffset data[2] #define tMaxShownItems data[3] #define tSelectedBaseId data[4] #define tListTaskId data[5] #define tMainWindowId data[6] #define tActionWindowId data[7] #define tArrowTaskId data[8] static void Task_ShowSecretBaseRegistryMenu(u8 taskId) { s16 *data = gTasks[taskId].data; LockPlayerFieldControls(); tNumBases = GetNumRegisteredSecretBases(); if (tNumBases != 0) { tSelectedRow = 0; tScrollOffset = 0; ClearDialogWindowAndFrame(0, FALSE); sRegistryMenu = AllocZeroed(sizeof(*sRegistryMenu)); tMainWindowId = AddWindow(&sRegistryWindowTemplates[0]); BuildRegistryMenuItems(taskId); FinalizeRegistryMenu(taskId); gTasks[taskId].func = HandleRegistryMenuInput; } else { DisplayItemMessageOnField(taskId, gText_NoRegistry, GoToSecretBasePCRegisterMenu); } } static void BuildRegistryMenuItems(u8 taskId) { s16 *data; u8 i; u8 count; data = gTasks[taskId].data; count = 0; for (i = 1; i < SECRET_BASES_COUNT; i++) { if (IsSecretBaseRegistered(i)) { GetSecretBaseName(sRegistryMenu->names[count], i); sRegistryMenu->items[count].name = sRegistryMenu->names[count]; sRegistryMenu->items[count].id = i; count++; } } sRegistryMenu->items[count].name = gText_Cancel; sRegistryMenu->items[count].id = LIST_CANCEL; tNumBases = count + 1; if (tNumBases < 8) tMaxShownItems = tNumBases; else tMaxShownItems = 8; gMultiuseListMenuTemplate = sRegistryListMenuTemplate; gMultiuseListMenuTemplate.windowId = tMainWindowId; gMultiuseListMenuTemplate.totalItems = tNumBases; gMultiuseListMenuTemplate.items = sRegistryMenu->items; gMultiuseListMenuTemplate.maxShowed = tMaxShownItems; } static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu) { if (flag != TRUE) PlaySE(SE_SELECT); } static void FinalizeRegistryMenu(u8 taskId) { s16 *data = gTasks[taskId].data; SetStandardWindowBorderStyle(tMainWindowId, FALSE); tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, tScrollOffset, tSelectedRow); AddRegistryMenuScrollArrows(taskId); ScheduleBgCopyTilemapToVram(0); } static void AddRegistryMenuScrollArrows(u8 taskId) { s16 *data = gTasks[taskId].data; tArrowTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 188, 12, 148, tNumBases - tMaxShownItems, 0x13f8, 0x13f8, &tScrollOffset); } static void HandleRegistryMenuInput(u8 taskId) { s16 *data = gTasks[taskId].data; s32 input = ListMenu_ProcessInput(tListTaskId); ListMenuGetScrollAndRow(tListTaskId, &tScrollOffset, &tSelectedRow); switch (input) { case LIST_NOTHING_CHOSEN: break; case LIST_CANCEL: PlaySE(SE_SELECT); DestroyListMenuTask(tListTaskId, NULL, NULL); RemoveScrollIndicatorArrowPair(tArrowTaskId); ClearStdWindowAndFrame(tMainWindowId, FALSE); ClearWindowTilemap(tMainWindowId); RemoveWindow(tMainWindowId); ScheduleBgCopyTilemapToVram(0); Free(sRegistryMenu); GoToSecretBasePCRegisterMenu(taskId); break; default: PlaySE(SE_SELECT); tSelectedBaseId = input; ShowRegistryMenuActions(taskId); break; } } static void ShowRegistryMenuActions(u8 taskId) { struct WindowTemplate template; s16 *data = gTasks[taskId].data; RemoveScrollIndicatorArrowPair(tArrowTaskId); template = sRegistryWindowTemplates[1]; template.width = GetMaxWidthInMenuTable(sRegistryMenuActions, 2); tActionWindowId = AddWindow(&template); SetStandardWindowBorderStyle(tActionWindowId, FALSE); PrintMenuTable(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions); InitMenuInUpperLeftCornerNormal(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), 0); ScheduleBgCopyTilemapToVram(0); gTasks[taskId].func = HandleRegistryMenuActionsInput; } static void HandleRegistryMenuActionsInput(u8 taskId) { s8 input = Menu_ProcessInputNoWrap(); switch (input) { case MENU_B_PRESSED: PlaySE(SE_SELECT); ReturnToMainRegistryMenu(taskId); break; case MENU_NOTHING_CHOSEN: break; default: PlaySE(SE_SELECT); sRegistryMenuActions[input].func.void_u8(taskId); break; } } static void ShowRegistryMenuDeleteConfirmation(u8 taskId) { s16 *data = gTasks[taskId].data; ClearStdWindowAndFrame(tMainWindowId, FALSE); ClearStdWindowAndFrame(tActionWindowId, FALSE); ClearWindowTilemap(tMainWindowId); ClearWindowTilemap(tActionWindowId); RemoveWindow(tActionWindowId); ScheduleBgCopyTilemapToVram(0); GetSecretBaseName(gStringVar1, tSelectedBaseId); StringExpandPlaceholders(gStringVar4, gText_OkayToDeleteFromRegistry); DisplayItemMessageOnField(taskId, gStringVar4, ShowRegistryMenuDeleteYesNo); } static void ShowRegistryMenuDeleteYesNo(u8 taskId) { DisplayYesNoMenuDefaultYes(); DoYesNoFuncWithChoice(taskId, &sDeleteRegistryYesNoFuncs); } void DeleteRegistry_Yes_Callback(u8 taskId) { s16 *data = gTasks[taskId].data; ClearDialogWindowAndFrame(0, FALSE); DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow); gSaveBlock1Ptr->secretBases[tSelectedBaseId].registryStatus = UNREGISTERED; BuildRegistryMenuItems(taskId); SetCursorWithinListBounds(&tScrollOffset, &tSelectedRow, tMaxShownItems, tNumBases); FinalizeRegistryMenu(taskId); gTasks[taskId].func = HandleRegistryMenuInput; } static void DeleteRegistry_Yes(u8 taskId) { DisplayItemMessageOnField(taskId, gText_RegisteredDataDeleted, DeleteRegistry_Yes_Callback); } static void DeleteRegistry_No(u8 taskId) { s16 *data = gTasks[taskId].data; ClearDialogWindowAndFrame(0, FALSE); DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow); FinalizeRegistryMenu(taskId); gTasks[taskId].func = HandleRegistryMenuInput; } static void ReturnToMainRegistryMenu(u8 taskId) { s16 *data = gTasks[taskId].data; AddRegistryMenuScrollArrows(taskId); ClearStdWindowAndFrame(tActionWindowId, FALSE); ClearWindowTilemap(tActionWindowId); RemoveWindow(tActionWindowId); ScheduleBgCopyTilemapToVram(0); gTasks[taskId].func = HandleRegistryMenuInput; } static void GoToSecretBasePCRegisterMenu(u8 taskId) { if (VarGet(VAR_CURRENT_SECRET_BASE) == 0) ScriptContext_SetupScript(SecretBase_EventScript_PCCancel); else ScriptContext_SetupScript(SecretBase_EventScript_ShowRegisterMenu); DestroyTask(taskId); } #undef tNumBases #undef tSelectedRow #undef tScrollOffset #undef tMaxShownItems #undef tSelectedBaseId #undef tListTaskId #undef tMainWindowId #undef tActionWindowId #undef tArrowTaskId static u8 GetSecretBaseOwnerType(u8 secretBaseIdx) { return (gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerId[0] % 5) + (gSaveBlock1Ptr->secretBases[secretBaseIdx].gender * 5); } const u8 *GetSecretBaseTrainerLoseText(void) { u8 ownerType = GetSecretBaseOwnerType(VarGet(VAR_CURRENT_SECRET_BASE)); if (ownerType == 0) return SecretBase_Text_Trainer0Defeated; else if (ownerType == 1) return SecretBase_Text_Trainer1Defeated; else if (ownerType == 2) return SecretBase_Text_Trainer2Defeated; else if (ownerType == 3) return SecretBase_Text_Trainer3Defeated; else if (ownerType == 4) return SecretBase_Text_Trainer4Defeated; else if (ownerType == 5) return SecretBase_Text_Trainer5Defeated; else if (ownerType == 6) return SecretBase_Text_Trainer6Defeated; else if (ownerType == 7) return SecretBase_Text_Trainer7Defeated; else if (ownerType == 8) return SecretBase_Text_Trainer8Defeated; else return SecretBase_Text_Trainer9Defeated; } void PrepSecretBaseBattleFlags(void) { TryGainNewFanFromCounter(FANCOUNTER_BATTLED_AT_BASE); gTrainerBattleOpponent_A = TRAINER_SECRET_BASE; gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_SECRET_BASE; } void SetBattledOwnerFromResult(void) { gSaveBlock1Ptr->secretBases[VarGet(VAR_CURRENT_SECRET_BASE)].battledOwnerToday = gSpecialVar_Result; } void GetSecretBaseOwnerAndState(void) { u16 secretBaseIdx; u8 i; secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE); if (!FlagGet(FLAG_DAILY_SECRET_BASE)) { for (i = 0; i < SECRET_BASES_COUNT; i++) gSaveBlock1Ptr->secretBases[i].battledOwnerToday = FALSE; FlagSet(FLAG_DAILY_SECRET_BASE); } gSpecialVar_0x8004 = GetSecretBaseOwnerType(secretBaseIdx); gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseIdx].battledOwnerToday; } #define tStepCb data[0] // See Task_RunPerStepCallback #define tState data[1] #define tPlayerX data[2] #define tPlayerY data[3] #define tFldEff data[4] void SecretBasePerStepCallback(u8 taskId) { s16 x; s16 y; u8 behavior; u16 tileId; s16 *data; data = gTasks[taskId].data; switch (tState) { case 0: if (VarGet(VAR_CURRENT_SECRET_BASE)) sInFriendSecretBase = TRUE; else sInFriendSecretBase = FALSE; PlayerGetDestCoords(&tPlayerX, &tPlayerY); tState = 1; break; case 1: // End if player hasn't moved PlayerGetDestCoords(&x, &y); if (x == tPlayerX && y == tPlayerY) return; tPlayerX = x; tPlayerY = y; VarSet(VAR_SECRET_BASE_STEP_COUNTER, VarGet(VAR_SECRET_BASE_STEP_COUNTER) + 1); behavior = MapGridGetMetatileBehaviorAt(x, y); tileId = MapGridGetMetatileIdAt(x, y); if (tileId == METATILE_SecretBase_SolidBoard_Top || tileId == METATILE_SecretBase_SolidBoard_Bottom) { if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_SOLID_BOARD); } else if (tileId == METATILE_SecretBase_SmallChair || tileId == METATILE_SecretBase_PokemonChair || tileId == METATILE_SecretBase_HeavyChair || tileId == METATILE_SecretBase_PrettyChair || tileId == METATILE_SecretBase_ComfortChair || tileId == METATILE_SecretBase_RaggedChair || tileId == METATILE_SecretBase_BrickChair || tileId == METATILE_SecretBase_CampChair || tileId == METATILE_SecretBase_HardChair) { if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_CHAIR); } else if (tileId == METATILE_SecretBase_RedTent_DoorTop || tileId == METATILE_SecretBase_RedTent_Door || tileId == METATILE_SecretBase_BlueTent_DoorTop || tileId == METATILE_SecretBase_BlueTent_Door) { if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_TENT); } else if ((behavior == MB_IMPASSABLE_NORTHEAST && tileId == METATILE_SecretBase_Stand_CornerRight) || (behavior == MB_IMPASSABLE_NORTHWEST && MapGridGetMetatileIdAt(x, y) == METATILE_SecretBase_Stand_CornerLeft)) { if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_STAND); } else if (behavior == MB_IMPASSABLE_WEST_AND_EAST && tileId == METATILE_SecretBase_Slide_StairLanding) { if (sInFriendSecretBase == TRUE) { VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) ^ SECRET_BASE_USED_SLIDE); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_DECLINED_SLIDE); } } else if (behavior == MB_SLIDE_SOUTH && tileId == METATILE_SecretBase_Slide_SlideTop) { if (sInFriendSecretBase == TRUE) { VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_SLIDE); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) ^ SECRET_BASE_DECLINED_SLIDE); } } else if (MetatileBehavior_IsSecretBaseGlitterMat(behavior) == TRUE) { if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_GLITTER_MAT); } else if (MetatileBehavior_IsSecretBaseBalloon(behavior) == TRUE) { PopSecretBaseBalloon(MapGridGetMetatileIdAt(x, y), x, y); if (sInFriendSecretBase == TRUE) { switch ((int)MapGridGetMetatileIdAt(x, y)) { case METATILE_SecretBase_RedBalloon: case METATILE_SecretBase_BlueBalloon: case METATILE_SecretBase_YellowBalloon: VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_BALLOON); break; case METATILE_SecretBase_MudBall: VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_MUD_BALL); break; } } } else if (MetatileBehavior_IsSecretBaseBreakableDoor(behavior) == TRUE) { if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_BREAKABLE_DOOR); ShatterSecretBaseBreakableDoor(x, y); } else if (MetatileBehavior_IsSecretBaseSoundMat(behavior) == TRUE){ if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_NOTE_MAT); } else if (MetatileBehavior_IsSecretBaseJumpMat(behavior) == TRUE) { if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_JUMP_MAT); } else if (MetatileBehavior_IsSecretBaseSpinMat(behavior) == TRUE) { if (sInFriendSecretBase == TRUE) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_SPIN_MAT); } break; case 2: // This state is never reached, and tFldEff is never set if (!FieldEffectActiveListContains(tFldEff)) tState = 1; break; } } #undef tStepCb #undef tState #undef tPlayerX #undef tPlayerY #undef tFldEff static void SaveSecretBase(u8 secretBaseIdx, struct SecretBase *secretBase, u32 version, u32 language) { int stringLength; u8 *name; gSaveBlock1Ptr->secretBases[secretBaseIdx] = *secretBase; gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus = NEW; if (version == VERSION_SAPPHIRE || version == VERSION_RUBY) gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE; if (version == VERSION_EMERALD && language == LANGUAGE_JAPANESE) { name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName; for (stringLength = 0; stringLength < PLAYER_NAME_LENGTH; stringLength++) { if (name[stringLength] == EOS) break; } if (stringLength > 5) gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE; } } static bool8 SecretBasesHaveSameTrainerId(struct SecretBase *secretBase1, struct SecretBase *secretBase2) { u8 i; for (i = 0; i < TRAINER_ID_LENGTH; i++) { if (secretBase1->trainerId[i] != secretBase2->trainerId[i]) return FALSE; } return TRUE; } static bool8 SecretBasesHaveSameTrainerName(struct SecretBase *sbr1, struct SecretBase *sbr2) { u8 i; for (i = 0; i < PLAYER_NAME_LENGTH && (sbr1->trainerName[i] != EOS || sbr2->trainerName[i] != EOS); i++) { if (sbr1->trainerName[i] != sbr2->trainerName[i]) return FALSE; } return TRUE; } static bool8 SecretBasesBelongToSamePlayer(struct SecretBase *secretBase1, struct SecretBase *secretBase2) { if (secretBase1->gender == secretBase2->gender && SecretBasesHaveSameTrainerId(secretBase1, secretBase2) && SecretBasesHaveSameTrainerName(secretBase1, secretBase2)) { return TRUE; } return FALSE; } static s16 GetSecretBaseIndexFromId(u8 secretBaseId) { s16 i; for (i = 0; i < SECRET_BASES_COUNT; i++) { if (gSaveBlock1Ptr->secretBases[i].secretBaseId == secretBaseId) return i; } return -1; } static u8 FindAvailableSecretBaseIndex(void) { s16 i; for (i = 1; i < SECRET_BASES_COUNT; i++) { if (gSaveBlock1Ptr->secretBases[i].secretBaseId == 0) return i; } return 0; } static u8 FindUnregisteredSecretBaseIndex(void) { s16 i; for (i = 1; i < SECRET_BASES_COUNT; i++) { if (gSaveBlock1Ptr->secretBases[i].registryStatus == UNREGISTERED && gSaveBlock1Ptr->secretBases[i].toRegister == FALSE) return i; } return 0; } static u8 TrySaveFriendsSecretBase(struct SecretBase *secretBase, u32 version, u32 language) { s16 index; // Secret base has no location if (!secretBase->secretBaseId) return 0; index = GetSecretBaseIndexFromId(secretBase->secretBaseId); if (index != 0) { // An existing secret base is using this location if (index != -1) { if (gSaveBlock1Ptr->secretBases[index].toRegister == TRUE) return 0; if (gSaveBlock1Ptr->secretBases[index].registryStatus != NEW || secretBase->toRegister == TRUE) { // Overwrite unregistered base at this location SaveSecretBase(index, secretBase, version, language); return index; } } // No secret base is using this location, find a spot to save it else { index = FindAvailableSecretBaseIndex(); if (index != 0) { // Save in empty space SaveSecretBase(index, secretBase, version, language); return index; } index = FindUnregisteredSecretBaseIndex(); if (index != 0) { // Overwrite unregistered base SaveSecretBase(index, secretBase, version, language); return index; } } } // Unable to save. Either... // - This was the player's base // - A registered base exists at this location // - The secret base limit has been filled with registered bases return 0; } // Moves the registered secret bases to the beginning of the array, so that // they won't be forgotten during record mixing. static void SortSecretBasesByRegistryStatus(void) { u8 i; u8 j; struct SecretBase *secretBases; secretBases = gSaveBlock1Ptr->secretBases; for (i = 1; i < SECRET_BASES_COUNT - 1; i++) { for (j = i + 1; j < SECRET_BASES_COUNT; j++) { if ((secretBases[i].registryStatus == UNREGISTERED && secretBases[j].registryStatus == REGISTERED) || (secretBases[i].registryStatus == NEW && secretBases[j].registryStatus != NEW)) { struct SecretBase temp; SWAP(secretBases[i], secretBases[j], temp) } } } } // Used to save a record mixing friends' bases other than their own // registryStatus is so registered bases can be attempted first static void TrySaveFriendsSecretBases(struct SecretBaseRecordMixer *mixer, u8 registryStatus) { u16 i; for (i = 1; i < SECRET_BASES_COUNT; i++) { if (mixer->secretBases[i].registryStatus == registryStatus) TrySaveFriendsSecretBase(&mixer->secretBases[i], mixer->version, mixer->language); } } static bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase) { u8 i; if (secretBase->secretBaseId == 0) return FALSE; if (secretBase->secretBaseId && secretBase->gender != gSaveBlock2Ptr->playerGender) return FALSE; // Check if the player's trainer Id matches the secret base's id. for (i = 0; i < TRAINER_ID_LENGTH; i++) { if (secretBase->trainerId[i] != gSaveBlock2Ptr->playerTrainerId[i]) return FALSE; } for (i = 0; i < PLAYER_NAME_LENGTH && (secretBase->trainerName[i] != EOS || gSaveBlock2Ptr->playerName[i] != EOS); i++) { if (secretBase->trainerName[i] != gSaveBlock2Ptr->playerName[i]) return FALSE; } return TRUE; } #define DELETED_BASE_A (1 << 0) #define DELETED_BASE_B (1 << 1) #define DELETED_BASE_C (1 << 2) static void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC) { u8 i; u8 sbFlags = 0; for (i = 0; i < SECRET_BASES_COUNT; i++) { if (!(sbFlags & DELETED_BASE_A)) { if (SecretBaseBelongsToPlayer(&basesA[i]) == TRUE) { ClearSecretBase(&basesA[i]); sbFlags |= DELETED_BASE_A; } } if (!(sbFlags & DELETED_BASE_B)) { if (SecretBaseBelongsToPlayer(&basesB[i]) == TRUE) { ClearSecretBase(&basesB[i]); sbFlags |= DELETED_BASE_B; } } if (!(sbFlags & DELETED_BASE_C)) { if (SecretBaseBelongsToPlayer(&basesC[i]) == TRUE) { ClearSecretBase(&basesC[i]); sbFlags |= DELETED_BASE_C; } } if (sbFlags == (DELETED_BASE_A | DELETED_BASE_B | DELETED_BASE_C)) { break; } } } #undef DELETED_BASE_A #undef DELETED_BASE_B #undef DELETED_BASE_C // returns TRUE if secretBase was deleted, FALSE otherwise static bool8 ClearDuplicateOwnedSecretBase(struct SecretBase *secretBase, struct SecretBase *secretBases, u8 idx) { u8 i; for (i = 0; i < SECRET_BASES_COUNT; i++) { if (secretBases[i].secretBaseId != 0) { if (SecretBasesBelongToSamePlayer(secretBase, &secretBases[i]) == TRUE) { if (idx == 0) { ClearSecretBase(&secretBases[i]); return FALSE; } if (secretBase->numSecretBasesReceived > secretBases[i].numSecretBasesReceived) { ClearSecretBase(&secretBases[i]); return FALSE; } secretBases[i].toRegister = secretBase->toRegister; ClearSecretBase(secretBase); return TRUE; } } } return FALSE; } static void ClearDuplicateOwnedSecretBases(struct SecretBase *playersBases, struct SecretBase *friendsBasesA, struct SecretBase *friendsBasesB, struct SecretBase *friendsBasesC) { u8 i; for (i = 1; i < SECRET_BASES_COUNT; i++) { if (playersBases[i].secretBaseId) { if (playersBases[i].registryStatus == REGISTERED) { // Mark registered bases, so if they're deleted as a duplicate they // will be re-registered later playersBases[i].toRegister = TRUE; } if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesA, i)) { if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesB, i)) { ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesC, i); } } } } for (i = 0; i < SECRET_BASES_COUNT; i++) { if (friendsBasesA[i].secretBaseId) { friendsBasesA[i].battledOwnerToday = 0; if (!ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesB, i)) { ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesC, i); } } } for (i = 0; i < SECRET_BASES_COUNT; i++) { if (friendsBasesB[i].secretBaseId) { friendsBasesB[i].battledOwnerToday = 0; ClearDuplicateOwnedSecretBase(&friendsBasesB[i], friendsBasesC, i); } if (friendsBasesC[i].secretBaseId) { friendsBasesC[i].battledOwnerToday = 0; } } } static void TrySaveRegisteredDuplicate(struct SecretBase *base, u32 version, u32 language) { if (base->toRegister == TRUE) { TrySaveFriendsSecretBase(base, version, language); ClearSecretBase(base); } } static void TrySaveRegisteredDuplicates(struct SecretBaseRecordMixer *mixers) { u16 i; for (i = 0; i < SECRET_BASES_COUNT; i++) { TrySaveRegisteredDuplicate(&mixers[0].secretBases[i], mixers[0].version, mixers[0].language); TrySaveRegisteredDuplicate(&mixers[1].secretBases[i], mixers[1].version, mixers[1].language); TrySaveRegisteredDuplicate(&mixers[2].secretBases[i], mixers[2].version, mixers[2].language); } } static void SaveRecordMixBases(struct SecretBaseRecordMixer *mixers) { DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases); ClearDuplicateOwnedSecretBases(gSaveBlock1Ptr->secretBases, mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases); // First, save any registered secret bases that were deleted as duplicates TrySaveRegisteredDuplicates(mixers); // Then try to save the record mixing friends' own bases TrySaveFriendsSecretBase(mixers[0].secretBases, mixers[0].version, mixers[0].language); TrySaveFriendsSecretBase(mixers[1].secretBases, mixers[1].version, mixers[1].language); TrySaveFriendsSecretBase(mixers[2].secretBases, mixers[2].version, mixers[2].language); // Then try to save as many of their registered bases as possible TrySaveFriendsSecretBases(&mixers[0], REGISTERED); TrySaveFriendsSecretBases(&mixers[1], REGISTERED); TrySaveFriendsSecretBases(&mixers[2], REGISTERED); // Lastly save as many of their unregistered bases as possible TrySaveFriendsSecretBases(&mixers[0], UNREGISTERED); TrySaveFriendsSecretBases(&mixers[1], UNREGISTERED); TrySaveFriendsSecretBases(&mixers[2], UNREGISTERED); } #define INIT_SECRET_BASE_RECORD_MIXER(linkId1, linkId2, linkId3) \ mixers[0].secretBases = secretBases + linkId1 * recordSize; \ mixers[0].version = gLinkPlayers[linkId1].version & 0xFF; \ mixers[0].language = gLinkPlayers[linkId1].language; \ mixers[1].secretBases = secretBases + linkId2 * recordSize; \ mixers[1].version = gLinkPlayers[linkId2].version & 0xFF; \ mixers[1].language = gLinkPlayers[linkId2].language; \ mixers[2].secretBases = secretBases + linkId3 * recordSize; \ mixers[2].version = gLinkPlayers[linkId3].version & 0xFF; \ mixers[2].language = gLinkPlayers[linkId3].language; void ReceiveSecretBasesData(void *secretBases, size_t recordSize, u8 linkIdx) { struct SecretBaseRecordMixer mixers[3]; u16 i; if (FlagGet(FLAG_RECEIVED_SECRET_POWER)) { switch (GetLinkPlayerCount()) { case 2: memset(secretBases + 2 * recordSize, 0, recordSize); memset(secretBases + 3 * recordSize, 0, recordSize); break; case 3: memset(secretBases + 3 * recordSize, 0, recordSize); break; } switch (linkIdx) { case 0: INIT_SECRET_BASE_RECORD_MIXER(1, 2, 3) break; case 1: INIT_SECRET_BASE_RECORD_MIXER(2, 3, 0) break; case 2: INIT_SECRET_BASE_RECORD_MIXER(3, 0, 1) break; case 3: INIT_SECRET_BASE_RECORD_MIXER(0, 1, 2) break; } SaveRecordMixBases(mixers); for (i = 1; i < SECRET_BASES_COUNT; i++) { // In the process of deleting duplicate bases, if a base the player has registered is deleted it is // flagged with the temporary toRegister flag, so it can be re-registered after it has been newly saved if (gSaveBlock1Ptr->secretBases[i].toRegister == TRUE) { gSaveBlock1Ptr->secretBases[i].registryStatus = REGISTERED; gSaveBlock1Ptr->secretBases[i].toRegister = FALSE; } } SortSecretBasesByRegistryStatus(); for (i = 1; i < SECRET_BASES_COUNT; i++) { // Unmark "new" bases, they've been saved now and are no longer important if (gSaveBlock1Ptr->secretBases[i].registryStatus == NEW) gSaveBlock1Ptr->secretBases[i].registryStatus = UNREGISTERED; } if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0 && gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived != 0xFFFF) { gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived++; } } } void ClearJapaneseSecretBases(struct SecretBase *bases) { u32 i; for (i = 0; i < SECRET_BASES_COUNT; i++) { if (bases[i].language == LANGUAGE_JAPANESE) ClearSecretBase(&bases[i]); } } void InitSecretBaseVars(void) { VarSet(VAR_SECRET_BASE_STEP_COUNTER, 0); VarSet(VAR_SECRET_BASE_LAST_ITEM_USED, 0); VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, 0); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, 0); if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_IS_NOT_LOCAL, TRUE); else VarSet(VAR_SECRET_BASE_IS_NOT_LOCAL, FALSE); sInFriendSecretBase = FALSE; } void CheckLeftFriendsSecretBase(void) { if (VarGet(VAR_SECRET_BASE_IS_NOT_LOCAL) && sInFriendSecretBase == TRUE && !CurMapIsSecretBase()) { VarSet(VAR_SECRET_BASE_IS_NOT_LOCAL, FALSE); sInFriendSecretBase = FALSE; TryPutSecretBaseSecretsOnAir(); VarSet(VAR_SECRET_BASE_STEP_COUNTER, 0); VarSet(VAR_SECRET_BASE_LAST_ITEM_USED, 0); VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, 0); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, 0); VarSet(VAR_SECRET_BASE_IS_NOT_LOCAL, FALSE); } } void CheckInteractedWithFriendsDollDecor(void) { if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_DOLL); } void CheckInteractedWithFriendsCushionDecor(void) { if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_CUSHION); } void DeclinedSecretBaseBattle(void) { if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) { VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) & ~(SECRET_BASE_BATTLED_WON | SECRET_BASE_BATTLED_LOST | SECRET_BASE_DECLINED_BATTLE)); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) & ~(SECRET_BASE_BATTLED_DRAW)); VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_DECLINED_BATTLE); } } void WonSecretBaseBattle(void) { if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) { VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) & ~(SECRET_BASE_BATTLED_WON | SECRET_BASE_BATTLED_LOST | SECRET_BASE_DECLINED_BATTLE)); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) & ~(SECRET_BASE_BATTLED_DRAW)); VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_BATTLED_WON); } } void LostSecretBaseBattle(void) { if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) { VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) & ~(SECRET_BASE_BATTLED_WON | SECRET_BASE_BATTLED_LOST | SECRET_BASE_DECLINED_BATTLE)); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) & ~(SECRET_BASE_BATTLED_DRAW)); VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_BATTLED_LOST); } } void DrewSecretBaseBattle(void) { if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) { VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) & ~(SECRET_BASE_BATTLED_WON | SECRET_BASE_BATTLED_LOST | SECRET_BASE_DECLINED_BATTLE)); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) & ~(SECRET_BASE_BATTLED_DRAW)); VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_BATTLED_DRAW); } } void CheckInteractedWithFriendsPosterDecor(void) { s16 x, y; GetXYCoordsOneStepInFrontOfPlayer(&x, &y); switch (MapGridGetMetatileIdAt(x, y)) { case METATILE_SecretBase_PikaPoster_Left: case METATILE_SecretBase_PikaPoster_Right: case METATILE_SecretBase_LongPoster_Left: case METATILE_SecretBase_LongPoster_Right: case METATILE_SecretBase_SeaPoster_Left: case METATILE_SecretBase_SeaPoster_Right: case METATILE_SecretBase_SkyPoster_Left: case METATILE_SecretBase_SkyPoster_Right: case METATILE_SecretBase_KissPoster_Left: case METATILE_SecretBase_KissPoster_Right: case METATILE_SecretBase_BallPoster: case METATILE_SecretBase_GreenPoster: case METATILE_SecretBase_RedPoster: case METATILE_SecretBase_BluePoster: case METATILE_SecretBase_CutePoster: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_POSTER); break; } } void CheckInteractedWithFriendsFurnitureBottom(void) { s16 x, y; GetXYCoordsOneStepInFrontOfPlayer(&x, &y); switch (MapGridGetMetatileIdAt(x, y)) { case METATILE_SecretBase_GlassOrnament_Base1: case METATILE_SecretBase_GlassOrnament_Base2: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_GLASS_ORNAMENT); break; case METATILE_SecretBase_RedPlant_Base1: case METATILE_SecretBase_RedPlant_Base2: case METATILE_SecretBase_TropicalPlant_Base1: case METATILE_SecretBase_TropicalPlant_Base2: case METATILE_SecretBase_PrettyFlowers_Base1: case METATILE_SecretBase_PrettyFlowers_Base2: case METATILE_SecretBase_ColorfulPlant_BaseLeft1: case METATILE_SecretBase_ColorfulPlant_BaseRight1: case METATILE_SecretBase_ColorfulPlant_BaseLeft2: case METATILE_SecretBase_ColorfulPlant_BaseRight2: case METATILE_SecretBase_BigPlant_BaseLeft1: case METATILE_SecretBase_BigPlant_BaseRight1: case METATILE_SecretBase_BigPlant_BaseLeft2: case METATILE_SecretBase_BigPlant_BaseRight2: case METATILE_SecretBase_GorgeousPlant_BaseLeft1: case METATILE_SecretBase_GorgeousPlant_BaseRight1: case METATILE_SecretBase_GorgeousPlant_BaseLeft2: case METATILE_SecretBase_GorgeousPlant_BaseRight2: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_PLANT); break; case METATILE_SecretBase_Fence_Horizontal: case METATILE_SecretBase_Fence_Vertical: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_FENCE); break; case METATILE_SecretBase_Tire_BottomLeft: case METATILE_SecretBase_Tire_BottomRight: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_TIRE); break; case METATILE_SecretBase_RedBrick_Bottom: case METATILE_SecretBase_YellowBrick_Bottom: case METATILE_SecretBase_BlueBrick_Bottom: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_BRICK); break; case METATILE_SecretBase_SmallDesk: case METATILE_SecretBase_PokemonDesk: case METATILE_SecretBase_HeavyDesk_BottomLeft: case METATILE_SecretBase_HeavyDesk_BottomMid: case METATILE_SecretBase_HeavyDesk_BottomRight: case METATILE_SecretBase_RaggedDesk_BottomLeft: case METATILE_SecretBase_RaggedDesk_BottomMid: case METATILE_SecretBase_RaggedDesk_BottomRight: case METATILE_SecretBase_ComfortDesk_BottomLeft: case METATILE_SecretBase_ComfortDesk_BottomMid: case METATILE_SecretBase_ComfortDesk_BottomRight: case METATILE_SecretBase_BrickDesk_BottomLeft: case METATILE_SecretBase_BrickDesk_BottomMid: case METATILE_SecretBase_BrickDesk_BottomRight: case METATILE_SecretBase_CampDesk_BottomLeft: case METATILE_SecretBase_CampDesk_BottomMid: case METATILE_SecretBase_CampDesk_BottomRight: case METATILE_SecretBase_HardDesk_BottomLeft: case METATILE_SecretBase_HardDesk_BottomMid: case METATILE_SecretBase_HardDesk_BottomRight: case METATILE_SecretBase_PrettyDesk_BottomLeft: case METATILE_SecretBase_PrettyDesk_BottomMid: case METATILE_SecretBase_PrettyDesk_BottomRight: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_DESK); break; } } void CheckInteractedWithFriendsFurnitureMiddle(void) { s16 x, y; GetXYCoordsOneStepInFrontOfPlayer(&x, &y); switch (MapGridGetMetatileIdAt(x, y)) { case METATILE_SecretBase_HeavyDesk_TopMid: case METATILE_SecretBase_RaggedDesk_TopMid: case METATILE_SecretBase_ComfortDesk_TopMid: case METATILE_SecretBase_BrickDesk_TopMid: case METATILE_SecretBase_BrickDesk_Center: case METATILE_SecretBase_CampDesk_TopMid: case METATILE_SecretBase_CampDesk_Center: case METATILE_SecretBase_HardDesk_TopMid: case METATILE_SecretBase_HardDesk_Center: case METATILE_SecretBase_PrettyDesk_TopMid: case METATILE_SecretBase_PrettyDesk_Center: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_DESK); break; } } void CheckInteractedWithFriendsFurnitureTop(void) { s16 x, y; GetXYCoordsOneStepInFrontOfPlayer(&x, &y); switch (MapGridGetMetatileIdAt(x, y)) { case METATILE_SecretBase_HeavyDesk_TopLeft: case METATILE_SecretBase_HeavyDesk_TopRight: case METATILE_SecretBase_RaggedDesk_TopLeft: case METATILE_SecretBase_RaggedDesk_TopRight: case METATILE_SecretBase_ComfortDesk_TopLeft: case METATILE_SecretBase_ComfortDesk_TopRight: case METATILE_SecretBase_BrickDesk_TopLeft: case METATILE_SecretBase_BrickDesk_TopRight: case METATILE_SecretBase_BrickDesk_MidLeft: case METATILE_SecretBase_BrickDesk_MidRight: case METATILE_SecretBase_CampDesk_TopLeft: case METATILE_SecretBase_CampDesk_TopRight: case METATILE_SecretBase_CampDesk_MidLeft: case METATILE_SecretBase_CampDesk_MidRight: case METATILE_SecretBase_HardDesk_TopLeft: case METATILE_SecretBase_HardDesk_TopRight: case METATILE_SecretBase_HardDesk_MidLeft: case METATILE_SecretBase_HardDesk_MidRight: case METATILE_SecretBase_PrettyDesk_TopLeft: case METATILE_SecretBase_PrettyDesk_TopRight: case METATILE_SecretBase_PrettyDesk_MidLeft: case METATILE_SecretBase_PrettyDesk_MidRight: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_DESK); break; case METATILE_SecretBase_Tire_TopLeft: case METATILE_SecretBase_Tire_TopRight: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_TIRE); break; case METATILE_SecretBase_RedBrick_Top: case METATILE_SecretBase_YellowBrick_Top: case METATILE_SecretBase_BlueBrick_Top: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_BRICK); break; } } void CheckInteractedWithFriendsSandOrnament(void) { s16 x, y; GetXYCoordsOneStepInFrontOfPlayer(&x, &y); switch ((int)MapGridGetMetatileIdAt(x, y)) { case METATILE_SecretBase_SandOrnament_Base1: case METATILE_SecretBase_SandOrnament_Base2: if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_SAND_ORNAMENT); break; } }