#include "global.h" #include "bg.h" #include "clock.h" #include "decompress.h" #include "event_data.h" #include "gpu_regs.h" #include "graphics.h" #include "main.h" #include "menu.h" #include "palette.h" #include "rtc.h" #include "scanline_effect.h" #include "sound.h" #include "strings.h" #include "task.h" #include "text.h" #include "text_window.h" #include "trig.h" #include "wallclock.h" #include "window.h" #include "constants/songs.h" // static declarations static void WallClockMainCallback(void); static void Task_SetClock1(u8 taskId); static void Task_SetClock2(u8 taskId); static void Task_SetClock3(u8 taskId); static void Task_SetClock4(u8 taskId); static void Task_SetClock5(u8 taskId); static void Task_SetClock6(u8 taskId); static void Task_ViewClock1(u8 taskId); static void Task_ViewClock2(u8 taskId); static void Task_ViewClock3(u8 taskId); static void Task_ViewClock4(u8 taskId); static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed); static bool32 AdvanceClock(u8 taskId, u8 direction); static void UpdateClockPeriod(u8 taskId, u8 direction); static void InitClockWithRtc(u8 taskId); static void SpriteCB_MinuteHand(struct Sprite *sprite); static void SpriteCB_HourHand(struct Sprite *sprite); static void SpriteCB_AMIndicator(struct Sprite *sprite); static void SpriteCB_PMIndicator(struct Sprite *sprite); #define tMinuteHandAngle data[0] #define tHourHandAngle data[1] #define tHours data[2] #define tMinutes data[3] #define tMvmtDir data[4] #define tPeriod data[5] #define tMvmtSpeed data[6] #define TAG_GFX_WALL_CLOCK_HAND 0x1000 #define TAG_PAL_WALL_CLOCK_HAND 0x1000 enum { PERIOD_AM, PERIOD_PM, }; enum { MVMT_NONE, MVMT_BACKWARD, MVMT_FORWARD, }; // rodata static const u32 sUnknown_085B1F58[] = INCBIN_U32("graphics/wallclock/graphics_85b1f58.4bpp.lz"); static const u16 sUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal"); static const struct WindowTemplate gUnknown_085B21DC[] = { { .bg = 0, .tilemapLeft = 3, .tilemapTop = 17, .width = 24, .height = 2, .paletteNum = 14, .baseBlock = 512 }, { .bg = 2, .tilemapLeft = 24, .tilemapTop = 16, .width = 6, .height = 2, .paletteNum = 12, .baseBlock = 560 }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate gUnknown_085B21F4 = { .bg = 0, .tilemapLeft = 24, .tilemapTop = 9, .width = 5, .height = 4, .paletteNum = 14, .baseBlock = 572 }; static const struct BgTemplate gUnknown_085B21FC[] = { { .bg = 0, .charBaseIndex = 2, .mapBaseIndex = 31, .priority = 0 }, { .bg = 2, .charBaseIndex = 1, .mapBaseIndex = 8, .priority = 1 }, { .bg = 3, .charBaseIndex = 0, .mapBaseIndex = 7, .priority = 2 } }; static const struct CompressedSpriteSheet gUnknown_085B2208 = { sUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND }; static const u32 filler_85B2210[2] = {}; static const struct SpritePalette gUnknown_085B2218[] = { { gWallclockMale_Pal, TAG_PAL_WALL_CLOCK_HAND }, { gWallclockFemale_Pal, 0x1001 }, {} }; static const struct OamData Unknown_085B2230 = { .y = 160, .size = 3, .priority = 1, }; static const union AnimCmd Unknown_085B2238[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd Unknown_085B2240[] = { ANIMCMD_FRAME(64, 30), ANIMCMD_END, }; static const union AnimCmd *const gUnknown_085B2248[] = { Unknown_085B2238 }; static const union AnimCmd *const gUnknown_085B224C[] = { Unknown_085B2240 }; static const struct SpriteTemplate gUnknown_085B2250 = { .tileTag = TAG_GFX_WALL_CLOCK_HAND, .paletteTag = TAG_PAL_WALL_CLOCK_HAND, .oam = &Unknown_085B2230, .anims = gUnknown_085B2248, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_MinuteHand, }; static const struct SpriteTemplate gUnknown_085B2268 = { .tileTag = TAG_GFX_WALL_CLOCK_HAND, .paletteTag = TAG_PAL_WALL_CLOCK_HAND, .oam = &Unknown_085B2230, .anims = gUnknown_085B224C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HourHand, }; static const struct OamData Unknown_085B2280 = { .y = 160, .size = 1, .priority = 3, }; static const union AnimCmd Unknown_085B2288[] = { ANIMCMD_FRAME(132, 30), ANIMCMD_END, }; static const union AnimCmd Unknown_085B2290[] = { ANIMCMD_FRAME(128, 30), ANIMCMD_END, }; static const union AnimCmd *const gUnknown_085B2298[] = { Unknown_085B2288 }; static const union AnimCmd *const gUnknown_085B229C[] = { Unknown_085B2290 }; static const struct SpriteTemplate gUnknown_085B22A0 = { .tileTag = TAG_GFX_WALL_CLOCK_HAND, .paletteTag = TAG_PAL_WALL_CLOCK_HAND, .oam = &Unknown_085B2280, .anims = gUnknown_085B2298, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_AMIndicator }; static const struct SpriteTemplate gUnknown_085B22B8 = { .tileTag = TAG_GFX_WALL_CLOCK_HAND, .paletteTag = TAG_PAL_WALL_CLOCK_HAND, .oam = &Unknown_085B2280, .anims = gUnknown_085B229C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_PMIndicator }; static const s8 sClockHandCoords[][2] = { { 0x00, -0x18}, { 0x01, -0x19}, { 0x01, -0x19}, { 0x02, -0x19}, { 0x02, -0x19}, { 0x02, -0x19}, { 0x03, -0x18}, { 0x03, -0x19}, { 0x04, -0x19}, { 0x04, -0x19}, { 0x04, -0x19}, { 0x05, -0x19}, { 0x05, -0x19}, { 0x06, -0x18}, { 0x06, -0x18}, { 0x06, -0x18}, { 0x07, -0x18}, { 0x07, -0x18}, { 0x07, -0x18}, { 0x08, -0x18}, { 0x08, -0x18}, { 0x09, -0x18}, { 0x09, -0x18}, { 0x0a, -0x17}, { 0x0a, -0x17}, { 0x0b, -0x16}, { 0x0b, -0x16}, { 0x0b, -0x16}, { 0x0c, -0x16}, { 0x0c, -0x15}, { 0x0d, -0x15}, { 0x0d, -0x15}, { 0x0d, -0x15}, { 0x0e, -0x15}, { 0x0e, -0x15}, { 0x0e, -0x14}, { 0x0e, -0x14}, { 0x0f, -0x14}, { 0x0f, -0x13}, { 0x10, -0x13}, { 0x10, -0x13}, { 0x10, -0x13}, { 0x10, -0x12}, { 0x10, -0x12}, { 0x11, -0x12}, { 0x11, -0x11}, { 0x11, -0x11}, { 0x12, -0x11}, { 0x12, -0x11}, { 0x12, -0x10}, { 0x12, -0x10}, { 0x13, -0x10}, { 0x13, -0x0f}, { 0x13, -0x0f}, { 0x14, -0x0f}, { 0x14, -0x0e}, { 0x14, -0x0e}, { 0x14, -0x0d}, { 0x14, -0x0d}, { 0x15, -0x0d}, { 0x15, -0x0d}, { 0x15, -0x0c}, { 0x16, -0x0c}, { 0x16, -0x0c}, { 0x16, -0x0b}, { 0x16, -0x0b}, { 0x16, -0x0a}, { 0x17, -0x0a}, { 0x17, -0x09}, { 0x17, -0x09}, { 0x17, -0x09}, { 0x17, -0x09}, { 0x17, -0x08}, { 0x17, -0x08}, { 0x17, -0x07}, { 0x17, -0x07}, { 0x17, -0x06}, { 0x18, -0x06}, { 0x18, -0x06}, { 0x19, -0x05}, { 0x19, -0x05}, { 0x18, -0x04}, { 0x19, -0x04}, { 0x18, -0x03}, { 0x19, -0x03}, { 0x19, -0x03}, { 0x19, -0x02}, { 0x19, -0x02}, { 0x18, -0x01}, { 0x19, -0x01}, { 0x18, 0x00}, { 0x18, 0x00}, { 0x18, 0x00}, { 0x18, 0x01}, { 0x18, 0x01}, { 0x19, 0x02}, { 0x18, 0x02}, { 0x19, 0x02}, { 0x18, 0x03}, { 0x18, 0x03}, { 0x19, 0x04}, { 0x18, 0x04}, { 0x18, 0x05}, { 0x18, 0x05}, { 0x18, 0x05}, { 0x18, 0x06}, { 0x17, 0x06}, { 0x17, 0x06}, { 0x17, 0x07}, { 0x17, 0x08}, { 0x17, 0x08}, { 0x17, 0x08}, { 0x17, 0x09}, { 0x17, 0x09}, { 0x17, 0x0a}, { 0x16, 0x0a}, { 0x16, 0x0a}, { 0x16, 0x0b}, { 0x16, 0x0b}, { 0x16, 0x0b}, { 0x16, 0x0c}, { 0x15, 0x0c}, { 0x15, 0x0c}, { 0x15, 0x0d}, { 0x14, 0x0d}, { 0x14, 0x0d}, { 0x13, 0x0d}, { 0x13, 0x0d}, { 0x13, 0x0e}, { 0x13, 0x0e}, { 0x13, 0x0f}, { 0x13, 0x0f}, { 0x12, 0x0f}, { 0x12, 0x10}, { 0x11, 0x10}, { 0x11, 0x10}, { 0x11, 0x11}, { 0x11, 0x11}, { 0x10, 0x11}, { 0x10, 0x12}, { 0x10, 0x12}, { 0x0f, 0x12}, { 0x0e, 0x12}, { 0x0f, 0x13}, { 0x0e, 0x13}, { 0x0e, 0x13}, { 0x0d, 0x13}, { 0x0d, 0x14}, { 0x0d, 0x14}, { 0x0d, 0x14}, { 0x0c, 0x14}, { 0x0c, 0x14}, { 0x0c, 0x15}, { 0x0b, 0x15}, { 0x0b, 0x15}, { 0x0b, 0x15}, { 0x0a, 0x15}, { 0x0a, 0x16}, { 0x0a, 0x16}, { 0x09, 0x16}, { 0x09, 0x16}, { 0x08, 0x16}, { 0x07, 0x16}, { 0x07, 0x17}, { 0x07, 0x17}, { 0x06, 0x17}, { 0x06, 0x17}, { 0x05, 0x17}, { 0x05, 0x17}, { 0x05, 0x18}, { 0x04, 0x18}, { 0x04, 0x18}, { 0x04, 0x18}, { 0x03, 0x18}, { 0x02, 0x18}, { 0x02, 0x18}, { 0x01, 0x18}, { 0x01, 0x18}, { 0x00, 0x18}, { 0x00, 0x18}, {-0x01, 0x17}, { 0x00, 0x18}, { 0x00, 0x18}, {-0x01, 0x18}, {-0x01, 0x18}, {-0x02, 0x18}, {-0x02, 0x18}, {-0x03, 0x18}, {-0x03, 0x18}, {-0x04, 0x18}, {-0x04, 0x18}, {-0x05, 0x18}, {-0x05, 0x17}, {-0x05, 0x17}, {-0x06, 0x17}, {-0x06, 0x17}, {-0x07, 0x17}, {-0x07, 0x17}, {-0x07, 0x17}, {-0x08, 0x17}, {-0x08, 0x16}, {-0x09, 0x16}, {-0x09, 0x16}, {-0x0a, 0x16}, {-0x0a, 0x16}, {-0x0a, 0x15}, {-0x0b, 0x15}, {-0x0b, 0x15}, {-0x0b, 0x15}, {-0x0b, 0x14}, {-0x0c, 0x14}, {-0x0c, 0x14}, {-0x0d, 0x14}, {-0x0d, 0x14}, {-0x0d, 0x13}, {-0x0e, 0x13}, {-0x0e, 0x13}, {-0x0e, 0x13}, {-0x0e, 0x12}, {-0x0f, 0x12}, {-0x0f, 0x12}, {-0x0f, 0x11}, {-0x10, 0x11}, {-0x10, 0x11}, {-0x11, 0x11}, {-0x11, 0x10}, {-0x11, 0x10}, {-0x12, 0x10}, {-0x11, 0x0f}, {-0x12, 0x0f}, {-0x12, 0x0f}, {-0x13, 0x0f}, {-0x13, 0x0e}, {-0x13, 0x0e}, {-0x13, 0x0d}, {-0x13, 0x0d}, {-0x14, 0x0d}, {-0x14, 0x0c}, {-0x14, 0x0c}, {-0x15, 0x0c}, {-0x15, 0x0c}, {-0x15, 0x0b}, {-0x15, 0x0b}, {-0x15, 0x0a}, {-0x15, 0x0a}, {-0x15, 0x09}, {-0x16, 0x09}, {-0x16, 0x09}, {-0x16, 0x08}, {-0x16, 0x08}, {-0x16, 0x07}, {-0x17, 0x07}, {-0x17, 0x07}, {-0x17, 0x06}, {-0x17, 0x06}, {-0x17, 0x05}, {-0x18, 0x05}, {-0x17, 0x04}, {-0x17, 0x04}, {-0x18, 0x04}, {-0x18, 0x04}, {-0x18, 0x03}, {-0x18, 0x03}, {-0x18, 0x02}, {-0x18, 0x02}, {-0x18, 0x01}, {-0x18, 0x01}, {-0x18, 0x01}, {-0x18, 0x00}, {-0x19, 0x00}, {-0x18, -0x01}, {-0x19, -0x01}, {-0x18, -0x01}, {-0x18, -0x02}, {-0x18, -0x02}, {-0x18, -0x03}, {-0x18, -0x03}, {-0x18, -0x04}, {-0x18, -0x04}, {-0x18, -0x04}, {-0x18, -0x05}, {-0x18, -0x05}, {-0x18, -0x06}, {-0x18, -0x06}, {-0x17, -0x06}, {-0x17, -0x07}, {-0x17, -0x07}, {-0x17, -0x08}, {-0x17, -0x08}, {-0x17, -0x09}, {-0x17, -0x09}, {-0x16, -0x09}, {-0x16, -0x09}, {-0x16, -0x0a}, {-0x16, -0x0a}, {-0x15, -0x0a}, {-0x15, -0x0b}, {-0x16, -0x0b}, {-0x16, -0x0c}, {-0x15, -0x0c}, {-0x15, -0x0d}, {-0x15, -0x0d}, {-0x14, -0x0d}, {-0x15, -0x0e}, {-0x14, -0x0e}, {-0x14, -0x0e}, {-0x13, -0x0e}, {-0x13, -0x0f}, {-0x13, -0x0f}, {-0x12, -0x10}, {-0x12, -0x10}, {-0x12, -0x10}, {-0x12, -0x11}, {-0x12, -0x11}, {-0x11, -0x11}, {-0x11, -0x12}, {-0x11, -0x12}, {-0x10, -0x12}, {-0x10, -0x12}, {-0x10, -0x13}, {-0x10, -0x13}, {-0x0f, -0x13}, {-0x0f, -0x13}, {-0x0f, -0x14}, {-0x0e, -0x14}, {-0x0e, -0x14}, {-0x0e, -0x15}, {-0x0d, -0x15}, {-0x0d, -0x15}, {-0x0d, -0x15}, {-0x0c, -0x15}, {-0x0c, -0x16}, {-0x0b, -0x16}, {-0x0b, -0x16}, {-0x0b, -0x16}, {-0x0a, -0x16}, {-0x0a, -0x16}, {-0x09, -0x16}, {-0x09, -0x17}, {-0x09, -0x17}, {-0x08, -0x17}, {-0x08, -0x17}, {-0x07, -0x17}, {-0x07, -0x17}, {-0x07, -0x18}, {-0x06, -0x18}, {-0x06, -0x18}, {-0x05, -0x18}, {-0x05, -0x18}, {-0x04, -0x18}, {-0x04, -0x18}, {-0x04, -0x18}, {-0x04, -0x19}, {-0x03, -0x19}, {-0x02, -0x19}, {-0x02, -0x18}, {-0x02, -0x18}, {-0x01, -0x19}, {-0x01, -0x19}, { 0x00, -0x19} }; // text static void WallClockVblankCallback(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } static void LoadWallClockGraphics(void) { SetVBlankCallback(NULL); SetGpuReg(REG_OFFSET_DISPCNT, 0x0000); SetGpuReg(REG_OFFSET_BG3CNT, 0x0000); SetGpuReg(REG_OFFSET_BG2CNT, 0x0000); SetGpuReg(REG_OFFSET_BG1CNT, 0x0000); SetGpuReg(REG_OFFSET_BG0CNT, 0x0000); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); ChangeBgX(2, 0, 0); ChangeBgY(2, 0, 0); ChangeBgX(3, 0, 0); ChangeBgY(3, 0, 0); DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000); DmaClear32(3, (void *)OAM, OAM_SIZE); DmaClear16(3, (void *)PLTT, PLTT_SIZE); LZ77UnCompVram(gWallclock_Gfx, (void *)VRAM); if (gSpecialVar_0x8004 == 0) { LoadPalette(gWallclockMale_Pal, 0x00, 0x20); } else { LoadPalette(gWallclockFemale_Pal, 0x00, 0x20); } LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20); LoadPalette(sUnknown_085B21D4, 0xc0, 0x08); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gUnknown_085B21FC, 3); InitWindows(gUnknown_085B21DC); DeactivateAllTextPrinters(); LoadUserWindowBorderGfx(0, 0x250, 0xd0); clear_scheduled_bg_copies_to_vram(); ScanlineEffect_Stop(); ResetTasks(); ResetSpriteData(); ResetPaletteFade(); FreeAllSpritePalettes(); LoadCompressedObjectPic(&gUnknown_085B2208); LoadSpritePalettes(gUnknown_085B2218); } static void WallClockInit(void) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); EnableInterrupts(INTR_FLAG_VBLANK); SetVBlankCallback(WallClockVblankCallback); SetMainCallback2(WallClockMainCallback); SetGpuReg(REG_OFFSET_BLDCNT, 0x0000); SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000); SetGpuReg(REG_OFFSET_BLDY, 0x0000); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); ShowBg(0); ShowBg(2); ShowBg(3); } void CB2_StartWallClock(void) { u8 taskId; u8 spriteId; LoadWallClockGraphics(); LZ77UnCompVram(gUnknown_08DCC648, (u16 *)BG_SCREEN_ADDR(7)); taskId = CreateTask(Task_SetClock1, 0); gTasks[taskId].tHours = 10; gTasks[taskId].tMinutes = 0; gTasks[taskId].tMvmtDir = 0; gTasks[taskId].tPeriod = 0; gTasks[taskId].tMvmtSpeed = 0; gTasks[taskId].tMinuteHandAngle = 0; gTasks[taskId].tHourHandAngle = 300; spriteId = CreateSprite(&gUnknown_085B2250, 120, 80, 1); gSprites[spriteId].data[0] = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 0; spriteId = CreateSprite(&gUnknown_085B2268, 120, 80, 0); gSprites[spriteId].data[0] = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 1; spriteId = CreateSprite(&gUnknown_085B22A0, 120, 80, 2); gSprites[spriteId].data[0] = taskId; gSprites[spriteId].data[1] = 45; spriteId = CreateSprite(&gUnknown_085B22B8, 120, 80, 2); gSprites[spriteId].data[0] = taskId; gSprites[spriteId].data[1] = 90; WallClockInit(); AddTextPrinterParameterized(1, 1, gText_Confirm3, 0, 1, 0, NULL); PutWindowTilemap(1); schedule_bg_copy_tilemap_to_vram(2); } void CB2_ViewWallClock(void) { u8 taskId; u8 spriteId; u8 angle1; u8 angle2; LoadWallClockGraphics(); LZ77UnCompVram(gUnknown_08DCC908, (u16 *)BG_SCREEN_ADDR(7)); taskId = CreateTask(Task_ViewClock1, 0); InitClockWithRtc(taskId); if (gTasks[taskId].tPeriod == 0) { angle1 = 45; angle2 = 90; } else { angle1 = 90; angle2 = 135; } spriteId = CreateSprite(&gUnknown_085B2250, 120, 80, 1); gSprites[spriteId].data[0] = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 0; spriteId = CreateSprite(&gUnknown_085B2268, 120, 80, 0); gSprites[spriteId].data[0] = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 1; spriteId = CreateSprite(&gUnknown_085B22A0, 120, 80, 2); gSprites[spriteId].data[0] = taskId; gSprites[spriteId].data[1] = angle1; spriteId = CreateSprite(&gUnknown_085B22B8, 120, 80, 2); gSprites[spriteId].data[0] = taskId; gSprites[spriteId].data[1] = angle2; WallClockInit(); AddTextPrinterParameterized(1, 1, gText_Cancel4, 0, 1, 0, NULL); PutWindowTilemap(1); schedule_bg_copy_tilemap_to_vram(2); } static void WallClockMainCallback(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); do_scheduled_bg_tilemap_copies_to_vram(); UpdatePaletteFade(); } static void Task_SetClock1(u8 taskId) { if (!gPaletteFade.active) { gTasks[taskId].func = Task_SetClock2; } } static void Task_SetClock2(u8 taskId) { if (gTasks[taskId].tMinuteHandAngle % 6) { gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMvmtDir, gTasks[taskId].tMvmtSpeed); } else { gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6; gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5; if (gMain.newKeys & A_BUTTON) { gTasks[taskId].func = Task_SetClock3; } else { gTasks[taskId].tMvmtDir = 0; if (gMain.heldKeys & DPAD_LEFT) { gTasks[taskId].tMvmtDir = MVMT_BACKWARD; } if (gMain.heldKeys & DPAD_RIGHT) { gTasks[taskId].tMvmtDir = MVMT_FORWARD; } if (gTasks[taskId].tMvmtDir != 0) { if (gTasks[taskId].tMvmtSpeed < 0xFF) { gTasks[taskId].tMvmtSpeed++; } gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMvmtDir, gTasks[taskId].tMvmtSpeed); AdvanceClock(taskId, gTasks[taskId].tMvmtDir); } else { gTasks[taskId].tMvmtSpeed = 0; } } } } static void Task_SetClock3(u8 taskId) { SetWindowBorderStyle(0, FALSE, 0x250, 0x0d); AddTextPrinterParameterized(0, 1, gText_IsThisTheCorrectTime, 0, 1, 0, NULL); PutWindowTilemap(0); schedule_bg_copy_tilemap_to_vram(0); CreateYesNoMenu(&gUnknown_085B21F4, 0x250, 0x0d, 1); gTasks[taskId].func = Task_SetClock4; } static void Task_SetClock4(u8 taskId) { switch (Menu_ProcessInputNoWrapClearOnChoose()) { case 0: //YES PlaySE(SE_SELECT); gTasks[taskId].func = Task_SetClock5; break; case 1: //B button case -1: //NO PlaySE(SE_SELECT); sub_8198070(0, FALSE); ClearWindowTilemap(0); gTasks[taskId].func = Task_SetClock2; break; } } static void Task_SetClock5(u8 taskId) { RtcInitLocalTimeOffset(gTasks[taskId].tHours, gTasks[taskId].tMinutes); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); gTasks[taskId].func = Task_SetClock6; } static void Task_SetClock6(u8 taskId) { if (!gPaletteFade.active) { FreeAllWindowBuffers(); SetMainCallback2(gMain.savedCallback); } } static void Task_ViewClock1(u8 taskId) { if (!gPaletteFade.active) { gTasks[taskId].func = Task_ViewClock2; } } static void Task_ViewClock2(u8 taskId) { InitClockWithRtc(taskId); if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { gTasks[taskId].func = Task_ViewClock3; } } static void Task_ViewClock3(u8 taskId) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); gTasks[taskId].func = Task_ViewClock4; } static void Task_ViewClock4(u8 taskId) { if (!gPaletteFade.active) { SetMainCallback2(gMain.savedCallback); } } static u8 CalcMinHandDelta(u16 speed) { if (speed > 60) { return 6; } if (speed > 30) { return 3; } if (speed > 10) { return 2; } return 1; } static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed) { u8 delta = CalcMinHandDelta(speed); switch (direction) { case MVMT_BACKWARD: if (angle) angle -= delta ; else angle = 360 - delta ; break; case MVMT_FORWARD: if (angle < 360 - delta ) angle += delta ; else angle = 0; break; } return angle; } static bool32 AdvanceClock(u8 taskId, u8 direction) { switch (direction) { case MVMT_BACKWARD: if (gTasks[taskId].tMinutes > 0) { gTasks[taskId].tMinutes--; } else { gTasks[taskId].tMinutes = 59; if (gTasks[taskId].tHours > 0) { gTasks[taskId].tHours--; } else { gTasks[taskId].tHours = 23; } UpdateClockPeriod(taskId, direction); } break; case MVMT_FORWARD: if (gTasks[taskId].tMinutes < 59) { gTasks[taskId].tMinutes++; } else { gTasks[taskId].tMinutes = 0; if (gTasks[taskId].tHours < 23) { gTasks[taskId].tHours++; } else { gTasks[taskId].tHours = 0; } UpdateClockPeriod(taskId, direction); } break; } return FALSE; } static void UpdateClockPeriod(u8 taskId, u8 direction) { u8 hours = gTasks[taskId].tHours; switch (direction) { case MVMT_BACKWARD: switch (hours) { case 11: gTasks[taskId].tPeriod = PERIOD_AM; break; case 23: gTasks[taskId].tPeriod = PERIOD_PM; break; } break; case MVMT_FORWARD: switch (hours) { case 0: gTasks[taskId].tPeriod = PERIOD_AM; break; case 12: gTasks[taskId].tPeriod = PERIOD_PM; break; } break; } } static void InitClockWithRtc(u8 taskId) { RtcCalcLocalTime(); gTasks[taskId].tHours = gLocalTime.hours; gTasks[taskId].tMinutes = gLocalTime.minutes; gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6; gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5; if (gLocalTime.hours < 12) { gTasks[taskId].tPeriod = PERIOD_AM; } else { gTasks[taskId].tPeriod = PERIOD_PM; } } static void SpriteCB_MinuteHand(struct Sprite *sprite) { u16 angle = gTasks[sprite->data[0]].tMinuteHandAngle; s16 sin = Sin2(angle) / 16; s16 cos = Cos2(angle) / 16; u16 xhat, yhat; SetOamMatrix(0, cos, sin, -sin, cos); xhat = sClockHandCoords[angle][0]; yhat = sClockHandCoords[angle][1]; if (xhat > 0x80) { xhat |= 0xff00; } if (yhat > 0x80) { yhat |= 0xff00; } sprite->pos2.x = xhat; sprite->pos2.y = yhat; } static void SpriteCB_HourHand(struct Sprite *sprite) { u16 angle = gTasks[sprite->data[0]].tHourHandAngle; s16 sin = Sin2(angle) / 16; s16 cos = Cos2(angle) / 16; u16 xhat, yhat; SetOamMatrix(1, cos, sin, -sin, cos); xhat = sClockHandCoords[angle][0]; yhat = sClockHandCoords[angle][1]; if (xhat > 0x80) { xhat |= 0xff00; } if (yhat > 0x80) { yhat |= 0xff00; } sprite->pos2.x = xhat; sprite->pos2.y = yhat; } static void SpriteCB_AMIndicator(struct Sprite *sprite) { if (gTasks[sprite->data[0]].tPeriod) { if (sprite->data[1] >= 60 && sprite->data[1] < 90) { sprite->data[1] += 5; } if (sprite->data[1] < 60) { sprite->data[1]++; } } else { if (sprite->data[1] >= 46 && sprite->data[1] < 76) { sprite->data[1] -= 5; } if (sprite->data[1] > 75) { sprite->data[1]--; } } sprite->pos2.x = Cos2(sprite->data[1]) * 30 / 0x1000; sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000; } static void SpriteCB_PMIndicator(struct Sprite *sprite) { if (gTasks[sprite->data[0]].tPeriod) { if (sprite->data[1] >= 105 && sprite->data[1] < 135) { sprite->data[1] += 5; } if (sprite->data[1] < 105) { sprite->data[1]++; } } else { if (sprite->data[1] >= 91 && sprite->data[1] < 121) { sprite->data[1] -= 5; } if (sprite->data[1] > 120) { sprite->data[1]--; } } sprite->pos2.x = Cos2(sprite->data[1]) * 30 / 0x1000; sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000; }