#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].effect == EFFECT_PARALYZE_HIT); } SINGLE_BATTLE_TEST("Thunder Shock inflicts paralysis") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_THUNDER_SHOCK); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_SHOCK, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent); STATUS_ICON(opponent, paralysis: TRUE); } } SINGLE_BATTLE_TEST("Thunder Shock cannot paralyze an Electric-type") { GIVEN { ASSUME(B_PARALYZE_ELECTRIC >= GEN_6); ASSUME(gSpeciesInfo[SPECIES_PIKACHU].types[0] == TYPE_ELECTRIC); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PIKACHU); } WHEN { TURN { MOVE(player, MOVE_THUNDER_SHOCK); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_SHOCK, player); HP_BAR(opponent); NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent); NOT STATUS_ICON(opponent, paralysis: TRUE); } }