BattleFrontier_Lounge3_MapScripts:: @ 8261D82 .byte 0 BattleFrontier_Lounge3_EventScript_261D83:: @ 8261D83 lock faceplayer checkflag FLAG_0x157 goto_eq BattleFrontier_Lounge3_EventScript_261EF9 call BattleFrontier_Lounge3_EventScript_261EA0 compare_var_to_value VAR_0x8004, 2 goto_if 3, BattleFrontier_Lounge3_EventScript_261EEB setflag FLAG_0x157 msgbox BattleFrontier_Lounge3_Text_262061, 4 goto BattleFrontier_Lounge3_EventScript_261DAF end BattleFrontier_Lounge3_EventScript_261DAF:: @ 8261DAF special sub_813A820 waitmessage waitbuttonpress msgbox BattleFrontier_Lounge3_Text_262A60, 5 compare_var_to_value VAR_RESULT, 0 goto_eq BattleFrontier_Lounge3_EventScript_261FA5 msgbox BattleFrontier_Lounge3_Text_262ABD, 5 compare_var_to_value VAR_RESULT, 0 goto_eq BattleFrontier_Lounge3_EventScript_261FA5 message BattleFrontier_Lounge3_Text_262B42 waitmessage special sub_813A958 goto BattleFrontier_Lounge3_EventScript_261DE9 end BattleFrontier_Lounge3_EventScript_261DE9:: @ 8261DE9 multichoice 20, 4, 87, 0 copyvar VAR_0x4032, VAR_RESULT switch VAR_RESULT case 0, BattleFrontier_Lounge3_EventScript_261E30 case 1, BattleFrontier_Lounge3_EventScript_261E3B case 2, BattleFrontier_Lounge3_EventScript_261E46 case 3, BattleFrontier_Lounge3_EventScript_261FAF case 127, BattleFrontier_Lounge3_EventScript_261FAF end BattleFrontier_Lounge3_EventScript_261E30:: @ 8261E30 setvar VAR_0x8008, 5 goto BattleFrontier_Lounge3_EventScript_261E51 end BattleFrontier_Lounge3_EventScript_261E3B:: @ 8261E3B setvar VAR_0x8008, 10 goto BattleFrontier_Lounge3_EventScript_261E51 end BattleFrontier_Lounge3_EventScript_261E46:: @ 8261E46 setvar VAR_0x8008, 15 goto BattleFrontier_Lounge3_EventScript_261E51 end BattleFrontier_Lounge3_EventScript_261E51:: @ 8261E51 specialvar VAR_0x4001, sub_813AA04 compare_var_to_var VAR_0x4001, VAR_0x8008 goto_if 4, BattleFrontier_Lounge3_EventScript_261E75 msgbox BattleFrontier_Lounge3_Text_262B6E, 4 message BattleFrontier_Lounge3_Text_262B42 waitmessage goto BattleFrontier_Lounge3_EventScript_261DE9 end BattleFrontier_Lounge3_EventScript_261E75:: @ 8261E75 copyvar VAR_0x8004, VAR_0x8008 special sub_813A9A4 setvar VAR_0x4033, 1 special sub_813A8FC playse SE_REGI msgbox BattleFrontier_Lounge3_Text_262BE0, 4 goto BattleFrontier_Lounge3_EventScript_261E96 end BattleFrontier_Lounge3_EventScript_261E96:: @ 8261E96 special sub_813A854 waitmessage waitbuttonpress special sub_813A988 release end BattleFrontier_Lounge3_EventScript_261EA0:: @ 8261EA0 setvar VAR_0x8004, 0 checkflag FLAG_SYS_TOWER_SILVER call_if 1, BattleFrontier_Lounge3_EventScript_261EE5 checkflag FLAG_SYS_DOME_SILVER call_if 1, BattleFrontier_Lounge3_EventScript_261EE5 checkflag FLAG_SYS_PALACE_SILVER call_if 1, BattleFrontier_Lounge3_EventScript_261EE5 checkflag FLAG_SYS_ARENA_SILVER call_if 1, BattleFrontier_Lounge3_EventScript_261EE5 checkflag FLAG_SYS_FACTORY_SILVER call_if 1, BattleFrontier_Lounge3_EventScript_261EE5 checkflag FLAG_SYS_PIKE_SILVER call_if 1, BattleFrontier_Lounge3_EventScript_261EE5 checkflag FLAG_SYS_PYRAMID_SILVER call_if 1, BattleFrontier_Lounge3_EventScript_261EE5 return BattleFrontier_Lounge3_EventScript_261EE5:: @ 8261EE5 addvar VAR_0x8004, 1 return BattleFrontier_Lounge3_EventScript_261EEB:: @ 8261EEB msgbox BattleFrontier_Lounge3_Text_261FFE, 4 goto BattleFrontier_Lounge3_EventScript_261FF1 end BattleFrontier_Lounge3_EventScript_261EF9:: @ 8261EF9 msgbox BattleFrontier_Lounge3_Text_26346B, 4 compare_var_to_value VAR_0x4033, 1 goto_if 4, BattleFrontier_Lounge3_EventScript_261F12 goto BattleFrontier_Lounge3_EventScript_261DAF end BattleFrontier_Lounge3_EventScript_261F12:: @ 8261F12 compare_var_to_value VAR_0x4033, 1 goto_eq BattleFrontier_Lounge3_EventScript_261F9E compare_var_to_value VAR_0x4033, 2 goto_eq BattleFrontier_Lounge3_EventScript_261F2E goto BattleFrontier_Lounge3_EventScript_261F71 end BattleFrontier_Lounge3_EventScript_261F2E:: @ 8261F2E msgbox BattleFrontier_Lounge3_Text_263334, 4 compare_var_to_value VAR_0x4032, 0 call_if 1, BattleFrontier_Lounge3_EventScript_261F80 compare_var_to_value VAR_0x4032, 1 call_if 1, BattleFrontier_Lounge3_EventScript_261F8A compare_var_to_value VAR_0x4032, 2 call_if 1, BattleFrontier_Lounge3_EventScript_261F94 msgbox BattleFrontier_Lounge3_Text_2633D4, 9 special sub_813A9D0 msgbox BattleFrontier_Lounge3_Text_2633F2, 4 setvar VAR_0x4033, 0 release end BattleFrontier_Lounge3_EventScript_261F71:: @ 8261F71 msgbox BattleFrontier_Lounge3_Text_263298, 4 setvar VAR_0x4033, 0 release end BattleFrontier_Lounge3_EventScript_261F80:: @ 8261F80 buffernumberstring 0, 10 setvar VAR_0x8004, 10 return BattleFrontier_Lounge3_EventScript_261F8A:: @ 8261F8A buffernumberstring 0, 20 setvar VAR_0x8004, 20 return BattleFrontier_Lounge3_EventScript_261F94:: @ 8261F94 buffernumberstring 0, 30 setvar VAR_0x8004, 30 return BattleFrontier_Lounge3_EventScript_261F9E:: @ 8261F9E special sub_813A854 waitmessage waitbuttonpress release end BattleFrontier_Lounge3_EventScript_261FA5:: @ 8261FA5 msgbox BattleFrontier_Lounge3_Text_26342D, 4 release end BattleFrontier_Lounge3_EventScript_261FAF:: @ 8261FAF special sub_813A988 goto BattleFrontier_Lounge3_EventScript_261FA5 end BattleFrontier_Lounge3_EventScript_261FB8:: @ 8261FB8 msgbox BattleFrontier_Lounge3_Text_263545, 2 end BattleFrontier_Lounge3_EventScript_261FC1:: @ 8261FC1 lock faceplayer msgbox BattleFrontier_Lounge3_Text_26346F, 4 goto BattleFrontier_Lounge3_EventScript_261FF1 end BattleFrontier_Lounge3_EventScript_261FD1:: @ 8261FD1 lock faceplayer msgbox BattleFrontier_Lounge3_Text_26351D, 4 goto BattleFrontier_Lounge3_EventScript_261FF1 end BattleFrontier_Lounge3_EventScript_261FE1:: @ 8261FE1 lock faceplayer msgbox BattleFrontier_Lounge3_Text_2634C9, 4 goto BattleFrontier_Lounge3_EventScript_261FF1 end BattleFrontier_Lounge3_EventScript_261FF1:: @ 8261FF1 closemessage applymovement VAR_LAST_TALKED, BattleFrontier_Lounge3_Movement_2725A2 waitmovement 0 release end BattleFrontier_Lounge3_Text_261FFE: @ 8261FFE .string "…What’s that you want?\p" .string "Can’t you see we’re kind of busy here?\n" .string "Can’t your business wait till later?$" BattleFrontier_Lounge3_Text_262061: @ 8262061 .string "…Huh?\n" .string "You look to me like a tough TRAINER.\p" .string "Heheh…\n" .string "Listen, I have this proposition.\p" .string "We have a little group going here,\n" .string "and we play a little game with what\l" .string "goes on in the BATTLE FRONTIER.\p" .string "The rules are really simple.\p" .string "First, we pick one of the facilities\n" .string "in the BATTLE FRONTIER.\p" .string "Then, we each pick a different TRAINER\n" .string "who’s taking that facility’s challenge,\l" .string "and bet with our Battle Points.\p" .string "The guy who bet on the TRAINER with\n" .string "the best record takes all the Battle\l" .string "Points in the pool.\p" .string "Sounds simple, huh?\n" .string "So, anyway…$" .incbin "baserom.gba", 0x262261, 0x7ff BattleFrontier_Lounge3_Text_262A60: @ 8262A60 .string "I’ll see to it that you benefit, too.\n" .string "So how about it?\l" .string "How about entering that event for me?$" BattleFrontier_Lounge3_Text_262ABD: @ 8262ABD .string "All right, that’s perfect.\n" .string "So, uh… How about spotting me some\l" .string "of your Battle Points?\p" .string "Trust me, I’ll show you my gratitude\n" .string "afterward.$" BattleFrontier_Lounge3_Text_262B42: @ 8262B42 .string "Great, great!\n" .string "So, how much can you spot me?$" BattleFrontier_Lounge3_Text_262B6E: @ 8262B6E .string "Oh, no, no, no!\n" .string "You don’t have enough Battle Points!\p" .string "I wish you wouldn’t monkey around and\n" .string "waste everyone’s time!$" BattleFrontier_Lounge3_Text_262BE0: @ 8262BE0 .string "Heheh! Thanks much!\n" .string "So, off you go!$" .incbin "baserom.gba", 0x262c04, 0x694 BattleFrontier_Lounge3_Text_263298: @ 8263298 .string "Oh, it’s you…\n" .string "Nice try…\p" .string "I hate to break it to you, but I can’t\n" .string "return your Battle Points…\p" .string "I guess we’ll have to let it motivate\n" .string "us to try harder next time!$" BattleFrontier_Lounge3_Text_263334: @ 8263334 .string "Oh, yes!\n" .string "Hello there, champ!\p" .string "I knew you could!\n" .string "I knew you would!\l" .string "We’re both big winners!\p" .string "I’ll return your Battle Points and,\n" .string "of course, a little extra from me!$" BattleFrontier_Lounge3_Text_2633D4: @ 82633D4 .string "{PLAYER} obtained\n" .string "{STR_VAR_1} Battle Points.$" BattleFrontier_Lounge3_Text_2633F2: @ 82633F2 .string "If you’re up for another challenge,\n" .string "please do think of me!$" BattleFrontier_Lounge3_Text_26342D: @ 826342D .string "Not interested?! You shouldn’t be\n" .string "so afraid to take a chance!$" BattleFrontier_Lounge3_Text_26346B: @ 826346B .string "Oh…$" BattleFrontier_Lounge3_Text_26346F: @ 826346F .string "I backed the wrong TRAINER again!\p" .string "Maybe I should be battling normally\n" .string "like everyone else…$" BattleFrontier_Lounge3_Text_2634C9: @ 82634C9 .string "That TRAINER…\p" .string "He’s good, but he gets rattled too\n" .string "easily to survive the BATTLE DOME…$" BattleFrontier_Lounge3_Text_26351D: @ 826351D .string "Giggle!\n" .string "I know a winner when I see one!$" BattleFrontier_Lounge3_Text_263545: @ 8263545 .string "Those TRAINERS…\n" .string "What are they doing?\l" .string "They should be taking challenges.$"