#include "global.h" #include "battle_tower.h" #include "apprentice.h" #include "event_data.h" #include "battle_setup.h" #include "overworld.h" #include "random.h" #include "text.h" #include "main.h" #include "international_string_util.h" #include "battle.h" #include "frontier_util.h" #include "strings.h" #include "recorded_battle.h" #include "easy_chat.h" #include "gym_leader_rematch.h" #include "battle_transition.h" #include "trainer_see.h" #include "new_game.h" #include "string_util.h" #include "data.h" #include "link.h" #include "field_message_box.h" #include "tv.h" #include "battle_factory.h" #include "constants/apprentice.h" #include "constants/battle_dome.h" #include "constants/battle_frontier.h" #include "constants/battle_frontier_mons.h" #include "constants/battle_tent_mons.h" #include "constants/battle_tent_trainers.h" #include "constants/battle_tower.h" #include "constants/frontier_util.h" #include "constants/items.h" #include "constants/trainers.h" #include "constants/event_objects.h" #include "constants/moves.h" #include "constants/easy_chat.h" #include "constants/tv.h" extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_MaxieTrainer[]; extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_TabithaTrainer[]; // EWRAM vars. EWRAM_DATA const struct BattleFrontierTrainer *gFacilityTrainers = NULL; EWRAM_DATA const struct FacilityMon *gFacilityTrainerMons = NULL; // IWRAM common u16 gFrontierTempParty[MAX_FRONTIER_PARTY_SIZE]; // This file's functions. static void InitTowerChallenge(void); static void GetTowerData(void); static void SetTowerData(void); static void SetNextFacilityOpponent(void); static void SetTowerBattleWon(void); static void AwardBattleTowerRibbons(void); static void SaveTowerChallenge(void); static void GetOpponentIntroSpeech(void); static void BattleTowerNop1(void); static void BattleTowerNop2(void); static void LoadMultiPartnerCandidatesData(void); static void ShowPartnerCandidateMessage(void); static void LoadLinkMultiOpponentsData(void); static void TowerTryCloseLink(void); static void SetMultiPartnerGfx(void); static void SetTowerInterviewData(void); static void ValidateBattleTowerRecordChecksums(void); static void SaveCurrentWinStreak(void); static void ValidateApprenticesChecksums(void); static void SetNextBattleTentOpponent(void); static void CopyEReaderTrainerFarewellMessage(void); static void ClearBattleTowerRecord(struct EmeraldBattleTowerRecord *record); static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount); static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount); static void FillFactoryFrontierTrainerParty(u16 trainerId, u8 firstMonId); static void FillFactoryTentTrainerParty(u16 trainerId, u8 firstMonId); static u8 GetFrontierTrainerFixedIvs(u16 trainerId); static void FillPartnerParty(u16 trainerId); static void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderTrainer); static u8 SetTentPtrsGetLevel(void); // Const rom data. const u16 gBattleFrontierHeldItems[] = { ITEM_NONE, ITEM_KINGS_ROCK, ITEM_SITRUS_BERRY, ITEM_ORAN_BERRY, ITEM_CHESTO_BERRY, ITEM_HARD_STONE, ITEM_FOCUS_BAND, ITEM_PERSIM_BERRY, ITEM_MIRACLE_SEED, ITEM_BERRY_JUICE, ITEM_MACHO_BRACE, ITEM_SILVER_POWDER, ITEM_CHERI_BERRY, ITEM_BLACK_GLASSES, ITEM_BLACK_BELT, ITEM_SOUL_DEW, ITEM_CHOICE_BAND, ITEM_MAGNET, ITEM_SILK_SCARF, ITEM_WHITE_HERB, ITEM_DEEP_SEA_SCALE, ITEM_DEEP_SEA_TOOTH, ITEM_MYSTIC_WATER, ITEM_SHARP_BEAK, ITEM_QUICK_CLAW, ITEM_LEFTOVERS, ITEM_RAWST_BERRY, ITEM_LIGHT_BALL, ITEM_POISON_BARB, ITEM_NEVER_MELT_ICE, ITEM_ASPEAR_BERRY, ITEM_SPELL_TAG, ITEM_BRIGHT_POWDER, ITEM_LEPPA_BERRY, ITEM_SCOPE_LENS, ITEM_TWISTED_SPOON, ITEM_METAL_COAT, ITEM_MENTAL_HERB, ITEM_CHARCOAL, ITEM_PECHA_BERRY, ITEM_SOFT_SAND, ITEM_LUM_BERRY, ITEM_DRAGON_SCALE, ITEM_DRAGON_FANG, ITEM_IAPAPA_BERRY, ITEM_WIKI_BERRY, ITEM_SEA_INCENSE, ITEM_SHELL_BELL, ITEM_SALAC_BERRY, ITEM_LANSAT_BERRY, ITEM_APICOT_BERRY, ITEM_STARF_BERRY, ITEM_LIECHI_BERRY, ITEM_STICK, ITEM_LAX_INCENSE, ITEM_AGUAV_BERRY, ITEM_FIGY_BERRY, ITEM_THICK_CLUB, ITEM_MAGO_BERRY, ITEM_METAL_POWDER, ITEM_PETAYA_BERRY, ITEM_LUCKY_PUNCH, ITEM_GANLON_BERRY }; #include "data/battle_frontier/battle_frontier_trainer_mons.h" #include "data/battle_frontier/battle_frontier_trainers.h" #include "data/battle_frontier/battle_frontier_mons.h" const u8 gTowerMaleFacilityClasses[30] = { FACILITY_CLASS_RUIN_MANIAC, FACILITY_CLASS_TUBER_M, FACILITY_CLASS_COOLTRAINER_M, FACILITY_CLASS_RICH_BOY, FACILITY_CLASS_POKEMANIAC, FACILITY_CLASS_SWIMMER_M, FACILITY_CLASS_BLACK_BELT, FACILITY_CLASS_GUITARIST, FACILITY_CLASS_KINDLER, FACILITY_CLASS_CAMPER, FACILITY_CLASS_BUG_MANIAC, FACILITY_CLASS_PSYCHIC_M, FACILITY_CLASS_GENTLEMAN, FACILITY_CLASS_SCHOOL_KID_M, FACILITY_CLASS_POKEFAN_M, FACILITY_CLASS_EXPERT_M, FACILITY_CLASS_YOUNGSTER, FACILITY_CLASS_FISHERMAN, FACILITY_CLASS_CYCLING_TRIATHLETE_M, FACILITY_CLASS_RUNNING_TRIATHLETE_M, FACILITY_CLASS_SWIMMING_TRIATHLETE_M, FACILITY_CLASS_DRAGON_TAMER, FACILITY_CLASS_BIRD_KEEPER, FACILITY_CLASS_NINJA_BOY, FACILITY_CLASS_SAILOR, FACILITY_CLASS_COLLECTOR, FACILITY_CLASS_PKMN_BREEDER_M, FACILITY_CLASS_PKMN_RANGER_M, FACILITY_CLASS_BUG_CATCHER, FACILITY_CLASS_HIKER }; const u8 gTowerFemaleFacilityClasses[20] = { FACILITY_CLASS_AROMA_LADY, FACILITY_CLASS_TUBER_F, FACILITY_CLASS_COOLTRAINER_F, FACILITY_CLASS_HEX_MANIAC, FACILITY_CLASS_LADY, FACILITY_CLASS_BEAUTY, FACILITY_CLASS_PSYCHIC_F, FACILITY_CLASS_SCHOOL_KID_F, FACILITY_CLASS_POKEFAN_F, FACILITY_CLASS_EXPERT_F, FACILITY_CLASS_CYCLING_TRIATHLETE_F, FACILITY_CLASS_RUNNING_TRIATHLETE_F, FACILITY_CLASS_SWIMMING_TRIATHLETE_F, FACILITY_CLASS_BATTLE_GIRL, FACILITY_CLASS_PARASOL_LADY, FACILITY_CLASS_SWIMMER_F, FACILITY_CLASS_PICNICKER, FACILITY_CLASS_PKMN_BREEDER_F, FACILITY_CLASS_PKMN_RANGER_F, FACILITY_CLASS_LASS }; const u8 gTowerMaleTrainerGfxIds[30] = { OBJ_EVENT_GFX_HIKER, OBJ_EVENT_GFX_TUBER_M, OBJ_EVENT_GFX_MAN_3, OBJ_EVENT_GFX_RICH_BOY, OBJ_EVENT_GFX_MANIAC, OBJ_EVENT_GFX_RUNNING_TRIATHLETE_M, OBJ_EVENT_GFX_BLACK_BELT, OBJ_EVENT_GFX_MAN_5, OBJ_EVENT_GFX_MAN_5, OBJ_EVENT_GFX_CAMPER, OBJ_EVENT_GFX_MANIAC, OBJ_EVENT_GFX_PSYCHIC_M, OBJ_EVENT_GFX_GENTLEMAN, OBJ_EVENT_GFX_SCHOOL_KID_M, OBJ_EVENT_GFX_POKEFAN_M, OBJ_EVENT_GFX_EXPERT_M, OBJ_EVENT_GFX_YOUNGSTER, OBJ_EVENT_GFX_FISHERMAN, OBJ_EVENT_GFX_CYCLING_TRIATHLETE_M, OBJ_EVENT_GFX_RUNNING_TRIATHLETE_M, OBJ_EVENT_GFX_RUNNING_TRIATHLETE_M, OBJ_EVENT_GFX_MAN_3, OBJ_EVENT_GFX_MAN_5, OBJ_EVENT_GFX_NINJA_BOY, OBJ_EVENT_GFX_SAILOR, OBJ_EVENT_GFX_MANIAC, OBJ_EVENT_GFX_MAN_4, OBJ_EVENT_GFX_CAMPER, OBJ_EVENT_GFX_BUG_CATCHER, OBJ_EVENT_GFX_HIKER }; const u8 gTowerFemaleTrainerGfxIds[20] = { OBJ_EVENT_GFX_WOMAN_2, OBJ_EVENT_GFX_TUBER_F, OBJ_EVENT_GFX_WOMAN_5, OBJ_EVENT_GFX_HEX_MANIAC, OBJ_EVENT_GFX_WOMAN_2, OBJ_EVENT_GFX_BEAUTY, OBJ_EVENT_GFX_LASS, OBJ_EVENT_GFX_GIRL_3, OBJ_EVENT_GFX_POKEFAN_F, OBJ_EVENT_GFX_EXPERT_F, OBJ_EVENT_GFX_CYCLING_TRIATHLETE_F, OBJ_EVENT_GFX_RUNNING_TRIATHLETE_F, OBJ_EVENT_GFX_RUNNING_TRIATHLETE_F, OBJ_EVENT_GFX_GIRL_3, OBJ_EVENT_GFX_WOMAN_5, OBJ_EVENT_GFX_RUNNING_TRIATHLETE_F, OBJ_EVENT_GFX_PICNICKER, OBJ_EVENT_GFX_WOMAN_2, OBJ_EVENT_GFX_PICNICKER, OBJ_EVENT_GFX_LASS }; // Excludes the unused RS_FACILITY_CLASS_BOARDER_1 and _2 static const u8 sRubyFacilityClassToEmerald[RS_FACILITY_CLASSES_COUNT - 2][2] = { {RS_FACILITY_CLASS_AQUA_LEADER_ARCHIE, FACILITY_CLASS_AQUA_LEADER_ARCHIE}, {RS_FACILITY_CLASS_AQUA_GRUNT_M, FACILITY_CLASS_AQUA_GRUNT_M}, {RS_FACILITY_CLASS_AQUA_GRUNT_F, FACILITY_CLASS_AQUA_GRUNT_F}, {RS_FACILITY_CLASS_AROMA_LADY, FACILITY_CLASS_AROMA_LADY}, {RS_FACILITY_CLASS_RUIN_MANIAC, FACILITY_CLASS_RUIN_MANIAC}, {RS_FACILITY_CLASS_INTERVIEWER, FACILITY_CLASS_INTERVIEWER}, {RS_FACILITY_CLASS_TUBER_F, FACILITY_CLASS_TUBER_F}, {RS_FACILITY_CLASS_TUBER_M, FACILITY_CLASS_TUBER_M}, {RS_FACILITY_CLASS_COOLTRAINER_M, FACILITY_CLASS_COOLTRAINER_M}, {RS_FACILITY_CLASS_COOLTRAINER_F, FACILITY_CLASS_COOLTRAINER_F}, {RS_FACILITY_CLASS_HEX_MANIAC, FACILITY_CLASS_HEX_MANIAC}, {RS_FACILITY_CLASS_LADY, FACILITY_CLASS_LADY}, {RS_FACILITY_CLASS_BEAUTY, FACILITY_CLASS_BEAUTY}, {RS_FACILITY_CLASS_RICH_BOY, FACILITY_CLASS_RICH_BOY}, {RS_FACILITY_CLASS_POKEMANIAC, FACILITY_CLASS_POKEMANIAC}, {RS_FACILITY_CLASS_SWIMMER_M, FACILITY_CLASS_SWIMMER_M}, {RS_FACILITY_CLASS_BLACK_BELT, FACILITY_CLASS_BLACK_BELT}, {RS_FACILITY_CLASS_GUITARIST, FACILITY_CLASS_GUITARIST}, {RS_FACILITY_CLASS_KINDLER, FACILITY_CLASS_KINDLER}, {RS_FACILITY_CLASS_CAMPER, FACILITY_CLASS_CAMPER}, {RS_FACILITY_CLASS_BUG_MANIAC, FACILITY_CLASS_BUG_MANIAC}, {RS_FACILITY_CLASS_PSYCHIC_M, FACILITY_CLASS_PSYCHIC_M}, {RS_FACILITY_CLASS_PSYCHIC_F, FACILITY_CLASS_PSYCHIC_F}, {RS_FACILITY_CLASS_GENTLEMAN, FACILITY_CLASS_GENTLEMAN}, {RS_FACILITY_CLASS_ELITE_FOUR_M, FACILITY_CLASS_ELITE_FOUR_SIDNEY}, {RS_FACILITY_CLASS_ELITE_FOUR_F, FACILITY_CLASS_ELITE_FOUR_PHOEBE}, {RS_FACILITY_CLASS_LEADER_F, FACILITY_CLASS_LEADER_ROXANNE}, {RS_FACILITY_CLASS_LEADER_M, FACILITY_CLASS_LEADER_BRAWLY}, {RS_FACILITY_CLASS_LEADER_MF, FACILITY_CLASS_LEADER_TATE_AND_LIZA}, {RS_FACILITY_CLASS_SCHOOL_KID_M, FACILITY_CLASS_SCHOOL_KID_M}, {RS_FACILITY_CLASS_SCHOOL_KID_F, FACILITY_CLASS_SCHOOL_KID_F}, {RS_FACILITY_CLASS_SR_AND_JR, FACILITY_CLASS_SR_AND_JR}, {RS_FACILITY_CLASS_POKEFAN_M, FACILITY_CLASS_POKEFAN_M}, {RS_FACILITY_CLASS_POKEFAN_F, FACILITY_CLASS_POKEFAN_F}, {RS_FACILITY_CLASS_EXPERT_M, FACILITY_CLASS_EXPERT_M}, {RS_FACILITY_CLASS_EXPERT_F, FACILITY_CLASS_EXPERT_F}, {RS_FACILITY_CLASS_YOUNGSTER, FACILITY_CLASS_YOUNGSTER}, {RS_FACILITY_CLASS_CHAMPION, FACILITY_CLASS_CHAMPION_WALLACE}, {RS_FACILITY_CLASS_FISHERMAN, FACILITY_CLASS_FISHERMAN}, {RS_FACILITY_CLASS_CYCLING_TRIATHLETE_M, FACILITY_CLASS_CYCLING_TRIATHLETE_M}, {RS_FACILITY_CLASS_CYCLING_TRIATHLETE_F, FACILITY_CLASS_CYCLING_TRIATHLETE_F}, {RS_FACILITY_CLASS_RUNNING_TRIATHLETE_M, FACILITY_CLASS_RUNNING_TRIATHLETE_M}, {RS_FACILITY_CLASS_RUNNING_TRIATHLETE_F, FACILITY_CLASS_RUNNING_TRIATHLETE_F}, {RS_FACILITY_CLASS_SWIMMING_TRIATHLETE_M, FACILITY_CLASS_SWIMMING_TRIATHLETE_M}, {RS_FACILITY_CLASS_SWIMMING_TRIATHLETE_F, FACILITY_CLASS_SWIMMING_TRIATHLETE_F}, {RS_FACILITY_CLASS_DRAGON_TAMER, FACILITY_CLASS_DRAGON_TAMER}, {RS_FACILITY_CLASS_BIRD_KEEPER, FACILITY_CLASS_BIRD_KEEPER}, {RS_FACILITY_CLASS_NINJA_BOY, FACILITY_CLASS_NINJA_BOY}, {RS_FACILITY_CLASS_BATTLE_GIRL, FACILITY_CLASS_BATTLE_GIRL}, {RS_FACILITY_CLASS_PARASOL_LADY, FACILITY_CLASS_PARASOL_LADY}, {RS_FACILITY_CLASS_SWIMMER_F, FACILITY_CLASS_SWIMMER_F}, {RS_FACILITY_CLASS_PICNICKER, FACILITY_CLASS_PICNICKER}, {RS_FACILITY_CLASS_TWINS, FACILITY_CLASS_TWINS}, {RS_FACILITY_CLASS_SAILOR, FACILITY_CLASS_SAILOR}, {RS_FACILITY_CLASS_COLLECTOR, FACILITY_CLASS_COLLECTOR}, {RS_FACILITY_CLASS_WALLY, FACILITY_CLASS_WALLY}, {RS_FACILITY_CLASS_BRENDAN_1, FACILITY_CLASS_BRENDAN}, {RS_FACILITY_CLASS_BRENDAN_2, FACILITY_CLASS_BRENDAN_2}, {RS_FACILITY_CLASS_BRENDAN_3, FACILITY_CLASS_BRENDAN_3}, {RS_FACILITY_CLASS_MAY_1, FACILITY_CLASS_MAY}, {RS_FACILITY_CLASS_MAY_2, FACILITY_CLASS_MAY_2}, {RS_FACILITY_CLASS_MAY_3, FACILITY_CLASS_MAY_3}, {RS_FACILITY_CLASS_PKMN_BREEDER_M, FACILITY_CLASS_PKMN_BREEDER_M}, {RS_FACILITY_CLASS_PKMN_BREEDER_F, FACILITY_CLASS_PKMN_BREEDER_F}, {RS_FACILITY_CLASS_PKMN_RANGER_M, FACILITY_CLASS_PKMN_RANGER_M}, {RS_FACILITY_CLASS_PKMN_RANGER_F, FACILITY_CLASS_PKMN_RANGER_F}, {RS_FACILITY_CLASS_MAGMA_LEADER, FACILITY_CLASS_MAGMA_LEADER_MAXIE}, {RS_FACILITY_CLASS_MAGMA_GRUNT_M, FACILITY_CLASS_MAGMA_GRUNT_M}, {RS_FACILITY_CLASS_MAGMA_GRUNT_F, FACILITY_CLASS_MAGMA_GRUNT_F}, {RS_FACILITY_CLASS_LASS, FACILITY_CLASS_LASS}, {RS_FACILITY_CLASS_BUG_CATCHER, FACILITY_CLASS_BUG_CATCHER}, {RS_FACILITY_CLASS_HIKER, FACILITY_CLASS_HIKER}, {RS_FACILITY_CLASS_YOUNG_COUPLE, FACILITY_CLASS_YOUNG_COUPLE}, {RS_FACILITY_CLASS_OLD_COUPLE, FACILITY_CLASS_OLD_COUPLE}, {RS_FACILITY_CLASS_SIS_AND_BRO, FACILITY_CLASS_SIS_AND_BRO}, }; #define PARTNER_TEXTS(name) \ BattleFrontier_BattleTowerMultiPartnerRoom_Text_##name##Intro, \ BattleFrontier_BattleTowerMultiPartnerRoom_Text_##name##Mon1, \ BattleFrontier_BattleTowerMultiPartnerRoom_Text_##name##Mon2Ask, \ BattleFrontier_BattleTowerMultiPartnerRoom_Text_##name##Accept, \ BattleFrontier_BattleTowerMultiPartnerRoom_Text_##name##Reject static const u8 *const sPartnerApprenticeTexts1[] = { PARTNER_TEXTS(Apprentice1) }; static const u8 *const sPartnerApprenticeTexts2[] = { PARTNER_TEXTS(Apprentice2) }; static const u8 *const sPartnerApprenticeTexts3[] = { PARTNER_TEXTS(Apprentice3) }; static const u8 *const sPartnerApprenticeTexts4[] = { PARTNER_TEXTS(Apprentice4) }; static const u8 *const sPartnerApprenticeTexts5[] = { PARTNER_TEXTS(Apprentice5) }; static const u8 *const sPartnerApprenticeTexts6[] = { PARTNER_TEXTS(Apprentice6) }; static const u8 *const sPartnerApprenticeTexts7[] = { PARTNER_TEXTS(Apprentice7) }; static const u8 *const sPartnerApprenticeTexts8[] = { PARTNER_TEXTS(Apprentice8) }; static const u8 *const sPartnerApprenticeTexts9[] = { PARTNER_TEXTS(Apprentice9) }; static const u8 *const sPartnerApprenticeTexts10[] = { PARTNER_TEXTS(Apprentice10) }; static const u8 *const sPartnerApprenticeTexts11[] = { PARTNER_TEXTS(Apprentice11) }; static const u8 *const sPartnerApprenticeTexts12[] = { PARTNER_TEXTS(Apprentice12) }; static const u8 *const sPartnerApprenticeTexts13[] = { PARTNER_TEXTS(Apprentice13) }; static const u8 *const sPartnerApprenticeTexts14[] = { PARTNER_TEXTS(Apprentice14) }; static const u8 *const sPartnerApprenticeTexts15[] = { PARTNER_TEXTS(Apprentice15) }; static const u8 *const sPartnerApprenticeTexts16[] = { PARTNER_TEXTS(Apprentice16) }; static const u8 *const sPartnerTextsLass[] = { PARTNER_TEXTS(Lass) }; static const u8 *const sPartnerTextsYoungster[] = { PARTNER_TEXTS(Youngster) }; static const u8 *const sPartnerTextsHiker[] = { PARTNER_TEXTS(Hiker) }; static const u8 *const sPartnerTextsBeauty[] = { PARTNER_TEXTS(Beauty) }; static const u8 *const sPartnerTextsFisherman[] = { PARTNER_TEXTS(Fisherman) }; static const u8 *const sPartnerTextsLady[] = { PARTNER_TEXTS(Lady) }; static const u8 *const sPartnerTextsCyclingTriathleteF[] = { PARTNER_TEXTS(CyclingTriathleteF) }; static const u8 *const sPartnerTextsBugCatcher[] = { PARTNER_TEXTS(BugCatcher) }; static const u8 *const sPartnerTextsSchoolKidM[] = { PARTNER_TEXTS(SchoolKidM) }; static const u8 *const sPartnerTextsRichBoy[] = { PARTNER_TEXTS(RichBoy) }; static const u8 *const sPartnerTextsBlackBelt[] = { PARTNER_TEXTS(BlackBelt) }; static const u8 *const sPartnerTextsTuberF[] = { PARTNER_TEXTS(TuberF) }; static const u8 *const sPartnerTextsHexManiac[] = { PARTNER_TEXTS(HexManiac) }; static const u8 *const sPartnerTextsPkmnBreederM[] = { PARTNER_TEXTS(PkmnBreederM) }; static const u8 *const sPartnerTextsRunningTriathleteF[] = { PARTNER_TEXTS(RunningTriathleteF) }; static const u8 *const sPartnerTextsRunningTriathleteM[] = { PARTNER_TEXTS(RunningTriathleteM) }; static const u8 *const sPartnerTextsBattleGirl[] = { PARTNER_TEXTS(BattleGirl) }; static const u8 *const sPartnerTextsCyclingTriathleteM[] = { PARTNER_TEXTS(CyclingTriathleteM) }; static const u8 *const sPartnerTextsTuberM[] = { PARTNER_TEXTS(TuberM) }; static const u8 *const sPartnerTextsGuitarist[] = { PARTNER_TEXTS(Guitarist) }; static const u8 *const sPartnerTextsGentleman[] = { PARTNER_TEXTS(Gentleman) }; static const u8 *const sPartnerTextsPokefanM[] = { PARTNER_TEXTS(PokefanM) }; static const u8 *const sPartnerTextsExpertM[] = { PARTNER_TEXTS(ExpertM) }; static const u8 *const sPartnerTextsExpertF[] = { PARTNER_TEXTS(ExpertF) }; static const u8 *const sPartnerTextsDragonTamer[] = { PARTNER_TEXTS(DragonTamer) }; static const u8 *const sPartnerTextsBirdKeeper[] = { PARTNER_TEXTS(BirdKeeper) }; static const u8 *const sPartnerTextsNinjaBoy[] = { PARTNER_TEXTS(NinjaBoy) }; static const u8 *const sPartnerTextsParasolLady[] = { PARTNER_TEXTS(ParasolLady) }; static const u8 *const sPartnerTextsBugManiac[] = { PARTNER_TEXTS(BugManiac) }; static const u8 *const sPartnerTextsSailor[] = { PARTNER_TEXTS(Sailor) }; static const u8 *const sPartnerTextsCollector[] = { PARTNER_TEXTS(Collector) }; static const u8 *const sPartnerTextsPkmnRangerM[] = { PARTNER_TEXTS(PkmnRangerM) }; static const u8 *const sPartnerTextsPkmnRangerF[] = { PARTNER_TEXTS(PkmnRangerF) }; static const u8 *const sPartnerTextsAromaLady[] = { PARTNER_TEXTS(AromaLady) }; static const u8 *const sPartnerTextsRuinManiac[] = { PARTNER_TEXTS(RuinManiac) }; static const u8 *const sPartnerTextsCoolTrainerM[] = { PARTNER_TEXTS(CoolTrainerM) }; static const u8 *const sPartnerTextsCoolTrainerF[] = { PARTNER_TEXTS(CoolTrainerF) }; static const u8 *const sPartnerTextsPokemaniac[] = { PARTNER_TEXTS(Pokemaniac) }; static const u8 *const sPartnerTextsKindler[] = { PARTNER_TEXTS(Kindler) }; static const u8 *const sPartnerTextsCamper[] = { PARTNER_TEXTS(Camper) }; static const u8 *const sPartnerTextsPicnicker[] = { PARTNER_TEXTS(Picnicker) }; static const u8 *const sPartnerTextsPsychicM[] = { PARTNER_TEXTS(PsychicM) }; static const u8 *const sPartnerTextsPsychicF[] = { PARTNER_TEXTS(PsychicF) }; static const u8 *const sPartnerTextsSchoolKidF[] = { PARTNER_TEXTS(SchoolKidF) }; static const u8 *const sPartnerTextsPkmnBreederF[] = { PARTNER_TEXTS(PkmnBreederF) }; static const u8 *const sPartnerTextsPokefanF[] = { PARTNER_TEXTS(PokefanF) }; static const u8 *const sPartnerTextsSwimmerF[] = { PARTNER_TEXTS(SwimmerF) }; static const u8 *const sPartnerTextsSwimmingTriathleteM[] = { PARTNER_TEXTS(SwimmingTriathleteM) }; static const u8 *const sPartnerTextsSwimmingTriathleteF[] = { PARTNER_TEXTS(SwimmingTriathleteF) }; static const u8 *const sPartnerTextsSwimmerM[] = { PARTNER_TEXTS(SwimmerM) }; struct { u32 facilityClass; const u8 *const *strings; } const sPartnerTrainerTextTables[] = { {FACILITY_CLASS_LASS, sPartnerTextsLass}, {FACILITY_CLASS_YOUNGSTER, sPartnerTextsYoungster}, {FACILITY_CLASS_HIKER, sPartnerTextsHiker}, {FACILITY_CLASS_BEAUTY, sPartnerTextsBeauty}, {FACILITY_CLASS_FISHERMAN, sPartnerTextsFisherman}, {FACILITY_CLASS_LADY, sPartnerTextsLady}, {FACILITY_CLASS_CYCLING_TRIATHLETE_F, sPartnerTextsCyclingTriathleteF}, {FACILITY_CLASS_BUG_CATCHER, sPartnerTextsBugCatcher}, {FACILITY_CLASS_SCHOOL_KID_M, sPartnerTextsSchoolKidM}, {FACILITY_CLASS_RICH_BOY, sPartnerTextsRichBoy}, {FACILITY_CLASS_BLACK_BELT, sPartnerTextsBlackBelt}, {FACILITY_CLASS_TUBER_F, sPartnerTextsTuberF}, {FACILITY_CLASS_HEX_MANIAC, sPartnerTextsHexManiac}, {FACILITY_CLASS_PKMN_BREEDER_M, sPartnerTextsPkmnBreederM}, {FACILITY_CLASS_RUNNING_TRIATHLETE_F, sPartnerTextsRunningTriathleteF}, {FACILITY_CLASS_RUNNING_TRIATHLETE_M, sPartnerTextsRunningTriathleteM}, {FACILITY_CLASS_BATTLE_GIRL, sPartnerTextsBattleGirl}, {FACILITY_CLASS_CYCLING_TRIATHLETE_M, sPartnerTextsCyclingTriathleteM}, {FACILITY_CLASS_TUBER_M, sPartnerTextsTuberM}, {FACILITY_CLASS_GUITARIST, sPartnerTextsGuitarist}, {FACILITY_CLASS_GENTLEMAN, sPartnerTextsGentleman}, {FACILITY_CLASS_POKEFAN_M, sPartnerTextsPokefanM}, {FACILITY_CLASS_EXPERT_M, sPartnerTextsExpertM}, {FACILITY_CLASS_EXPERT_F, sPartnerTextsExpertF}, {FACILITY_CLASS_DRAGON_TAMER, sPartnerTextsDragonTamer}, {FACILITY_CLASS_BIRD_KEEPER, sPartnerTextsBirdKeeper}, {FACILITY_CLASS_NINJA_BOY, sPartnerTextsNinjaBoy}, {FACILITY_CLASS_PARASOL_LADY, sPartnerTextsParasolLady}, {FACILITY_CLASS_BUG_MANIAC, sPartnerTextsBugManiac}, {FACILITY_CLASS_SAILOR, sPartnerTextsSailor}, {FACILITY_CLASS_COLLECTOR, sPartnerTextsCollector}, {FACILITY_CLASS_PKMN_RANGER_M, sPartnerTextsPkmnRangerM}, {FACILITY_CLASS_PKMN_RANGER_F, sPartnerTextsPkmnRangerF}, {FACILITY_CLASS_AROMA_LADY, sPartnerTextsAromaLady}, {FACILITY_CLASS_RUIN_MANIAC, sPartnerTextsRuinManiac}, {FACILITY_CLASS_COOLTRAINER_M, sPartnerTextsCoolTrainerM}, {FACILITY_CLASS_COOLTRAINER_F, sPartnerTextsCoolTrainerF}, {FACILITY_CLASS_POKEMANIAC, sPartnerTextsPokemaniac}, {FACILITY_CLASS_KINDLER, sPartnerTextsKindler}, {FACILITY_CLASS_CAMPER, sPartnerTextsCamper}, {FACILITY_CLASS_PICNICKER, sPartnerTextsPicnicker}, {FACILITY_CLASS_PSYCHIC_M, sPartnerTextsPsychicM}, {FACILITY_CLASS_PSYCHIC_F, sPartnerTextsPsychicF}, {FACILITY_CLASS_SCHOOL_KID_F, sPartnerTextsSchoolKidF}, {FACILITY_CLASS_PKMN_BREEDER_F, sPartnerTextsPkmnBreederF}, {FACILITY_CLASS_POKEFAN_F, sPartnerTextsPokefanF}, {FACILITY_CLASS_SWIMMER_F, sPartnerTextsSwimmerF}, {FACILITY_CLASS_SWIMMING_TRIATHLETE_M, sPartnerTextsSwimmingTriathleteM}, {FACILITY_CLASS_SWIMMING_TRIATHLETE_F, sPartnerTextsSwimmingTriathleteF}, {FACILITY_CLASS_SWIMMER_M, sPartnerTextsSwimmerM} }; static const u8 *const *const sPartnerApprenticeTextTables[NUM_APPRENTICES] = { sPartnerApprenticeTexts1, sPartnerApprenticeTexts2, sPartnerApprenticeTexts3, sPartnerApprenticeTexts4, sPartnerApprenticeTexts5, sPartnerApprenticeTexts6, sPartnerApprenticeTexts7, sPartnerApprenticeTexts8, sPartnerApprenticeTexts9, sPartnerApprenticeTexts10, sPartnerApprenticeTexts11, sPartnerApprenticeTexts12, sPartnerApprenticeTexts13, sPartnerApprenticeTexts14, sPartnerApprenticeTexts15, sPartnerApprenticeTexts16 }; struct { u16 species; u8 fixedIV; u8 level; u8 nature; u8 evs[NUM_STATS]; u16 moves[MAX_MON_MOVES]; } const sStevenMons[MULTI_PARTY_SIZE] = { { .species = SPECIES_METANG, .fixedIV = MAX_PER_STAT_IVS, .level = 42, .nature = NATURE_BRAVE, .evs = {0, 252, 252, 0, 6, 0}, .moves = {MOVE_LIGHT_SCREEN, MOVE_PSYCHIC, MOVE_REFLECT, MOVE_METAL_CLAW} }, { .species = SPECIES_SKARMORY, .fixedIV = MAX_PER_STAT_IVS, .level = 43, .nature = NATURE_IMPISH, .evs = {252, 0, 0, 0, 6, 252}, .moves = {MOVE_TOXIC, MOVE_AERIAL_ACE, MOVE_PROTECT, MOVE_STEEL_WING} }, { .species = SPECIES_AGGRON, .fixedIV = MAX_PER_STAT_IVS, .level = 44, .nature = NATURE_ADAMANT, .evs = {0, 252, 0, 0, 252, 6}, .moves = {MOVE_THUNDER, MOVE_PROTECT, MOVE_SOLAR_BEAM, MOVE_DRAGON_CLAW} } }; #include "data/battle_frontier/battle_tent.h" static void (* const sBattleTowerFuncs[])(void) = { [BATTLE_TOWER_FUNC_INIT] = InitTowerChallenge, [BATTLE_TOWER_FUNC_GET_DATA] = GetTowerData, [BATTLE_TOWER_FUNC_SET_DATA] = SetTowerData, [BATTLE_TOWER_FUNC_SET_OPPONENT] = SetNextFacilityOpponent, [BATTLE_TOWER_FUNC_SET_BATTLE_WON] = SetTowerBattleWon, [BATTLE_TOWER_FUNC_GIVE_RIBBONS] = AwardBattleTowerRibbons, [BATTLE_TOWER_FUNC_SAVE] = SaveTowerChallenge, [BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO] = GetOpponentIntroSpeech, [BATTLE_TOWER_FUNC_NOP] = BattleTowerNop1, [BATTLE_TOWER_FUNC_NOP2] = BattleTowerNop2, [BATTLE_TOWER_FUNC_LOAD_PARTNERS] = LoadMultiPartnerCandidatesData, [BATTLE_TOWER_FUNC_PARTNER_MSG] = ShowPartnerCandidateMessage, [BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS] = LoadLinkMultiOpponentsData, [BATTLE_TOWER_FUNC_TRY_CLOSE_LINK] = TowerTryCloseLink, [BATTLE_TOWER_FUNC_SET_PARTNER_GFX] = SetMultiPartnerGfx, [BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA] = SetTowerInterviewData, }; static const u32 sWinStreakFlags[][2] = { {STREAK_TOWER_SINGLES_50, STREAK_TOWER_SINGLES_OPEN}, {STREAK_TOWER_DOUBLES_50, STREAK_TOWER_DOUBLES_OPEN}, {STREAK_TOWER_MULTIS_50, STREAK_TOWER_MULTIS_OPEN}, {STREAK_TOWER_LINK_MULTIS_50, STREAK_TOWER_LINK_MULTIS_OPEN}, }; static const u32 sWinStreakMasks[][2] = { {~(STREAK_TOWER_SINGLES_50), ~(STREAK_TOWER_SINGLES_OPEN)}, {~(STREAK_TOWER_DOUBLES_50), ~(STREAK_TOWER_DOUBLES_OPEN)}, {~(STREAK_TOWER_MULTIS_50), ~(STREAK_TOWER_MULTIS_OPEN)}, {~(STREAK_TOWER_LINK_MULTIS_50), ~(STREAK_TOWER_LINK_MULTIS_OPEN)}, }; // The challenge number at which an Apprentice can appear, depending on how many of their questions were answered static const u8 sApprenticeChallengeThreshold[MAX_APPRENTICE_QUESTIONS] = { 1, 2, 3, 4, 5, 8, 9, 10, 11, 12 }; // Unclear why this was duplicated static const u8 sBattleTowerPartySizes2[] = { [FRONTIER_MODE_SINGLES] = FRONTIER_PARTY_SIZE, [FRONTIER_MODE_DOUBLES] = FRONTIER_DOUBLES_PARTY_SIZE, [FRONTIER_MODE_MULTIS] = FRONTIER_MULTI_PARTY_SIZE, [FRONTIER_MODE_LINK_MULTIS] = FRONTIER_MULTI_PARTY_SIZE, }; // Trainer ID ranges for possible frontier trainers to encounter on particular challenges // Trainers are scaled by difficulty, so higher trainer IDs have better teams static const u16 sFrontierTrainerIdRanges[][2] = { {FRONTIER_TRAINER_BRADY, FRONTIER_TRAINER_JILL}, // 0 - 99 {FRONTIER_TRAINER_TREVIN, FRONTIER_TRAINER_CHLOE}, // 80 - 119 {FRONTIER_TRAINER_ERIK, FRONTIER_TRAINER_SOFIA}, // 100 - 139 {FRONTIER_TRAINER_NORTON, FRONTIER_TRAINER_JAZLYN}, // 120 - 159 {FRONTIER_TRAINER_BRADEN, FRONTIER_TRAINER_ALISON}, // 140 - 179 {FRONTIER_TRAINER_ZACHERY, FRONTIER_TRAINER_LAMAR}, // 160 - 199 {FRONTIER_TRAINER_HANK, FRONTIER_TRAINER_TESS}, // 180 - 219 {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_GRETEL}, // 200 - 299 }; static const u16 sFrontierTrainerIdRangesHard[][2] = { {FRONTIER_TRAINER_ERIK, FRONTIER_TRAINER_CHLOE}, // 100 - 119 {FRONTIER_TRAINER_NORTON, FRONTIER_TRAINER_SOFIA}, // 120 - 139 {FRONTIER_TRAINER_BRADEN, FRONTIER_TRAINER_JAZLYN}, // 140 - 159 {FRONTIER_TRAINER_ZACHERY, FRONTIER_TRAINER_ALISON}, // 160 - 179 {FRONTIER_TRAINER_HANK, FRONTIER_TRAINER_LAMAR}, // 180 - 199 {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_TESS}, // 200 - 219 {FRONTIER_TRAINER_LEON, FRONTIER_TRAINER_RAUL}, // 220 - 239 {FRONTIER_TRAINER_JAXON, FRONTIER_TRAINER_GRETEL}, // 200 - 299 }; // Trainer IDs? Don't make sense as part of previous array, min/max relationship reversed and never accessed static const u16 sUnused_085DFA1A[][2] = { {179, 141}, // FRONTIER_TRAINER_ALISON - FRONTIER_TRAINER_KAYDEN {200, 183}, // FRONTIER_TRAINER_JAXON - FRONTIER_TRAINER_HUNTER }; static const u8 sBattleTowerPartySizes[FRONTIER_MODE_COUNT] = { [FRONTIER_MODE_SINGLES] = FRONTIER_PARTY_SIZE, [FRONTIER_MODE_DOUBLES] = FRONTIER_DOUBLES_PARTY_SIZE, [FRONTIER_MODE_MULTIS] = FRONTIER_MULTI_PARTY_SIZE, [FRONTIER_MODE_LINK_MULTIS] = FRONTIER_MULTI_PARTY_SIZE, }; static const u16 sRecordTrainerSpeechWon[] = { EC_WORD_YAY, EC_WORD_YAY, EC_WORD_EXCL_EXCL, EC_WORD_I_VE, EC_WORD_WON, EC_WORD_EXCL_EXCL }; static const u16 sRecordTrainerSpeechLost[] = { EC_WORD_TOO, EC_WORD_BAD, EC_WORD_ELLIPSIS, EC_WORD_WE, EC_WORD_LOST, EC_WORD_ELLIPSIS }; // code void CallBattleTowerFunc(void) { sBattleTowerFuncs[gSpecialVar_0x8004](); } static void InitTowerChallenge(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); gSaveBlock2Ptr->frontier.challengeStatus = CHALLENGE_STATUS_SAVING; gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0; gSaveBlock2Ptr->frontier.challengePaused = FALSE; gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE; ResetFrontierTrainerIds(); if (!(gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode])) gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] = 0; ValidateBattleTowerRecordChecksums(); SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1); gTrainerBattleOpponent_A = 0; } static void GetTowerData(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); switch (gSpecialVar_0x8005) { case 0: break; case TOWER_DATA_WIN_STREAK: gSpecialVar_Result = GetCurrentBattleTowerWinStreak(lvlMode, battleMode); break; case TOWER_DATA_WIN_STREAK_ACTIVE: gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]) != 0); break; case TOWER_DATA_LVL_MODE: gSaveBlock2Ptr->frontier.towerLvlMode = gSaveBlock2Ptr->frontier.lvlMode; break; } } static void SetTowerData(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); switch (gSpecialVar_0x8005) { case 0: break; case TOWER_DATA_WIN_STREAK: gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006; break; case TOWER_DATA_WIN_STREAK_ACTIVE: if (gSpecialVar_0x8006) gSaveBlock2Ptr->frontier.winStreakActiveFlags |= sWinStreakFlags[battleMode][lvlMode]; else gSaveBlock2Ptr->frontier.winStreakActiveFlags &= sWinStreakMasks[battleMode][lvlMode]; break; case TOWER_DATA_LVL_MODE: gSaveBlock2Ptr->frontier.towerLvlMode = gSaveBlock2Ptr->frontier.lvlMode; break; } } static void SetTowerBattleWon(void) { if (gTrainerBattleOpponent_A == TRAINER_EREADER) ClearEReaderTrainer(&gSaveBlock2Ptr->frontier.ereaderTrainer); // towerNumWins is never read outside this conditional if (gSaveBlock2Ptr->frontier.towerNumWins < MAX_STREAK) gSaveBlock2Ptr->frontier.towerNumWins++; gSaveBlock2Ptr->frontier.curChallengeBattleNum++; SaveCurrentWinStreak(); gSpecialVar_Result = gSaveBlock2Ptr->frontier.curChallengeBattleNum; } static bool8 ChooseSpecialBattleTowerTrainer(void) { s32 i, j, validMons; s32 trainerIds[9]; s32 idsCount = 0; s32 winStreak = 0; u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); if (VarGet(VAR_FRONTIER_FACILITY) != FRONTIER_FACILITY_TOWER) return FALSE; winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode); for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++) { u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]); u32 recordHasData = 0; u32 checksum = 0; for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. { recordHasData |= record[j]; checksum += record[j]; } validMons = 0; for (j = 0; j < MAX_FRONTIER_PARTY_SIZE; j++) { if (gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species != 0 && gSaveBlock2Ptr->frontier.towerRecords[i].party[j].level <= GetFrontierEnemyMonLevel(lvlMode)) validMons++; } if (validMons >= sBattleTowerPartySizes2[battleMode] && gSaveBlock2Ptr->frontier.towerRecords[i].winStreak == winStreak && gSaveBlock2Ptr->frontier.towerRecords[i].lvlMode == lvlMode && recordHasData && gSaveBlock2Ptr->frontier.towerRecords[i].checksum == checksum) { trainerIds[idsCount] = i + TRAINER_RECORD_MIXING_FRIEND; idsCount++; } } if (battleMode == FRONTIER_MODE_SINGLES) { ValidateApprenticesChecksums(); for (i = 0; i < APPRENTICE_COUNT; i++) { if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0 && sApprenticeChallengeThreshold[gSaveBlock2Ptr->apprentices[i].numQuestions] == winStreak && gSaveBlock2Ptr->apprentices[i].lvlMode - 1 == lvlMode) { trainerIds[idsCount] = i + TRAINER_RECORD_MIXING_APPRENTICE; idsCount++; } } } if (idsCount != 0) { gTrainerBattleOpponent_A = trainerIds[Random() % idsCount]; return TRUE; } else { return FALSE; } } static void SetNextFacilityOpponent(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; if (lvlMode == FRONTIER_LVL_TENT) { SetNextBattleTentOpponent(); } else { u16 id; u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); u16 winStreak = GetCurrentFacilityWinStreak(); u32 challengeNum = winStreak / 7; SetFacilityPtrsGetLevel(); if (battleMode == FRONTIER_MODE_MULTIS || battleMode == FRONTIER_MODE_LINK_MULTIS) { id = gSaveBlock2Ptr->frontier.curChallengeBattleNum; gTrainerBattleOpponent_A = gSaveBlock2Ptr->frontier.trainerIds[id * 2]; gTrainerBattleOpponent_B = gSaveBlock2Ptr->frontier.trainerIds[id * 2 + 1]; SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0); SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1); } else if (ChooseSpecialBattleTowerTrainer()) { SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0); gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A; } else { s32 i; while (1) { id = GetRandomScaledFrontierTrainerId(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum); // Ensure trainer wasn't previously fought in this challenge. for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++) { if (gSaveBlock2Ptr->frontier.trainerIds[i] == id) break; } if (i == gSaveBlock2Ptr->frontier.curChallengeBattleNum) break; } gTrainerBattleOpponent_A = id; SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0); if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < 7) gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A; } } } u16 GetRandomScaledFrontierTrainerId(u8 challengeNum, u8 battleNum) { u16 trainerId; if (challengeNum <= 7) { if (battleNum == 6) { // The last battle in each challenge has a jump in difficulty, pulls from a table with higher ranges trainerId = (sFrontierTrainerIdRangesHard[challengeNum][1] - sFrontierTrainerIdRangesHard[challengeNum][0]) + 1; trainerId = sFrontierTrainerIdRangesHard[challengeNum][0] + (Random() % trainerId); } else { trainerId = (sFrontierTrainerIdRanges[challengeNum][1] - sFrontierTrainerIdRanges[challengeNum][0]) + 1; trainerId = sFrontierTrainerIdRanges[challengeNum][0] + (Random() % trainerId); } } else { // After challenge 7, trainer IDs always come from the last, hardest range, which is the same for both trainer ID tables trainerId = (sFrontierTrainerIdRanges[7][1] - sFrontierTrainerIdRanges[7][0]) + 1; trainerId = sFrontierTrainerIdRanges[7][0] + (Random() % trainerId); } return trainerId; } // Unused static void GetRandomScaledFrontierTrainerIdRange(u8 challengeNum, u8 battleNum, u16 *trainerIdPtr, u8 *rangePtr) { u16 trainerId, range; if (challengeNum <= 7) { if (battleNum == 6) { // The last battle in each challenge has a jump in difficulty, pulls from a table with higher ranges range = (sFrontierTrainerIdRangesHard[challengeNum][1] - sFrontierTrainerIdRangesHard[challengeNum][0]) + 1; trainerId = sFrontierTrainerIdRangesHard[challengeNum][0]; } else { range = (sFrontierTrainerIdRanges[challengeNum][1] - sFrontierTrainerIdRanges[challengeNum][0]) + 1; trainerId = sFrontierTrainerIdRanges[challengeNum][0]; } } else { // After challenge 7, trainer IDs always come from the last, hardest range, which is the same for both trainer ID tables range = (sFrontierTrainerIdRanges[7][1] - sFrontierTrainerIdRanges[7][0]) + 1; trainerId = sFrontierTrainerIdRanges[7][0]; } *trainerIdPtr = trainerId; *rangePtr = range; } void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId) { u32 i; u8 facilityClass; u8 trainerObjectGfxId; SetFacilityPtrsGetLevel(); if (trainerId == TRAINER_EREADER) { facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass; } else if (trainerId == TRAINER_FRONTIER_BRAIN) { SetFrontierBrainObjEventGfx_2(); return; } else if (trainerId < FRONTIER_TRAINERS_COUNT) { facilityClass = gFacilityTrainers[trainerId].facilityClass; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { facilityClass = gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].facilityClass; } else { facilityClass = gApprentices[gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id].facilityClass; } // Search male classes. for (i = 0; i < ARRAY_COUNT(gTowerMaleFacilityClasses); i++) { if (gTowerMaleFacilityClasses[i] == facilityClass) break; } if (i != ARRAY_COUNT(gTowerMaleFacilityClasses)) { trainerObjectGfxId = gTowerMaleTrainerGfxIds[i]; switch (tempVarId) { case 0: default: VarSet(VAR_OBJ_GFX_ID_0, trainerObjectGfxId); return; case 1: VarSet(VAR_OBJ_GFX_ID_1, trainerObjectGfxId); return; case 15: VarSet(VAR_OBJ_GFX_ID_E, trainerObjectGfxId); return; } } // Search female classes. for (i = 0; i < ARRAY_COUNT(gTowerFemaleFacilityClasses); i++) { if (gTowerFemaleFacilityClasses[i] == facilityClass) break; } if (i != ARRAY_COUNT(gTowerFemaleFacilityClasses)) { trainerObjectGfxId = gTowerFemaleTrainerGfxIds[i]; switch (tempVarId) { case 0: default: VarSet(VAR_OBJ_GFX_ID_0, trainerObjectGfxId); return; case 1: VarSet(VAR_OBJ_GFX_ID_1, trainerObjectGfxId); return; case 15: VarSet(VAR_OBJ_GFX_ID_E, trainerObjectGfxId); return; } } switch (tempVarId) { case 0: default: VarSet(VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BOY_1); return; case 1: VarSet(VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_BOY_1); return; case 15: VarSet(VAR_OBJ_GFX_ID_E, OBJ_EVENT_GFX_BOY_1); return; } } void SetEReaderTrainerGfxId(void) { SetBattleFacilityTrainerGfxId(TRAINER_EREADER, 0); } u8 GetBattleFacilityTrainerGfxId(u16 trainerId) { u32 i; u8 facilityClass; u8 trainerObjectGfxId; SetFacilityPtrsGetLevel(); if (trainerId == TRAINER_EREADER) { facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass; } else if (trainerId < FRONTIER_TRAINERS_COUNT) { facilityClass = gFacilityTrainers[trainerId].facilityClass; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { facilityClass = gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].facilityClass; } else { facilityClass = gApprentices[gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id].facilityClass; } // Search male classes. for (i = 0; i < ARRAY_COUNT(gTowerMaleFacilityClasses); i++) { if (gTowerMaleFacilityClasses[i] == facilityClass) break; } if (i != ARRAY_COUNT(gTowerMaleFacilityClasses)) { trainerObjectGfxId = gTowerMaleTrainerGfxIds[i]; return trainerObjectGfxId; } // Search female classes. for (i = 0; i < ARRAY_COUNT(gTowerFemaleFacilityClasses); i++) { if (gTowerFemaleFacilityClasses[i] == facilityClass) break; } if (i != ARRAY_COUNT(gTowerFemaleFacilityClasses)) { trainerObjectGfxId = gTowerFemaleTrainerGfxIds[i]; return trainerObjectGfxId; } else { return OBJ_EVENT_GFX_BOY_1; } } void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm) { u16 slotValues[6]; u16 slotIds[6]; s32 i, j, k; s32 slotsCount = 0; struct EmeraldBattleTowerRecord *newRecord = newRecordEm; // Needed to match. // Find a record slot of the same player and replace it. for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++) { k = 0; for (j = 0; j < TRAINER_ID_LENGTH; j++) { if (gSaveBlock2Ptr->frontier.towerRecords[i].trainerId[j] != newRecord->trainerId[j]) break; } if (j == 4) { for (k = 0; k < PLAYER_NAME_LENGTH; k++) { #ifdef BUGFIX if (gSaveBlock2Ptr->frontier.towerRecords[i].name[k] != newRecord->name[k]) break; if (newRecord->name[k] == EOS) #else if (gSaveBlock2Ptr->frontier.towerRecords[i].name[j] != newRecord->name[j]) break; if (newRecord->name[j] == EOS) #endif { k = PLAYER_NAME_LENGTH; break; } } } if (k == PLAYER_NAME_LENGTH) break; } if (i < BATTLE_TOWER_RECORD_COUNT) { gSaveBlock2Ptr->frontier.towerRecords[i] = *newRecord; return; } // Find an empty record slot. for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++) { if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak == 0) break; } if (i < BATTLE_TOWER_RECORD_COUNT) { gSaveBlock2Ptr->frontier.towerRecords[i] = *newRecord; return; } // Find possible slots to replace the record. slotValues[0] = gSaveBlock2Ptr->frontier.towerRecords[0].winStreak; slotIds[0] = 0; slotsCount++; for (i = 1; i < BATTLE_TOWER_RECORD_COUNT; i++) { for (j = 0; j < slotsCount; j++) { if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak < slotValues[j]) { j = 0; slotsCount = 1; slotValues[0] = gSaveBlock2Ptr->frontier.towerRecords[i].winStreak; slotIds[0] = i; break; } else if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak > slotValues[j]) { break; } } if (j == slotsCount) { slotValues[slotsCount] = gSaveBlock2Ptr->frontier.towerRecords[i].winStreak; slotIds[slotsCount] = i; slotsCount++; } } i = Random() % slotsCount; gSaveBlock2Ptr->frontier.towerRecords[slotIds[i]] = *newRecord; } u8 GetFrontierTrainerFrontSpriteId(u16 trainerId) { SetFacilityPtrsGetLevel(); if (trainerId == TRAINER_EREADER) { return gFacilityClassToPicIndex[gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass]; } else if (trainerId == TRAINER_FRONTIER_BRAIN) { return GetFrontierBrainTrainerPicIndex(); } else if (trainerId < FRONTIER_TRAINERS_COUNT) { return gFacilityClassToPicIndex[gFacilityTrainers[trainerId].facilityClass]; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) return gFacilityClassToPicIndex[GetRecordedBattleRecordMixFriendClass()]; else return gFacilityClassToPicIndex[gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].facilityClass]; } else { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) return gFacilityClassToPicIndex[gApprentices[GetRecordedBattleApprenticeId()].facilityClass]; else return gFacilityClassToPicIndex[gApprentices[gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id].facilityClass]; } } u8 GetFrontierOpponentClass(u16 trainerId) { u8 trainerClass = 0; SetFacilityPtrsGetLevel(); if (trainerId == TRAINER_EREADER) { trainerClass = gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass]; } else if (trainerId == TRAINER_FRONTIER_BRAIN) { return GetFrontierBrainTrainerClass(); } else if (trainerId == TRAINER_STEVEN_PARTNER) { trainerClass = gTrainers[TRAINER_STEVEN].trainerClass; } else if (trainerId < FRONTIER_TRAINERS_COUNT) { trainerClass = gFacilityClassToTrainerClass[gFacilityTrainers[trainerId].facilityClass]; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { trainerClass = gFacilityClassToTrainerClass[GetRecordedBattleRecordMixFriendClass()]; } else { trainerClass = gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].facilityClass]; } } else { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { trainerClass = gFacilityClassToTrainerClass[gApprentices[GetRecordedBattleApprenticeId()].facilityClass]; } else { trainerClass = gFacilityClassToTrainerClass[gApprentices[gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id].facilityClass]; } } return trainerClass; } static u8 GetFrontierTrainerFacilityClass(u16 trainerId) { u8 facilityClass; SetFacilityPtrsGetLevel(); if (trainerId == TRAINER_EREADER) { facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass; } else if (trainerId < FRONTIER_TRAINERS_COUNT) { facilityClass = gFacilityTrainers[trainerId].facilityClass; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) facilityClass = GetRecordedBattleRecordMixFriendClass(); else facilityClass = gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].facilityClass; } else { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) facilityClass = gApprentices[GetRecordedBattleApprenticeId()].facilityClass; else facilityClass = gApprentices[gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id].facilityClass; } return facilityClass; } void GetFrontierTrainerName(u8 *dst, u16 trainerId) { s32 i = 0; SetFacilityPtrsGetLevel(); if (trainerId == TRAINER_EREADER) { for (i = 0; i < PLAYER_NAME_LENGTH; i++) dst[i] = gSaveBlock2Ptr->frontier.ereaderTrainer.name[i]; } else if (trainerId == TRAINER_FRONTIER_BRAIN) { CopyFrontierBrainTrainerName(dst); return; } else if (trainerId == TRAINER_STEVEN_PARTNER) { for (i = 0; i < PLAYER_NAME_LENGTH; i++) dst[i] = gTrainers[TRAINER_STEVEN].trainerName[i]; } else if (trainerId < FRONTIER_TRAINERS_COUNT) { for (i = 0; i < PLAYER_NAME_LENGTH; i++) dst[i] = gFacilityTrainers[trainerId].trainerName[i]; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { GetRecordedBattleRecordMixFriendName(dst); return; } else { struct EmeraldBattleTowerRecord *record = &gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND]; TVShowConvertInternationalString(dst, record->name, record->language); return; } } else { u8 id, language; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { id = GetRecordedBattleApprenticeId(); language = GetRecordedBattleApprenticeLanguage(); } else { struct Apprentice *apprentice = &gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE]; id = apprentice->id; language = apprentice->language; } TVShowConvertInternationalString(dst, GetApprenticeNameInLanguage(id, language), language); return; } dst[i] = EOS; } static bool8 IsFrontierTrainerFemale(u16 trainerId) { u32 i; u8 facilityClass; SetFacilityPtrsGetLevel(); if (trainerId == TRAINER_EREADER) { facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass; } else if (trainerId == TRAINER_FRONTIER_BRAIN) { return IsFrontierBrainFemale(); } else if (trainerId < FRONTIER_TRAINERS_COUNT) { facilityClass = gFacilityTrainers[trainerId].facilityClass; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { facilityClass = gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].facilityClass; } else { facilityClass = gApprentices[gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id].facilityClass; } // Search female classes. for (i = 0; i < ARRAY_COUNT(gTowerFemaleFacilityClasses); i++) { if (gTowerFemaleFacilityClasses[i] == facilityClass) break; } if (i != ARRAY_COUNT(gTowerFemaleFacilityClasses)) return TRUE; else return FALSE; } void FillFrontierTrainerParty(u8 monsCount) { ZeroEnemyPartyMons(); FillTrainerParty(gTrainerBattleOpponent_A, 0, monsCount); } void FillFrontierTrainersParties(u8 monsCount) { ZeroEnemyPartyMons(); FillTrainerParty(gTrainerBattleOpponent_A, 0, monsCount); FillTrainerParty(gTrainerBattleOpponent_B, 3, monsCount); } static void FillTentTrainerParty(u8 monsCount) { ZeroEnemyPartyMons(); FillTentTrainerParty_(gTrainerBattleOpponent_A, 0, monsCount); } static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount) { s32 i, j; u16 chosenMonIndices[4]; u8 friendship = MAX_FRIENDSHIP; u8 level = SetFacilityPtrsGetLevel(); u8 fixedIV = 0; u8 bfMonCount; const u16 *monSet = NULL; u32 otID = 0; if (trainerId < FRONTIER_TRAINERS_COUNT) { // Normal battle frontier trainer. fixedIV = GetFrontierTrainerFixedIvs(trainerId); monSet = gFacilityTrainers[gTrainerBattleOpponent_A].monSet; } else if (trainerId == TRAINER_EREADER) { for (i = firstMonId; i < firstMonId + 3; i++) CreateBattleTowerMon(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i - firstMonId]); return; } else if (trainerId == TRAINER_FRONTIER_BRAIN) { CreateFrontierBrainPokemon(); return; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { // Record mixed player. for (j = 0, i = firstMonId; i < firstMonId + monCount; j++, i++) { if (gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[j].species != 0 && gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[j].level <= level) { CreateBattleTowerMon2(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[j], FALSE); } } return; } else { // Apprentice. for (i = firstMonId; i < firstMonId + 3; i++) CreateApprenticeMon(&gEnemyParty[i], &gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE], i - firstMonId); return; } // Regular battle frontier trainer. // Attempt to fill the trainer's party with random Pokemon until 3 have been // successfully chosen. The trainer's party may not have duplicate pokemon species // or duplicate held items. for (bfMonCount = 0; monSet[bfMonCount] != 0xFFFF; bfMonCount++) ; i = 0; otID = Random32(); while (i != monCount) { u16 monId = monSet[Random() % bfMonCount]; if ((level == 50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER) continue; // Ensure this pokemon species isn't a duplicate. for (j = 0; j < i + firstMonId; j++) { if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monId].species) break; } if (j != i + firstMonId) continue; // Ensure this Pokemon's held item isn't a duplicate. for (j = 0; j < i + firstMonId; j++) { if (GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]) break; } if (j != i + firstMonId) continue; // Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary // because the species and held items were already checked directly above. for (j = 0; j < i; j++) { if (chosenMonIndices[j] == monId) break; } if (j != i) continue; chosenMonIndices[i] = monId; // Place the chosen pokemon into the trainer's party. CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monId].species, level, gFacilityTrainerMons[monId].nature, fixedIV, gFacilityTrainerMons[monId].evSpread, otID); friendship = MAX_FRIENDSHIP; // Give the chosen pokemon its specified moves. for (j = 0; j < MAX_MON_MOVES; j++) { SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monId].moves[j], j); if (gFacilityTrainerMons[monId].moves[j] == MOVE_FRUSTRATION) friendship = 0; // Frustration is more powerful the lower the pokemon's friendship is. } SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship); SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); // The pokemon was successfully added to the trainer's party, so it's safe to move on to // the next party slot. i++; } } // Probably an early draft before the 'CreateApprenticeMon' was written. static void Unused_CreateApprenticeMons(u16 trainerId, u8 firstMonId) { s32 i, j; u8 friendship = MAX_FRIENDSHIP; u8 level = 0; u8 fixedIV = 0; struct Apprentice *apprentice = &gSaveBlock2Ptr->apprentices[0]; if (apprentice->numQuestions < 5) fixedIV = 6; else fixedIV = 9; if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50) level = 100; else level = 50; for (i = 0; i != 3; i++) { CreateMonWithEVSpread(&gEnemyParty[firstMonId + i], apprentice->party[i].species, level, fixedIV, 8); friendship = MAX_FRIENDSHIP; for (j = 0; j < MAX_MON_MOVES; j++) { if (apprentice->party[i].moves[j] == MOVE_FRUSTRATION) friendship = 0; } SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_FRIENDSHIP, &friendship); SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &apprentice->party[i].item); } } u16 GetRandomFrontierMonFromSet(u16 trainerId) { u8 level = SetFacilityPtrsGetLevel(); const u16 *monSet = gFacilityTrainers[trainerId].monSet; u8 numMons = 0; u32 monId = monSet[numMons]; while (monId != 0xFFFF) { numMons++; monId = monSet[numMons]; if (monId == 0xFFFF) break; } do { monId = monSet[Random() % numMons]; } while((level == 50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER); return monId; } static void FillFactoryTrainerParty(void) { ZeroEnemyPartyMons(); if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT) FillFactoryFrontierTrainerParty(gTrainerBattleOpponent_A, 0); else FillFactoryTentTrainerParty(gTrainerBattleOpponent_A, 0); } static void FillFactoryFrontierTrainerParty(u16 trainerId, u8 firstMonId) { u8 i, j; u8 friendship; u8 level; u8 fixedIV; u32 otID; if (trainerId < FRONTIER_TRAINERS_COUNT) { u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; // Unused variable. u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); u8 challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][0] / 7; if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6) fixedIV = GetFactoryMonFixedIV(challengeNum, 0); else fixedIV = GetFactoryMonFixedIV(challengeNum, 1); } else if (trainerId == TRAINER_EREADER) { for (i = firstMonId; i < firstMonId + 3; i++) CreateBattleTowerMon(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i - firstMonId]); return; } else if (trainerId == TRAINER_FRONTIER_BRAIN) { FillFactoryBrainParty(); return; } else { fixedIV = MAX_PER_STAT_IVS; } level = SetFacilityPtrsGetLevel(); otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId); for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { u16 monId = gFrontierTempParty[i]; CreateMonWithEVSpreadNatureOTID(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[monId].species, level, gFacilityTrainerMons[monId].nature, fixedIV, gFacilityTrainerMons[monId].evSpread, otID); friendship = 0; for (j = 0; j < MAX_MON_MOVES; j++) SetMonMoveAvoidReturn(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[monId].moves[j], j); SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_FRIENDSHIP, &friendship); SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); } } static void FillFactoryTentTrainerParty(u16 trainerId, u8 firstMonId) { u8 i, j; u8 friendship; u8 level = 30; u8 fixedIV = 0; u32 otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId); for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { u16 monId = gFrontierTempParty[i]; CreateMonWithEVSpreadNatureOTID(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[monId].species, level, gFacilityTrainerMons[monId].nature, fixedIV, gFacilityTrainerMons[monId].evSpread, otID); friendship = 0; for (j = 0; j < MAX_MON_MOVES; j++) { SetMonMoveAvoidReturn(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[monId].moves[j], j); if (gFacilityTrainerMons[monId].moves[j] == MOVE_FRUSTRATION) friendship = 0; } SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_FRIENDSHIP, &friendship); SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); } } void FrontierSpeechToString(const u16 *words) { ConvertEasyChatWordsToString(gStringVar4, words, 3, 2); if (GetStringWidth(1, gStringVar4, -1) > 204u) { s32 i = 0; ConvertEasyChatWordsToString(gStringVar4, words, 2, 3); while (gStringVar4[i++] != CHAR_NEWLINE) ; while (gStringVar4[i] != CHAR_NEWLINE) i++; gStringVar4[i] = CHAR_PROMPT_SCROLL; } } static void GetOpponentIntroSpeech(void) { u16 trainerId; SetFacilityPtrsGetLevel(); if (gSpecialVar_0x8005) trainerId = gTrainerBattleOpponent_B; else trainerId = gTrainerBattleOpponent_A; if (trainerId == TRAINER_EREADER) FrontierSpeechToString(gSaveBlock2Ptr->frontier.ereaderTrainer.greeting); else if (trainerId < FRONTIER_TRAINERS_COUNT) FrontierSpeechToString(gFacilityTrainers[trainerId].speechBefore); else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) FrontierSpeechToString(gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].greeting); else BufferApprenticeChallengeText(trainerId - TRAINER_RECORD_MIXING_APPRENTICE); } static void HandleSpecialTrainerBattleEnd(void) { s32 i; RecordedBattle_SaveBattleOutcome(); switch (gBattleScripting.specialTrainerBattleType) { case SPECIAL_BATTLE_TOWER: case SPECIAL_BATTLE_DOME: case SPECIAL_BATTLE_PALACE: case SPECIAL_BATTLE_ARENA: case SPECIAL_BATTLE_FACTORY: case SPECIAL_BATTLE_PIKE_SINGLE: case SPECIAL_BATTLE_PIKE_DOUBLE: case SPECIAL_BATTLE_PYRAMID: if (gSaveBlock2Ptr->frontier.battlesCount < 0xFFFFFF) { gSaveBlock2Ptr->frontier.battlesCount++; if (gSaveBlock2Ptr->frontier.battlesCount % 20 == 0) UpdateGymLeaderRematch(); } else { gSaveBlock2Ptr->frontier.battlesCount = 0xFFFFFF; } break; case SPECIAL_BATTLE_SECRET_BASE: for (i = 0; i < PARTY_SIZE; i++) { u16 itemBefore = GetMonData(&gSaveBlock1Ptr->playerParty[i], MON_DATA_HELD_ITEM); SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &itemBefore); } break; case SPECIAL_BATTLE_EREADER: CopyEReaderTrainerFarewellMessage(); break; } SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); } static void Task_StartBattleAfterTransition(u8 taskId) { if (IsBattleTransitionDone() == TRUE) { gMain.savedCallback = HandleSpecialTrainerBattleEnd; SetMainCallback2(CB2_InitBattle); DestroyTask(taskId); } } void DoSpecialTrainerBattle(void) { s32 i; gBattleScripting.specialTrainerBattleType = gSpecialVar_0x8004; switch (gSpecialVar_0x8004) { case SPECIAL_BATTLE_TOWER: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER; switch (VarGet(VAR_FRONTIER_BATTLE_MODE)) { case FRONTIER_MODE_SINGLES: FillFrontierTrainerParty(FRONTIER_PARTY_SIZE); break; case FRONTIER_MODE_DOUBLES: FillFrontierTrainerParty(FRONTIER_DOUBLES_PARTY_SIZE); gBattleTypeFlags |= BATTLE_TYPE_DOUBLE; break; case FRONTIER_MODE_MULTIS: FillFrontierTrainersParties(FRONTIER_MULTI_PARTY_SIZE); gPartnerTrainerId = gSaveBlock2Ptr->frontier.trainerIds[17]; FillPartnerParty(gPartnerTrainerId); gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS; break; case FRONTIER_MODE_LINK_MULTIS: gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_MULTI | BATTLE_TYPE_TOWER_LINK_MULTI; FillFrontierTrainersParties(FRONTIER_MULTI_PARTY_SIZE); break; } CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(0)); break; case SPECIAL_BATTLE_SECRET_BASE: for (i = 0; i < PARTY_SIZE; i++) { u16 itemBefore = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); SetMonData(&gSaveBlock1Ptr->playerParty[i], MON_DATA_HELD_ITEM, &itemBefore); } CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(12)); break; case SPECIAL_BATTLE_EREADER: ZeroEnemyPartyMons(); for (i = 0; i < 3; i++) CreateBattleTowerMon(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i]); gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_EREADER_TRAINER; gTrainerBattleOpponent_A = 0; CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(13)); break; case SPECIAL_BATTLE_DOME: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOME; if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) gBattleTypeFlags |= BATTLE_TYPE_DOUBLE; if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) FillFrontierTrainerParty(DOME_BATTLE_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); CreateTask_PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(3)); break; case SPECIAL_BATTLE_PALACE: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE; if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) gBattleTypeFlags |= BATTLE_TYPE_DOUBLE; if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT) FillFrontierTrainerParty(FRONTIER_PARTY_SIZE); else FillTentTrainerParty(FRONTIER_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(4)); break; case SPECIAL_BATTLE_ARENA: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_ARENA; if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT) FillFrontierTrainerParty(FRONTIER_PARTY_SIZE); else FillTentTrainerParty(FRONTIER_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(5)); break; case SPECIAL_BATTLE_FACTORY: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY; if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) gBattleTypeFlags |= BATTLE_TYPE_DOUBLE; FillFactoryTrainerParty(); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(6)); break; case SPECIAL_BATTLE_PIKE_SINGLE: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER; FillFrontierTrainerParty(FRONTIER_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(7)); break; case SPECIAL_BATTLE_PYRAMID: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID; FillFrontierTrainerParty(FRONTIER_PARTY_SIZE); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(10)); break; case SPECIAL_BATTLE_PIKE_DOUBLE: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS; FillFrontierTrainersParties(1); CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(GetSpecialBattleTransition(7)); break; case SPECIAL_BATTLE_STEVEN: gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER; FillPartnerParty(TRAINER_STEVEN_PARTNER); gApproachingTrainerId = 0; BattleSetup_ConfigureTrainerBattle(MossdeepCity_SpaceCenter_2F_EventScript_MaxieTrainer + 1); gApproachingTrainerId = 1; BattleSetup_ConfigureTrainerBattle(MossdeepCity_SpaceCenter_2F_EventScript_TabithaTrainer + 1); gPartnerTrainerId = TRAINER_STEVEN_PARTNER; CreateTask(Task_StartBattleAfterTransition, 1); PlayMapChosenOrBattleBGM(0); BattleTransition_StartOnField(B_TRANSITION_MAGMA); break; } } static void SaveCurrentWinStreak(void) { u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); u16 winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode); if (gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] < winStreak) gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] = winStreak; } static void SaveBattleTowerRecord(void) { s32 i; u8 lvlMode, battleMode, class; struct EmeraldBattleTowerRecord *playerRecord = &gSaveBlock2Ptr->frontier.towerPlayer; ClearBattleTowerRecord(playerRecord); lvlMode = gSaveBlock2Ptr->frontier.lvlMode; battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); if (gSaveBlock2Ptr->playerGender != MALE) { class = gTowerFemaleFacilityClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1] + gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % ARRAY_COUNT(gTowerFemaleFacilityClasses)]; } else { class = gTowerMaleFacilityClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1] + gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % ARRAY_COUNT(gTowerMaleFacilityClasses)]; } playerRecord->lvlMode = lvlMode; playerRecord->facilityClass = class; CopyTrainerId(playerRecord->trainerId, gSaveBlock2Ptr->playerTrainerId); StringCopy7(playerRecord->name, gSaveBlock2Ptr->playerName); playerRecord->winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode); for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++) { playerRecord->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i]; playerRecord->speechWon[i] = gSaveBlock1Ptr->easyChatBattleWon[i]; playerRecord->speechLost[i] = gSaveBlock1Ptr->easyChatBattleLost[i]; } for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++) { if (gSaveBlock2Ptr->frontier.selectedPartyMons[i] != 0) ConvertPokemonToBattleTowerPokemon(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1], &playerRecord->party[i]); } playerRecord->language = gGameLanguage; CalcEmeraldBattleTowerChecksum(&gSaveBlock2Ptr->frontier.towerPlayer); SaveCurrentWinStreak(); } static void SaveTowerChallenge(void) { u16 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); s32 challengeNum = (signed)(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / 7); if (gSpecialVar_0x8005 == 0 && (challengeNum > 1 || gSaveBlock2Ptr->frontier.curChallengeBattleNum != 0)) SaveBattleTowerRecord(); gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.challengePaused = TRUE; SaveGameFrontier(); } static void BattleTowerNop1(void) { } static void BattleTowerNop2(void) { } static void GetApprenticeMultiPartnerParty(u16 trainerId) { s32 i, count; u32 validSpecies[MULTI_PARTY_SIZE]; u16 species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); u16 species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); count = 0; for (i = 0; i < MULTI_PARTY_SIZE; i++) { u16 apprenticeSpecies = gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].party[i].species; if (apprenticeSpecies != species1 && apprenticeSpecies != species2) { validSpecies[count] = i; count++; } } gFrontierTempParty[0] = validSpecies[Random() % count]; do { gFrontierTempParty[1] = validSpecies[Random() % count]; } while (gFrontierTempParty[0] == gFrontierTempParty[1]); } static void GetRecordMixFriendMultiPartnerParty(u16 trainerId) { s32 i, count; u32 validSpecies[3]; u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u16 species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); u16 species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); count = 0; for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++) { if (gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[i].species != species1 && gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[i].species != species2 && gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[i].level <= GetFrontierEnemyMonLevel(lvlMode) && gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[i].species != 0) { validSpecies[count] = i; count++; } } gFrontierTempParty[2] = validSpecies[Random() % count]; do { gFrontierTempParty[3] = validSpecies[Random() % count]; } while (gFrontierTempParty[2] == gFrontierTempParty[3]); } static void LoadMultiPartnerCandidatesData(void) { s32 i, j, k; u32 spArray[5]; s32 r10; u16 trainerId; u16 monId; u32 lvlMode, battleMode; s32 challengeNum; u32 species1, species2; u32 level; struct ObjectEventTemplate *objEventTemplates; objEventTemplates = gSaveBlock1Ptr->objectEventTemplates; lvlMode = gSaveBlock2Ptr->frontier.lvlMode; battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / 7; species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); level = SetFacilityPtrsGetLevel(); j = 0; do { do { trainerId = GetRandomScaledFrontierTrainerId(challengeNum, 0); for (i = 0; i < j; i++) { if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId) break; if (gFacilityTrainers[gSaveBlock2Ptr->frontier.trainerIds[i]].facilityClass == gFacilityTrainers[trainerId].facilityClass) break; } } while (i != j); gSaveBlock2Ptr->frontier.trainerIds[j] = trainerId; j++; } while (j < 6); r10 = 8; for (i = 0; i < 6; i++) { trainerId = gSaveBlock2Ptr->frontier.trainerIds[i]; objEventTemplates[i + 1].graphicsId = GetBattleFacilityTrainerGfxId(trainerId); for (j = 0; j < 2; j++) { while (1) { monId = GetRandomFrontierMonFromSet(trainerId); if (j % 2 != 0 && gFacilityTrainerMons[gSaveBlock2Ptr->frontier.trainerIds[r10 - 1]].itemTableId == gFacilityTrainerMons[monId].itemTableId) continue; for (k = 8; k < r10; k++) { if (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.trainerIds[k]].species == gFacilityTrainerMons[monId].species) break; if (species1 == gFacilityTrainerMons[monId].species) break; if (species2 == gFacilityTrainerMons[monId].species) break; } if (k == r10) break; } gSaveBlock2Ptr->frontier.trainerIds[r10] = monId; r10++; } } r10 = 0; ValidateApprenticesChecksums(); for (i = 0; i < APPRENTICE_COUNT; i++) { if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0 && sApprenticeChallengeThreshold[gSaveBlock2Ptr->apprentices[i].numQuestions] / 7 <= challengeNum && gSaveBlock2Ptr->apprentices[i].lvlMode - 1 == lvlMode) { k = 0; for (j = 0; j < MULTI_PARTY_SIZE; j++) { if (species1 != gSaveBlock2Ptr->apprentices[i].party[j].species && species2 != gSaveBlock2Ptr->apprentices[i].party[j].species) { k++; } } if (k > 2) { spArray[r10] = i + TRAINER_RECORD_MIXING_APPRENTICE; r10++; } } } if (r10 != 0) { gSaveBlock2Ptr->frontier.trainerIds[6] = spArray[Random() % r10]; objEventTemplates[7].graphicsId = GetBattleFacilityTrainerGfxId(gSaveBlock2Ptr->frontier.trainerIds[6]); FlagClear(FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1); GetApprenticeMultiPartnerParty(gSaveBlock2Ptr->frontier.trainerIds[6]); } r10 = 0; for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++) { u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]); u32 recordHasData = 0; u32 checksum = 0; for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. { recordHasData |= record[j]; checksum += record[j]; } if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak / 7 <= challengeNum && gSaveBlock2Ptr->frontier.towerRecords[i].lvlMode == lvlMode && recordHasData && gSaveBlock2Ptr->frontier.towerRecords[i].checksum == checksum) { k = 0; for (j = 0; j < MAX_FRONTIER_PARTY_SIZE; j++) { if (species1 != gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species && species2 != gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species && gSaveBlock2Ptr->frontier.towerRecords[i].party[j].level <= GetFrontierEnemyMonLevel(lvlMode) && gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species != 0) { k++; } } if (k > 1) { spArray[r10] = i + TRAINER_RECORD_MIXING_FRIEND; r10++; } } } if (r10 != 0) { gSaveBlock2Ptr->frontier.trainerIds[7] = spArray[Random() % r10]; objEventTemplates[8].graphicsId = GetBattleFacilityTrainerGfxId(gSaveBlock2Ptr->frontier.trainerIds[7]); FlagClear(FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2); GetRecordMixFriendMultiPartnerParty(gSaveBlock2Ptr->frontier.trainerIds[7]); } } static void GetPotentialPartnerMoveAndSpecies(u16 trainerId, u16 monId) { u16 move = 0; u16 species = 0; SetFacilityPtrsGetLevel(); if (trainerId != TRAINER_EREADER) { if (trainerId < FRONTIER_TRAINERS_COUNT) { move = gFacilityTrainerMons[monId].moves[0]; species = gFacilityTrainerMons[monId].species; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { move = gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[gFrontierTempParty[gSpecialVar_0x8005 + 1]].moves[0]; species = gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[gFrontierTempParty[gSpecialVar_0x8005 + 1]].species; } else { s32 i; move = gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].party[gFrontierTempParty[gSpecialVar_0x8005 - 1]].moves[0]; species = gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].party[gFrontierTempParty[gSpecialVar_0x8005 - 1]].species; for (i = 0; i < PLAYER_NAME_LENGTH; i++) gStringVar3[i] = gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].playerName[i]; gStringVar3[i] = EOS; ConvertInternationalString(gStringVar3, gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].language); } } StringCopy(gStringVar1, gMoveNames[move]); StringCopy(gStringVar2, gSpeciesNames[species]); } // For multi battles in the Battle Tower, the player may choose a partner by talking to them // These partners can be an NPC or a former/record-mixed Apprentice // When talked to, their response consists of: // PARTNER_MSGID_INTRO - A greeting // PARTNER_MSGID_MON1 - Naming one pokemon on their team, and a move it has // PARTNER_MSGID_MON2_ASK - Naming a second pokemon on their team, a move it has, and asking if they'd like to be their partner // PARTNER_MSGID_ACCEPT - If the player agrees to be their partner // PARTNER_MSGID_REJECT - If the player declines to be their partner static void ShowPartnerCandidateMessage(void) { s32 i, j, partnerId; s32 monId; s32 level = SetFacilityPtrsGetLevel(); u16 winStreak = GetCurrentFacilityWinStreak(); s32 challengeNum = winStreak / 7; s32 k = gSpecialVar_LastTalked - 2; s32 trainerId = gSaveBlock2Ptr->frontier.trainerIds[k]; for (partnerId = 0; partnerId < ARRAY_COUNT(sPartnerTrainerTextTables); partnerId++) { if (sPartnerTrainerTextTables[partnerId].facilityClass == GetFrontierTrainerFacilityClass(trainerId)) break; } switch (gSpecialVar_0x8005) { case PARTNER_MSGID_INTRO: if (trainerId == TRAINER_EREADER) return; if (trainerId < FRONTIER_TRAINERS_COUNT) { GetFrontierTrainerName(gStringVar1, trainerId); } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { GetFrontierTrainerName(gStringVar1, trainerId); } else { s32 i; for (i = 0; i < PLAYER_NAME_LENGTH; i++) gStringVar1[i] = gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].playerName[i]; gStringVar1[i] = EOS; ConvertInternationalString(gStringVar1, gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].language); ConvertIntToDecimalStringN(gStringVar2, gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].number, STR_CONV_MODE_LEFT_ALIGN, 3); GetFrontierTrainerName(gStringVar3, trainerId); } break; case PARTNER_MSGID_MON1: monId = gSaveBlock2Ptr->frontier.trainerIds[8 + k * 2]; GetPotentialPartnerMoveAndSpecies(trainerId, monId); break; case PARTNER_MSGID_MON2_ASK: monId = gSaveBlock2Ptr->frontier.trainerIds[9 + k * 2]; GetPotentialPartnerMoveAndSpecies(trainerId, monId); break; case PARTNER_MSGID_ACCEPT: gPartnerTrainerId = trainerId; if (trainerId < FRONTIER_TRAINERS_COUNT) { gSaveBlock2Ptr->frontier.trainerIds[18] = gSaveBlock2Ptr->frontier.trainerIds[8 + k * 2]; gSaveBlock2Ptr->frontier.trainerIds[19] = gSaveBlock2Ptr->frontier.trainerIds[9 + k * 2]; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { gSaveBlock2Ptr->frontier.trainerIds[18] = gFrontierTempParty[2]; gSaveBlock2Ptr->frontier.trainerIds[19] = gFrontierTempParty[3]; } else { gSaveBlock2Ptr->frontier.trainerIds[18] = gFrontierTempParty[0]; gSaveBlock2Ptr->frontier.trainerIds[19] = gFrontierTempParty[1]; } for (k = 0; k < 14; k++) { while (1) { i = GetRandomScaledFrontierTrainerId(challengeNum, k / 2); if (gPartnerTrainerId == i) continue; for (j = 0; j < k; j++) { if (gSaveBlock2Ptr->frontier.trainerIds[j] == i) break; } if (j == k) break; } gSaveBlock2Ptr->frontier.trainerIds[k] = i; } gSaveBlock2Ptr->frontier.trainerIds[17] = trainerId; break; case PARTNER_MSGID_REJECT: break; } if (trainerId == TRAINER_EREADER) return; // First check is redundant, only needs to make sure it's not an Apprentice if (trainerId < FRONTIER_TRAINERS_COUNT) { ShowFieldMessage(sPartnerTrainerTextTables[partnerId].strings[gSpecialVar_0x8005]); } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { ShowFieldMessage(sPartnerTrainerTextTables[partnerId].strings[gSpecialVar_0x8005]); } // Trainer is a former/record-mixed Apprentice, do Apprentice message else { u8 apprenticeId = gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id; ShowFieldMessage(sPartnerApprenticeTextTables[apprenticeId][gSpecialVar_0x8005]); } } static void LoadLinkMultiOpponentsData(void) { s32 challengeNum; s32 i, j; s32 trainerId = 0; u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); u32 battleNum = gSaveBlock2Ptr->frontier.curChallengeBattleNum; GetMultiplayerId(); // Yet another pointless function call. switch (gSpecialVar_Result) { case 0: if (battleMode == FRONTIER_MODE_LINK_MULTIS) { challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / 7; if (IsLinkTaskFinished()) { SendBlock(bitmask_all_link_players_but_self(), &challengeNum, sizeof(challengeNum)); gSpecialVar_Result = 1; } } else { gSpecialVar_Result = 6; } break; case 1: if ((GetBlockReceivedStatus() & 3) == 3) { ResetBlockReceivedFlags(); if (gBlockRecvBuffer[0][0] > gBlockRecvBuffer[1][0]) challengeNum = gBlockRecvBuffer[0][0]; else challengeNum = gBlockRecvBuffer[1][0]; for (i = 0; i < 14; i++) { do { trainerId = GetRandomScaledFrontierTrainerId(challengeNum, i / 2); for (j = 0; j < i; j++) { if (gSaveBlock2Ptr->frontier.trainerIds[j] == trainerId) break; } } while (i != j); if (i == j) // This condition is always true, because of the loop above. gSaveBlock2Ptr->frontier.trainerIds[i] = trainerId; } gSpecialVar_Result = 2; } break; case 2: if (IsLinkTaskFinished()) { SendBlock(bitmask_all_link_players_but_self(), &gSaveBlock2Ptr->frontier.trainerIds, sizeof(gSaveBlock2Ptr->frontier.trainerIds)); gSpecialVar_Result = 3; } break; case 3: if ((GetBlockReceivedStatus() & 3) == 3) { ResetBlockReceivedFlags(); memcpy(&gSaveBlock2Ptr->frontier.trainerIds, gBlockRecvBuffer, sizeof(gSaveBlock2Ptr->frontier.trainerIds)); gTrainerBattleOpponent_A = gSaveBlock2Ptr->frontier.trainerIds[battleNum * 2]; gTrainerBattleOpponent_B = gSaveBlock2Ptr->frontier.trainerIds[battleNum * 2 + 1]; SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0); SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1); if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType == 0) gSpecialVar_Result = 4; else gSpecialVar_Result = 6; } break; case 4: SetCloseLinkCallback(); gSpecialVar_Result = 5; break; case 5: if (gReceivedRemoteLinkPlayers == 0) { gSpecialVar_Result = 6; } break; case 6: return; } } static void TowerTryCloseLink(void) { if (gWirelessCommType != 0) SetCloseLinkCallback(); } static void SetMultiPartnerGfx(void) { // 0xF below means use VAR_OBJ_GFX_ID_E SetBattleFacilityTrainerGfxId(gSaveBlock2Ptr->frontier.trainerIds[17], 0xF); } static void SetTowerInterviewData(void) { s32 i; u8 text[32]; if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_SINGLES) return; GetFrontierTrainerName(text, gTrainerBattleOpponent_A); StripExtCtrlCodes(text); StringCopy(gSaveBlock2Ptr->frontier.towerInterview.opponentName, text); GetBattleTowerTrainerLanguage(&gSaveBlock2Ptr->frontier.towerInterview.opponentLanguage, gTrainerBattleOpponent_A); gSaveBlock2Ptr->frontier.towerInterview.opponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[1]], MON_DATA_SPECIES, NULL); gSaveBlock2Ptr->frontier.towerInterview.playerSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[0]], MON_DATA_SPECIES, NULL); for (i = 0; i < POKEMON_NAME_LENGTH + 1; i++) gSaveBlock2Ptr->frontier.towerInterview.opponentMonNickname[i] = gBattleMons[0].nickname[i]; gSaveBlock2Ptr->frontier.towerBattleOutcome = gBattleOutcome; } static void ValidateBattleTowerRecordChecksums(void) { s32 i, j; u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerPlayer); u32 checksum = 0; for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. { checksum += record[j]; } if (gSaveBlock2Ptr->frontier.towerPlayer.checksum != checksum) ClearBattleTowerRecord(&gSaveBlock2Ptr->frontier.towerPlayer); for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++) { record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]); checksum = 0; for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. { checksum += record[j]; } if (gSaveBlock2Ptr->frontier.towerRecords[i].checksum != checksum) ClearBattleTowerRecord(&gSaveBlock2Ptr->frontier.towerRecords[i]); } } void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *record) { u32 i; record->checksum = 0; for (i = 0; i < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; i++) // - 4, because of the last field being the checksum itself. record->checksum += ((u32 *)record)[i]; } void CalcRubyBattleTowerChecksum(struct RSBattleTowerRecord *record) { u32 i; record->checksum = 0; for (i = 0; i < (sizeof(struct RSBattleTowerRecord) - 4) / 4; i++) // - 4, because of the last field being the checksum itself. record->checksum += ((u32 *)record)[i]; } static void ClearBattleTowerRecord(struct EmeraldBattleTowerRecord *record) { u32 i; for (i = 0; i < sizeof(struct EmeraldBattleTowerRecord) / 4; i++) ((u32 *)record)[i] = 0; } u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode) { u16 winStreak = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode]; if (winStreak > 9999) return 9999; else return winStreak; } static u8 GetMonCountForBattleMode(u8 battleMode) { u8 partySizes[ARRAY_COUNT(sBattleTowerPartySizes)]; memcpy(partySizes, sBattleTowerPartySizes, sizeof(sBattleTowerPartySizes)); if (battleMode < ARRAY_COUNT(sBattleTowerPartySizes)) return partySizes[battleMode]; else return FRONTIER_PARTY_SIZE; } struct RibbonCounter { u8 partyIndex; u8 count; }; static void AwardBattleTowerRibbons(void) { s32 i; u32 partyIndex; struct RibbonCounter ribbons[3]; // BUG: 4 Pokemon can receive ribbons in a double battle mode. u8 ribbonType = 0; u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); u8 monCount = GetMonCountForBattleMode(battleMode); if (lvlMode != FRONTIER_LVL_50) ribbonType = MON_DATA_VICTORY_RIBBON; else ribbonType = MON_DATA_WINNING_RIBBON; gSpecialVar_Result = FALSE; if (GetCurrentBattleTowerWinStreak(lvlMode, battleMode) > 55) { for (i = 0; i < monCount; i++) { partyIndex = gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1; ribbons[i].partyIndex = partyIndex; ribbons[i].count = 0; if (!GetMonData(&gSaveBlock1Ptr->playerParty[partyIndex], ribbonType)) { gSpecialVar_Result = TRUE; SetMonData(&gSaveBlock1Ptr->playerParty[partyIndex], ribbonType, &gSpecialVar_Result); ribbons[i].count = GetRibbonCount(&gSaveBlock1Ptr->playerParty[partyIndex]); } } } if (gSpecialVar_Result) { IncrementGameStat(GAME_STAT_RECEIVED_RIBBONS); for (i = 1; i < monCount; i++) { if (ribbons[i].count > ribbons[0].count) { struct RibbonCounter prevBest = ribbons[0]; ribbons[0] = ribbons[i]; ribbons[i] = prevBest; } } if (ribbons[0].count > NUM_CUTIES_RIBBONS) { TryPutSpotTheCutiesOnAir(&gSaveBlock1Ptr->playerParty[ribbons[0].partyIndex], ribbonType); } } } // This is a leftover debugging function that is used to populate the E-Reader // trainer with the player's current data. static void FillEReaderTrainerWithPlayerData(void) { struct BattleTowerEReaderTrainer *ereaderTrainer = &gSaveBlock2Ptr->frontier.ereaderTrainer; s32 i, j; if (gSaveBlock2Ptr->playerGender != MALE) { ereaderTrainer->facilityClass = gTowerFemaleFacilityClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1] + gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % ARRAY_COUNT(gTowerFemaleFacilityClasses)]; } else { ereaderTrainer->facilityClass = gTowerMaleFacilityClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1] + gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % ARRAY_COUNT(gTowerMaleFacilityClasses)]; } CopyTrainerId(ereaderTrainer->trainerId, gSaveBlock2Ptr->playerTrainerId); StringCopy7(ereaderTrainer->name, gSaveBlock2Ptr->playerName); ereaderTrainer->winStreak = 1; j = 7; for (i = 0; i < 6; i++) { ereaderTrainer->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i]; ereaderTrainer->farewellPlayerLost[i] = j; ereaderTrainer->farewellPlayerWon[i] = j + 6; j++; } for (i = 0; i < 3; i++) ConvertPokemonToBattleTowerPokemon(&gPlayerParty[i], &ereaderTrainer->party[i]); SetEReaderTrainerChecksum(ereaderTrainer); } u8 GetEreaderTrainerFrontSpriteId(void) { return gFacilityClassToPicIndex[gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass]; } u8 GetEreaderTrainerClassId(void) { return gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass]; } void GetEreaderTrainerName(u8 *dst) { s32 i; for (i = 0; i < 5; i++) dst[i] = gSaveBlock2Ptr->frontier.ereaderTrainer.name[i]; dst[i] = EOS; } // Checks if the saved E-Reader trainer is valid. void ValidateEReaderTrainer(void) { u32 i; u32 checksum; struct BattleTowerEReaderTrainer *ereaderTrainer; gSpecialVar_Result = FALSE; ereaderTrainer = &gSaveBlock2Ptr->frontier.ereaderTrainer; checksum = 0; for (i = 0; i < (sizeof(struct BattleTowerEReaderTrainer) - 4) / 4; i++) // - 4, because of the last field being the checksum itself. checksum |= ((u32 *)ereaderTrainer)[i]; if (checksum == 0) { gSpecialVar_Result = TRUE; return; } checksum = 0; for (i = 0; i < (sizeof(struct BattleTowerEReaderTrainer) - 4) / 4; i++) // - 4, because of the last field being the checksum itself. checksum += ((u32 *)ereaderTrainer)[i]; if (gSaveBlock2Ptr->frontier.ereaderTrainer.checksum != checksum) { ClearEReaderTrainer(&gSaveBlock2Ptr->frontier.ereaderTrainer); gSpecialVar_Result = TRUE; } } static void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderTrainer) { s32 i; ereaderTrainer->checksum = 0; for (i = 0; i < (sizeof(struct BattleTowerEReaderTrainer) - 4) / 4; i++) // - 4, because of the last field being the checksum itself. ereaderTrainer->checksum += ((u32 *)ereaderTrainer)[i]; } void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer) { u32 i; for (i = 0; i < (sizeof(struct BattleTowerEReaderTrainer)) / 4; i++) ((u32 *)ereaderTrainer)[i] = 0; } void CopyEReaderTrainerGreeting(void) { FrontierSpeechToString(gSaveBlock2Ptr->frontier.ereaderTrainer.greeting); } static void CopyEReaderTrainerFarewellMessage(void) { if (gBattleOutcome == B_OUTCOME_DREW) gStringVar4[0] = EOS; else if (gBattleOutcome == B_OUTCOME_WON) FrontierSpeechToString(gSaveBlock2Ptr->frontier.ereaderTrainer.farewellPlayerWon); else FrontierSpeechToString(gSaveBlock2Ptr->frontier.ereaderTrainer.farewellPlayerLost); } void TryHideBattleTowerReporter(void) { if (gSaveBlock2Ptr->frontier.challengeStatus == CHALLENGE_STATUS_SAVING) HideBattleTowerReporter(); if (FlagGet(FLAG_CANCEL_BATTLE_ROOM_CHALLENGE) == TRUE) { HideBattleTowerReporter(); FlagClear(FLAG_CANCEL_BATTLE_ROOM_CHALLENGE); } } #define STEVEN_OTID 61226 static void FillPartnerParty(u16 trainerId) { s32 i, j; u32 ivs, level; u32 friendship; u16 monId; u32 otID; u8 trainerName[PLAYER_NAME_LENGTH + 1]; SetFacilityPtrsGetLevel(); if (trainerId == TRAINER_STEVEN_PARTNER) { for (i = 0; i < MULTI_PARTY_SIZE; i++) { do { j = Random32(); } while (IsShinyOtIdPersonality(STEVEN_OTID, j) || sStevenMons[i].nature != GetNatureFromPersonality(j)); CreateMon(&gPlayerParty[MULTI_PARTY_SIZE + i], sStevenMons[i].species, sStevenMons[i].level, sStevenMons[i].fixedIV, TRUE, #ifdef BUGFIX j, #else i, // BUG: personality was stored in the 'j' variable. As a result, Steven's pokemon do not have the intended natures. #endif OT_ID_PRESET, STEVEN_OTID); for (j = 0; j < PARTY_SIZE; j++) SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_HP_EV + j, &sStevenMons[i].evs[j]); for (j = 0; j < MAX_MON_MOVES; j++) SetMonMoveSlot(&gPlayerParty[MULTI_PARTY_SIZE + i], sStevenMons[i].moves[j], j); SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_NAME, gTrainers[TRAINER_STEVEN].trainerName); j = MALE; SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_GENDER, &j); CalculateMonStats(&gPlayerParty[MULTI_PARTY_SIZE + i]); } } else if (trainerId == TRAINER_EREADER) { // Scrapped, lol. trainerName[0] = gGameLanguage; } else if (trainerId < FRONTIER_TRAINERS_COUNT) { level = SetFacilityPtrsGetLevel(); ivs = GetFrontierTrainerFixedIvs(trainerId); otID = Random32(); for (i = 0; i < FRONTIER_MULTI_PARTY_SIZE; i++) { monId = gSaveBlock2Ptr->frontier.trainerIds[i + 18]; CreateMonWithEVSpreadNatureOTID(&gPlayerParty[MULTI_PARTY_SIZE + i], gFacilityTrainerMons[monId].species, level, gFacilityTrainerMons[monId].nature, ivs, gFacilityTrainerMons[monId].evSpread, otID); friendship = MAX_FRIENDSHIP; for (j = 0; j < MAX_MON_MOVES; j++) { SetMonMoveSlot(&gPlayerParty[MULTI_PARTY_SIZE + i], gFacilityTrainerMons[monId].moves[j], j); if (gFacilityTrainerMons[monId].moves[j] == MOVE_FRUSTRATION) friendship = 0; } SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_FRIENDSHIP, &friendship); SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); for (j = 0; j < PLAYER_NAME_LENGTH + 1; j++) trainerName[j] = gFacilityTrainers[trainerId].trainerName[j]; SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_NAME, &trainerName); j = IsFrontierTrainerFemale(trainerId); SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_GENDER, &j); } } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { trainerId -= TRAINER_RECORD_MIXING_FRIEND; for (i = 0; i < FRONTIER_MULTI_PARTY_SIZE; i++) { struct EmeraldBattleTowerRecord *record = &gSaveBlock2Ptr->frontier.towerRecords[trainerId]; struct BattleTowerPokemon monData = record->party[gSaveBlock2Ptr->frontier.trainerIds[18 + i]]; StringCopy(trainerName, record->name); if (record->language == LANGUAGE_JAPANESE) { if (monData.nickname[0] != EXT_CTRL_CODE_BEGIN || monData.nickname[1] != EXT_CTRL_CODE_JPN) { monData.nickname[5] = EOS; ConvertInternationalString(monData.nickname, LANGUAGE_JAPANESE); } } else { if (monData.nickname[0] == EXT_CTRL_CODE_BEGIN && monData.nickname[1] == EXT_CTRL_CODE_JPN) trainerName[5] = EOS; } CreateBattleTowerMon2(&gPlayerParty[MULTI_PARTY_SIZE + i], &monData, TRUE); SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_NAME, trainerName); j = IsFrontierTrainerFemale(trainerId + TRAINER_RECORD_MIXING_FRIEND); SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_GENDER, &j); } } else { trainerId -= TRAINER_RECORD_MIXING_APPRENTICE; for (i = 0; i < FRONTIER_MULTI_PARTY_SIZE; i++) { CreateApprenticeMon(&gPlayerParty[MULTI_PARTY_SIZE + i], &gSaveBlock2Ptr->apprentices[trainerId], gSaveBlock2Ptr->frontier.trainerIds[18 + i]); j = IsFrontierTrainerFemale(trainerId + TRAINER_RECORD_MIXING_APPRENTICE); SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_GENDER, &j); } } } bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct EmeraldBattleTowerRecord *dst) { s32 i, validMons = 0; for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { if (src->party[i].species) validMons++; } if (validMons != FRONTIER_PARTY_SIZE) { memset(dst, 0, sizeof(*dst)); return FALSE; } else { dst->lvlMode = src->lvlMode; dst->winStreak = src->winStreak; // UB: Reading outside the array. sRubyFacilityClassToEmerald has less than FACILITY_CLASSES_COUNT entries. #ifdef UBFIX for (i = 0; i < ARRAY_COUNT(sRubyFacilityClassToEmerald); i++) #else for (i = 0; i < FACILITY_CLASSES_COUNT; i++) #endif { if (sRubyFacilityClassToEmerald[i][0] == src->facilityClass) break; } if (i != FACILITY_CLASSES_COUNT) dst->facilityClass = sRubyFacilityClassToEmerald[i][1]; else dst->facilityClass = FACILITY_CLASS_YOUNGSTER; for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++) dst->name[i] = src->name[i]; for (i = 0; i < TRAINER_ID_LENGTH; i++) dst->trainerId[i] = src->trainerId[i]; for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++) dst->greeting[i] = src->greeting[i]; for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++) dst->speechWon[i] = sRecordTrainerSpeechWon[i]; for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++) dst->speechLost[i] = sRecordTrainerSpeechLost[i]; for (i = 0; i < FRONTIER_PARTY_SIZE; i++) dst->party[i] = src->party[i]; CpuFill32(0, &dst->party[FRONTIER_PARTY_SIZE], sizeof(dst->party[FRONTIER_PARTY_SIZE])); CalcEmeraldBattleTowerChecksum(dst); return TRUE; } } bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, struct RSBattleTowerRecord *dst) { s32 i, validMons = 0; for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { if (src->party[i].species) validMons++; } if (validMons != FRONTIER_PARTY_SIZE) { memset(dst, 0, sizeof(*dst)); return FALSE; } else { dst->lvlMode = src->lvlMode; dst->winStreak = src->winStreak; // UB: Reading outside the array. sRubyFacilityClassToEmerald has less than FACILITY_CLASSES_COUNT entries. #ifdef UBFIX for (i = 0; i < ARRAY_COUNT(sRubyFacilityClassToEmerald); i++) #else for (i = 0; i < FACILITY_CLASSES_COUNT; i++) #endif { if (sRubyFacilityClassToEmerald[i][1] == src->facilityClass) break; } if (i != FACILITY_CLASSES_COUNT) dst->facilityClass = sRubyFacilityClassToEmerald[i][0]; else dst->facilityClass = RS_FACILITY_CLASS_YOUNGSTER; for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++) dst->name[i] = src->name[i]; for (i = 0; i < TRAINER_ID_LENGTH; i++) dst->trainerId[i] = src->trainerId[i]; for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++) dst->greeting[i] = src->greeting[i]; for (i = 0; i < FRONTIER_PARTY_SIZE; i++) dst->party[i] = src->party[i]; CalcRubyBattleTowerChecksum(dst); return TRUE; } } void CalcApprenticeChecksum(struct Apprentice *apprentice) { s32 i; apprentice->checksum = 0; for (i = 0; i < (sizeof(struct Apprentice) - 4) / 4; i++) apprentice->checksum += ((u32 *)apprentice)[i]; } static void ClearApprentice(struct Apprentice *apprentice) { s32 i; for (i = 0; i < (sizeof(struct Apprentice)) / 4; i++) ((u32 *)apprentice)[i] = 0; ResetApprenticeStruct(apprentice); } static void ValidateApprenticesChecksums(void) { s32 i, j; for (i = 0; i < APPRENTICE_COUNT; i++) { u32 *data = (u32*) &gSaveBlock2Ptr->apprentices[i]; u32 checksum = 0; for (j = 0; j < (sizeof(struct Apprentice) - 4) / 4; j++) checksum += data[j]; if (gSaveBlock2Ptr->apprentices[i].checksum != checksum) ClearApprentice(&gSaveBlock2Ptr->apprentices[i]); } } void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId) { if (trainerId == TRAINER_EREADER) { *dst = gGameLanguage; } else if (trainerId < FRONTIER_TRAINERS_COUNT) { *dst = gGameLanguage; } else if (trainerId < TRAINER_RECORD_MIXING_APPRENTICE) { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) *dst = GetRecordedBattleRecordMixFriendLanguage(); else *dst = gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].language; } else { if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) *dst = GetRecordedBattleApprenticeLanguage(); else *dst = gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].language; } } u8 SetFacilityPtrsGetLevel(void) { if (gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_TENT) { return SetTentPtrsGetLevel(); } else { gFacilityTrainers = gBattleFrontierTrainers; gFacilityTrainerMons = gBattleFrontierMons; return GetFrontierEnemyMonLevel(gSaveBlock2Ptr->frontier.lvlMode); } } u8 GetFrontierEnemyMonLevel(u8 lvlMode) { u8 level; switch (lvlMode) { default: case FRONTIER_LVL_50: level = 50; break; case FRONTIER_LVL_OPEN: level = GetHighestLevelInPlayerParty(); if (level < 60) level = 60; break; } return level; } s32 GetHighestLevelInPlayerParty(void) { s32 highestLevel = 0; s32 i; for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG) { s32 level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL, NULL); if (level > highestLevel) highestLevel = level; } } return highestLevel; } // Frontier Trainer parties are roughly scaled in difficulty with higher trainer IDs, so scale IVs as well // Duplicated in Battle Dome as GetDomeTrainerMonIvs static u8 GetFrontierTrainerFixedIvs(u16 trainerId) { u8 fixedIv; if (trainerId <= FRONTIER_TRAINER_JILL) // 0 - 99 fixedIv = 3; else if (trainerId <= FRONTIER_TRAINER_CHLOE) // 100 - 119 fixedIv = 6; else if (trainerId <= FRONTIER_TRAINER_SOFIA) // 120 - 139 fixedIv = 9; else if (trainerId <= FRONTIER_TRAINER_JAZLYN) // 140 - 159 fixedIv = 12; else if (trainerId <= FRONTIER_TRAINER_ALISON) // 160 - 179 fixedIv = 15; else if (trainerId <= FRONTIER_TRAINER_LAMAR) // 180 - 199 fixedIv = 18; else if (trainerId <= FRONTIER_TRAINER_TESS) // 200 - 219 fixedIv = 21; else // 220+ (- 299) fixedIv = MAX_PER_STAT_IVS; return fixedIv; } static u16 GetBattleTentTrainerId(void) { u32 facility = VarGet(VAR_FRONTIER_FACILITY); if (facility == FRONTIER_FACILITY_PALACE) // Verdanturf Tent; uses Palace mechanics return Random() % NUM_BATTLE_TENT_TRAINERS; else if (facility == FRONTIER_FACILITY_ARENA) // Fallarbor Tent; uses Arena mechanics return Random() % NUM_BATTLE_TENT_TRAINERS; else if (facility == FRONTIER_FACILITY_FACTORY) // Slateport Tent; uses Factory mechanics return Random() % NUM_BATTLE_TENT_TRAINERS; else if (facility == FRONTIER_FACILITY_TOWER) return 0; else return 0; } static u8 SetTentPtrsGetLevel(void) { u8 level = 30; u32 facility = VarGet(VAR_FRONTIER_FACILITY); if (facility == FRONTIER_FACILITY_FACTORY) { gFacilityTrainers = gSlateportBattleTentTrainers; gFacilityTrainerMons = gSlateportBattleTentMons; } else if (facility == FRONTIER_FACILITY_PALACE) { gFacilityTrainers = gVerdanturfBattleTentTrainers; gFacilityTrainerMons = gVerdanturfBattleTentMons; } else if (facility == FRONTIER_FACILITY_ARENA) { gFacilityTrainers = gFallarborBattleTentTrainers; gFacilityTrainerMons = gFallarborBattleTentMons; } else { gFacilityTrainers = gBattleFrontierTrainers; gFacilityTrainerMons = gBattleFrontierMons; } level = GetHighestLevelInPlayerParty(); if (level < 30) level = 30; return level; } static void SetNextBattleTentOpponent(void) { s32 i; u16 trainerId; do { trainerId = GetBattleTentTrainerId(); for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++) { if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId) break; } } while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum); gTrainerBattleOpponent_A = trainerId; SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0); if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < 3) gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A; } static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount) { s32 i, j; u16 chosenMonIndices[MAX_FRONTIER_PARTY_SIZE]; u8 friendship; u8 level = SetTentPtrsGetLevel(); u8 fixedIV = 0; u8 bfMonCount; const u16 *monSet = NULL; u32 otID = 0; u16 monId; monSet = gFacilityTrainers[gTrainerBattleOpponent_A].monSet; bfMonCount = 0; monId = monSet[bfMonCount]; while (monId != 0xFFFF) { bfMonCount++; monId = monSet[bfMonCount]; if (monId == 0xFFFF) break; } i = 0; otID = Random32(); while (i != monCount) { u16 monId = monSet[Random() % bfMonCount]; // Ensure this pokemon species isn't a duplicate. for (j = 0; j < i + firstMonId; j++) { if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monId].species) break; } if (j != i + firstMonId) continue; // Ensure this Pokemon's held item isn't a duplicate. for (j = 0; j < i + firstMonId; j++) { if (GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]) break; } if (j != i + firstMonId) continue; // Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary // because the species and held items were already checked directly above. for (j = 0; j < i; j++) { if (chosenMonIndices[j] == monId) break; } if (j != i) continue; chosenMonIndices[i] = monId; // Place the chosen pokemon into the trainer's party. CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monId].species, level, gFacilityTrainerMons[monId].nature, fixedIV, gFacilityTrainerMons[monId].evSpread, otID); friendship = MAX_FRIENDSHIP; // Give the chosen pokemon its specified moves. for (j = 0; j < MAX_MON_MOVES; j++) { SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monId].moves[j], j); if (gFacilityTrainerMons[monId].moves[j] == MOVE_FRUSTRATION) friendship = 0; // Frustration is more powerful the lower the pokemon's friendship is. } SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship); SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]); // The pokemon was successfully added to the trainer's party, so it's safe to move on to // the next party slot. i++; } } u8 FacilityClassToGraphicsId(u8 facilityClass) { u8 trainerObjectGfxId; u8 i; // Search male classes. for (i = 0; i < ARRAY_COUNT(gTowerMaleFacilityClasses); i++) { if (gTowerMaleFacilityClasses[i] == facilityClass) break; } if (i != ARRAY_COUNT(gTowerMaleFacilityClasses)) { trainerObjectGfxId = gTowerMaleTrainerGfxIds[i]; return trainerObjectGfxId; } // Search female classes. for (i = 0; i < ARRAY_COUNT(gTowerFemaleFacilityClasses); i++) { if (gTowerFemaleFacilityClasses[i] == facilityClass) break; } if (i != ARRAY_COUNT(gTowerFemaleFacilityClasses)) { trainerObjectGfxId = gTowerFemaleTrainerGfxIds[i]; return trainerObjectGfxId; } else { return OBJ_EVENT_GFX_BOY_1; } } bool32 ValidateBattleTowerRecord(u8 recordId) // unused { s32 i; u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[recordId]); u32 checksum = 0; u32 hasData = 0; for (i = 0; i < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; i++) // - 4, because of the last fjeld bejng the checksum jtself. { checksum += record[i]; hasData |= record[i]; } if (checksum == 0 && hasData == 0) { return FALSE; } else if (gSaveBlock2Ptr->frontier.towerRecords[recordId].checksum != checksum) { ClearBattleTowerRecord(&gSaveBlock2Ptr->frontier.towerRecords[recordId]); return FALSE; } else { return TRUE; } } void TrySetLinkBattleTowerEnemyPartyLevel(void) { if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { s32 i; u8 enemyLevel = SetFacilityPtrsGetLevel(); for (i = 0; i < PARTY_SIZE; i++) { u32 species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, NULL); if (species) { SetMonData(&gEnemyParty[i], MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][enemyLevel]); CalculateMonStats(&gEnemyParty[i]); } } } }