static const union AnimCmd sAnim_StayStill[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpFaceSouth[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpFaceNorth[] = { ANIMCMD_FRAME(1, 16), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpFaceWest[] = { ANIMCMD_FRAME(2, 16), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpFaceEast[] = { ANIMCMD_FRAME(2, 16, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoSouth[] = { ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(3, 8, .hFlip = TRUE), ANIMCMD_FRAME(0, 8), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoNorth[] = { ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(4, 8, .hFlip = TRUE), ANIMCMD_FRAME(1, 8), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoWest[] = { ANIMCMD_FRAME(5, 8), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(6, 8), ANIMCMD_FRAME(2, 8), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoEast[] = { ANIMCMD_FRAME(5, 8, .hFlip = TRUE), ANIMCMD_FRAME(2, 8, .hFlip = TRUE), ANIMCMD_FRAME(6, 8, .hFlip = TRUE), ANIMCMD_FRAME(2, 8, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFastSouth[] = { ANIMCMD_FRAME(3, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(3, 4, .hFlip = TRUE), ANIMCMD_FRAME(0, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFastNorth[] = { ANIMCMD_FRAME(4, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(4, 4, .hFlip = TRUE), ANIMCMD_FRAME(1, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFastWest[] = { ANIMCMD_FRAME(5, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_FRAME(6, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFastEast[] = { ANIMCMD_FRAME(5, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_FRAME(6, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFasterSouth[] = { ANIMCMD_FRAME(3, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(3, 2, .hFlip = TRUE), ANIMCMD_FRAME(0, 2), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFasterNorth[] = { ANIMCMD_FRAME(4, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(4, 2, .hFlip = TRUE), ANIMCMD_FRAME(1, 2), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFasterWest[] = { ANIMCMD_FRAME(5, 2), ANIMCMD_FRAME(2, 2), ANIMCMD_FRAME(6, 2), ANIMCMD_FRAME(2, 2), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFasterEast[] = { ANIMCMD_FRAME(5, 2, .hFlip = TRUE), ANIMCMD_FRAME(2, 2, .hFlip = TRUE), ANIMCMD_FRAME(6, 2, .hFlip = TRUE), ANIMCMD_FRAME(2, 2, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFastestSouth[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(3, 1, .hFlip = TRUE), ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFastestNorth[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(4, 1, .hFlip = TRUE), ANIMCMD_FRAME(1, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFastestWest[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_FRAME(2, 1), ANIMCMD_FRAME(6, 1), ANIMCMD_FRAME(2, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_QuintyPlumpGoFastestEast[] = { ANIMCMD_FRAME(5, 1, .hFlip = TRUE), ANIMCMD_FRAME(2, 1, .hFlip = TRUE), ANIMCMD_FRAME(6, 1, .hFlip = TRUE), ANIMCMD_FRAME(2, 1, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_FaceSouth[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_FaceNorth[] = { ANIMCMD_FRAME(1, 16), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_FaceWest[] = { ANIMCMD_FRAME(2, 16), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_FaceEast[] = { ANIMCMD_FRAME(2, 16, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoSouth[] = { ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoNorth[] = { ANIMCMD_FRAME(5, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(6, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoWest[] = { ANIMCMD_FRAME(7, 8), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(8, 8), ANIMCMD_FRAME(2, 8), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoEast[] = { ANIMCMD_FRAME(7, 8, .hFlip = TRUE), ANIMCMD_FRAME(2, 8, .hFlip = TRUE), ANIMCMD_FRAME(8, 8, .hFlip = TRUE), ANIMCMD_FRAME(2, 8, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFastSouth[] = { ANIMCMD_FRAME(3, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(4, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFastNorth[] = { ANIMCMD_FRAME(5, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(6, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFastWest[] = { ANIMCMD_FRAME(7, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_FRAME(8, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFastEast[] = { ANIMCMD_FRAME(7, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_FRAME(8, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFasterSouth[] = { ANIMCMD_FRAME(3, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(4, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFasterNorth[] = { ANIMCMD_FRAME(5, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(6, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFasterWest[] = { ANIMCMD_FRAME(7, 2), ANIMCMD_FRAME(2, 2), ANIMCMD_FRAME(8, 2), ANIMCMD_FRAME(2, 2), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFasterEast[] = { ANIMCMD_FRAME(7, 2, .hFlip = TRUE), ANIMCMD_FRAME(2, 2, .hFlip = TRUE), ANIMCMD_FRAME(8, 2, .hFlip = TRUE), ANIMCMD_FRAME(2, 2, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFastestSouth[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(4, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFastestNorth[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(6, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFastestWest[] = { ANIMCMD_FRAME(7, 1), ANIMCMD_FRAME(2, 1), ANIMCMD_FRAME(8, 1), ANIMCMD_FRAME(2, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GoFastestEast[] = { ANIMCMD_FRAME(7, 1, .hFlip = TRUE), ANIMCMD_FRAME(2, 1, .hFlip = TRUE), ANIMCMD_FRAME(8, 1, .hFlip = TRUE), ANIMCMD_FRAME(2, 1, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_RunSouth[] = { ANIMCMD_FRAME(12, 5), ANIMCMD_FRAME(9, 3), ANIMCMD_FRAME(13, 5), ANIMCMD_FRAME(9, 3), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_RunNorth[] = { ANIMCMD_FRAME(14, 5), ANIMCMD_FRAME(10, 3), ANIMCMD_FRAME(15, 5), ANIMCMD_FRAME(10, 3), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_RunWest[] = { ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(11, 3), ANIMCMD_FRAME(17, 5), ANIMCMD_FRAME(11, 3), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_RunEast[] = { ANIMCMD_FRAME(16, 5, .hFlip = TRUE), ANIMCMD_FRAME(11, 3, .hFlip = TRUE), ANIMCMD_FRAME(17, 5, .hFlip = TRUE), ANIMCMD_FRAME(11, 3, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_FieldMove[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_FRAME(3, 4), ANIMCMD_FRAME(4, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_GetOnOffSurfBlobSouth[] = { ANIMCMD_FRAME(9, 32), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GetOnOffSurfBlobNorth[] = { ANIMCMD_FRAME(10, 32), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GetOnOffSurfBlobWest[] = { ANIMCMD_FRAME(11, 32), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_GetOnOffSurfBlobEast[] = { ANIMCMD_FRAME(11, 32, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_BunnyHoppyBackWheelSouth[] = { ANIMCMD_FRAME(9, 4), ANIMCMD_FRAME(10, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_BunnyHoppyBackWheelNorth[] = { ANIMCMD_FRAME(13, 4), ANIMCMD_FRAME(14, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_BunnyHoppyBackWheelWest[] = { ANIMCMD_FRAME(17, 4), ANIMCMD_FRAME(18, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_BunnyHoppyBackWheelEast[] = { ANIMCMD_FRAME(17, 4, .hFlip = TRUE), ANIMCMD_FRAME(18, 4, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd sAnim_BunnyHoppyFrontWheelSouth[] = { ANIMCMD_FRAME(11, 4), ANIMCMD_FRAME(12, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_BunnyHoppyFrontWheelNorth[] = { ANIMCMD_FRAME(15, 4), ANIMCMD_FRAME(16, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_BunnyHoppyFrontWheelWest[] = { ANIMCMD_FRAME(19, 4), ANIMCMD_FRAME(20, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_BunnyHoppyFrontWheelEast[] = { ANIMCMD_FRAME(19, 4, .hFlip = TRUE), ANIMCMD_FRAME(20, 4, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd sAnim_StandingWheelieBackWheelSouth[] = { ANIMCMD_FRAME(9, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_StandingWheelieBackWheelNorth[] = { ANIMCMD_FRAME(13, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_StandingWheelieBackWheelWest[] = { ANIMCMD_FRAME(17, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_StandingWheelieBackWheelEast[] = { ANIMCMD_FRAME(17, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd sAnim_StandingWheelieFrontWheelSouth[] = { ANIMCMD_FRAME(11, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_StandingWheelieFrontWheelNorth[] = { ANIMCMD_FRAME(15, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_StandingWheelieFrontWheelWest[] = { ANIMCMD_FRAME(19, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_StandingWheelieFrontWheelEast[] = { ANIMCMD_FRAME(19, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd sAnim_MovingWheelieSouth[] = { ANIMCMD_FRAME(21, 4), ANIMCMD_FRAME(10, 4), ANIMCMD_FRAME(22, 4), ANIMCMD_FRAME(10, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_MovingWheelieNorth[] = { ANIMCMD_FRAME(23, 4), ANIMCMD_FRAME(14, 4), ANIMCMD_FRAME(24, 4), ANIMCMD_FRAME(14, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_MovingWheelieWest[] = { ANIMCMD_FRAME(25, 4), ANIMCMD_FRAME(18, 4), ANIMCMD_FRAME(26, 4), ANIMCMD_FRAME(18, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_MovingWheelieEast[] = { ANIMCMD_FRAME(25, 4, .hFlip = TRUE), ANIMCMD_FRAME(18, 4, .hFlip = TRUE), ANIMCMD_FRAME(26, 4, .hFlip = TRUE), ANIMCMD_FRAME(18, 4, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_BerryTreeStage0[] = { ANIMCMD_FRAME(0, 32), ANIMCMD_END, }; static const union AnimCmd sAnim_BerryTreeStage1[] = { ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(2, 32), ANIMCMD_END, }; static const union AnimCmd sAnim_BerryTreeStage2[] = { ANIMCMD_FRAME(3, 48), ANIMCMD_FRAME(4, 48), ANIMCMD_END, }; static const union AnimCmd sAnim_BerryTreeStage3[] = { ANIMCMD_FRAME(5, 32), ANIMCMD_FRAME(5, 32), ANIMCMD_FRAME(6, 32), ANIMCMD_FRAME(6, 32), ANIMCMD_END, }; static const union AnimCmd sAnim_BerryTreeStage4[] = { ANIMCMD_FRAME(7, 48), ANIMCMD_FRAME(7, 48), ANIMCMD_FRAME(8, 48), ANIMCMD_FRAME(8, 48), ANIMCMD_END, }; static const union AnimCmd sAnim_NurseBow[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(9, 32), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_RockBreak[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(3, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_TreeCut[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(2, 6), ANIMCMD_FRAME(3, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_TakeOutRodSouth[] = { ANIMCMD_FRAME(8, 4), ANIMCMD_FRAME(9, 4), ANIMCMD_FRAME(10, 4), ANIMCMD_FRAME(11, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_TakeOutRodNorth[] = { ANIMCMD_FRAME(4, 4), ANIMCMD_FRAME(5, 4), ANIMCMD_FRAME(6, 4), ANIMCMD_FRAME(7, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_TakeOutRodWest[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_FRAME(3, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_TakeOutRodEast[] = { ANIMCMD_FRAME(0, 4, .hFlip = TRUE), ANIMCMD_FRAME(1, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_FRAME(3, 4, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd sAnim_PutAwayRodSouth[] = { ANIMCMD_FRAME(11, 4), ANIMCMD_FRAME(10, 6), ANIMCMD_FRAME(9, 6), ANIMCMD_FRAME(8, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_PutAwayRodNorth[] = { ANIMCMD_FRAME(7, 4), ANIMCMD_FRAME(6, 6), ANIMCMD_FRAME(5, 6), ANIMCMD_FRAME(4, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_PutAwayRodWest[] = { ANIMCMD_FRAME(3, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_PutAwayRodEast[] = { ANIMCMD_FRAME(3, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_FRAME(1, 4, .hFlip = TRUE), ANIMCMD_FRAME(0, 4, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd sAnim_HookedPokemonSouth[] = { ANIMCMD_FRAME(10, 6), ANIMCMD_FRAME(11, 6), ANIMCMD_LOOP(1), ANIMCMD_FRAME(11, 30), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_HookedPokemonNorth[] = { ANIMCMD_FRAME(6, 6), ANIMCMD_FRAME(7, 6), ANIMCMD_LOOP(1), ANIMCMD_FRAME(7, 30), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_HookedPokemonWest[] = { ANIMCMD_FRAME(2, 6), ANIMCMD_FRAME(3, 6), ANIMCMD_LOOP(1), ANIMCMD_FRAME(3, 30), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_HookedPokemonEast[] = { ANIMCMD_FRAME(2, 6, .hFlip = TRUE), ANIMCMD_FRAME(3, 6, .hFlip = TRUE), ANIMCMD_LOOP(1), ANIMCMD_FRAME(3, 30, .hFlip = TRUE), ANIMCMD_JUMP(0), }; static const union AffineAnimCmd sAffineAnim_KyogreGroudon_GoSouthStart[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), AFFINEANIMCMD_LOOP(7), AFFINEANIMCMD_JUMP(0), }; static const union AffineAnimCmd sAffineAnim_KyogreGroudon_GoSouth[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), AFFINEANIMCMD_LOOP(15), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), AFFINEANIMCMD_LOOP(15), AFFINEANIMCMD_JUMP(0), }; static const union AffineAnimCmd sAffineAnim_KyogreGroudon_AttackEast[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0), AFFINEANIMCMD_END, }; static const union AffineAnimCmd sAffineAnim_KyogreGroudon_AttackWest[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0), AFFINEANIMCMD_END, }; static const union AffineAnimCmd sAffineAnim_KyogreGroudon_DipEast[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1), AFFINEANIMCMD_LOOP(8), AFFINEANIMCMD_END, }; static const union AffineAnimCmd sAffineAnim_KyogreGroudon_DipWest[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1), AFFINEANIMCMD_LOOP(8), AFFINEANIMCMD_END, }; static const union AnimCmd sAnim_HoOhFlapWings[] = { ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(4, 8), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_HoOhStayStill[] = { ANIMCMD_FRAME(3, 16), ANIMCMD_JUMP(0), }; static const union AnimCmd *const sAnimTable_Inanimate[] = { [ANIM_STAY_STILL] = sAnim_StayStill, }; static const union AnimCmd *const sAnimTable_QuintyPlump[] = { [ANIM_STD_FACE_SOUTH] = sAnim_QuintyPlumpFaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_QuintyPlumpFaceNorth, [ANIM_STD_FACE_WEST] = sAnim_QuintyPlumpFaceWest, [ANIM_STD_FACE_EAST] = sAnim_QuintyPlumpFaceEast, [ANIM_STD_GO_SOUTH] = sAnim_QuintyPlumpGoSouth, [ANIM_STD_GO_NORTH] = sAnim_QuintyPlumpGoNorth, [ANIM_STD_GO_WEST] = sAnim_QuintyPlumpGoWest, [ANIM_STD_GO_EAST] = sAnim_QuintyPlumpGoEast, [ANIM_STD_GO_FAST_SOUTH] = sAnim_QuintyPlumpGoFastSouth, [ANIM_STD_GO_FAST_NORTH] = sAnim_QuintyPlumpGoFastNorth, [ANIM_STD_GO_FAST_WEST] = sAnim_QuintyPlumpGoFastWest, [ANIM_STD_GO_FAST_EAST] = sAnim_QuintyPlumpGoFastEast, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_QuintyPlumpGoFasterSouth, [ANIM_STD_GO_FASTER_NORTH] = sAnim_QuintyPlumpGoFasterNorth, [ANIM_STD_GO_FASTER_WEST] = sAnim_QuintyPlumpGoFasterWest, [ANIM_STD_GO_FASTER_EAST] = sAnim_QuintyPlumpGoFasterEast, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_QuintyPlumpGoFastestSouth, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_QuintyPlumpGoFastestNorth, [ANIM_STD_GO_FASTEST_WEST] = sAnim_QuintyPlumpGoFastestWest, [ANIM_STD_GO_FASTEST_EAST] = sAnim_QuintyPlumpGoFastestEast, }; static const union AnimCmd *const sAnimTable_Standard[] = { [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth, [ANIM_STD_FACE_WEST] = sAnim_FaceWest, [ANIM_STD_FACE_EAST] = sAnim_FaceEast, [ANIM_STD_GO_SOUTH] = sAnim_GoSouth, [ANIM_STD_GO_NORTH] = sAnim_GoNorth, [ANIM_STD_GO_WEST] = sAnim_GoWest, [ANIM_STD_GO_EAST] = sAnim_GoEast, [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth, [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth, [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest, [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth, [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth, [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest, [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth, [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest, [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast, }; static const union AnimCmd *const sAnimTable_HoOh[] = { [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth, [ANIM_STD_FACE_WEST] = sAnim_FaceWest, [ANIM_STD_FACE_EAST] = sAnim_FaceEast, [ANIM_STD_GO_SOUTH] = sAnim_HoOhFlapWings, [ANIM_STD_GO_NORTH] = sAnim_HoOhStayStill, [ANIM_STD_GO_WEST] = sAnim_GoWest, [ANIM_STD_GO_EAST] = sAnim_GoEast, [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth, [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth, [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest, [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth, [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth, [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest, [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth, [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest, [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast, }; // The movements for going up use the animations for going right instead. static const union AnimCmd *const sAnimTable_GroudonSide[] = { [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth, [ANIM_STD_FACE_WEST] = sAnim_FaceWest, [ANIM_STD_FACE_EAST] = sAnim_FaceEast, [ANIM_STD_GO_SOUTH] = sAnim_GoSouth, [ANIM_STD_GO_NORTH] = sAnim_GoEast, [ANIM_STD_GO_WEST] = sAnim_GoWest, [ANIM_STD_GO_EAST] = sAnim_GoEast, [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth, [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastEast, [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest, [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth, [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterEast, [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest, [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestEast, [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest, [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast, }; static const union AnimCmd sAnim_RayquazaCoiledAwake[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_RayquazaFlyUp[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_RayquazaCoiledAsleep[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_RayquazaCoiledMouthOpen[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_RayquazaNormal[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_JUMP(0), }; // Identical to sAnim_RayquazaCoiledAsleep static const union AnimCmd sAnim_RayquazaFaceSouth[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; // Identical to sAnim_RayquazaCoiledAsleep static const union AnimCmd sAnim_RayquazaFaceNorth[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; // Identical to sAnim_RayquazaCoiledAsleep static const union AnimCmd sAnim_RayquazaFaceWest[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; // Identical to sAnim_RayquazaNormal static const union AnimCmd sAnim_RayquazaFaceEast[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_JUMP(0), }; // Though they correspond to facing/walking movements, Rayquaza doesn't have // equivalent images aside from flying up. Its other frames aside from the 'normal' // frame are for the sequence where it awakens on Sky Pillar. static const union AnimCmd *const sAnimTable_Rayquaza[] = { [ANIM_STD_FACE_SOUTH] = sAnim_RayquazaFaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_RayquazaFaceNorth, [ANIM_STD_FACE_WEST] = sAnim_RayquazaFaceWest, [ANIM_STD_FACE_EAST] = sAnim_RayquazaFaceEast, [ANIM_STD_GO_SOUTH] = sAnim_RayquazaCoiledAsleep, [ANIM_STD_GO_NORTH] = sAnim_RayquazaFlyUp, [ANIM_STD_GO_WEST] = sAnim_RayquazaCoiledMouthOpen, [ANIM_STD_GO_EAST] = sAnim_RayquazaNormal, [ANIM_STD_GO_FAST_SOUTH] = sAnim_RayquazaCoiledAsleep, [ANIM_STD_GO_FAST_NORTH] = sAnim_RayquazaFlyUp, [ANIM_STD_GO_FAST_WEST] = sAnim_RayquazaCoiledAwake, [ANIM_STD_GO_FAST_EAST] = sAnim_RayquazaNormal, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_RayquazaCoiledAsleep, [ANIM_STD_GO_FASTER_NORTH] = sAnim_RayquazaFlyUp, [ANIM_STD_GO_FASTER_WEST] = sAnim_RayquazaCoiledMouthOpen, [ANIM_STD_GO_FASTER_EAST] = sAnim_RayquazaNormal, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_RayquazaCoiledAsleep, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_RayquazaFlyUp, [ANIM_STD_GO_FASTEST_WEST] = sAnim_RayquazaCoiledMouthOpen, [ANIM_STD_GO_FASTEST_EAST] = sAnim_RayquazaNormal, }; static const union AnimCmd *const sAnimTable_BrendanMayNormal[] = { [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth, [ANIM_STD_FACE_WEST] = sAnim_FaceWest, [ANIM_STD_FACE_EAST] = sAnim_FaceEast, [ANIM_STD_GO_SOUTH] = sAnim_GoSouth, [ANIM_STD_GO_NORTH] = sAnim_GoNorth, [ANIM_STD_GO_WEST] = sAnim_GoWest, [ANIM_STD_GO_EAST] = sAnim_GoEast, [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth, [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth, [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest, [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth, [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth, [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest, [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth, [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest, [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast, [ANIM_RUN_SOUTH] = sAnim_RunSouth, [ANIM_RUN_NORTH] = sAnim_RunNorth, [ANIM_RUN_WEST] = sAnim_RunWest, [ANIM_RUN_EAST] = sAnim_RunEast, }; static const union AnimCmd *const sAnimTable_AcroBike[] = { [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth, [ANIM_STD_FACE_WEST] = sAnim_FaceWest, [ANIM_STD_FACE_EAST] = sAnim_FaceEast, [ANIM_STD_GO_SOUTH] = sAnim_GoSouth, [ANIM_STD_GO_NORTH] = sAnim_GoNorth, [ANIM_STD_GO_WEST] = sAnim_GoWest, [ANIM_STD_GO_EAST] = sAnim_GoEast, [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth, [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth, [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest, [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth, [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth, [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest, [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth, [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest, [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast, [ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH] = sAnim_BunnyHoppyBackWheelSouth, [ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH] = sAnim_BunnyHoppyBackWheelNorth, [ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST] = sAnim_BunnyHoppyBackWheelWest, [ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST] = sAnim_BunnyHoppyBackWheelEast, [ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH] = sAnim_BunnyHoppyFrontWheelSouth, [ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH] = sAnim_BunnyHoppyFrontWheelNorth, [ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST] = sAnim_BunnyHoppyFrontWheelWest, [ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST] = sAnim_BunnyHoppyFrontWheelEast, [ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH] = sAnim_StandingWheelieBackWheelSouth, [ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH] = sAnim_StandingWheelieBackWheelNorth, [ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST] = sAnim_StandingWheelieBackWheelWest, [ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST] = sAnim_StandingWheelieBackWheelEast, [ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH] = sAnim_StandingWheelieFrontWheelSouth, [ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH] = sAnim_StandingWheelieFrontWheelNorth, [ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST] = sAnim_StandingWheelieFrontWheelWest, [ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST] = sAnim_StandingWheelieFrontWheelEast, [ANIM_MOVING_WHEELIE_SOUTH] = sAnim_MovingWheelieSouth, [ANIM_MOVING_WHEELIE_NORTH] = sAnim_MovingWheelieNorth, [ANIM_MOVING_WHEELIE_WEST] = sAnim_MovingWheelieWest, [ANIM_MOVING_WHEELIE_EAST] = sAnim_MovingWheelieEast, }; static const union AnimCmd *const sAnimTable_Surfing[] = { [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth, [ANIM_STD_FACE_WEST] = sAnim_FaceWest, [ANIM_STD_FACE_EAST] = sAnim_FaceEast, [ANIM_STD_GO_SOUTH] = sAnim_GoSouth, [ANIM_STD_GO_NORTH] = sAnim_GoNorth, [ANIM_STD_GO_WEST] = sAnim_GoWest, [ANIM_STD_GO_EAST] = sAnim_GoEast, [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth, [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth, [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest, [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth, [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth, [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest, [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth, [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest, [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast, [ANIM_GET_ON_OFF_POKEMON_SOUTH] = sAnim_GetOnOffSurfBlobSouth, [ANIM_GET_ON_OFF_POKEMON_NORTH] = sAnim_GetOnOffSurfBlobNorth, [ANIM_GET_ON_OFF_POKEMON_WEST] = sAnim_GetOnOffSurfBlobWest, [ANIM_GET_ON_OFF_POKEMON_EAST] = sAnim_GetOnOffSurfBlobEast, }; static const union AnimCmd *const sAnimTable_Nurse[] = { [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth, [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth, [ANIM_STD_FACE_WEST] = sAnim_FaceWest, [ANIM_STD_FACE_EAST] = sAnim_FaceEast, [ANIM_STD_GO_SOUTH] = sAnim_GoSouth, [ANIM_STD_GO_NORTH] = sAnim_GoNorth, [ANIM_STD_GO_WEST] = sAnim_GoWest, [ANIM_STD_GO_EAST] = sAnim_GoEast, [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth, [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth, [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest, [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast, [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth, [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth, [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest, [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast, [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth, [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth, [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest, [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast, [ANIM_NURSE_BOW] = sAnim_NurseBow, }; static const union AnimCmd *const sAnimTable_FieldMove[] = { [ANIM_FIELD_MOVE] = sAnim_FieldMove, }; static const union AnimCmd *const sAnimTable_BerryTree[] = { [BERRY_STAGE_PLANTED - 1] = sAnim_BerryTreeStage0, [BERRY_STAGE_SPROUTED - 1] = sAnim_BerryTreeStage1, [BERRY_STAGE_TALLER - 1] = sAnim_BerryTreeStage2, [BERRY_STAGE_FLOWERING - 1] = sAnim_BerryTreeStage3, [BERRY_STAGE_BERRIES - 1] = sAnim_BerryTreeStage4, }; static const union AnimCmd *const sAnimTable_BreakableRock[] = { [ANIM_STAY_STILL] = sAnim_StayStill, [ANIM_REMOVE_OBSTACLE] = sAnim_RockBreak, }; static const union AnimCmd *const sAnimTable_CuttableTree[] = { [ANIM_STAY_STILL] = sAnim_StayStill, [ANIM_REMOVE_OBSTACLE] = sAnim_TreeCut, }; static const union AnimCmd *const sAnimTable_Fishing[] = { [ANIM_TAKE_OUT_ROD_SOUTH] = sAnim_TakeOutRodSouth, [ANIM_TAKE_OUT_ROD_NORTH] = sAnim_TakeOutRodNorth, [ANIM_TAKE_OUT_ROD_WEST] = sAnim_TakeOutRodWest, [ANIM_TAKE_OUT_ROD_EAST] = sAnim_TakeOutRodEast, [ANIM_PUT_AWAY_ROD_SOUTH] = sAnim_PutAwayRodSouth, [ANIM_PUT_AWAY_ROD_NORTH] = sAnim_PutAwayRodNorth, [ANIM_PUT_AWAY_ROD_WEST] = sAnim_PutAwayRodWest, [ANIM_PUT_AWAY_ROD_EAST] = sAnim_PutAwayRodEast, [ANIM_HOOKED_POKEMON_SOUTH] = sAnim_HookedPokemonSouth, [ANIM_HOOKED_POKEMON_NORTH] = sAnim_HookedPokemonNorth, [ANIM_HOOKED_POKEMON_WEST] = sAnim_HookedPokemonWest, [ANIM_HOOKED_POKEMON_EAST] = sAnim_HookedPokemonEast, }; static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = { sAffineAnim_KyogreGroudon_GoSouthStart, // Used by Kyogre/Groudon when awakened sAffineAnim_KyogreGroudon_GoSouth, // Used by Kyogre/Groudon when awakened sAffineAnim_KyogreGroudon_AttackWest, // Used by Kyogre during Sootopolis fight sAffineAnim_KyogreGroudon_AttackEast, // Unused sAffineAnim_KyogreGroudon_DipWest, // Unused sAffineAnim_KyogreGroudon_DipEast, // Unused }; // For animations with alternating steps static const struct StepAnimTable sStepAnimTables[] = { { .anims = sAnimTable_QuintyPlump, .animPos = {1, 3, 0, 2}, }, { .anims = sAnimTable_Standard, .animPos = {1, 3, 0, 2}, }, { .anims = sAnimTable_BrendanMayNormal, .animPos = {1, 3, 0, 2}, }, { .anims = sAnimTable_AcroBike, .animPos = {1, 3, 0, 2}, }, { .anims = sAnimTable_Surfing, .animPos = {1, 3, 0, 2}, }, { .anims = sAnimTable_Nurse, .animPos = {1, 3, 0, 2}, }, { .anims = sAnimTable_Fishing, .animPos = {1, 3, 0, 2}, }, {}, };