#ifndef GUARD_FIELD_MAP_OBJ_HELPERS_H #define GUARD_FIELD_MAP_OBJ_HELPERS_H // Exported type declarations // Exported RAM declarations extern u8 *gUnknown_020375B8; // Exported ROM declarations void sub_8097AC8(struct Sprite *); void npc_sync_anim_pause_bits(struct MapObject *); void oamt_npc_ministep_reset(struct Sprite *, u8, u8); u8 sub_8097F78(struct MapObject *); bool8 obj_npc_ministep(struct Sprite *sprite); bool8 sub_80976EC(struct Sprite *sprite); void sub_80976DC(struct Sprite *, u8); void sub_809783C(struct Sprite *, u8, u8, u8); void DoShadowFieldEffect(struct MapObject *); u8 sub_809785C(struct Sprite *); u8 sub_80978E4(struct Sprite *); void obj_anim_image_set_and_seek(struct Sprite *, u8, u8); bool8 sub_80979BC(struct Sprite *); void sub_8097750(struct Sprite *); bool8 sub_8097758(struct Sprite *); void sub_8097FA4(struct MapObject *); void sub_8098044(u8); void UnfreezeMapObjects(void); void FreezeMapObjectsExceptOne(u8 mapObjectId); void sub_8097B78(u8, u8); #endif //GUARD_FIELD_MAP_OBJ_HELPERS_H