#ifndef GUARD_LOAD_SAVE_H #define GUARD_LOAD_SAVE_H extern bool32 gFlashMemoryPresent; void ClearSav2(void); void ClearSav1(void); void CheckForFlashMemory(void); void MoveSaveBlocks_ResetHeap(void); bool32 GetSecretBase2Field_9(void); void ClearSecretBase2Field_9(void); void SetSecretBase2Field_9(void); void SetSecretBase2Field_9_AndHideBG(void); void ClearSecretBase2Field_9_2(void); void SavePlayerParty(void); void LoadPlayerParty(void); void SaveSerializedGame(void); void LoadSerializedGame(void); void LoadPlayerBag(void); void SavePlayerBag(void); void SetSaveBlocksPointers(u16); void MoveSaveBlocks_ResetHeap(void); #endif // GUARD_LOAD_SAVE_H