#ifndef GUARD_METATILE_BEHAVIORS #define GUARD_METATILE_BEHAVIORS #define MB_NORMAL 0x00 #define MB_TALL_GRASS 0x02 #define MB_LONG_GRASS 0x03 #define MB_04 0x04 #define MB_05 0x05 #define MB_DEEP_SAND 0x06 #define MB_SHORT_GRASS 0x07 #define MB_CAVE 0x08 #define MB_LONG_GRASS_SOUTH_EDGE 0x09 #define MB_NO_RUNNING 0x0A #define MB_0B 0x0B #define MB_MOUNTAIN_TOP 0x0C #define MB_BATTLE_PYRAMID_WARP 0x0D #define MB_MOSSDEEP_GYM_WARP 0x0E #define MB_MT_PYRE_HOLE 0x0F #define MB_POND_WATER 0x10 #define MB_SEMI_DEEP_WATER 0x11 #define MB_DEEP_WATER 0x12 #define MB_WATERFALL 0x13 #define MB_SOOTOPOLIS_DEEP_WATER 0x14 #define MB_OCEAN_WATER 0x15 #define MB_PUDDLE 0x16 #define MB_SHALLOW_WATER 0x17 #define MB_18 0x18 #define MB_NO_SURFACING 0x19 #define MB_1A 0x1A #define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B #define MB_SHOAL_CAVE_ENTRANCE 0x1C #define MB_ICE 0x20 #define MB_SAND 0x21 #define MB_SEAWEED 0x22 #define MB_ASHGRASS 0x24 #define MB_25 0x25 #define MB_THIN_ICE 0x26 #define MB_CRACKED_ICE 0x27 #define MB_HOT_SPRINGS 0x28 #define MB_LAVARIDGE_GYM_B1F_WARP 0x29 #define MB_SEAWEED_NO_SURFACING 0x2A #define MB_REFLECTION_UNDER_BRIDGE 0x2B #define MB_IMPASSABLE_EAST 0x30 #define MB_IMPASSABLE_WEST 0x31 #define MB_IMPASSABLE_NORTH 0x32 #define MB_IMPASSABLE_SOUTH 0x33 #define MB_IMPASSABLE_NORTHEAST 0x34 #define MB_IMPASSABLE_NORTHWEST 0x35 #define MB_IMPASSABLE_SOUTHEAST 0x36 #define MB_IMPASSABLE_SOUTHWEST 0x37 #define MB_JUMP_EAST 0x38 #define MB_JUMP_WEST 0x39 #define MB_JUMP_NORTH 0x3A #define MB_JUMP_SOUTH 0x3B #define MB_JUMP_SOUTHEAST 0x3E #define MB_JUMP_SOUTHWEST 0x3F #define MB_WALK_EAST 0x40 #define MB_WALK_WEST 0x41 #define MB_WALK_NORTH 0x42 #define MB_WALK_SOUTH 0x43 #define MB_SLIDE_EAST 0x44 #define MB_SLIDE_WEST 0x45 #define MB_SLIDE_NORTH 0x46 #define MB_SLIDE_SOUTH 0x47 #define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48 #define MB_EASTWARD_CURRENT 0x50 #define MB_WESTWARD_CURRENT 0x51 #define MB_NORTHWARD_CURRENT 0x52 #define MB_SOUTHWARD_CURRENT 0x53 #define MB_NON_ANIMATED_DOOR 0x60 #define MB_LADDER 0x61 #define MB_EAST_ARROW_WARP 0x62 #define MB_WEST_ARROW_WARP 0x63 #define MB_NORTH_ARROW_WARP 0x64 #define MB_SOUTH_ARROW_WARP 0x65 #define MB_CRACKED_FLOOR_HOLE 0x66 #define MB_AQUA_HIDEOUT_WARP 0x67 #define MB_LAVARIDGE_GYM_1F_WARP 0x68 #define MB_ANIMATED_DOOR 0x69 #define MB_UP_ESCALATOR 0x6A #define MB_DOWN_ESCALATOR 0x6B #define MB_WATER_DOOR 0x6C #define MB_WATER_SOUTH_ARROW_WARP 0x6D #define MB_DEEP_SOUTH_WARP 0x6E #define MB_WARP_OR_BRIDGE 0x70 #define MB_71 0x71 #define MB_ROUTE120_NORTH_BRIDGE_1 0x72 #define MB_ROUTE120_NORTH_BRIDGE_2 0x73 #define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74 #define MB_PACIFIDLOG_VERTICAL_LOG_2 0x75 #define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76 #define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77 #define MB_FORTREE_BRIDGE 0x78 #define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A #define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B #define MB_ROUTE120_NORTH_BRIDGE_3 0x7C #define MB_ROUTE120_NORTH_BRIDGE_4 0x7D #define MB_7E 0x7E #define MB_ROUTE110_BRIDGE 0x7F #define MB_COUNTER 0x80 #define MB_PC 0x83 #define MB_CABLE_BOX_RESULTS_1 0x84 #define MB_REGION_MAP 0x85 #define MB_TELEVISION 0x86 #define MB_POKEBLOCK_FEEDER 0x87 #define MB_SLOT_MACHINE 0x89 #define MB_ROULETTE 0x8A #define MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B #define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C #define MB_8D 0x8D #define MB_RUNNING_SHOES_INSTRUCTION 0x8E #define MB_QUESTIONNAIRE 0x8F #define MB_SECRET_BASE_SPOT_RED_CAVE 0x90 #define MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91 #define MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92 #define MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93 #define MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94 #define MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95 #define MB_SECRET_BASE_SPOT_TREE_LEFT 0x96 #define MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97 #define MB_SECRET_BASE_SPOT_SHRUB 0x98 #define MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99 #define MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A #define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B #define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C #define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D #define MB_BERRY_TREE_SOIL 0xA0 #define MB_SECRET_BASE_PC 0xB0 #define MB_SECRET_BASE_REGISTER_PC 0xB1 #define MB_B2 0xB2 #define MB_B3 0xB3 #define MB_B4 0xB4 #define MB_B5 0xB5 #define MB_B6 0xB6 #define MB_B7 0xB7 #define MB_SECRET_BASE_BALLOON 0xB8 #define MB_B9 0xB9 #define MB_SECRET_BASE_GLITTER_MAT 0xBA #define MB_SECRET_BASE_JUMP_MAT 0xBB #define MB_SECRET_BASE_SPIN_MAT 0xBC #define MB_SECRET_BASE_SOUND_MAT 0xBD #define MB_BE 0xBE #define MB_BF 0xBF #define MB_BED 0xC0 #define MB_C1 0xC1 #define MB_C2 0xC2 #define MB_C3 0xC3 #define MB_SECRET_BASE_TV_SHIELD 0xC4 #define MB_C5 0xC5 #define MB_C6 0xC6 #define MB_SECRET_BASE_POSTER 0xC7 #define MB_C8 0xC8 #define MB_C9 0xC9 #define MB_CA 0xCA #define MB_CB 0xCB #define MB_CC 0xCC #define MB_CD 0xCD #define MB_CE 0xCE #define MB_CF 0xCF #define MB_MUDDY_SLOPE 0xD0 #define MB_BUMPY_SLOPE 0xD1 #define MB_CRACKED_FLOOR 0xD2 #define MB_ISOLATED_VERTICAL_RAIL 0xD3 #define MB_ISOLATED_HORIZONTAL_RAIL 0xD4 #define MB_VERTICAL_RAIL 0xD5 #define MB_HORIZONTAL_RAIL 0xD6 #define MB_PICTURE_BOOK_SHELF 0xE0 #define MB_BOOKSHELF 0xE1 #define MB_POKEMON_CENTER_BOOKSHELF 0xE2 #define MB_VASE 0xE3 #define MB_TRASH_CAN 0xE4 #define MB_SHOP_SHELF 0xE5 #define MB_BLUEPRINT 0xE6 #define MB_CABLE_BOX_RESULTS_2 0xE7 #define MB_WIRELESS_BOX_RESULTS 0xE8 #define MB_TRAINER_HILL_TIMER 0xE9 #define MB_UNKNOWN_CLOSED_DOOR 0xEA #endif // GUARD_METATILE_BEHAVIORS