#include "global.h" #include "global.fieldmap.h" #include "sprite.h" #include "event_object_movement.h" #include "bike.h" #include "metatile_behavior.h" #include "metatile_behaviors.h" #include "constants/flags.h" #include "event_data.h" #include "fieldmap.h" #include "overworld.h" #include "rotating_gate.h" #include "constants/event_object_movement_constants.h" bool8 ForcedMovement_None(void); bool8 ForcedMovement_Slip(void); bool8 ForcedMovement_WalkSouth(void); bool8 ForcedMovement_WalkNorth(void); bool8 ForcedMovement_WalkWest(void); bool8 ForcedMovement_WalkEast(void); bool8 ForcedMovement_PushedSouthByCurrent(void); bool8 ForcedMovement_PushedNorthByCurrent(void); bool8 ForcedMovement_PushedWestByCurrent(void); bool8 ForcedMovement_PushedEastByCurrent(void); bool8 ForcedMovement_SlideSouth(void); bool8 ForcedMovement_SlideNorth(void); bool8 ForcedMovement_SlideWest(void); bool8 ForcedMovement_SlideEast(void); bool8 ForcedMovement_0xBB(void); bool8 ForcedMovement_0xBC(void); bool8 ForcedMovement_MuddySlope(void); void task_add_bump_boulder(u8, u8); u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z); bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16); // from rotating_gate.c bool8 ShouldJumpLedge(s16, s16, u8); bool8 sub_808B1BC(s16, s16, u8); u8 sub_808B164(struct EventObject *, s16, s16, u8, u8); u8 CheckForEventObjectCollision(struct EventObject *, s16, s16, u8, u8); u8 sub_808B238(s16, s16, u8); void check_acro_bike_metatile(s16, s16, u8, u8 *); void PlayerNotOnBikeCollide(u8); void PlayerNotOnBikeCollideWithFarawayIslandMew(u8); bool8 IsPlayerCollidingWithFarawayIslandMew(u8); void PlayerRun(u8); void PlayerTurnInPlace(u8); void PlayerFaceDirection(u8); u8 GetPlayerFacingDirection(void); void MovePlayerNotOnBike(u8, u16); u8 CheckMovementInputNotOnBike(u8); u8 GetPlayerMovementDirection(void); void sub_808C5B0(void); void sub_808C4D8(void); void PlayerJumpLedge(u8); u8 CheckForPlayerAvatarCollision(u8); void PlayerGoSpeed1(u8); void PlayerGoSpeed2(u8); void PlayerGoSpeed3(u8); static u8 EventObjectCB2_NoMovement2(); void sub_808C280(struct EventObject *); //struct EventObject *playerEventObj bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8); void npc_clear_strange_bits(struct EventObject *); u8 EventObjectGetHeldMovementActionId(struct EventObject *); void DoPlayerAvatarTransition(void); bool8 TryDoMetatileBehaviorForcedMovement(); void MovePlayerAvatarUsingKeypadInput(u8, u16, u16); void PlayerAllowForcedMovementIfMovingSameDirection(); void MovePlayerNotOnBike(u8 a, u16 b); u8 sub_808B028(u8); u8 GetForcedMovementByMetatileBehavior(); void PlayerNotOnBikeNotMoving(u8, u16); void PlayerNotOnBikeTurningInPlace(u8, u16); void PlayerNotOnBikeMoving(u8, u16); void sub_808C750(u8); static bool8 (*const gUnknown_084973FC[])(u8) = { MetatileBehavior_IsTrickHouseSlipperyFloor, MetatileBehavior_IsIce_2, MetatileBehavior_IsWalkSouth, MetatileBehavior_IsWalkNorth, MetatileBehavior_IsWalkWest, MetatileBehavior_IsWalkEast, MetatileBehavior_IsSouthwardCurrent, MetatileBehavior_IsNorthwardCurrent, MetatileBehavior_IsWestwardCurrent, MetatileBehavior_IsEastwardCurrent, MetatileBehavior_IsSlideSouth, MetatileBehavior_IsSlideNorth, MetatileBehavior_IsSlideWest, MetatileBehavior_IsSlideEast, MetatileBehavior_IsWaterfall, MetatileBehavior_IsSecretBaseJumpMat, MetatileBehavior_IsSecretBaseSpinMat, MetatileBehavior_IsMuddySlope, }; static bool8 (*const gUnknown_08497444[])(void) = { ForcedMovement_None, ForcedMovement_Slip, ForcedMovement_Slip, ForcedMovement_WalkSouth, ForcedMovement_WalkNorth, ForcedMovement_WalkWest, ForcedMovement_WalkEast, ForcedMovement_PushedSouthByCurrent, ForcedMovement_PushedNorthByCurrent, ForcedMovement_PushedWestByCurrent, ForcedMovement_PushedEastByCurrent, ForcedMovement_SlideSouth, ForcedMovement_SlideNorth, ForcedMovement_SlideWest, ForcedMovement_SlideEast, ForcedMovement_PushedSouthByCurrent, ForcedMovement_0xBB, ForcedMovement_0xBC, ForcedMovement_MuddySlope, }; static void (*const gUnknown_08497490[])(u8, u16) = { PlayerNotOnBikeNotMoving, PlayerNotOnBikeTurningInPlace, PlayerNotOnBikeMoving, }; static bool8 (*const gUnknown_0849749C[])(u8) = { MetatileBehavior_IsBumpySlope, MetatileBehavior_IsIsolatedVerticalRail, MetatileBehavior_IsIsolatedHorizontalRail, MetatileBehavior_IsVerticalRail, MetatileBehavior_IsHorizontalRail, }; static const u8 gUnknown_084974B0[] = {9, 10, 11, 12, 13, 0, 0, 0}; void MovementType_Player(struct Sprite *sprite) { UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_NoMovement2); } static u8 EventObjectCB2_NoMovement2() { return 0; } void player_step(u8 direction, u16 newKeys, u16 heldKeys) { struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; sub_808C280(playerEventObj); if (gPlayerAvatar.preventStep == FALSE) { Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys); if (TryInterruptEventObjectSpecialAnim(playerEventObj, direction) == 0) { npc_clear_strange_bits(playerEventObj); DoPlayerAvatarTransition(); if (TryDoMetatileBehaviorForcedMovement() == 0) { MovePlayerAvatarUsingKeypadInput(direction, newKeys, heldKeys); PlayerAllowForcedMovementIfMovingSameDirection(); } } } } bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventObj, u8 direction) { #ifdef NONMATCHING u8 r5 = direction; u8 r6 = direction; #else u8 r5 = direction; register u8 r6 asm("r6") = direction; #endif //a very bad HACK if (EventObjectIsMovementOverridden(playerEventObj) && !EventObjectClearHeldMovementIfFinished(playerEventObj)) { u8 heldMovementActionId = EventObjectGetHeldMovementActionId(playerEventObj); if (heldMovementActionId > MOVEMENT_ACTION_WALK_FAST_RIGHT && heldMovementActionId < MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN) { if (direction == DIR_NONE) { return TRUE; } if (playerEventObj->movementDirection != r5) { EventObjectClearHeldMovement(playerEventObj); return FALSE; } if (!sub_808B028(r6)) { EventObjectClearHeldMovement(playerEventObj); return FALSE; } } return TRUE; } return FALSE; } void npc_clear_strange_bits(struct EventObject *eventObj) { eventObj->inanimate = 0; eventObj->disableAnim = 0; eventObj->facingDirectionLocked = 0; gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH; } void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys) { if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE) || (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)) MovePlayerOnBike(direction, newKeys, heldKeys); else MovePlayerNotOnBike(direction, heldKeys); } void PlayerAllowForcedMovementIfMovingSameDirection(void) { if (gPlayerAvatar.runningState == MOVING) gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5; } bool8 TryDoMetatileBehaviorForcedMovement() { return gUnknown_08497444[GetForcedMovementByMetatileBehavior()](); } u8 GetForcedMovementByMetatileBehavior(void) { u8 i; if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_5)) { u8 metatileBehavior = gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior; for (i = 0; i < 18; i++) { if (gUnknown_084973FC[i](metatileBehavior)) return i + 1; } } return 0; } bool8 ForcedMovement_None(void) { if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6) { struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; playerEventObj->facingDirectionLocked = 0; playerEventObj->enableAnim = 1; SetEventObjectDirection(playerEventObj, playerEventObj->facingDirection); gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6; } return FALSE; } static u8 DoForcedMovement(u8 direction, void (*b)(u8)) { struct PlayerAvatar *playerAvatar = &gPlayerAvatar; u8 collisionType = CheckForPlayerAvatarCollision(direction); playerAvatar->flags |= PLAYER_AVATAR_FLAG_6; if (collisionType != 0) { ForcedMovement_None(); if (collisionType <= 4) { return 0; } else { if (collisionType == COLLISION_LEDGE_JUMP) PlayerJumpLedge(direction); playerAvatar->flags |= PLAYER_AVATAR_FLAG_6; playerAvatar->runningState = MOVING; return 1; } } else { playerAvatar->runningState = MOVING; b(direction); return 1; } } u8 DoForcedMovementInCurrentDirection(void (*a)(u8)) { struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; playerEventObj->disableAnim = 1; return DoForcedMovement(playerEventObj->movementDirection, a); } bool8 ForcedMovement_Slip(void) { return DoForcedMovementInCurrentDirection(PlayerGoSpeed2); } bool8 ForcedMovement_WalkSouth(void) { return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed1); } bool8 ForcedMovement_WalkNorth(void) { return DoForcedMovement(DIR_NORTH, PlayerGoSpeed1); } bool8 ForcedMovement_WalkWest(void) { return DoForcedMovement(DIR_WEST, PlayerGoSpeed1); } bool8 ForcedMovement_WalkEast(void) { return DoForcedMovement(DIR_EAST, PlayerGoSpeed1); } bool8 ForcedMovement_PushedSouthByCurrent(void) { return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed3); } bool8 ForcedMovement_PushedNorthByCurrent(void) { return DoForcedMovement(DIR_NORTH, PlayerGoSpeed3); } bool8 ForcedMovement_PushedWestByCurrent(void) { return DoForcedMovement(DIR_WEST, PlayerGoSpeed3); } bool8 ForcedMovement_PushedEastByCurrent(void) { return DoForcedMovement(DIR_EAST, PlayerGoSpeed3); } u8 ForcedMovement_Slide(u8 direction, void (*b)(u8)) { struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; playerEventObj->disableAnim = 1; playerEventObj->facingDirectionLocked = 1; return DoForcedMovement(direction, b); } bool8 ForcedMovement_SlideSouth(void) { return ForcedMovement_Slide(DIR_SOUTH, PlayerGoSpeed2); } bool8 ForcedMovement_SlideNorth(void) { return ForcedMovement_Slide(DIR_NORTH, PlayerGoSpeed2); } bool8 ForcedMovement_SlideWest(void) { return ForcedMovement_Slide(DIR_WEST, PlayerGoSpeed2); } bool8 ForcedMovement_SlideEast(void) { return ForcedMovement_Slide(DIR_EAST, PlayerGoSpeed2); } bool8 ForcedMovement_0xBB(void) { sub_808C4D8(); return TRUE; } bool8 ForcedMovement_0xBC(void) { sub_808C5B0(); return TRUE; } bool8 ForcedMovement_MuddySlope(void) { struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; if (playerEventObj->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3) { Bike_UpdateBikeCounterSpeed(0); playerEventObj->facingDirectionLocked = 1; return DoForcedMovement(1, PlayerGoSpeed2); } else { return FALSE; } } void MovePlayerNotOnBike(u8 direction, u16 heldKeys) { gUnknown_08497490[CheckMovementInputNotOnBike(direction)](direction, heldKeys); } u8 CheckMovementInputNotOnBike(u8 direction) { if (direction == DIR_NONE) { gPlayerAvatar.runningState = NOT_MOVING; return 0; } else if (direction != GetPlayerMovementDirection() && gPlayerAvatar.runningState != MOVING) { gPlayerAvatar.runningState = TURN_DIRECTION; return 1; } else { gPlayerAvatar.runningState = MOVING; return 2; } } void PlayerNotOnBikeNotMoving(u8 direction, u16 heldKeys) { PlayerFaceDirection(GetPlayerFacingDirection()); } void PlayerNotOnBikeTurningInPlace(u8 direction, u16 heldKeys) { PlayerTurnInPlace(direction); } void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys) { u8 r0 = CheckForPlayerAvatarCollision(direction); if (r0 != 0) { if (r0 == 6) { PlayerJumpLedge(direction); return; } else if (r0 == 4 && IsPlayerCollidingWithFarawayIslandMew(direction) != 0) { PlayerNotOnBikeCollideWithFarawayIslandMew(direction); return; } else { u8 r4 = r0 - 5; if (r4 > 3) { PlayerNotOnBikeCollide(direction); return; } else { return; } } } if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) { // speed 2 is fast, same speed as running PlayerGoSpeed2(direction); return; } if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_4) && (heldKeys & B_BUTTON) && FlagGet(FLAG_SYS_B_DASH) && IsRunningDisallowed(gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior) == 0) { PlayerRun(direction); gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_DASH; return; } else { PlayerGoSpeed1(direction); } } u8 CheckForPlayerAvatarCollision(u8 direction) { s16 x, y; struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; x = playerEventObj->currentCoords.x; y = playerEventObj->currentCoords.y; MoveCoords(direction, &x, &y); return CheckForEventObjectCollision(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); } u8 sub_808B028(u8 direction) { s16 x, y; struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; x = playerEventObj->currentCoords.x; y = playerEventObj->currentCoords.y; MoveCoords(direction, &x, &y); return sub_808B164(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); } u8 CheckForEventObjectCollision(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e) { u8 collision; collision = GetCollisionAtCoords(a, x, y, direction); if (collision == 3 && sub_808B1BC(x, y, direction)) return 5; if (ShouldJumpLedge(x, y, direction)) { IncrementGameStat(GAME_STAT_JUMPED_DOWN_LEDGES); return COLLISION_LEDGE_JUMP; } if (collision == 4 && sub_808B238(x, y, direction)) return 7; if (collision == 0) { if (CheckForRotatingGatePuzzleCollision(direction, x, y)) return 8; check_acro_bike_metatile(x, y, e, &collision); } return collision; } u8 sub_808B164(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e) { u8 collision = GetCollisionAtCoords(a, x, y, direction); if (collision == 0) { if (CheckForRotatingGatePuzzleCollisionWithoutAnimation(direction, x, y) != 0) return 8; check_acro_bike_metatile(x, y, e, &collision); } return collision; } bool8 sub_808B1BC(s16 x, s16 y, u8 direction) { if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) && MapGridGetZCoordAt(x, y) == 3 && GetEventObjectIdByXYZ(x, y, 3) == 16) { sub_808C750(direction); return TRUE; } else { return FALSE; } } bool8 ShouldJumpLedge(s16 x, s16 y, u8 z) { if (GetLedgeJumpDirection(x, y, z) != 0) return TRUE; else return FALSE; } u8 sub_808B238(s16 x, s16 y, u8 direction) { if (FlagGet(FLAG_SYS_USE_STRENGTH)) { u8 eventObjectId = GetEventObjectIdByXY(x, y); if (eventObjectId != 16 && gEventObjects[eventObjectId].graphicsId == 0x57) { x = gEventObjects[eventObjectId].currentCoords.x; y = gEventObjects[eventObjectId].currentCoords.y; MoveCoords(direction, &x, &y); if (GetCollisionAtCoords(&gEventObjects[eventObjectId], x, y, direction) == 0 && MetatileBehavior_IsNonAnimDoor(MapGridGetMetatileBehaviorAt(x, y)) == 0) { task_add_bump_boulder(eventObjectId, direction); return 1; } } } return 0; } void check_acro_bike_metatile(s16 unused1, s16 unused2, u8 c, u8 *d) { u8 i; for (i = 0; i < 5; i++) { if (gUnknown_0849749C[i](c)) { *d = gUnknown_084974B0[i]; return; } } }