#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TELEPORT].effect == EFFECT_TELEPORT); } SINGLE_BATTLE_TEST("Teleport fails when there is no pokemon to switch in") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_TELEPORT); } } SCENE { MESSAGE("But it failed!"); } } SINGLE_BATTLE_TEST("Teleport fails when there no alive pokemon left") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT) { HP(0); } } WHEN { TURN { MOVE(opponent, MOVE_TELEPORT); } } SCENE { MESSAGE("But it failed!"); } } SINGLE_BATTLE_TEST("Teleport forces the pokemon to switch out") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponent, MOVE_TELEPORT); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TELEPORT, opponent); MESSAGE("2 sent out Wynaut!"); } } SINGLE_BATTLE_TEST("Teleport does not fail if the user is trapped") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(player, MOVE_FIRE_SPIN); MOVE(opponent, MOVE_TELEPORT); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_SPIN, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_TELEPORT, opponent); MESSAGE("2 sent out Wynaut!"); } }