.set LOCALID_HIDEOUT_GUARD, 5 JaggedPass_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, JaggedPass_OnResume map_script MAP_SCRIPT_ON_TRANSITION, JaggedPass_OnTransition map_script MAP_SCRIPT_ON_LOAD, JaggedPass_OnLoad .byte 0 JaggedPass_OnResume: setstepcallback STEP_CB_ASH compare VAR_JAGGED_PASS_STATE, 0 call_if_eq JaggedPass_EventScript_CheckHasMagmaEmblem end JaggedPass_EventScript_CheckHasMagmaEmblem:: checkitem ITEM_MAGMA_EMBLEM compare VAR_RESULT, TRUE goto_if_eq JaggedPass_EventScript_SetReadyToOpenHideout return JaggedPass_EventScript_SetReadyToOpenHideout:: setvar VAR_JAGGED_PASS_STATE, 1 return JaggedPass_OnTransition: compare VAR_JAGGED_PASS_ASH_WEATHER, 1 call_if_eq JaggedPass_EventScript_SetWeatherAsh end JaggedPass_EventScript_SetWeatherAsh:: setweather WEATHER_VOLCANIC_ASH doweather return JaggedPass_OnLoad: compare VAR_JAGGED_PASS_STATE, 1 goto_if_le JaggedPass_EventScript_ConcealHideoutEntrance end JaggedPass_EventScript_ConcealHideoutEntrance:: setmetatile 16, 17, METATILE_Lavaridge_RockWall, 1 setmetatile 16, 18, METATILE_Lavaridge_RockWall, 1 end JaggedPass_EventScript_OpenMagmaHideout:: lockall setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan setvar VAR_0x8006, 8 @ num shakes setvar VAR_0x8007, 5 @ shake delay special ShakeCamera waitstate msgbox JaggedPass_Text_BoulderShakingInResponseToEmblem, MSGBOX_DEFAULT closemessage setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan setvar VAR_0x8006, 16 @ num shakes setvar VAR_0x8007, 3 @ shake delay special ShakeCamera waitstate playse SE_EFFECTIVE setmetatile 16, 17, METATILE_Lavaridge_CaveEntrance_Top, 1 setmetatile 16, 18, METATILE_Lavaridge_CaveEntrance_Bottom, 0 special DrawWholeMapView delay 30 setvar VAR_JAGGED_PASS_STATE, 2 waitse releaseall end JaggedPass_EventScript_MagmaHideoutGuard:: lockall goto_if_set FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS, JaggedPass_EventScript_GuardDefeated waitse playse SE_PIN applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FacePlayer waitmovement 0 msgbox JaggedPass_Text_GruntIntro, MSGBOX_DEFAULT closemessage trainerbattle_no_intro TRAINER_GRUNT_JAGGED_PASS, JaggedPass_Text_GruntDefeat setflag FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end JaggedPass_EventScript_GuardDefeated:: applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FacePlayer waitmovement 0 msgbox JaggedPass_Text_GoWhereverYouWant, MSGBOX_DEFAULT closemessage applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end JaggedPass_EventScript_Eric:: trainerbattle_single TRAINER_ERIC, JaggedPass_Text_EricIntro, JaggedPass_Text_EricDefeat msgbox JaggedPass_Text_EricPostBattle, MSGBOX_AUTOCLOSE end JaggedPass_EventScript_Diana:: trainerbattle_single TRAINER_DIANA_1, JaggedPass_Text_DianaIntro, JaggedPass_Text_DianaDefeat, JaggedPass_EventScript_RegisterDiana specialvar VAR_RESULT, ShouldTryRematchBattle compare VAR_RESULT, TRUE goto_if_eq JaggedPass_EventScript_DianaRematch msgbox JaggedPass_Text_DianaPostBattle, MSGBOX_DEFAULT release end JaggedPass_EventScript_RegisterDiana:: special PlayerFaceTrainerAfterBattle msgbox JaggedPass_Text_DianaRegister, MSGBOX_DEFAULT register_matchcall TRAINER_DIANA_1 release end JaggedPass_EventScript_DianaRematch:: trainerbattle_rematch TRAINER_DIANA_1, JaggedPass_Text_DianaRematchIntro, JaggedPass_Text_DianaRematchDefeat msgbox JaggedPass_Text_DianaPostRematch, MSGBOX_AUTOCLOSE end JaggedPass_EventScript_Ethan:: trainerbattle_single TRAINER_ETHAN_1, JaggedPass_Text_EthanIntro, JaggedPass_Text_EthanDefeat, JaggedPass_EventScript_RegisterEthan specialvar VAR_RESULT, ShouldTryRematchBattle compare VAR_RESULT, TRUE goto_if_eq JaggedPass_EventScript_EthanRematch msgbox JaggedPass_Text_EthanPostBattle, MSGBOX_DEFAULT release end JaggedPass_EventScript_RegisterEthan:: special PlayerFaceTrainerAfterBattle msgbox JaggedPass_Text_EthanRegister, MSGBOX_DEFAULT register_matchcall TRAINER_ETHAN_1 release end JaggedPass_EventScript_EthanRematch:: trainerbattle_rematch TRAINER_ETHAN_1, JaggedPass_Text_EthanRematchIntro, JaggedPass_Text_EthanRematchDefeat msgbox JaggedPass_Text_EthanPostRematch, MSGBOX_AUTOCLOSE end JaggedPass_EventScript_Julio:: trainerbattle_single TRAINER_JULIO, JaggedPass_Text_JulioIntro, JaggedPass_Text_JulioDefeat msgbox JaggedPass_Text_JulioPostBattle, MSGBOX_AUTOCLOSE end JaggedPass_EventScript_Autumn:: trainerbattle_single TRAINER_AUTUMN, JaggedPass_Text_AutumnIntro, JaggedPass_Text_AutumnDefeat msgbox JaggedPass_Text_AutumnPostBattle, MSGBOX_AUTOCLOSE end JaggedPass_Text_EricIntro: .string "MT. CHIMNEY's JAGGED PASS…\p" .string "Now this is what I've always wanted\n" .string "in a mountain.\p" .string "This jagged bumpiness…\n" .string "It rocks my soul!$" JaggedPass_Text_EricDefeat: .string "Losing left me bitter!$" JaggedPass_Text_EricPostBattle: .string "Yes, I did lose at POKéMON…\p" .string "But, when it comes to the love of\n" .string "the mountains, I have you beat!$" JaggedPass_Text_DianaIntro: .string "This place isn't your casual hike.\n" .string "It's not suited for a picnic.$" JaggedPass_Text_DianaDefeat: .string "Ohhh, no!\n" .string "The ground is too bumpy…$" JaggedPass_Text_DianaPostBattle: .string "Did you know?\p" .string "Some people cleverly ride their\n" .string "bicycles up this horribly bumpy pass.$" JaggedPass_Text_DianaRegister: .string "Will you ever be back in this area?\n" .string "If you do return, I'd like a rematch.$" JaggedPass_Text_DianaRematchIntro: .string "Picnics are fun wherever you go.\n" .string "Just like POKéMON!$" JaggedPass_Text_DianaRematchDefeat: .string "I only lost because the ground is\n" .string "too bumpy!$" JaggedPass_Text_DianaPostRematch: .string "I'll forget about losing and just\n" .string "enjoy this bumpy hike.$" JaggedPass_Text_EthanIntro: .string "JAGGED PASS is hard to walk on.\n" .string "It's a good place for training.$" JaggedPass_Text_EthanDefeat: .string "It was all over while we were still\n" .string "trying to find a good footing…$" JaggedPass_Text_EthanPostBattle: .string "If I had an ACRO BIKE, I'd be able to\n" .string "jump ledges.$" JaggedPass_Text_EthanRegister: .string "When I get more used to this bumpiness,\n" .string "I'll be sure to win!\p" .string "Can you register me in your POKéNAV?$" JaggedPass_Text_EthanRematchIntro: .string "I got used to this bumpiness.\n" .string "I sing while I climb now.$" JaggedPass_Text_EthanRematchDefeat: .string "It's still not easy to battle on this\n" .string "bumpy ground…$" JaggedPass_Text_EthanPostRematch: .string "I should get an ACRO BIKE from RYDEL\n" .string "in MAUVILLE CITY…$" JaggedPass_Text_GruntIntro: .string "Wah!\n" .string "What are you doing here?\p" .string "What am I doing in a place like this?\p" .string "What business is it of yours?$" JaggedPass_Text_GruntDefeat: .string "Urrrgh…\p" .string "I should've ducked into our HIDEOUT\n" .string "right away…$" JaggedPass_Text_GoWhereverYouWant: .string "Okay, oh-kay!\n" .string "I admit it--you're strong!\p" .string "Don't worry about me.\n" .string "Go wherever you want!$" JaggedPass_Text_BoulderShakingInResponseToEmblem: .string "Oh! This boulder is shaking in response\n" .string "to the MAGMA EMBLEM!$" JaggedPass_Text_JulioIntro: .string "Aiyeeh! It's awfully scary to shoot\n" .string "down the mountain in one go!$" JaggedPass_Text_JulioDefeat: .string "I feel like I'm falling apart…$" JaggedPass_Text_JulioPostBattle: .string "My bicycle bounced around so much,\n" .string "my rear end's sore…$" JaggedPass_Text_AutumnIntro: .string "I climb this hill every day.\n" .string "I have confidence in my strength!$" JaggedPass_Text_AutumnDefeat: .string "Hmm…\n" .string "What went wrong?$" JaggedPass_Text_AutumnPostBattle: .string "What is that odd rock protrusion\n" .string "a little up the hill from here?$"