// Includes #include "global.h" #include "malloc.h" #include "sprite.h" #include "rom4.h" #include "field_player_avatar.h" #include "event_data.h" #include "rom_818CFC8.h" #include "rom_81BE66C.h" #include "field_ground_effect.h" #include "map_obj_8097404.h" #include "field_effect_helpers.h" #include "field_map_obj.h" #define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51 // Static struct declarations // Static RAM declarations // Static ROM declarations static void sub_808D450(void); static u8 GetFieldObjectIdByLocalId(u8); static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8); static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); /*static*/ void FieldObjectHandleDynamicGraphicsId(struct MapObject *); static void RemoveFieldObjectInternal (struct MapObject *); /*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8); /*static*/ const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8); void sub_8096518(struct MapObject *, struct Sprite *); static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **); /*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *); /*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8); /*static*/ void sub_808E894(u16); static void RemoveFieldObjectIfOutsideView(struct MapObject *); static void sub_808E1B8(u8, s16, s16); static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8); /*static*/ void sub_808E38C(struct MapObject *); // ROM data void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *); const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES]; const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES]; // Code static void npc_clear_ids_and_state(struct MapObject *mapObject) { *mapObject = (struct MapObject){}; mapObject->localId = 0xFF; mapObject->mapNum = -1; mapObject->mapGroup = -1; mapObject->mapobj_unk_1C = -1; } static void npcs_clear_ids_and_state(void) { u8 i; for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { npc_clear_ids_and_state(&gMapObjects[i]); } } void sub_808D438(void) { strange_npc_table_clear(); npcs_clear_ids_and_state(); ClearPlayerAvatarInfo(); sub_808D450(); } static void sub_808D450(void) { u8 spriteIdx; spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); gSprites[spriteIdx].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteIdx]); StartSpriteAffineAnim(&gSprites[spriteIdx], 0); gSprites[spriteIdx].invisible = TRUE; spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); gSprites[spriteIdx].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteIdx]); StartSpriteAffineAnim(&gSprites[spriteIdx], 1); gSprites[spriteIdx].invisible = TRUE; } u8 sub_808D4F4(void) { u8 i; for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { if (!gMapObjects[i].active) { break; } } return i; } u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId) { if (localId < 0xff) { return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId); } return GetFieldObjectIdByLocalId(localId); } bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId) { *fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId); if (*fieldObjectId == ARRAY_COUNT(gMapObjects)) { return TRUE; } return FALSE; } u8 GetFieldObjectIdByXY(s16 x, s16 y) { u8 i; for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y) { break; } } return i; } static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId) { u8 i; for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId) { return i; } } return ARRAY_COUNT(gMapObjects); } static u8 GetFieldObjectIdByLocalId(u8 localId) { u8 i; for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId) { return i; } } return ARRAY_COUNT(gMapObjects); } // This function has the same nonmatching quirk as in Ruby/Sapphire. #ifdef NONMATCHING static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId) { u8 slot; struct MapObject *mapObject; u16 x; u16 y; if (GetAvailableFieldObjectSlot(template->localId, mapId, mapGroupId, &slot)) { return ARRAY_COUNT(gMapObjects); } mapObject = &gMapObjects[slot]; npc_clear_ids_and_state(mapObject); x = template->x + 7; y = template->y + 7; mapObject->active = TRUE; mapObject->mapobj_bit_2 = TRUE; mapObject->graphicsId = template->graphicsId; mapObject->animPattern = template->movementType; mapObject->localId = template->localId; mapObject->mapNum = mapId; mapObject->mapGroup = mapGroupId; mapObject->coords1.x = x; mapObject->coords1.y = y; mapObject->coords2.x = x; mapObject->coords2.y = y; mapObject->coords3.x = x; mapObject->coords3.y = y; mapObject->mapobj_unk_0B_0 = template->elevation; mapObject->elevation = template->elevation; mapObject->mapobj_unk_19 = template->unkA_0; mapObject->mapobj_unk_19b = template->unkA_4; mapObject->trainerType = template->unkC; mapObject->trainerRange_berryTreeId = template->unkE; mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType]; FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20); FieldObjectHandleDynamicGraphicsId(mapObject); // This block is the culprit if (gUnknown_0850557C[mapObject->animPattern]) { if (mapObject->mapobj_unk_19 == 0) { mapObject->mapobj_unk_19 ++; } if (mapObject->mapobj_unk_19b == 0) { mapObject->mapobj_unk_19b ++; } } return slot; } #else static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId) { asm_unified("\tpush {r4-r7,lr}\n" "\tmov r7, r9\n" "\tmov r6, r8\n" "\tpush {r6,r7}\n" "\tsub sp, 0x4\n" "\tadds r5, r0, 0\n" "\tlsls r1, 24\n" "\tlsrs r6, r1, 24\n" "\tlsls r2, 24\n" "\tlsrs r7, r2, 24\n" "\tldrb r0, [r5]\n" "\tadds r1, r6, 0\n" "\tadds r2, r7, 0\n" "\tmov r3, sp\n" "\tbl GetAvailableFieldObjectSlot\n" "\tlsls r0, 24\n" "\tcmp r0, 0\n" "\tbeq _0808D66E\n" "\tmovs r0, 0x10\n" "\tb _0808D762\n" "_0808D66E:\n" "\tmov r0, sp\n" "\tldrb r1, [r0]\n" "\tlsls r0, r1, 3\n" "\tadds r0, r1\n" "\tlsls r0, 2\n" "\tldr r1, =gMapObjects\n" "\tadds r4, r0, r1\n" "\tadds r0, r4, 0\n" "\tbl npc_clear_ids_and_state\n" "\tldrh r3, [r5, 0x4]\n" "\tadds r3, 0x7\n" "\tlsls r3, 16\n" "\tlsrs r3, 16\n" "\tldrh r2, [r5, 0x6]\n" "\tadds r2, 0x7\n" "\tlsls r2, 16\n" "\tlsrs r2, 16\n" "\tldrb r0, [r4]\n" "\tmovs r1, 0x1\n" "\torrs r0, r1\n" "\tmovs r1, 0x4\n" "\torrs r0, r1\n" "\tstrb r0, [r4]\n" "\tldrb r0, [r5, 0x1]\n" "\tstrb r0, [r4, 0x5]\n" "\tldrb r0, [r5, 0x9]\n" "\tstrb r0, [r4, 0x6]\n" "\tldrb r0, [r5]\n" "\tstrb r0, [r4, 0x8]\n" "\tstrb r6, [r4, 0x9]\n" "\tstrb r7, [r4, 0xA]\n" "\tstrh r3, [r4, 0xC]\n" "\tstrh r2, [r4, 0xE]\n" "\tstrh r3, [r4, 0x10]\n" "\tstrh r2, [r4, 0x12]\n" "\tstrh r3, [r4, 0x14]\n" "\tstrh r2, [r4, 0x16]\n" "\tldrb r0, [r5, 0x8]\n" "\tmovs r7, 0xF\n" "\tadds r1, r7, 0\n" "\tands r1, r0\n" "\tldrb r2, [r4, 0xB]\n" "\tmovs r0, 0x10\n" "\tnegs r0, r0\n" "\tmov r8, r0\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0xB]\n" "\tldrb r1, [r5, 0x8]\n" "\tlsls r1, 4\n" "\tands r0, r7\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0xB]\n" "\tldrb r1, [r5, 0xA]\n" "\tlsls r1, 28\n" "\tmovs r0, 0xF\n" "\tmov r9, r0\n" "\tlsrs r1, 28\n" "\tldrb r2, [r4, 0x19]\n" "\tmov r0, r8\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "\tldrb r1, [r5, 0xA]\n" "\tlsrs r1, 4\n" "\tlsls r1, 4\n" "\tands r0, r7\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "\tldrh r0, [r5, 0xC]\n" "\tstrb r0, [r4, 0x7]\n" "\tldrh r0, [r5, 0xE]\n" "\tstrb r0, [r4, 0x1D]\n" "\tldr r1, =gUnknown_085055CD\n" "\tldrb r0, [r5, 0x9]\n" "\tadds r0, r1\n" "\tldrb r1, [r0]\n" "\tadds r0, r4, 0\n" "\tadds r0, 0x20\n" "\tstrb r1, [r0]\n" "\tldrb r1, [r0]\n" "\tadds r0, r4, 0\n" "\tbl FieldObjectSetDirection\n" "\tadds r0, r4, 0\n" "\tbl FieldObjectHandleDynamicGraphicsId\n" "\tldr r1, =gUnknown_0850557C\n" "\tldrb r0, [r4, 0x6]\n" "\tadds r0, r1\n" "\tldrb r0, [r0]\n" "\tcmp r0, 0\n" "\tbeq _0808D75E\n" "\tldrb r2, [r4, 0x19]\n" "\tadds r0, r7, 0\n" "\tands r0, r2\n" "\tcmp r0, 0\n" "\tbne _0808D746\n" "\tlsls r0, r2, 28\n" "\tlsrs r0, 28\n" "\tadds r0, 0x1\n" "\tmov r1, r9\n" "\tands r0, r1\n" "\tmov r1, r8\n" "\tands r1, r2\n" "\torrs r1, r0\n" "\tstrb r1, [r4, 0x19]\n" "_0808D746:\n" "\tldrb r2, [r4, 0x19]\n" "\tmovs r0, 0xF0\n" "\tands r0, r2\n" "\tcmp r0, 0\n" "\tbne _0808D75E\n" "\tlsrs r1, r2, 4\n" "\tadds r1, 0x1\n" "\tlsls r1, 4\n" "\tadds r0, r7, 0\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "_0808D75E:\n" "\tmov r0, sp\n" "\tldrb r0, [r0]\n" "_0808D762:\n" "\tadd sp, 0x4\n" "\tpop {r3,r4}\n" "\tmov r8, r3\n" "\tmov r9, r4\n" "\tpop {r4-r7}\n" "\tpop {r1}\n" "\tbx r1\n" ".pool"); } #endif u8 unref_sub_808D77C(u8 localId) { u8 i; u8 nObjects; struct MapObjectTemplate *template; if (gMapHeader.events != NULL) { if (InBattlePyramid()) { nObjects = sub_81AAA40(); } else if (InTrainerHill()) { nObjects = 2; } else { nObjects = gMapHeader.events->mapObjectCount; } for (i = 0; i < nObjects; i ++) { template = &gSaveBlock1Ptr->mapObjectTemplates[i]; if (template->localId == localId && !FlagGet(template->flagId)) { return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); } } } return ARRAY_COUNT(gMapObjects); } static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result) // Looks for an empty slot. // Returns FALSE and the location of the available slot // in *result. // If no slots are available, or if the object is already // loaded, returns TRUE. { u8 i = 0; for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { if (!gMapObjects[i].active) break; if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) return TRUE; } if (i >= ARRAY_COUNT(gMapObjects)) return TRUE; *result = i; do { if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) return TRUE; i ++; } while (i < ARRAY_COUNT(gMapObjects)); return FALSE; } static void RemoveFieldObject(struct MapObject *mapObject) { mapObject->active = FALSE; RemoveFieldObjectInternal(mapObject); } void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { u8 index; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index)) { FlagSet(GetFieldObjectFlagIdByFieldObjectId(index)); RemoveFieldObject(&gMapObjects[index]); } } static void RemoveFieldObjectInternal(struct MapObject *mapObject) { struct SpriteFrameImage image; image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size; gSprites[mapObject->spriteId].images = ℑ DestroySprite(&gSprites[mapObject->spriteId]); } void unref_sub_808D958(void) { u8 i; for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { if (i != gPlayerAvatar.mapObjectId) { RemoveFieldObject(&gMapObjects[i]); } } } static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) { struct MapObject *mapObject; const struct MapObjectGraphicsInfo *graphicsInfo; struct Sprite *sprite; u8 mapObjectId; u8 paletteSlot; u8 spriteId; mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup); if (mapObjectId == ARRAY_COUNT(gMapObjects)) { return ARRAY_COUNT(gMapObjects); } mapObject = &gMapObjects[mapObjectId]; graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) { npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0); } else if (paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10); } else if (paletteSlot >= 16) { paletteSlot -= 16; sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); } if (mapObject->animPattern == 0x4c) { mapObject->mapobj_bit_13 = TRUE; } *(u16 *)&spriteTemplate->paletteTag = 0xFFFF; spriteId = CreateSprite(spriteTemplate, 0, 0, 0); if (spriteId == MAX_SPRITES) { gMapObjects[mapObjectId].active = FALSE; return ARRAY_COUNT(gMapObjects); } sprite = &gSprites[spriteId]; sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = mapObjectId; mapObject->spriteId = spriteId; mapObject->mapobj_bit_12 = graphicsInfo->inanimate; if (!mapObject->mapobj_bit_12) { StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); } SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); sub_8096518(mapObject, sprite); return mapObjectId; } static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) { const struct MapObjectGraphicsInfo *graphicsInfo; struct SpriteTemplate spriteTemplate; const struct SubspriteTable *subspriteTables; struct SpriteFrameImage spriteFrameImage; u8 mapObjectId; subspriteTables = NULL; graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId); MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables); spriteFrameImage.size = graphicsInfo->size; spriteTemplate.images = &spriteFrameImage; mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY); if (mapObjectId == ARRAY_COUNT(gMapObjects)) { return ARRAY_COUNT(gMapObjects); } gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images; if (subspriteTables != NULL) { SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables); } return mapObjectId; } u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate) { s16 cameraX; s16 cameraY; GetFieldObjectMovingCameraOffset(&cameraX, &cameraY); return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); } u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z) { struct MapObjectTemplate mapObjectTemplate; x -= 7; y -= 7; mapObjectTemplate.localId = localId; mapObjectTemplate.graphicsId = graphicsId; mapObjectTemplate.unk2 = 0; mapObjectTemplate.x = x; mapObjectTemplate.y = y; mapObjectTemplate.elevation = z; mapObjectTemplate.movementType = movementBehavior; mapObjectTemplate.unkA_0 = 0; mapObjectTemplate.unkA_4 = 0; mapObjectTemplate.unkC = 0; mapObjectTemplate.unkE = 0; return SpawnSpecialFieldObject(&mapObjectTemplate); } u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup) { struct MapObjectTemplate *mapObjectTemplate; s16 cameraX; s16 cameraY; mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); if (mapObjectTemplate == NULL) { return ARRAY_COUNT(gMapObjects); } GetFieldObjectMovingCameraOffset(&cameraX, &cameraY); return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY); } static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) { const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId); sprTemplate->tileTag = gfxInfo->tileTag; sprTemplate->paletteTag = gfxInfo->paletteTag1; sprTemplate->oam = gfxInfo->oam; sprTemplate->anims = gfxInfo->anims; sprTemplate->images = gfxInfo->images; sprTemplate->affineAnims = gfxInfo->affineAnims; sprTemplate->callback = callback; *subspriteTables = gfxInfo->subspriteTables; } static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables); } static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables); } u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority) { struct SpriteTemplate *spriteTemplate; const struct SubspriteTable *subspriteTables; struct Sprite *sprite; u8 spriteIdx; spriteTemplate = malloc(sizeof(struct SpriteTemplate)); MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables); if (spriteTemplate->paletteTag != 0xffff) { sub_808E894(spriteTemplate->paletteTag); } spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority); free(spriteTemplate); if (spriteIdx != MAX_SPRITES && subspriteTables != NULL) { sprite = &gSprites[spriteIdx]; SetSubspriteTables(sprite, subspriteTables); sprite->subspriteMode = 2; } return spriteIdx; } u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) { const struct MapObjectGraphicsInfo *graphicsInfo; struct SpriteTemplate spriteTemplate; const struct SubspriteTable *subspriteTables; u8 spriteId; struct Sprite *sprite; graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId); MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables); *(u16 *)&spriteTemplate.paletteTag = 0xffff; x += 7; y += 7; sub_80930E0(&x, &y, 8, 16); spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.y += sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; if (sprite->oam.paletteNum >= 16) { sprite->oam.paletteNum -= 16; } sprite->coordOffsetEnabled = TRUE; sprite->data0 = a1; sprite->data1 = z; if (graphicsInfo->paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (graphicsInfo->paletteSlot >= 16) { sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0); } if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); sprite->subspriteMode = 2; } InitObjectPriorityByZCoord(sprite, z); SetObjectSubpriorityByZCoord(z, sprite, 1); StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction)); } return spriteId; } void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY) { u8 i; s16 left; s16 right; s16 top; s16 bottom; u8 objectCount; s16 npcX; s16 npcY; if (gMapHeader.events != NULL) { left = gSaveBlock1Ptr->pos.x - 2; right = gSaveBlock1Ptr->pos.x + 17; top = gSaveBlock1Ptr->pos.y; bottom = gSaveBlock1Ptr->pos.y + 16; if (InBattlePyramid()) { objectCount = sub_81AAA40(); } else if (InTrainerHill()) { objectCount = 2; } else { objectCount = gMapHeader.events->mapObjectCount; } for (i = 0; i < objectCount; i++) { struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i]; npcX = template->x + 7; npcY = template->y + 7; if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX && !FlagGet(template->flagId)) SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); } } } /*static*/ void RemoveFieldObjectsOutsideView(void) { u8 i; u8 j; bool8 isActiveLinkPlayer; struct MapObject *mapObject; for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++) { if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId) isActiveLinkPlayer = TRUE; } if (!isActiveLinkPlayer) { mapObject = &gMapObjects[i]; if (mapObject->active && !mapObject->mapobj_bit_16) RemoveFieldObjectIfOutsideView(mapObject); } } } static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject) { s16 left; s16 right; s16 top; s16 bottom; left = gSaveBlock1Ptr->pos.x - 2; right = gSaveBlock1Ptr->pos.x + 17; top = gSaveBlock1Ptr->pos.y; bottom = gSaveBlock1Ptr->pos.y + 16; if (mapObject->coords2.x >= left && mapObject->coords2.x <= right && mapObject->coords2.y >= top && mapObject->coords2.y <= bottom) return; if (mapObject->coords1.x >= left && mapObject->coords1.x <= right && mapObject->coords1.y >= top && mapObject->coords1.y <= bottom) return; RemoveFieldObject(mapObject); } void sub_808E16C(s16 x, s16 y) { u8 i; ClearPlayerAvatarInfo(); for (i = 0; i < ARRAY_COUNT(gMapObjects); i ++) { if (gMapObjects[i].active) { sub_808E1B8(i, x, y); } } sub_808D450(); } static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y) { u8 spriteId; u8 paletteSlot; struct MapObject *mapObject; const struct SubspriteTable *subspriteTables; const struct MapObjectGraphicsInfo *graphicsInfo; struct SpriteFrameImage spriteFrameImage; struct SpriteTemplate spriteTemplate; struct Sprite *sprite; #define i spriteId for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++) { if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId) { return; } } #undef i mapObject = &gMapObjects[mapObjectId]; subspriteTables = NULL; graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); spriteFrameImage.size = graphicsInfo->size; MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables); spriteTemplate.images = &spriteFrameImage; *(u16 *)&spriteTemplate.paletteTag = 0xffff; paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) { npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot >= 16) { paletteSlot -= 16; sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); } *(u16 *)&spriteTemplate.paletteTag = 0xffff; spriteId = CreateSprite(&spriteTemplate, 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->images = graphicsInfo->images; if (mapObject->animPattern == 0x0b) { SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId); mapObject->mapobj_unk_1B = sub_8154228(); } if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); } sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = mapObjectId; mapObject->spriteId = spriteId; if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b) { StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); } sub_808E38C(mapObject); SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); } } /*static*/ void sub_808E38C(struct MapObject *mapObject) { mapObject->mapobj_bit_1 = FALSE; mapObject->mapobj_bit_2 = TRUE; mapObject->mapobj_bit_22 = FALSE; mapObject->mapobj_bit_17 = FALSE; mapObject->mapobj_bit_18 = FALSE; mapObject->mapobj_bit_19 = FALSE; mapObject->mapobj_bit_20 = FALSE; mapObject->mapobj_bit_21 = FALSE; FieldObjectClearAnim(mapObject); } static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId) { gPlayerAvatar.mapObjectId = mapObjectId; gPlayerAvatar.spriteId = spriteId; gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId); SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20); }