#ifndef GUARD_BATTLE_BG_H #define GUARD_BATTLE_BG_H #if P_ENABLE_DEBUG == TRUE struct BattleBackground { const void *tileset; const void *tilemap; const void *entryTileset; const void *entryTilemap; const void *palette; }; #endif void BattleInitBgsAndWindows(void); void InitBattleBgsVideo(void); void LoadBattleMenuWindowGfx(void); void DrawMainBattleBackground(void); void LoadBattleTextboxAndBackground(void); void InitLinkBattleVsScreen(u8 taskId); void DrawBattleEntryBackground(void); bool8 LoadChosenBattleElement(u8 caseId); void DrawTerrainTypeBattleBackground(void); #endif // GUARD_BATTLE_BG_H