#ifndef GUARD_CONSTANTS_SLOT_MACHINE_H #define GUARD_CONSTANTS_SLOT_MACHINE_H #define NUM_REELS 3 #define REEL_NUM_TAGS 21 #define REEL_TAG_HEIGHT 24 #define SLOT_MACHINE_COUNT 12 // Lucky Flags #define LUCKY_BIAS_REPLAY (1 << 0) #define LUCKY_BIAS_CHERRY (1 << 1) #define LUCKY_BIAS_LOTAD (1 << 2) #define LUCKY_BIAS_AZURILL (1 << 3) #define LUCKY_BIAS_POWER (1 << 4) #define LUCKY_BIAS_REELTIME (1 << 5) #define LUCKY_BIAS_MIXED_777 (1 << 6) #define LUCKY_BIAS_777 (1 << 7) #define SLOT_MACHINE_TAG_7_RED 0 #define SLOT_MACHINE_TAG_7_BLUE 1 #define SLOT_MACHINE_TAG_AZURILL 2 #define SLOT_MACHINE_TAG_LOTAD 3 #define SLOT_MACHINE_TAG_CHERRY 4 #define SLOT_MACHINE_TAG_POWER 5 #define SLOT_MACHINE_TAG_REPLAY 6 #define SLOT_MACHINE_MATCHED_1CHERRY 0 #define SLOT_MACHINE_MATCHED_2CHERRY 1 #define SLOT_MACHINE_MATCHED_REPLAY 2 #define SLOT_MACHINE_MATCHED_LOTAD 3 #define SLOT_MACHINE_MATCHED_AZURILL 4 #define SLOT_MACHINE_MATCHED_POWER 5 #define SLOT_MACHINE_MATCHED_777_MIXED 6 #define SLOT_MACHINE_MATCHED_777_RED 7 #define SLOT_MACHINE_MATCHED_777_BLUE 8 #define SLOT_MACHINE_MATCHED_NONE 9 #define LEFT_REEL 0 #define MIDDLE_REEL 1 #define RIGHT_REEL 2 #endif // GUARD_CONSTANTS_SLOT_MACHINE_H