#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_SPIKES].effect == EFFECT_SPIKES); } SINGLE_BATTLE_TEST("Spikes damage on switch in") { u32 layers; u32 divisor; PARAMETRIZE { layers = 1; divisor = 8; } PARAMETRIZE { layers = 2; divisor = 6; } PARAMETRIZE { layers = 3; divisor = 4; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { u32 count; for (count = 0; count < layers; ++count) { TURN { MOVE(player, MOVE_SPIKES); } } TURN { SWITCH(opponent, 1); } } SCENE { u32 count; s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); for (count = 0; count < layers; ++count) { ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player); MESSAGE("Spikes were scattered all around the opponent's side!"); } MESSAGE("2 sent out Wynaut!"); HP_BAR(opponent, damage: maxHP / divisor); MESSAGE("Foe Wynaut is hurt by spikes!"); } } SINGLE_BATTLE_TEST("Spikes fails after 3 layers") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(player, MOVE_SPIKES); } TURN { MOVE(player, MOVE_SPIKES); } TURN { MOVE(player, MOVE_SPIKES); } TURN { MOVE(player, MOVE_SPIKES); } TURN { SWITCH(opponent, 1); } } SCENE { s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player); MESSAGE("Spikes were scattered all around the opponent's side!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player); MESSAGE("Spikes were scattered all around the opponent's side!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player); MESSAGE("Spikes were scattered all around the opponent's side!"); MESSAGE("Wobbuffet used Spikes!"); MESSAGE("But it failed!"); MESSAGE("2 sent out Wynaut!"); HP_BAR(opponent, damage: maxHP / 4); MESSAGE("Foe Wynaut is hurt by spikes!"); } } SINGLE_BATTLE_TEST("Spikes damage on subsequent switch ins") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(player, MOVE_SPIKES); } TURN { SWITCH(opponent, 1); } TURN { SWITCH(opponent, 0); } } SCENE { s32 maxHP0 = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP); s32 maxHP1 = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); MESSAGE("2 sent out Wynaut!"); HP_BAR(opponent, damage: maxHP1 / 8); MESSAGE("Foe Wynaut is hurt by spikes!"); MESSAGE("2 sent out Wobbuffet!"); HP_BAR(opponent, damage: maxHP0 / 8); MESSAGE("Foe Wobbuffet is hurt by spikes!"); } } SINGLE_BATTLE_TEST("Spikes do not damage airborne Pokemon") { u32 species = SPECIES_WOBBUFFET; u32 item = ITEM_NONE; u32 move1 = MOVE_CELEBRATE; u32 move2 = MOVE_CELEBRATE; bool32 airborne; ASSUME(gSpeciesInfo[SPECIES_PIDGEY].types[1] == TYPE_FLYING); PARAMETRIZE { species = SPECIES_PIDGEY; airborne = TRUE; } PARAMETRIZE { species = SPECIES_PIDGEY; item = ITEM_IRON_BALL; airborne = FALSE; } PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_GRAVITY; airborne = FALSE; } PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_INGRAIN; airborne = FALSE; } ASSUME(gSpeciesInfo[SPECIES_UNOWN].abilities[0] == ABILITY_LEVITATE); PARAMETRIZE { species = SPECIES_UNOWN; airborne = TRUE; } PARAMETRIZE { species = SPECIES_UNOWN; item = ITEM_IRON_BALL; airborne = FALSE; } PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_GRAVITY; airborne = FALSE; } PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_INGRAIN; airborne = FALSE; } PARAMETRIZE { move1 = MOVE_MAGNET_RISE; airborne = TRUE; } PARAMETRIZE { move1 = MOVE_MAGNET_RISE; item = ITEM_IRON_BALL; airborne = FALSE; } PARAMETRIZE { move1 = MOVE_MAGNET_RISE; move2 = MOVE_GRAVITY; airborne = FALSE; } // Magnet Rise fails under Gravity. // Magnet Rise fails under Ingrain and vice-versa. PARAMETRIZE { item = ITEM_AIR_BALLOON; airborne = TRUE; } PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_GRAVITY; airborne = FALSE; } PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_INGRAIN; airborne = FALSE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(species) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_SPIKES); MOVE(opponent, move1); } TURN { MOVE(opponent, move2); } TURN { MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); } } SCENE { s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); if (airborne) { NOT HP_BAR(opponent, damage: maxHP / 8); } else { HP_BAR(opponent, damage: maxHP / 8); } } }